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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I cannot figure out why both my deviously cursed loot and captured dreams won't show up in mcm when mod organizer 2 says they are all good to go and everything. and I don't exactly know how loot works but I also use the mcm sorter. 

Posted
1 minute ago, jf0000 said:

I cannot figure out why both my deviously cursed loot and captured dreams won't show up in mcm when mod organizer 2 says they are all good to go and everything. and I don't exactly know how loot works but I also use the mcm sorter. 

Try using this command in the console:  setstage SKI_ConfigManagerInstance 1

Posted

I think my Maiden´s shield is bugged. I got the message that the time was over and the option to remove it is also given when activating the item, but....

The message pops up that the belt is removed but it stays equipped.

Posted
6 hours ago, Akkos said:

I think my Maiden´s shield is bugged. I got the message that the time was over and the option to remove it is also given when activating the item, but....

The message pops up that the belt is removed but it stays equipped.

Yeah that item is bugged. If i remember correctly it's bought from Dollmaker.

Posted
2 hours ago, Zaflis said:

Yeah that item is bugged. If i remember correctly it's bought from Dollmaker.

I got it from a corpse, but the real problem here is that I can´t get it off. Tried removing it through console which also didn´t help. I will try later if there is another way to remove it, otherwise my character will be a big tiddy nun.

Posted
17 hours ago, jf0000 said:

I cannot figure out why both my deviously cursed loot and captured dreams won't show up in mcm when mod organizer 2 says they are all good to go and everything. and I don't exactly know how loot works but I also use the mcm sorter. 

MCM menus not showing is a long standing bug ... with MCM ... not with any mod in particular.

In such cases, re-sort mods to be sure. Make a new clean game, see if problem repeats.

 

If it does, check your log file. Is something stack dumping? Try removing or re-ordering position of the mod that seems to be involved in stack dumps.

 

Try removing stack-dump causing or heavy-script-loading mods: Naked Dungeons, Get Stripped, Being Female, MME, Prison Overhaul, Wet & Cold, Footprints, Immersive Creatures, Creature Framework, PCEA2, FNIS Sexy Move, Dripping When Aroused, SLA Status Widget, Claralux, Lanterns of Skyrim.

 

None of these mods is necessarily bad on its own, but if you're having problems, they're good things to try removing early on.

 

Also, CD doesn't work so nice with DD4.1 ... some quests in CD are quite script load sensitive. I wouldn't run it would DCL or any of the mods above. It's better off in a game by itself, probably with DD3.X

I have never tried it with DD4, so YMMV. You could always use old DD3.X compatible DCL 6.1 with it, but really DCL 6.4 fixes more than it breaks and adds various little feature enhancements too.

Posted
5 hours ago, Akkos said:

I got it from a corpse, but the real problem here is that I can´t get it off. Tried removing it through console which also didn´t help. I will try later if there is another way to remove it, otherwise my character will be a big tiddy nun.

If the DCL debug FREE ME!!! button doesn't remove it, then you may well need to revert to a save before you put it on.

Posted
11 hours ago, Akkos said:

I got it from a corpse, but the real problem here is that I can´t get it off. Tried removing it through console which also didn´t help. I will try later if there is another way to remove it, otherwise my character will be a big tiddy nun.

You can use the method described in the post below to remove Devious Devices via the Console.

 

 

Posted
13 hours ago, Lupine00 said:

MCM menus not showing is a long standing bug ... with MCM ... not with any mod in particular.

In such cases, re-sort mods to be sure. Make a new clean game, see if problem repeats.

 

If it does, check your log file. Is something stack dumping? Try removing or re-ordering position of the mod that seems to be involved in stack dumps.

 

Try removing stack-dump causing or heavy-script-loading mods: Naked Dungeons, Get Stripped, Being Female, MME, Prison Overhaul, Wet & Cold, Footprints, Immersive Creatures, Creature Framework, PCEA2, FNIS Sexy Move, Dripping When Aroused, SLA Status Widget, Claralux, Lanterns of Skyrim.

 

None of these mods is necessarily bad on its own, but if you're having problems, they're good things to try removing early on.

 

Also, CD doesn't work so nice with DD4.1 ... some quests in CD are quite script load sensitive. I wouldn't run it would DCL or any of the mods above. It's better off in a game by itself, probably with DD3.X

I have never tried it with DD4, so YMMV. You could always use old DD3.X compatible DCL 6.1 with it, but really DCL 6.4 fixes more than it breaks and adds various little feature enhancements too.

CD will work with DD4.1. it does have some errors which are trying to make a call to ZAP which DD blocks. you can also use CD with DCL 6.2 and have very little issues, the biggest issue was that CD wasnt able to remove armbinders, or yokes. however Vel did make a patch to update the removal of the heavy bondage items, ie armbinders and yokes.

Posted
4 hours ago, shadowwolf2k7 said:

you can also use CD with DCL 6.2 and have very little issues

Remind me what was changed from 6.1 to 6.2? I might be wrong but ... wasn't 6.2 the hastily released 4.0 compatible version that turned out to have a number of highly annoying bugs, including a dialogue that appeared prominently on every NPC and if you clicked it, you were instantly put in extreme bondage? I think that was the version that first made me build my own DCL, and start changing ... things ... because it wasn't really usable but you needed it for DD4. 

 

Personally, I would avoid 6.2 and 6.3 and go straight from 6.1 to 6.4, which seems to work the best of the post DD4 versions ... probably not too surprising ... progress is like that.

 

Is the point here simply that you can use CD with DD4+ ?

 

I didn't say you can't use it, hence my weasel phrase "doesn't work so nice" ... it just doesn't, and if you're a user having problems setting up a working game in the first place, it might not be the right choice for you.

 

However, IMHO, you get a nicer CD game using the older DCL and DD - and I believe that's Vel's position too. But it does depend on what you're trying to do. If you want CD and petsuit, your easiest path is DD4.1 and the heavy bondage patch.

 

There's also the point that some small number of people still just hate DD4's "options", and simply prefer 3 anyway.

 

I also believe that CD looks better if you use CBBE. While it seems to have some assets that just aren't Bodyslide configured right with either UUNP or CBBE, my suspicion is that it's a CBBE first mod and the CBBE Bodyslide set up has been better refined. I normally run UUNP/UNP for everything, but for CD, I make an exception. (And by Bodyslide set up, I mean how the devices are configured to not intersect underlying geometry as you change different weights).

Posted
4 hours ago, Lupine00 said:

Remind me what was changed from 6.1 to 6.2? I might be wrong but ... wasn't 6.2 the hastily released 4.0 compatible version that turned out to have a number of highly annoying bugs, including a dialogue that appeared prominently on every NPC and if you clicked it, you were instantly put in extreme bondage? I think that was the version that first made me build my own DCL, and start changing ... things ... because it wasn't really usable but you needed it for DD4. 

 

Personally, I would avoid 6.2 and 6.3 and go straight from 6.1 to 6.4, which seems to work the best of the post DD4 versions ... probably not too surprising ... progress is like that.

 

Is the point here simply that you can use CD with DD4+ ?

 

I didn't say you can't use it, hence my weasel phrase "doesn't work so nice" ... it just doesn't, and if you're a user having problems setting up a working game in the first place, it might not be the right choice for you.

 

However, IMHO, you get a nicer CD game using the older DCL and DD - and I believe that's Vel's position too. But it does depend on what you're trying to do. If you want CD and petsuit, your easiest path is DD4.1 and the heavy bondage patch.

 

There's also the point that some small number of people still just hate DD4's "options", and simply prefer 3 anyway.

 

I also believe that CD looks better if you use CBBE. While it seems to have some assets that just aren't Bodyslide configured right with either UUNP or CBBE, my suspicion is that it's a CBBE first mod and the CBBE Bodyslide set up has been better refined. I normally run UUNP/UNP for everything, but for CD, I make an exception. (And by Bodyslide set up, I mean how the devices are configured to not intersect underlying geometry as you change different weights).

that was the major bug with 6.2 which was fixed in 6.3.

 

this is from a post made by vel on august 24.

 

1 - yes, CD will go to v4

2 - It isn't hard to use the framework to equip and unequip devices, people are willing to help if asked

3 - 'One Click Fits All' was the reason I didn't update as everyone has different ways they want to use it. It's not like it was hard to set up in v3 and v4 has fewer settings to fiddle with for players. 

 

i havent upgraded to .4 seeing as .3 still supports CD where .4 doesnt. i am hoping that .5, when ever it comes out and CD has dd4 compatibility, will support CD again. then i will upgrade DCL to the latest version. as of right now DCL works just fine on .3 for me.

 

also when CD updates the catsuits wont be a part of it, as far as i remember, since that is the only item that doesnt work right with UUNP, as for everything else. most all of the items are retextured DD items which work with both UUNP and CBBE.

Posted
9 hours ago, shadowwolf2k7 said:

also when CD updates

Will CD ever update?

 

If you notice my post on the CD forum, you'll see I can't quite work out with any certainty whether CD has been mothballed or not.

On one hand, the mod front page basically says it's over. On the other hand there was a lot of back and forth in the forum that may, or may not have amounted to Vel accepting that there was no evil plot to take away Zaz 7, and never had been. I wasn't quite sure he said that CD would move forward or not.

 

I see there's a reply to that, albeit second hand, but only one level removed from the source, that says CD is going to move forward again, at some point. For now though, you've pretty much got what you've got. There are some minor issues with it in 4.X that aren't there in 3.X, still depends what you want most.

 

For me, 3.X was removed when I finally deleted the profiles with my old Slaverun games in, and the removal of the Zaz requirement in DD cannot come soon enough, but that's just me. It's a perfectly sensible thing to keep on using 3.X if you prefer it.

 

Except it seems difficult to get a copy of 3.X now.

Could that be rectified? I see no good reason to prevent people from accessing it so they can run antique mods.

For example, if somebody wants to run the old Devious quests, why shouldn't they? It's their problem.

 

I already made my point about custom in the software business to make old versions available for those that still need them.  It seems to be an LL oddity that old versions are purged so aggressively. Many mods on Nexus have their entire release history available.

Posted
7 hours ago, Lupine00 said:

the removal of the Zaz requirement in DD cannot come soon enough, but that's just me.

Huh? ZAP has been removed from DD back in version 4.0, so not sure what you mean.

Posted
8 hours ago, Lupine00 said:

Will CD ever update?

 

If you notice my post on the CD forum, you'll see I can't quite work out with any certainty whether CD has been mothballed or not.

On one hand, the mod front page basically says it's over. On the other hand there was a lot of back and forth in the forum that may, or may not have amounted to Vel accepting that there was no evil plot to take away Zaz 7, and never had been. I wasn't quite sure he said that CD would move forward or not.

 

I see there's a reply to that, albeit second hand, but only one level removed from the source, that says CD is going to move forward again, at some point. For now though, you've pretty much got what you've got. There are some minor issues with it in 4.X that aren't there in 3.X, still depends what you want most.

 

For me, 3.X was removed when I finally deleted the profiles with my old Slaverun games in, and the removal of the Zaz requirement in DD cannot come soon enough, but that's just me. It's a perfectly sensible thing to keep on using 3.X if you prefer it.

 

Except it seems difficult to get a copy of 3.X now.

Could that be rectified? I see no good reason to prevent people from accessing it so they can run antique mods.

For example, if somebody wants to run the old Devious quests, why shouldn't they? It's their problem.

 

I already made my point about custom in the software business to make old versions available for those that still need them.  It seems to be an LL oddity that old versions are purged so aggressively. Many mods on Nexus have their entire release history available.

i do know that some people still have dd 3. i do know if you ask vel he can give you the old copies of it. if you want to use the newer mods that no longer support dd3 you would have to have atleast 2 profiles, which i dont think will be a problem for you :)

Posted
16 hours ago, Kimy said:

Huh? ZAP has been removed from DD back in version 4.0, so not sure what you mean.

I mean from all DD dependant mods.

 

There are still mods that think they need it, due to keywords, or factions, or the animation filter, but don't use so much as a single furniture item.

 

Or they use furnitures but they're pointless...

 

But what was implying, which apparently I have to spell out, is that the people saying that DD is going down the wrong path by "replacing" Zaz should think again.

 

There's a role for Zaz 8+ as a builder's resource, but even then it needs splitting up somehow. It's far too big as it is.

It was actually better as Zaz 7 + TUFP, and even then TUFP was too monolithic.

 

However, I can't imagine why anyone would want anything from the Zaz Bondage Framework. At least, not now.

Posted
10 hours ago, Lupine00 said:

I mean from all DD dependant mods.

 

There are still mods that think they need it, due to keywords, or factions, or the animation filter, but don't use so much as a single furniture item.

That's correct, but I have no control over this. I can confirm that DCL will drop ZAP with the upcoming version. It's already off my development version. For the other DD content mods, that's a decision their respective authors have to make. VirginMarie has indicated her intention to remove ZAP from SLAV in the future as well. I have no information about other authors' plans. I would however be surprised to see too many newly released DD mods with a dependency on both ZAP and DD, so we're mostly talking legacy mods anyway. People will be able to run a "ZAP free" DD installation with more than enough content mods, even if some mod authors decide to stick with ZAP.

 

We will ship a replacement for ZAP's keywords, factions with the next DD version btw. There will be no need for DD mods to also use ZAP anymore.

10 hours ago, Lupine00 said:

But what was implying, which apparently I have to spell out, is that the people saying that DD is going down the wrong path by "replacing" Zaz should think again.

Well, yes. Both T'ara and I have repeatedly stated that it's highly unlikely that future versions of ZAP and DD can exist in the same load order without taking away user's ability to install...anything else, really. Modders will have to make a choice of what to use.

 

Posted

Just getting back into modded Skyrim and I'm testing a few things.  After a bandit attack, my character was left hogtied in the wilderness... which sounds fun, but I'm not sure if it's working properly.  Her arms aren't aligned right with the armbinder, so they're clipping through it, and there doesn't seem to be any struggling animations.

 

Is this something "normal", or did I goof up somewhere?

 

Edit: After breaking free of the hogtie, she's still got the armbinder on, but her animations are acting as if it's off.  It's still equipped, and I can try struggling out of it (which plays the correct animations), but otherwise the game is acting as if it's not equipped.

Posted

Was just playing with this today and I got "mitten restraints" that made my hands completely invisible. It appears to be missing a model. I downloaded all the recommended mods, so what exactly is causing this?

Edit: nvm just had to build CBBE lol

Posted

Very... interesting mod. I like it so far. Though, I have one complaint. The rubber items just seem out of place. Like, they don't really fit with skyrim's general art style. Is there something that makes them look nicer? Muh immersion.

Posted
2 hours ago, Jorvalt said:

Is there something that makes them look nicer? Muh immersion.

Try the blindfold!

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