Laura Posted August 11, 2018 Posted August 11, 2018 47 minutes ago, A Little Kitten said: Hello everyone! I have found out, "Static mesh improvement mod" is the one specific mod that is causing the 100% crash when entering an inn.. will see if that fixed the fast travel too. I run both and I have never had in issue. Make sure your system can run it. Having a too weak system can cause issues.
Varithina Posted August 11, 2018 Posted August 11, 2018 On 8/6/2018 at 2:04 PM, piotsze said: Hi man! Yeah - its not a note - it's a Book. You start it by reading - dont remember exact name, somethin like "On Bound Queen story". Than you start whole story quest by going to Jullius - he is in Arcaneum in Winterhold mages guild. (He sticks in library) You need to impress Faralda to gain access first (cast some spell at the round circle on ground before her - it's a random demand from her and random spell from your already known spells, could be Fire Attronach, Magelight, anything...). HINT: Don't bypass it by using your Speech option - it broke some other mods quest with my setup - and i bellieve it was SLEN (SexLab Eager NPC's) or Amorous Adventures. She has asked me for spells I do not know before today, as far as I can tell she can ask you for any novice spell, it does seem dependant on what answers you gave her for joining somewhat, though if you do not have the spell you will get an option to ask to buy it from her.
Mr Technician Posted August 12, 2018 Posted August 12, 2018 10 hours ago, A Little Kitten said: Actually im bisexual woman and like it the way it is but im very possitive your post will be usefull for some of our less IGI boys (In Girls Interested) I just worried there might be some discrimination :X Holy crap! Hows that?! You got action on girls - Devious Devices, and someone did the same for boys. Thats not a discrimination really. You don't tell me that you never wanna go with a revenge on Jullius after he "used you"? I just wanted to tear this liitle mot********* apart... (sadly essential) But found a "better way" to give what he deserves! And that - was hillarious! And yeah - you can also talk with him after he's gagged - that is funny too when he want to unbound him. Well... you can tell him politely (GTFO) - by choosing option: "I don't know what you saying..." And simple as that - live him be in a Library. And leave him to the Orc, maybe he will take care of Jullius there... ? Speaking of equality for evrybody, people in skyrim should have their devices also, fair and square:
Mr Technician Posted August 12, 2018 Posted August 12, 2018 4 hours ago, Varithina said: She has asked me for spells I do not know before today, as far as I can tell she can ask you for any novice spell, it does seem dependant on what answers you gave her for joining somewhat, though if you do not have the spell you will get an option to ask to buy it from her. Yeah she's such a good person... Let me look up your spellbook! Oww... you don't have the spell i want you to cast! But i can sell you this and that... Just give me some money and you can pass the bridge. Wonder why she didn't want to shout a Fus Ro Doh before her... A Megelight! Yes! This is best spell to impress Faralda. Skyrim is a funny place.
Mr Technician Posted August 12, 2018 Posted August 12, 2018 10 hours ago, Comrade Laura 'Lokomootje' said: I run both and I have never had in issue. Make sure your system can run it. Having a too weak system can cause issues. Secundo to that. She's got it probably outdated... There is a new version on nexus. Quote Current Version: 2.08 - July 3, 2018
A Little Kitten Posted August 12, 2018 Posted August 12, 2018 21 hours ago, Comrade Laura 'Lokomootje' said: I run both and I have never had in issue. Make sure your system can run it. Having a too weak system can cause issues. I've got a beast. maybe i somehow got the mod destroyed ? i also had the mod for ages without noticing anything.. piotsze might have a point here thoug :D
A Little Kitten Posted August 12, 2018 Posted August 12, 2018 12 hours ago, piotsze said: Holy crap! Hows that?! You got action on girls - Devious Devices, and someone did the same for boys. Thats not a discrimination really. You don't tell me that you never wanna go with a revenge on Jullius after he "used you"? I just wanted to tear this liitle mot********* apart... (sadly essential) But found a "better way" to give what he deserves! And that - was hillarious! And yeah - you can also talk with him after he's gagged - that is funny too when he want to unbound him. Well... you can tell him politely (GTFO) - by choosing option: "I don't know what you saying..." And simple as that - live him be in a Library. And leave him to the Orc, maybe he will take care of Jullius there... ? Speaking of equality for evrybody, people in skyrim should have their devices also, fair and square: Taking revenge is wrong ! Its evil! :D
Mr Technician Posted August 13, 2018 Posted August 13, 2018 20 hours ago, A Little Kitten said: Taking revenge is wrong ! Its evil! Hahaha, yeah! But giving 5 times B.J.'s to Jullius makes you kinda "slooty". So i bellieve that it is good to be evil (sometimes). Those mods are giving so much fun for people. There are almost endless possibilities Quote i also had the mod for ages without noticing anything.. piotsze might have a point here thoug :D Damn, i'm glad to help, wow! I was litterally just guessing here... Well, if you have an old but working setup - hold on and don't change it - you should really take care of it and make a good backup of it before updating (no kidding). With nowadays mods - not everything could work for you...
hollow000 Posted August 15, 2018 Posted August 15, 2018 I did a search but didn’t find an answer. Is it possible to defend yourself against a sex attack? I.e. when walking around without a weapon, I automatically get a rape scene without a chance to defend myself first. Is there a setting I can turn on for this?
Reesewow Posted August 15, 2018 Posted August 15, 2018 13 minutes ago, hollow000 said: I did a search but didn’t find an answer. Is it possible to defend yourself against a sex attack? I.e. when walking around without a weapon, I automatically get a rape scene without a chance to defend myself first. Is there a setting I can turn on for this? No, you can't defend yourself from a sex attack once it is started - they only trigger if the player is "helpless" according to your MCM menu settings. You can set up your settings so that you have more control over wither your character is helpless or not, and require multiple categories of vulnerability to be filled before your character can be attacked. For example, disable the weapon equipped option if you prefer to roleplay that your PC has magic or can easily find a weapon to defend herself, and use other triggers like arousal level/bondage/time of day/nudity instead. I believe Sexlab Adventures has a sex attack system based on DCUL's with extra options, like running away from an attacker. I haven't tried that mod recently however.
aim4it Posted August 15, 2018 Posted August 15, 2018 1 hour ago, hollow000 said: I did a search but didn’t find an answer. Is it possible to defend yourself against a sex attack? I.e. when walking around without a weapon, I automatically get a rape scene without a chance to defend myself first. Is there a setting I can turn on for this? Wear a chastity belt and ball gag and the attack should fail as long as the mod that started the attack respects the DD keyword system Also depends on what animations you have installed and their tags.
Lupine00 Posted August 16, 2018 Posted August 16, 2018 16 hours ago, Reesewow said: No, you can't defend yourself from a sex attack once it is started - they only trigger if the player is "helpless" according to your MCM menu settings. You can set up your settings so that you have more control over wither your character is helpless or not, and require multiple categories of vulnerability to be filled before your character can be attacked. If you want to fight attackers in sex attacks, you need DAmoyl + SexLab Defeat. Unfortunately, this combo has more than one serious bug, but ... YMMV ... I've had them work for ages without issue. And then... Save often. Be prepared to go back.
Reesewow Posted August 16, 2018 Posted August 16, 2018 5 hours ago, Lupine00 said: If you want to fight attackers in sex attacks, you need DAmoyl + SexLab Defeat. Unfortunately, this combo has more than one serious bug, but ... YMMV ... I've had them work for ages without issue. And then... Save often. Be prepared to go back. I was referring to DCUL's spontaneous attacks specifically - I personally also use Defeat for combat-related attacks (no DAymoyl - I've almost never had issues with Defeat stand-alone with the settings I use, but DA was always more trouble than it was worth in my load orders).
Lupine00 Posted August 17, 2018 Posted August 17, 2018 21 hours ago, Reesewow said: I was referring to DCUL's spontaneous attacks specifically - I personally also use Defeat for combat-related attacks (no DAymoyl - I've almost never had issues with Defeat stand-alone with the settings I use, but DA was always more trouble than it was worth in my load orders). People have asked for rape resist in DCL before, and Kimy has shot it down - she hates the key-mashing game in SL Defeat, and cannot think of an alternative. SL Adventures has a "run away to escape rape" game, but it only works sensibly on odd occasions, and the rest of the time the rapist is already on top of you when the chase starts, or you're running along in the wild and you never even see them. I generally find that SLA adds less than expected over DCL, and doesn't bring bang-for-buck in terms of how it sits in my load order. Personally, I'd be fine if resist were simply an all or nothing, based on stats with a bit of randomness... Like the hogtie game, but with only one phase. For example, if you hit the "resist" key, you make a resist attempt based on your stats vs theirs, and if you get lucky, the animation is stopped and they go into "run away" mode or something. If it doesn't work, you get a failure message box, the rape continues, and then you and suffer a penalty for trying to resist - an extra rape, add devices, or something? Resist doesn't have to mean key mashing. I can also imagine a variation of the full hogtie game about resisting rape. "You struggle and manage to pull your left wrist from your attacker's grip," and all that sort of thing, played in message box menus. But it's probably not likely to happen, and probably not that much interest in having it anyway.
Zaflis Posted August 17, 2018 Posted August 17, 2018 How do you complete the dollmaker's "tie 5 people" quest? I have tried combat surrender option but i can't tie my victims, it doesn't appear as an option. And if i use [Restraints] dialog and the other gets tied up with me, it doesn't count. So do i have to do something like buy the spell? I had bought 5 gags and 5 armbinders before so that can't be reason for no dialogs.
Slagblah Posted August 18, 2018 Posted August 18, 2018 3 hours ago, Zaflis said: How do you complete the dollmaker's "tie 5 people" quest? I have tried combat surrender option but i can't tie my victims, it doesn't appear as an option. And if i use [Restraints] dialog and the other gets tied up with me, it doesn't count. So do i have to do something like buy the spell? I had bought 5 gags and 5 armbinders before so that can't be reason for no dialogs. It is through the [Restraints] dialog, but only the random variant of that where you tie them up counts. The Tie Player and Tie Both variants do not count.
TheFallen018 Posted August 18, 2018 Posted August 18, 2018 Hey, has anyone else been experiencing CTD when entering some cities, such as Whiterun? I find that it always CTDs when I try to go into Whiterun, but as soon as I disable this plugin, it's fine. Any clues?
Aventandor Posted August 18, 2018 Posted August 18, 2018 1 hour ago, TheFallen018 said: Hey, has anyone else been experiencing CTD when entering some cities, such as Whiterun? I find that it always CTDs when I try to go into Whiterun, but as soon as I disable this plugin, it's fine. Any clues? Possibly out of mememory. Try with enb disabled if you use it
Zaflis Posted August 18, 2018 Posted August 18, 2018 4 hours ago, TheFallen018 said: Hey, has anyone else been experiencing CTD when entering some cities, such as Whiterun? I find that it always CTDs when I try to go into Whiterun, but as soon as I disable this plugin, it's fine. Any clues? Likely a bound girl walking there with restraints that you can't render. I had this sort of issue with other mod and ended up reinstalling latest HDT extension. You need it for all the chain harnesses and shackles to show properly. You can set bound girls to 0 but then you may crash eventually anyway if you get those restraints on yourself.
Lupine00 Posted August 18, 2018 Posted August 18, 2018 Interesting behaviour with surrendering NPCs... Historically, there was nothing you could do with a surrendered NPC. You couldn't start any dialog with them. This seemed to get fixed in the current version, so now ... sometimes ... you can talk to them. If you have a follower, typically the follower will just kill them anyway, so there's nothing you can do. Not sure how DCL would stop that. However, if you're on your own, and you chat to a surrendered NPC (and sometimes you still can't seem to talk, but sometimes you can) you can bind them and make them follow you. However, they do not follow. They just stay where they are. You can walk off and leave them, they won't follow. You can change cell multiple times, and never see them again. It seems like they are lost, but... Then, you change cells into a shop interior, and they materialize. Despite being previously bound, they are now unbound, and hostile to all and sundry. Usually there is a fight with a shop keeper.
Akkos Posted August 18, 2018 Posted August 18, 2018 For some reason DCL crashes my game in the loading screen and even on a new game. Only conflicting files are DDx, KS Hairdos and a couple of mods overriding shinycontrast_e.dds. Will do some testing to hopefully fix that on my own, but I´m very glad if someone can help me on this one. modlist.txt Papyrus.0.log #Edit 1 found some errors in papyrus log: Spoiler Line 58: [08/18/2018 - 08:43:57PM] Error: Failed to find variable ::zad_GagPreEquipMsg_var used in dcur_slaveGagScript.OnEquippedFilter() Line 116: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_lockedglovesquestscript attached to dcur_RubberGlovesQuest (BE04E128) cannot be initialized because the value is the incorrect type Line 116: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_lockedglovesquestscript attached to dcur_RubberGlovesQuest (BE04E128) cannot be initialized because the value is the incorrect type Line 125: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_shacklesquestscript attached to dcur_shacklesQuest (BE025F88) cannot be initialized because the value is the incorrect type Line 125: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_shacklesquestscript attached to dcur_shacklesQuest (BE025F88) cannot be initialized because the value is the incorrect type Line 387: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_lb_lockedglovesquestscript attached to dcur_lockedRubberGlovesQuest (BE044463) cannot be initialized because the value is the incorrect type Line 387: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_lb_lockedglovesquestscript attached to dcur_lockedRubberGlovesQuest (BE044463) cannot be initialized because the value is the incorrect type Line 390: [08/18/2018 - 08:44:08PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E7) is not the right type Line 390: [08/18/2018 - 08:44:08PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E7) is not the right type Line 391: [08/18/2018 - 08:44:08PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E8) is not the right type Line 391: [08/18/2018 - 08:44:08PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E8) is not the right type Line 392: [08/18/2018 - 08:44:08PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E9) is not the right type Line 392: [08/18/2018 - 08:44:08PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E9) is not the right type Line 432: [08/18/2018 - 08:44:08PM] Warning: Property lockedglovesscript on script dcur_mastercontrollerscript attached to dcur_mastercontroller (BE025A23) cannot be initialized because the script no longer contains that property Line 432: [08/18/2018 - 08:44:08PM] Warning: Property lockedglovesscript on script dcur_mastercontrollerscript attached to dcur_mastercontroller (BE025A23) cannot be initialized because the script no longer contains that property Line 504: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_lockedglovesquestscript attached to dcur_RubberGlovesQuest (BE04E128) cannot be initialized because the value is the incorrect type Line 504: [08/18/2018 - 08:44:08PM] Error: Property struggleIdles on script dcur_lockedglovesquestscript attached to dcur_RubberGlovesQuest (BE04E128) cannot be initialized because the value is the incorrect type Line 517: [08/18/2018 - 08:44:09PM] Error: Property struggleIdles on script dcur_shacklesquestscript attached to dcur_shacklesQuest (BE025F88) cannot be initialized because the value is the incorrect type Line 517: [08/18/2018 - 08:44:09PM] Error: Property struggleIdles on script dcur_shacklesquestscript attached to dcur_shacklesQuest (BE025F88) cannot be initialized because the value is the incorrect type Line 526: [08/18/2018 - 08:44:09PM] Error: Property struggleIdles on script dcur_lb_lockedglovesquestscript attached to dcur_lockedRubberGlovesQuest (BE044463) cannot be initialized because the value is the incorrect type Line 526: [08/18/2018 - 08:44:09PM] Error: Property struggleIdles on script dcur_lb_lockedglovesquestscript attached to dcur_lockedRubberGlovesQuest (BE044463) cannot be initialized because the value is the incorrect type Line 752: [08/18/2018 - 08:44:09PM] Warning: Property lockedglovesscript on script dcur_mastercontrollerscript attached to dcur_mastercontroller (BE025A23) cannot be initialized because the script no longer contains that property Line 752: [08/18/2018 - 08:44:09PM] Warning: Property lockedglovesscript on script dcur_mastercontrollerscript attached to dcur_mastercontroller (BE025A23) cannot be initialized because the script no longer contains that property Line 815: [08/18/2018 - 08:44:09PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E7) is not the right type Line 815: [08/18/2018 - 08:44:09PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E7) is not the right type Line 816: [08/18/2018 - 08:44:09PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E8) is not the right type Line 816: [08/18/2018 - 08:44:09PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E8) is not the right type Line 817: [08/18/2018 - 08:44:09PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E9) is not the right type Line 817: [08/18/2018 - 08:44:09PM] Error: Element of property struggleIdles on script dcur_lbquestscript attached to dcur_lbquest (BE04039A) cannot be bound because <NULL form> (0F0444E9) is not the right type #Edit 2 found these Errors in other posts so theyre not the problem. I'm guessing its a load order problem, will try to sort that out. #Edit 3 nothing so far, tes5edit spat some more errors out: Spoiler [00:00] Checking for Errors in [73] Deviously Cursed Loot.esp [00:00] dcur_effShackles "Armbinder Script" [MGEF:73026A56] [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved > [00:00] dcur_efflockedGloves "Locked Gloves Script" [MGEF:730449C6] [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved > [00:00] dcur_efflockedRubberGloves "Locked Gloves Script" [MGEF:7304E129] [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060284F5] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060284EB] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060284EC] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [060284ED] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [060284EE] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [060284EF] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [060284F0] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [060284F1] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [060284F2] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [060284F3] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [060284F4] < Error: Could not be resolved > [00:01] dcur_shacklesQuest "Shackles Quest" [QUST:73025F88] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved > [00:01] dcur_lbquest "A Damsel in Distress" [QUST:7304039A] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [060444E7] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [060444E8] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [060444E9] < Error: Could not be resolved > [00:01] dcur_lockedRubberGlovesQuest [QUST:73044463] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved > [00:01] dcur_RubberGlovesQuest [QUST:7304E128] [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [06032CBE] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [06032CBF] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [06032CC0] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [06032CC1] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [06032CC2] < Error: Could not be resolved > [00:01] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [06032CC3] < Error: Could not be resolved > #Edit 4 Found the error ! It wasn't actually DCL but the number of animations or better the combination of both. I was able to run skyrim with ~12k animations without DCL and a max of 6k with DCL.
El_Duderino Posted August 18, 2018 Posted August 18, 2018 41 minutes ago, Lupine00 said: If you have a follower, typically the follower will just kill them anyway, so there's nothing you can do. Not sure how DCL would stop that. However, Spoiler if you're on your own, and you chat to a surrendered NPC (and sometimes you still can't seem to talk, but sometimes you can) you can bind them and make them follow you. However, they do not follow. They just stay where they are. You can walk off and leave them, they won't follow. You can change cell multiple times, and never see them again. It seems like they are lost, but... Then, you change cells into a shop interior, and they materialize. Despite being previously bound, they are now unbound, and hostile to all and sundry. Usually there is a fight with a shop keeper. Are you using a Follower Overhaul mod like AFT or similar? Or another mod that alters NPC combat outcomes? I'm always using EFF in my game and only very rarely see behaviour like you described. When an NPC surrenders, the follower usually stops attacking them. Though I have seen rare cases where, probably due to script lag, the follower remained hostile (or got hostile again, or the surrendered NPC never got their factions/packaged set, or whatever... who knows). I generally just kill surrendered NPCs anyway, but the few times where I dragged them along to Whiterun all worked fine, too. My guess is that something in your game (other mod? game issue?) is interfering in DCL handling the surrendered NPCs correctly.
Lupine00 Posted August 19, 2018 Posted August 19, 2018 8 hours ago, El_Duderino said: I'm always using EFF in my game and only very rarely see behaviour like you described. I'm using EFF. 8 hours ago, El_Duderino said: My guess is that something in your game (other mod? game issue?) is interfering in DCL handling the surrendered NPCs correctly. Possibly it's related to Wenches. However, the problem NPCs were not necessarily summoned wenches, or else I would have begun with "if the NPC is a summoned wench". As I've never seen this mechanic work correctly, even in games with "nothing" bug DCL in, I'm interested to see if anyone has. Do the bound NPCs sometimes follow? Do enemies kill them? Can you really get one to the slaver in Whiterun and sell them without the townspeople murdering them first? * nothing in the sense of NPC or AI changes; there would still be weather, textures, models, armors, etc.
Slagblah Posted August 19, 2018 Posted August 19, 2018 2 hours ago, Lupine00 said: As I've never seen this mechanic work correctly, even in games with "nothing" bug DCL in, I'm interested to see if anyone has. Do the bound NPCs sometimes follow? Do enemies kill them? Can you really get one to the slaver in Whiterun and sell them without the townspeople murdering them first? * nothing in the sense of NPC or AI changes; there would still be weather, textures, models, armors, etc. The only way I've ever been able to get them to follow is by using a 3rd party mod like PuppetMaster to take control of them. Of course that also suppresses hostility, so I can't say if your problem with that normally occurs. But by doing that, I can get them to the slaver in Whiterun and then selling them works just fine. I don't use any of the other follower enhancement mods. Also, I've never had any problems actually talking to the surrendered NPCs, they just don't do anything beyond that.
Lupine00 Posted August 19, 2018 Posted August 19, 2018 1 hour ago, Slagblah said: The only way I've ever been able to get them to follow is by using a 3rd party mod like PuppetMaster to take control of them. Of course that also suppresses hostility, so I can't say if your problem with that normally occurs. But by doing that, I can get them to the slaver in Whiterun and then selling them works just fine. I don't use any of the other follower enhancement mods. I recall Kimy saying she'd fixed a faction bug that related to this. I'm just guessing, but it's still only partially fixed, because the factions aren't reapplied on cell change (and that's probably the way around the issue). These NPCs are non-unique, and in the case where you walk off and leave them, the one that finally shows up is clearly not the one you left behind, but a "similar" replacement that the game thinks is appropriate. This replacement version has not had its factions fixed, so combat ensues. In the case of Wenches, it may be that some "wench" behaviour is tainting other female NPCs, such as bandits. e.g. The bandit I had that looked like a vanilla bandit was really a wench. Another culprit might be Immersive Creatures, though the mechanic would probably be the same. On the topic of followers murdering surrendering NPCs - I suspect there is a fix possible - and if you could talk to the NPC, initiating the dialog could "calm" the followers. Currently though, you can't talk to them when combat is ongoing ... but there must be some way to (at least) push those actors down the followers' priority list, so followers don't come and beat on helpless surrendered NPCs, while some other NPC is fireballing you. Interesting.
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