Lupine00 Posted November 23, 2017 Posted November 23, 2017 On 21/11/2017 at 3:08 AM, Kimy said: DD 4.0 -does- require a new game. DCL 6.2...errrm....I don't think it should. :p We're hunting down one last issue with the animation system and fixing a few minor things. It should be out really soon. No, it's not vaporware. :p Does that mean that DD 4 will fix the four million broken things about SexLab + Zaz stack? If so, it could put to rest about half the questions on the entire loverslab support forums for Skyrim combined...
LazyBoot Posted November 23, 2017 Posted November 23, 2017 4 hours ago, Tockity said: I noticed that I wasn't getting any Chastity keys whatsoever with these options. So I experimented a little. My character was wearing 4 Restraint items, 1 Chastity item, and 1 Piercing (Harness Collar, Restrictive Boots, Gloves, Corset, Chastity Belt, Iron Nipple Piercing (Yoke in the picture came later)): With Favor Useful Keys ON, Key Drop Chance at 100%, Chastity Key Weight at 40, Restraints at 55, and Piercing at 5, I was ONLY finding Restraints Keys (15 barrels checked) With Favor Useful Keys ON, Key Drop Chance at 100%, Chastity Key Weight at 100, and Restraints and Piercing keys at 0, I was ONLY finding Restraints Keys (15 barrels checked) With Favor Useful Keys ON, Key Drop Chance at 100%, Restraints Key Weight at 100, and Chastity and Piercing keys at 0, I was ONLY finding Restraints Keys (15 barrels checked) With Favor Useful Keys OFF, Key Drop Chance at 100%, Chastity Key Weight at 100, and Restraints and Piercing keys at 0, I was ONLY finding Chastity Keys (15 barrels checked) Then i noticed that my belt was a standard belt (not one of the special unlockable ones) added by Cursed Dreams (Chastity Belt Bronze (Padded)). So I swapped it out for a boring ol' DDi one (Chastity Belt (Padded) (Open)). Surprisingly, nothing changed; Favor Useful had to be disabled before Chastity Keys would drop. So it seems like Favor Useful Keys isn't quite working as intended. Because of how corsets and belts interact, it could be a good idea to run the test without a corset.
AngryAngryRussian Posted November 23, 2017 Posted November 23, 2017 21 minutes ago, LazyBoot said: Because of how corsets and belts interact, it could be a good idea to run the test without a corset. I've tested it a bit myself, and it looks like Favor Useful Keys sets Restraint keys as the top priority - Chastity keys will only drop if you're only wearing Chastity items. Wearing anything else, like arm cuffs for a gag will then shift the drop priority to Restraint keys.
Kimy Posted November 23, 2017 Author Posted November 23, 2017 14 hours ago, Lupine00 said: Does that mean that DD 4 will fix the four million broken things about SexLab + Zaz stack? If so, it could put to rest about half the questions on the entire loverslab support forums for Skyrim combined... ZAP is no longer part of the DD stack, so...sort of! :D We obviously can't magically fix compatibility issues in foreign mods. Our magic is strong, but it's not THAT strong!
johntrine Posted November 23, 2017 Posted November 23, 2017 46 minutes ago, Kimy said: ZAP is no longer part of the DD stack, so...sort of! :D We obviously can't magically fix compatibility issues in foreign mods. Our magic is strong, but it's not THAT strong! out of curiosity, any new items added in dd4? and names? (of said items?)
Tockity Posted November 23, 2017 Posted November 23, 2017 6 hours ago, LazyBoot said: Because of how corsets and belts interact, it could be a good idea to run the test without a corset. I actually did, but didnt think it worth mentioning because i thought the interaction was entirely cosmetic. Anyways, FWIW, my Corset came off when i swapped belt types.
Slagblah Posted November 23, 2017 Posted November 23, 2017 13 hours ago, Tockity said: I noticed that I wasn't getting any Chastity keys whatsoever with these options. So I experimented a little. My character was wearing 4 Restraint items, 1 Chastity item, and 1 Piercing (Harness Collar, Restrictive Boots, Gloves, Corset, Chastity Belt, Iron Nipple Piercing (Yoke in the picture came later)): With Favor Useful Keys ON, Key Drop Chance at 100%, Chastity Key Weight at 40, Restraints at 55, and Piercing at 5, I was ONLY finding Restraints Keys (15 barrels checked) With Favor Useful Keys ON, Key Drop Chance at 100%, Chastity Key Weight at 100, and Restraints and Piercing keys at 0, I was ONLY finding Restraints Keys (15 barrels checked) With Favor Useful Keys ON, Key Drop Chance at 100%, Restraints Key Weight at 100, and Chastity and Piercing keys at 0, I was ONLY finding Restraints Keys (15 barrels checked) With Favor Useful Keys OFF, Key Drop Chance at 100%, Chastity Key Weight at 100, and Restraints and Piercing keys at 0, I was ONLY finding Chastity Keys (15 barrels checked) Then i noticed that my belt was a standard belt (not one of the special unlockable ones) added by Cursed Dreams (Chastity Belt Bronze (Padded)). So I swapped it out for a boring ol' DDi one (Chastity Belt (Padded) (Open)). Surprisingly, nothing changed; Favor Useful had to be disabled before Chastity Keys would drop. So it seems like Favor Useful Keys isn't quite working as intended. Well, the way Find Useful Keys works is that it adjusts the key weights based on the items you are wearing and then it's pure random (Skyrim random, that is). So for each Restraint Key item, the Restraint Key weight is increased, and the same for Chastity Key items/weights, etc. Different items add different weights (Collar, boots and gloves are +100, and the belt is also +100 but for Chastity Keys. Corset and piercings are +50 each). Keywords and slots are used to identify the device type, so which mod the item comes from should not break the system, but will add bonuses even if the device uses a non-standard key. The same logic applies to Rare keys as well. That being said, it is certainly possible that some further tuning needs to be done on the exact bonuses each item adds to the weight.
Kimy Posted November 23, 2017 Author Posted November 23, 2017 3 hours ago, johntrine said: out of curiosity, any new items added in dd4? and names? (of said items?) A lot! A lot as as in hundreds. I posted a lengthy changelog including the new items in the DD Development thread, if you are curious.
A Little Kitten Posted November 23, 2017 Posted November 23, 2017 15 minutes ago, Kimy said: A lot! A lot as as in hundreds. I posted a lengthy changelog including the new items in the DD Development thread, if you are curious. NO NO NO NO NO dont peek!
johntrine Posted November 23, 2017 Posted November 23, 2017 14 minutes ago, Kimy said: A lot! A lot as as in hundreds. I posted a lengthy changelog including the new items in the DD Development thread, if you are curious. THERE'S A DD DEVELOPMENT THREAD! HOW DIDN"T I KNOW THIS! welp... off to that thread! XD
special Posted November 24, 2017 Posted November 24, 2017 (edited) @Kimy Really liked the new LAL Captured Princess starting scenario... Just wondering if you are planning (if not I would like to make a request for it if I may) to provide a continuation quest that is triggered at some point after the LAL start, for example at level 10, that has some NPC's recognise the Player as 'the missing princess' and go about re-capturing her or sending out bounty hunters for her etc that then kicks off another escape quest? On another note, looking forward to DD4 ... great work, much appreciated by the LL community thanks, Edited November 24, 2017 by special
Sethala Posted November 26, 2017 Posted November 26, 2017 Thank you so much for helping make these mods, Kimy. Admittedly I haven't gotten myself to play a long playthrough of Skyrim with mods (or even without, to be honest...), but I think I might give it another shot once the new DCL is out. One plan I'd like to make for my run, however, is finding mostly one-use keys. Basically something where any key I find is guaranteed to vanish after unlocking one item (and, possibly has a chance to fail to unlock the item, but that's not necessary). Is there anything in either DCL's settings or another mod that would allow this?
valcon767 Posted November 26, 2017 Posted November 26, 2017 16 minutes ago, Sethala said: Thank you so much for helping make these mods, Kimy. Admittedly I haven't gotten myself to play a long playthrough of Skyrim with mods (or even without, to be honest...), but I think I might give it another shot once the new DCL is out. One plan I'd like to make for my run, however, is finding mostly one-use keys. Basically something where any key I find is guaranteed to vanish after unlocking one item (and, possibly has a chance to fail to unlock the item, but that's not necessary). Is there anything in either DCL's settings or another mod that would allow this? Devious Devices Intergration (MCM lists it as Devious Devices) has that setting in it already
Sethala Posted November 26, 2017 Posted November 26, 2017 17 minutes ago, valcon767 said: Devious Devices Intergration (MCM lists it as Devious Devices) has that setting in it already Ah, thank you. I thought I remembered something like that from an earlier run, but I wasn't sure.
Juranas Posted November 26, 2017 Posted November 26, 2017 Noticed a weird issue with Sasha; she always defaults to the male role in sex scenes, even with guys. This happens with male or female PCs and isn't affected by the shock collar. Any idea how to fix this?
Corsayr Posted November 26, 2017 Posted November 26, 2017 42 minutes ago, Juranas said: Noticed a weird issue with Sasha; she always defaults to the male role in sex scenes, even with guys. This happens with male or female PCs and isn't affected by the shock collar. Any idea how to fix this? Switch position hotkey in SexLab would be the fast dirty fix for short term.
Juranas Posted November 26, 2017 Posted November 26, 2017 13 minutes ago, Corsayr said: Switch position hotkey in SexLab would be the fast dirty fix for short term. That does work for the sex, but then it kicks off a new glitch where camera rotation is fixed in a direction afterwards; kinda like the original Resident Evil game. I'm beginning to think I might have to actually examine my load order again.
LeoninJesterXII Posted November 26, 2017 Posted November 26, 2017 I'm using CBBE bodies, and whenever I equip the Fighter's Dress from Helgen Keep and any other article using the same model, there is an air gap, as if the clothing is being held away from my skin, slightly inflated. Can this be fixed?
special Posted November 26, 2017 Posted November 26, 2017 51 minutes ago, LeoninJesterXII said: I'm using CBBE bodies, and whenever I equip the Fighter's Dress from Helgen Keep and any other article using the same model, there is an air gap, as if the clothing is being held away from my skin, slightly inflated. Can this be fixed? Did you build the DCL clothing meshes in BodySlide? The files required are provided as part of the mod, you just drop them into BodySlide and then build them against the body shape you are using (I use a custom CBBE - Curvy body).
LeoninJesterXII Posted November 26, 2017 Posted November 26, 2017 6 minutes ago, special said: Did you build the DCL clothing meshes in BodySlide? The files required are provided as part of the mod, you just drop them into BodySlide and then build them against the body shape you are using (I use a custom CBBE - Curvy body). I have built it, several times. This gap even shows up in the preview.
Guest Posted November 27, 2017 Posted November 27, 2017 Hi Kimy, it has been a while. On 11/23/2017 at 3:14 PM, Kimy said: A lot! A lot as as in hundreds. I posted a lengthy changelog including the new items in the DD Development thread, if you are curious. Sounds, great. Anyway you could add me to the DD Development thread? Thanks. -------------- Also, I just released a patch that fixes doggy style Animations in Zaz Animation Pack V7.0 and V.8.0 (those animations that have been broken for years, since before version zaz 6.0). https://www.loverslab.com/files/file/4829-zaz-doggystyle-animation-fix-zaz-animation-pack-v70-and-v80/ Since those broken animations have been bugging me for years, I am just letting everyone know now that I finally fixed the problem.
LazyBoot Posted November 27, 2017 Posted November 27, 2017 (edited) 1 hour ago, cedec0 said: Sounds, great. Anyway you could add me to the DD Development thread? Thanks. Development thread: https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/ Edited November 27, 2017 by LazyBoot
elf_bunnyrope Posted November 27, 2017 Posted November 27, 2017 I think I have found a bug or something similar, I activated the debug screen to check it out because I wasnt finding any cursed loot, and sometimes the chance of finding a loot is up to 100% and it wont be found. The other features of Cursed Loot as a mod work just fine, finding keys, dominant followers, shaky hands, even the % of finding the loot itself is on point. Perhaps its because I used the free me feature when The Jack the Belter quest appeared and, well the quest is still going but I dont have the Belt. I tried creating other character and Cursed Loot worked just fine for them. Any tips on how to handle this situation? I think it is something on my character configuration that I couldnt find out. Also, apologies for that my english is not quite the best.
Reesewow Posted November 28, 2017 Posted November 28, 2017 22 minutes ago, luizaragao said: Perhaps its because I used the free me feature when The Jack the Belter quest appeared and, well the quest is still going but I dont have the Belt. You could try hitting "Free Me" again and see if it properly clears the Jack quest, if that is the problem. If not, best bet may be to finish the quest by finding Jack. You can "cheat" the quest by using your new character to go to the Bannered Mare and click on him in console to get his ref ID, then load your main save and use player.moveto RefID to teleport to him and finish the quest.
WaxenFigure Posted November 28, 2017 Posted November 28, 2017 (edited) 16 hours ago, luizaragao said: I think I have found a bug or something similar, I activated the debug screen to check it out because I wasnt finding any cursed loot, and sometimes the chance of finding a loot is up to 100% and it wont be found. The other features of Cursed Loot as a mod work just fine, finding keys, dominant followers, shaky hands, even the % of finding the loot itself is on point. Perhaps its because I used the free me feature when The Jack the Belter quest appeared and, well the quest is still going but I dont have the Belt. I tried creating other character and Cursed Loot worked just fine for them. Any tips on how to handle this situation? I think it is something on my character configuration that I couldnt find out. Also, apologies for that my english is not quite the best. Have you checked the Minimum Arousal To Find Cursed Loot setting? You can set the chance of loot to 100% but if you aren't aroused enough to meet or exceed that setting you will never find any cursed loot. (Yes, I've done that and was wondering why it wasn't working too). Edited November 28, 2017 by WaxenFigure
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