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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
17 hours ago, piotsze said:

"Content Consumer's Alternate Starts v14d" has got a forum here on loverslab - which should be searched for Compatibility list. From forum:

  • If you're using Mod Organizer or another mod manager, that might be the cause of some issues. I recommend manually installing just to be on the safe side.

Not quite sure what Content Consumer's specific issues with LAL would have to do with it, as the CC LAL scenarios are different to the DCL one, but the advice about manual install runs counter to the advice of the majority of mod authors. I'm really surprised to see anyone recommending manual installation, as it is probably one of the top causes of errors for new users. "Manual installation" into a MO setup is nonsensical anyway, so it really doesn't seem like advice I'd recommend. It's far more likely that people who have LAL issues installed manually and sorted wrong. One thing LOOT is obsessive over is that LAL needs to come super-super late in your LO, after anything but a Bashed Patch or a LAL addon, generally.

Posted
2 hours ago, Lupine00 said:

Not quite sure what Content Consumer's specific issues with LAL would have to do with it, as the CC LAL scenarios are different to the DCL one, but the advice about manual install runs counter to the advice of the majority of mod authors. I'm really surprised to see anyone recommending manual installation, as it is probably one of the top causes of errors for new users. "Manual installation" into a MO setup is nonsensical anyway, so it really doesn't seem like advice I'd recommend. It's far more likely that people who have LAL issues installed manually and sorted wrong. One thing LOOT is obsessive over is that LAL needs to come super-super late in your LO, after anything but a Bashed Patch or a LAL addon, generally.

Dude, this was on main paige of mod actually - do you bellieve that, no? Go to and see for yourself - in section Known bugs, mod conflicts, and troubleshooting tips:

https://www.loverslab.com/files/file/2836-content-consumers-alternate-starts/

I think that he/she wasn't talking/advicing "manually" by bypassing MO type install and simply going through drag & drop file method into "..\Mod Organizer\mods". As i see it and when i see that somebody is actually urging you to install "manually" - they probably mean not to use MO at all and just install it into "Skyrim" folder...

It would be great to have some list of incompatible mods anyway. I couldn't find it in a one single post. It would be so helpfull and save a lot of time. For me - like one month of testing, but it would laso make me dumber anyway - to simply go with the only one right instruction - and don't to know how to fix-it-for-yourself. For today - for me it is simple - if not working - remove it.

But anyways only one possible "mods" i think that of now which ones are not making any problems (yet) would be Texture & Sound replacers. Could overlap each other also if to many. ?

Posted

If I was going to justify it myself, I'd guess he wrote it years ago, before MO even existed, and when NMM was so buggy it was worthless.

Nothing else makes sense to me. In any case, CC's notes for his addons have no bearing on LAL itself.

 

In the current modding environment, it's plain old bad advice. Just because a mod author wrote it once, doesn't change that.

Maybe it was good advice at the time, but it's not good now.

 

 

MO woes (user errors) always proceed from mods that need to write new or modified files, and LAL is just a regular mod that doesn't write anything special out to the file system. Even if you get the mod file overwrite order wrong (left pane) you can fix it in an instant. Good luck doing that with a manual install or NMM. Sorting is via LOOT, just like manual or NMM. The MO installer is more robust than the NMM one, and the LAL install is quite trivial. There is no reason at all to suggest LAL or CC's LAL extensions (which I also used with MO occasionally) are incompatible with MO.

 

 

I use LAL exclusively with MO, and it has not one single MO related issue. It installs fine, it runs fine, it is fine. In MO.

So does Skyrim Unbound for that matter (and it does write files).

 

In MO, unmanaged mods installed direct into Skyrim folder that aren't native DLLs loaded before SKSE start are not a win at all, there is no reason to do it. Not even SKSE plugin DLLs need to be installed directly into Skyrim.

 

 

As for actual issues with LAL, it should be fine with any mod that doesn't put scripts on the player or modifies player scripts. Some really old mods do this. Very few newer mods do. So think about that. Do you have an ancient mod that messes with the player object?

 

 

Thinking back, I now remember the mod that blew up for me with LAL ... it was Maria Eden. Of course it was! Maria Eden has its own quick start built-in.

I should imagine the chances of anybody using it with DCL are pretty low anyway, so I can't contribute any more than that.

Posted
6 hours ago, AnnaShapard said:
I have a problem with shopping quest, I have a running quest that I can not finish, I'm supposed to "shop" at the blacksmith and at a temple shop but no matter how many times I do it, there is no progress in the quest, I can cancel it also not and therefore I can not get a new shopping quest. in the console the quest under "ShowQuestTargets" was not listed
 

 

please help!:(

Yo! Welcome into the club. Before proceeding further - make a save (not a quicksave) - in case you need to reload. I uninstalled DCUR but anyways the method to manually end quest would be simple. In a console type:

help "DCUR_"

And press [enter] to execute.

Search in console (scroll being inside in consol by PgUp / PgDown). Locate any "QUST: " lines given by console, locate something like "shopping" or "shop" than you need to end the quest, by console command:

setstage DCUR_nameofshoppingquest 10

or any number at the end instead 10 that actually sets the quest to closed. I don't know the number - never need to do that. Search the quest name by yourself! Don't just copy paste my command - it's not gonna work (as in above). This is an example.

 

 

OK - read an instruction how to use the Skyrim Console to get past broken quests on the PC.

 

 

 

Go to Wiki to learn more about console commands - very helpfull:

http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)

From Wiki: 

setstage <quest id> <stage value> Used to set the quest stage (Useful for bugged quests).

 

HINT: Don't setstage at any point the Hermaeus Mora vanilla related quest - this is serious. And will brake your game.

Posted
24 minutes ago, Lupine00 said:

Thinking back, I now remember the mod that blew up for me with LAL ... it was Maria Eden. Of course it was! Maria Eden has its own quick start built-in.

I should imagine the chances of anybody using it with DCL are pretty low anyway, so I can't contribute any more than that.

Hey! Thanks for sharing that knowledge! Actually i have learned something from that. Damn - really! Wow!

Maria Eden - geeeeeez. It could be so good mod if somebody would develop it being compatible for nowadays other mods. It really was fun to play with it. Well - just to run it couple of times i ended up with disabling almost all (or all?) DD mods... Well it had those "kneeling", "open mouth" keyboard shortcuts - when solicitating yourself. Offcourse i was dumb enough to change Skyrim System default keyboard shortcuts. Well i removed "Esc" shortcuts to semething else - and couldn't invoke Skyrim menu - forgot what was the shortcut...

Actually could you maybe help out if you know and tell - where keyboard shortcuts are saved? Are they assigned straight to a savegame or should be in Skyrim.ini ? (Skyrim default ones)

Posted

How does the bound Queen quest works? I have a very small chance to find a note about her in a boss chest, right? This note only appears in dungeons or in other locations like bandit camps and caves too?

Posted
9 minutes ago, xyzxyz said:

How does the bound Queen quest works? I have a very small chance to find a note about her in a boss chest, right? This note only appears in dungeons or in other locations like bandit camps and caves too?

There's a chance to find the note (or book, it's been a while) in a boss chest. I think bandit caves also count as long as they have a boss chest.

Posted
22 hours ago, xyzxyz said:

How does the bound Queen quest works? I have a very small chance to find a note about her in a boss chest, right? This note only appears in dungeons or in other locations like bandit camps and caves too?

Hi man! Yeah - its not a note - it's a Book. You start it by reading - dont remember exact name, somethin like "On Bound Queen story". Than you start whole story quest by going to Jullius - he is in Arcaneum in Winterhold mages guild. (He sticks in library) You need to impress Faralda to gain access first (cast some spell at the round circle on ground before her - it's a random demand from her and random spell from your already known spells, could be Fire Attronach, Magelight, anything...).

HINT: Don't bypass it by using your Speech option - it broke some other mods quest with my setup - and i bellieve it was SLEN (SexLab Eager NPC's) or Amorous Adventures.

 

Aha - hear my advice - at the table where Orc is - the Librarian - there is placed key with a note - something about Forbidden Knowledge - THIS IS A LEFTOVER. Some time ago i bellieve in version 3.3 or 3.0 there was a quest in Deviously Cursed Loot mod called "The Forbidden Knowlege" - which was cutout from mod by removing pex script. This quest is no longer available - Orc will not put you in restraint's anymore and you are not sent to anywhere. IT IS A LEFTOVER.

Some guy actually made a walkthrough at youtube - it's from year 2013/2014 - but today it's not gonna work anymore becouse this content is cutt out from DCUR.

 

Edit: Odly enough - seems to be true. My thanks go to JuliusXX for finding this reply and clearing things up! Maybe in next release! 

Posted

@piotsze,

 

Your information regarding the quests that used to be contained in Devious Devices (the Forbidden Bookshelf and Sergius quests) is incorrect;  those quests are *not* removed from the game, the bookshelf still exists, the quests are still there, and the key is still useful.  The quests have been moved to a different file location (I can't recall specifically and don't want to take the time to look).

 

My comments relate to Devious Cursed Loot version 6.4, Devious Devices version 4.x.

Posted
19 hours ago, Rynnes Master said:

@piotsze,

 

Your information regarding the quests that used to be contained in Devious Devices (the Forbidden Bookshelf and Sergius quests) is incorrect;  those quests are *not* removed

Pardon me. So i was wrong... Maybe someone could help to point to a direction into the quest? Becouse taking book actually don't start any entry in journal for me, hmm

 

Edit: Odly enough - seems to be true. My thanks go to JuliusXX for finding this reply and clearing things up! Maybe in next release! 

Posted
11 hours ago, AnnaShapard said:
I have a problem with shopping quest, I have a running quest that I can not finish, I'm supposed to "shop" at the blacksmith and at a temple shop but no matter how many times I do it, there is no progress in the quest, I can cancel it also not and therefore I can not get a new shopping quest. in the console the quest under "ShowQuestTargets" was not listed
 

 

please help!:(

Because it's a radiant quest with no markers.  I thought about adding them my self since it can be hard to tell what the script will pick for the objectives if u run heavy city editing mods, but the radiant quest system gave me a headache.

Posted
13 hours ago, piotsze said:

Actually could you maybe help out if you know and tell - where keyboard shortcuts are saved? Are they assigned straight to a savegame or should be in Skyrim.ini ? (Skyrim default ones)

Skyrim stores the control mappings in binary format, so it's not easy to edit. However, you can reset them to default easily...

http://www.gamesas.com/remapping-controls-outside-the-game-t358995.html

 

Posted
17 hours ago, piotsze said:

Pardon me. So i was wrong... Maybe someone could help to point to a direction into the quest? Becouse taking book actually don't start any entry in journal for me, hmm

They are removed, at least for now. See here.

Posted
1 hour ago, JuliusXX said:

They are removed, at least for now. See here.

Oww... Sir - BIG THANK YOU for that! I don't know why i didn't found this earlier - i'm dumb... Anyways you made my day! I like to do quests more than anything - if something actually is story related - makes more sense for me. Also it seems i was actually right, right? Right! I'm dazzed right now, wow! ? I knew it - i was searching today in source scripts of version 6.4 for about two hours. Theres a lot to search. Even found some conditions that need to be archived to start some other one quests. But could not find any function invoking start that "Sergius" quest. Hmm if it's DDi related and outdated content of DDi - it makes sense and seems just better not to have it in DCUR. Wouldn't be great to CTD when questing...

If you could share your knowledge with me - i still would like to learn two things that i'm not quite sure of:

1. There is Tentacle Parasite (armor that torments player - no keys, needs some alchemy ingerention to remove) - but i have TESEdit'ed to check it out - found something like "At Start" - thats it. So could it mean player character could be infected with it when starting a new game only? I'm curious about it - becouse later in game i did a Blackreach, made a run with a weight set to 100 for tenta-infection trap occurance of this - opened dozen of containers, get restrained 50 times - parasite didn't show up... Also installed Estrus - got tenta-raped - sadly nothing happened for me.

2. I have found also that there is Dibella's Charm necklace stronger version (Dibella's Star). Would be great to do a whole game just in this necklace. Yeah - never did that actually, but want to... So i failed in finding any conditioning in scripts for it - other than a comment in readme that wearing Dibella's Charm - makes player character "more likely to be used by certain NPC's". Don't know what that means also... Well - i know exactly what that means! Haha!

 

If u have some experience with it - please share! Thank you very much!

Posted

Tentacle parasite attack occurs as a loot event if you have it enabled.

 

There is some possibility it will not work unless you have Estrus Chaurus Plus installed - at least - some have suggested that is the case. You'd have to look at the code to be sure, or maybe there's a note about it on the DCL front page?

 

However, I see no reason it would require Estrus, as the assets for the parasite are all part of DCUR - but it may demand EC+ just so it can run the tentacle rape scene where you get infected - though those assets are actually part of Estrus for Skyrim, which EC+ depends on... Yes, confusing, isn't it?

 

 

 

If you really like parasites, then Sexlab Parasites - Kyne's Blessing has loads of them, including a completely distinct but quite similar tentacle parasite. TBH the SLP version is much easier to get rid of than the DCL version, but can still cause you a lot of bother.

 

There are some quests in SLP - KB that are genuinely ... strange ... seems some Kynareth worshippers are a bit insane. If you haven't tried it, it's worth a look.

Posted
24 minutes ago, Lupine00 said:

However, I see no reason it would require that, as the assets for the parasite are all part of DCUR - but it may demand EC+ so it can run the tentacle rape scene - though those assets are actually part of Estrus for Skyrim, which EC+ depends on... Yes, confusing, isn't it?

Thanks! Damn plugins dependencies kicking my a** as always - and my head hurts from script searching already! ? Ehhm could you help and tell how to search loverslab for certain word phrazes - but just in one selected forum thread, will it search through all pages of that thread? (I mean not to search a topic name - but inside whole thread, now we are at page number 680 - how to search earlier pages?) Becouse i'm doing it rather wrong - by google search engine.

 

Quote

If you really like parasites, then Sexlab Parasites - Kyne's Blessing has loads of them, including a completely distinct but quite similar tentacle parasite. TBH the SLP version is much easier to get rid of than the DCL version, but can still cause you a lot of bother.

Yeah, i have played Parasites - but not for long. Also very cool mod. But TBH i couldn't stomach certain sex scenes with creatures. (Hate spiders and chauruses in general everything that is crouching with chitin-haired legs on ground or ceiling, bleah! Strangly enogh - i can stand aliens)

Posted

Sadly, I usually get better results from google than from LL's search. The LL search has little in the way of handling for fuzzy matches, and most things you'd search on produce either no matches or excessive matches.

 

If anyone finds it useful, do please explain how!

 

For me, it's only useful for searching up stuff that certain people posted, or maybe a mod or armor name, and that's it.

Posted
42 minutes ago, Lupine00 said:

For me, it's only useful for searching up stuff that certain people posted, or maybe a mod or armor name, and that's it.

Ok, i see. I'm gonna tell you this - i feel this sudden need to install DCUR again, and to do it today. I was holding for 24+ hours, decided to give myself a time. Can't be helped :-) If i only knew how to TESEdit and remove this effect in Dollmakers house, of moving shadow on walls from ceiling chandelier. I bellieve it gives me a serious framerate dropouts. Also do you happen to know how to remove specular effect from multiple .dds textures maybe? Reflections of enviroment/lights on caitsuits are really giving my graphics card a work to do.

 

Laptop GPU: nVidia GeForce 940MX (2GB Vram) - it's crappy, but it's what i have got. Already optimized texture sizes to my Vram = max 2048 - plays nice with mipmapped textures and don't eats all of my Vram.

 

EDIT : don't bother yourself with this ! Found solution already. Glossiness of every object is handled by BSLightingShaderProperty (Specular Color, Specular Strenght also Glossiness) Since it is stored always in meshes and not in textures - it would require to edit every single .NIF meshe to adjust those values. Basically to edit in NIFScope, zero'e those out, save file. Open next one - and repeat this step... And those meshes come from Devious Devices Expansion. This editing should be done after BodySlide generation of meshes for specific bodytype which is used. That's the solution.

Posted
3 hours ago, piotsze said:

If i only knew how to TESEdit and remove this effect in Dollmakers house, of moving shadow on walls from ceiling chandelier. I bellieve it gives me a serious framerate dropouts.

Hi, this might help: Colorful Lights - No Shadows Mod: https://www.nexusmods.com/skyrim/mods/54964/? which basically edits all the vanilla game's interior light sources, so it will affect all interiors. In my opinion looks much better than original lighting with shadows and might even beat some ENBs.

3 hours ago, piotsze said:

Also do you happen to know how to remove specular effect from multiple .dds textures maybe?

A more effective solution should be to install smaller resolution textures where available or use Ordenador (https://www.nexusmods.com/skyrim/mods/12801/?) to manually shrink the textures of (at least some of) your mods. Your GPU should be able to handle 1024*1024 resolution just fine without resorting to such extreme measures as changing the shaders in use on the meshes (even the GeForce 740M in my old laptop could handle them).

Posted
Quote

Hi, this might help: Colorful Lights - No Shadows Mod: https://www.nexusmods.com/skyrim/mods/54964/? which basically edits all the vanilla game's interior light sources, so it will affect all interiors. In my opinion looks much better than original lighting with shadows and might even beat some ENBs.

Thanks but using already Shadow Remover v3.0 - remover of all shadows including grass, trees, body shadows - any object shadows. And dark places are still dark, but without a hit to fps.

Quote

A more effective solution should be to install smaller resolution textures where available or use Ordenador (https://www.nexusmods.com/skyrim/mods/12801/?) to manually shrink the textures of (at least some of) your mods. Your GPU should be able to handle 1024*1024 resolution just fine without resorting to such extreme measures as changing the shaders in use on the meshes (even the GeForce 740M in my old laptop could handle them).

Ahhh, i see. Well it's always either speed or eye-candy. I will stick with 2048x2048 for now. Well i tested it with just dds'es of my body and can tell already that zooming to a character with 1024x1024 textures actually makes a difference. Visually is worse, in a performance manner - it is faster.

I can also make a trick with SKSE.ini , which should prevent from loading something like 2048x2048 and only load a mipmap 1024x1024 of it. So this option does not prevent texture from loading, the whole texture is actually loaded to Vram, instead a mipmap is going to be used, so this is a limiter :

[Display]
iTintTextureResolution=1024

Ok above works fine. But there is "one more thing" which i think was the most effective i did to whole skyrim (raping it from A to Z already).

Try: swiftshader.dll - it's here on Nexus. Should  use some CPU power to offload GPU. Marginal value - but worth it. Gpu is not heating up so much now. Means thats not gonna overheat - so no throttling and no microstutters...

Posted

For those of you supporting me on Patreon, I just posted an update explaining the current status of development of both DCL and DD, which should give you an insight about what's going on and what I am working on! :)

Posted
35 minutes ago, Kimy said:

For those of you supporting me on Patreon, I just posted an update explaining the current status of development of both DCL and DD, which should give you an insight about what's going on and what I am working on! :)

I'm in. ?

Posted

@piotsze and juliusxx:

 

My apologies, it turns out that the two quests Devious Bookshelf and Sergius *have* been removed from 4.1 of Devious Devices.  I answered Piotsze's initial inquiry as I did because I was square in the middle of the Devious Bookshelf quest and knew it was still in DDi4 because, of all things, I was *doing* it.

 

When I thought a bit more about it, and after I saw juliusxx's reply and link, I remembered Kimy's comments in that thread;  "why", I asked myself, "is the quest still available for me, I've updated to the latest versions (4.1)?".  So I double-checked my Mod Organizer (v 2.1.4) build and noticed *two* DDi entries, including a DDi-Master.  The latter is where the quests were located, and was absent in DD 4.1.  I had updated, since DD4.1 was in my load order and was overwriting DDi-Master. 

 

My problem was that I had failed to notice that DDi-Master had been eliminated in the 4.1 update.  Fortunately I had finished the Bookshelf quest so it was a "not so simple" matter to remove the older mod from my load order and clean my save. 

 

Things are working okay now, and the two quests are in fact removed.  Hopefully no one else will suffer this same problem.

Posted

We removed the quest plugin in DD 4.0. No further changes regarding these quests have been made in 4.1, that I could remember. Not sure what exactly went wrong with your installation, but glad to hear that it's sorted now. :)

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