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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Kimy

 

One final thought on the Non-Hardcore movement of the pc in Combat Surrender. When the pc moves from cell SwindlersDenExterior to SwindlerDen01 by going through the entrance the pc is not put at the corridor near the bandit chief but rather at the start of the dungeon.

 

I assume that there must be some sort of map landing marker (or the pc would end up in that back corridor when entering Swindlers) so could that be utilised instead? Just an idea don't know if it's any good though.

Posted

 

 

Kimy, great mod. Thanks for all the effort and continued updates. It really adds a ton of variety to the game in interesting ways.

 

Bug(?) or Feature request: I tend to run with a girl squad of vanilla followers and custom. Currently, I am only using Sofia (http://www.nexusmods.com/skyrim/mods/54527/?). When I am wearing bondage gear, she constantly pesters me for sex while the vanilla followers don't. Is there a way to set specific followers to be 'ignored' when the character is bound up? Could that be added?

 

Thanks.

 

"Pesters" you as in asks for it when you talk with her, or via bondage dialogue or vulnerability event?  If the former that sounds more like Eager NPCs or something similar triggering for her.

 

 

No Eager NPC's installed. Pesters as in if I am wearing bondage gear, every few minutes (I haven't timed it, just frequent) Sofia initiates a dialog "Come here Slut ..." then I have to do something to dismiss it. Very annoying. Happens when my character horny and bound.

 

Vanilla followers don't do that, which is how I would expect it to behave.

 

Further research into followers like Sofia, Ingo, Vilja, show they don't use the base follower system so they react unpredictably with mods that expect the vanilla system.

 

That's why I wasn't sure if it was a bug or a feature request I was making...

 

 

I think that force greet might be caused by Deviously Enslaved. That mod also (I think) only processes one follower or at least you have to manually add more followers if you want more. Might explain why the vanilla followers don´t demand sex.

If you don´t have Enslaved installed just ingnore this.

Posted

 

Thanks. I went through all my mods in MCM and sure enough, there were things being triggered through a few mods, Deviously Enslaved being one.

 

I appreciate the heads up.

Posted

Just found something peculiar...

When you wear the yoke of shame, you can no longer perform solicitation. When wearing a chastity belt, I can understand. But the yoke does not physically disable having sex.

Posted

I have an issue that's come up before. My character gets combat defeated and then ends up in say, little bondage adventure quest. The follower I have goes through the tied up animation, and then is released when the next miniquest begins (as I mentioned, bondage adventure).

The follower (in this case Stenvar) stops moving at that point. They'll still respond to commands, you can tell them to follow or dismiss, but they just stand in one place. You can use the "move to" command to tell them to go wait somewhere, but other than that, they just stand in one place no matter what you do. I tried resetting ai, recycleactor, (etc) but the end result is Stenvar ends up back at the top of the stairs at the inn that is his starting point in Windhelm, and he just stands there like before. 

IS there anyway to fix this issue? I've experienced it with other followers, all vanilla, and I don't use any follower mods.

Posted

Hi Kimy,

 

I am getting error in installation of devious devices when equipping items on trap. the error states it is in form id 1205226c (12 being my load order for devious device integration) and that is for zad_DeviousHeavyBondage. I have checked and cannot find what item uses it.

 

Could you please advise what in DCL links to this item, and how i might rectify the error (ie in tes5edit) thank you.

 

 

Posted

@Kimy

 

If the whole thing needs hardcoding then frankly it's not worth the effort, but if the routine could be set to jump the pc back to the previous cell it would be a nice addition.

 

It would probably need hardcoding. For most dungeons the feature works fine. But for some it just doesn't because Beth chose to place the spawn point at the end of the dungeon instead of the entrance. But without opening each and every dungeon in CK and checking where they put the marker I don't think I can fix this.

Posted

 

@Kimy

 

If the whole thing needs hardcoding then frankly it's not worth the effort, but if the routine could be set to jump the pc back to the previous cell it would be a nice addition.

 

It would probably need hardcoding. For most dungeons the feature works fine. But for some it just doesn't because Beth chose to place the spawn point at the end of the dungeon instead of the entrance. But without opening each and every dungeon in CK and checking where they put the marker I don't think I can fix this.

 

 

That's fair enough Kimy, it would be pointless going to all that effort for something so minor.

 

You could use the exterior entrance cell instead I guess, though if a player were deep in somewhere like Mzinchaleft Gatehouse they'd probably be some unhappy campers, having to trek all the way back down again

Posted

 

 

@Kimy

If the whole thing needs hardcoding then frankly it's not worth the effort, but if the routine could be set to jump the pc back to the previous cell it would be a nice addition.

It would probably need hardcoding. For most dungeons the feature works fine. But for some it just doesn't because Beth chose to place the spawn point at the end of the dungeon instead of the entrance. But without opening each and every dungeon in CK and checking where they put the marker I don't think I can fix this.

That's fair enough Kimy, it would be pointless going to all that effort for something so minor.

 

You could use the exterior entrance cell instead I guess, though if a player were deep in somewhere like Mzinchaleft Gatehouse they'd probably be some unhappy campers, having to trek all the way back down again

yes, that's something I dislike about Death Alternative's default draugr encounter
Posted

Any possible way someone could create a collar or something that paralyzes the wearer every few minutes/hours, and have it added to the cursed loot table?

 

The only someone who can add things to DCL's loot tables is me. :D

 

What would this item do? Just freezing the character and make her stand still? Because that's not overly interesting in terms of gameplay...

Posted

 

Any possible way someone could create a collar or something that paralyzes the wearer every few minutes/hours, and have it added to the cursed loot table?

The only someone who can add things to DCL's loot tables is me. :D

 

What would this item do? Just freezing the character and make her stand still? Because that's not overly interesting in terms of gameplay...

Random freezing in place would drive me insane. And think of all the bug reports you'd get from people who didn't realize it was supposed to happen. Eek!
Posted

 

 

Any possible way someone could create a collar or something that paralyzes the wearer every few minutes/hours, and have it added to the cursed loot table?

The only someone who can add things to DCL's loot tables is me. :D

 

What would this item do? Just freezing the character and make her stand still? Because that's not overly interesting in terms of gameplay...

Random freezing in place would drive me insane. And think of all the bug reports you'd get from people who didn't realize it was supposed to happen. Eek!

 

 

i would say more something like you fall unconcious and wakeup somewhere other and with soem more items than just the collar and to get rid of id or of any of the other added items you need to seek help, ventually from a priest or a dremora because it is a daedric collar?

Posted

 

Any possible way someone could create a collar or something that paralyzes the wearer every few minutes/hours, and have it added to the cursed loot table?

 

The only someone who can add things to DCL's loot tables is me. :D

 

What would this item do? Just freezing the character and make her stand still? Because that's not overly interesting in terms of gameplay...

 

 

Maybe nearby NPCs could capture you and put you up on display somewhere, or completely change your wardrobe?

Posted

 

 

Any possible way someone could create a collar or something that paralyzes the wearer every few minutes/hours, and have it added to the cursed loot table?

The only someone who can add things to DCL's loot tables is me. :D

 

What would this item do? Just freezing the character and make her stand still? Because that's not overly interesting in terms of gameplay...

Random freezing in place would drive me insane. And think of all the bug reports you'd get from people who didn't realize it was supposed to happen. Eek!

 

 

I suppose it might work sort of with combat surrender (random paralysis) but I would have thought a collar that randomly increases the chances of the pc surrendering would be more fun. Problem is though that it's a very specific item for combat surrender users only, I can't see an easy way for it to fit in as a normal event unless it only appears in the list if CS is active

Posted

 

 

 

Any possible way someone could create a collar or something that paralyzes the wearer every few minutes/hours, and have it added to the cursed loot table?

The only someone who can add things to DCL's loot tables is me. :D

 

What would this item do? Just freezing the character and make her stand still? Because that's not overly interesting in terms of gameplay...

Random freezing in place would drive me insane. And think of all the bug reports you'd get from people who didn't realize it was supposed to happen. Eek!

 

 

I suppose it might work sort of with combat surrender (random paralysis) but I would have thought a collar that randomly increases the chances of the pc surrendering would be more fun. Problem is though that it's a very specific item for combat surrender users only, I can't see an easy way for it to fit in as a normal event unless it only appears in the list if CS is active

 

 

Is it possible to ragdoll the PC with this instead of just a freeze in place? It would be pretty funny/evil to be running around and suddenly -ZAP- there goes your muscle control for a few seconds while you tumble down. Something akin to the "pushactoraway" console command. 

 

If doll-style totally frozen paralysis is the real goal here, then it might work if you limit it to cities and combat surrender scenarios. In cities, I could see it being something where you suddenly get frozen in place, and a random nearby NPC gets pulled in (or spawned) to interact with you, with various outcomes including rape, robbery, or even [gasp] help you.

Posted

I am having some trouble with the Rubber Doll Quest.

I hit a cursed box and got the collar.

A couple seconds later it punished me for wearing clothes, so I undressed.

A couple seconds after that it started the Rubber Doll quest with the objective of "Wearing the Rubber Doll collar...".

Maybe 20 or so seconds after that the collar disappeared.

I wasn't sure if this was maybe part of it, since it had started a quest and all, so I continued on for a little while to the point of overwriting all my saves beforehand. Now I want to do the quest because I tripped the trap.

 

I think my Rubber Doll Quest is broken.

It shows up in the quest log in the completed quests section with the description "I am free again!" and only that first objective.

 

I tried spawning in another Rubber Doll Collar and putting it on. The clothing thing worked but it didn't seem to restart the quest.

Then I went into the debug section and hit the Safeword option. It removed everything fine, but the quest still showed up as it was.

I cranked the chances of an event up to 100%, set the only option to be the rubber doll quest, and triggered a trap.

This successfully put another collar on me, but did nothing for the quest. I then reread the description of the quest on this thread and decided to try to test the functionality even though the quest was wonky. I used Aroused's puppet master to crank my arousal up to 100 and waited for a couple days, let it sit for a while in between, it definitely wasn't working.

 

So I tried looking up the quest ID and using resetquest on it. Now the quest shows up as an active quest, seems to work with the arousal, but the description still says "I am free again!" and talking to the Dollmaker doesn't offer any chat options related to the collar (the thread implied there would be).

 

So... Is it still broke? If it is how do I fix it?

 

---Edit---

 

Ok it disappeared again, but this time I noticed it gave some hooplah about finishing the quest. Reading some of the options for the Rubber Doll quest I am wondering if maybe the Resistance Multiplier isn't working correctly. I have the cooldown set to 12 hours and the resistance multiplier set to 10. I fast traveled somewhere, and my arousal was lower than the minimum, but that definitely didn't take 120 game hours.

Posted

I reinstalled Skyrim and switched from Nexus Mod Manager to Mod Organizer due to major crashing issues. It seems to have solved that problem, but my animations are rather messed up now. I did convert the Bodyslide and FNIS files into a mod so those should be in there. This issue only happens during animations, it is fine the rest of the time. I have had missile boobs, or had it look like someone pulled my rib cage through my back, those are the two most common ones, along with a huge gap between a chastity belt and crotch. Again, this is only while animation cut-scenes are running.

 

http://imgur.com/a/9OPw4

 

Any thoughts?

Posted

Not sure if this has been adressed earlier - if that is the case my apologies.

It seems the Chain Harness equips in a weird order which ends up with the Pear-plugs not equipping - A message regarding the Bondage Mittens keeps repeating with every attempt to re-equip automatically and manually - e.g. during the equip-sequence you get the Bondage Mittens' event.

Posted

So minor issue, I'm not sure if anyone else besides me had this problem. But the bound girls spawned by this mod seemed to render whiterun unenterable for me. The game would lock up in the load in when fast traveling there or going through the main gate (those of you who have played far at all in the game know whiterun is fairly critical to most, if not all faction quest lines, as well as the main quest)... I finally managed to get into the town, via COC into Jorvaskr and then out the door into town, and so decided to try to look for something amiss that might be causing the issue.

I found it almost immediately. The town square was full of something close to 12-14+ bound girls, each covered in bondage gear. As you know the bondage gear tends to be script heavy. Once i got to the middle of them, the game hard locked to the point I couldn't close it at the program level even with task manager, and had to kill the root process. I removed the Cursed Loot mod, and attempted to enter whiterun through normal ways, no issues, not even a delay, problem is completely fixed.

 

It could be that I am missing something here, and if so do correct me, but from what I can see, it seems the cause is the bound girls in town. Might it be possible to include a setting in the mod to turn off the bound girls?

I love the mod, it adds wonderful features, but if there is not a way to fix this then I will not be able to use it.

Posted

So minor issue, I'm not sure if anyone else besides me had this problem. But the bound girls spawned by this mod seemed to render whiterun unenterable for me. The game would lock up in the load in when fast traveling there or going through the main gate (those of you who have played far at all in the game know whiterun is fairly critical to most, if not all faction quest lines, as well as the main quest)... I finally managed to get into the town, via COC into Jorvaskr and then out the door into town, and so decided to try to look for something amiss that might be causing the issue.

I found it almost immediately. The town square was full of something close to 12-14+ bound girls, each covered in bondage gear. As you know the bondage gear tends to be script heavy. Once i got to the middle of them, the game hard locked to the point I couldn't close it at the program level even with task manager, and had to kill the root process. I removed the Cursed Loot mod, and attempted to enter whiterun through normal ways, no issues, not even a delay, problem is completely fixed.

 

It could be that I am missing something here, and if so do correct me, but from what I can see, it seems the cause is the bound girls in town. Might it be possible to include a setting in the mod to turn off the bound girls?

I love the mod, it adds wonderful features, but if there is not a way to fix this then I will not be able to use it.

The setting is there already, look for "Number of bound girls" at the bottom of "Miscellaneous options" page. Another thing - if you think DD may cause script lag on your game, consider reducing "number of NPCs slotted" on "Events and Effects" page of DD config.

 

Posted

I finally broke my game from changing mods (tried to change ENB) and had to do a clean install. Was going to stay Sexlab free for now but really miss deciding if opening a chest or door was really worth it due to fear of getting locked up. I'm playing with Requiem this play through and was wondering if DCL and Req clash with each other? I didn't see much saying they did and DCL is mentioned in the Req Sexlab and Devious patches page as a requirement for one of the patches.

Posted

Don't know if you want to hear my idea, but I think you might like it.

 

Something often addressed in the elder scrolls series, but not in Skyrim, are curses applied to individuals. A dumb move can leave one cursed with Night Terrors from Vermina, or Having a bunch of Scamps follow you around and making an annoyance of themselves with Sheogorath (Both of these occur in Elder Scrolls Oblivion, by the way. Vermina's Daedric quest and the Staff of the Everscamp, respectively).

 

I have seen cursed chasity devices, by why not a curse that makes the player constantly aroused or impeded, or both for that matter, and can only be abated by wearing punishing restraints for a long time. Just a simple idea.

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