Slorm Posted July 18, 2017 Posted July 18, 2017 Kimy  Not sure if I've reported this before or not but I notice that when Flashbang goes off it only spawns one bandit whatever the minimum setting. It's also the same if dragged out of bed sleeping in a bandit camp, only one bandit spawns. I wasn't sure if this was intended or not.  Suggestion  I was thinking of a fun addition that hopefully wouldn't be too hard to add if you like it. Basically the pc is attacked and knocked out by some cunning thief who hides the pc's stuff in a chest somewhere in Skyrim. Another way to do this would be to add it on the Sleeping attack so when the pc wakes up her stuff has been stolen.  Probably best if the spawned chest to hold the gear was somewhere in Town or Wilderness rather than a dungeon and it would also need a chance setting as well.
SorenMM Posted July 18, 2017 Posted July 18, 2017 So I got a question, regarding the Dollmaker Billboard Catsuit. I got the message stating the lock had unlocked, but when I go in to the menu, I get not option to remove it. I can choose the option to forcefully remove it and so on as normal. After that I get the message: with the suit unlocked I remove it. The suit however is not in the inventory and there is no dialogue with the dollmaker. Is the suit supposed to dissapear like that? Â Also, with the Bound queen items. Are they just supposed to be sold to the guy, or do they actually serve a purpose/can be used? Â Â
xarvenius Posted July 18, 2017 Posted July 18, 2017 So I got a question, regarding the Dollmaker Billboard Catsuit. I got the message stating the lock had unlocked, but when I go in to the menu, I get not option to remove it. I can choose the option to forcefully remove it and so on as normal. After that I get the message: with the suit unlocked I remove it. The suit however is not in the inventory and there is no dialogue with the dollmaker. Is the suit supposed to dissapear like that? Â Also, with the Bound queen items. Are they just supposed to be sold to the guy, or do they actually serve a purpose/can be used? Â you can reequip the bound queen itemsn on you after you where able to remove them, they give a nice defensive bonus at cost of anti clothing/armor punishment and a really horny self
S4WDU5T Posted July 19, 2017 Posted July 19, 2017 Is there a recommended/preferred/"safe" method of upgrading from 5.8 to this new version without borking a current playthru or will it require a new game? Â Can we just uninstall the old and install the new with NMM and run with it? Or does this one need the "clean save" tediousness of hopping in and out of the game a few times which more often than not just makes a mess of things? :/ Â I really did try to find out myself, read and re-read the download page, drilled into the file to check the readme inside, slogged thru hundreds of pages in this thread... while I found a handful of other posts asking the same question, I saw no replies to them. Did I miss something really obvious that I'll need to Gibbs-slap myself for, once someone shows me I'm blind? >.<
xarvenius Posted July 19, 2017 Posted July 19, 2017 Is there a recommended/preferred/"safe" method of upgrading from 5.8 to this new version without borking a current playthru or will it require a new game? Â Can we just uninstall the old and install the new with NMM and run with it? Or does this one need the "clean save" tediousness of hopping in and out of the game a few times which more often than not just makes a mess of things? :/ Â I really did try to find out myself, read and re-read the download page, drilled into the file to check the readme inside, slogged thru hundreds of pages in this thread... while I found a handful of other posts asking the same question, I saw no replies to them. Did I miss something really obvious that I'll need to Gibbs-slap myself for, once someone shows me I'm blind? >.< Â indeed there is something missing, a page form the changelog. if my brain is not dead there was a clean install requirement for update to 6.0 from older versions because of some scriptchangethings
this is hard Posted July 19, 2017 Posted July 19, 2017 hey, love the mod. you have put a lot of work in it and deserve nothing but good things. i am having a small issue i hope you can help me with. my girl got away from Leon and removed the devices. but the sleep, wait and fast travel are still blocked. i cant see anything in my inventory but at the enchantment table there is a missing name item. silly me i disenchanted it. then a new one popped on and i think it is the source of this blockage. do you know of a console command that can remove the item? i do want to keep running the mod, it is too fun to not have. any help would be good. thx.
vrelk Posted July 20, 2017 Posted July 20, 2017   http://imgur.com/a/9OPw4  Any thoughts? I have had missile boobs, or had it look like someone pulled my rib cage through my back  Hi! Does it happen when you lift a dead body too? Anyway, check your skeleton.   Sorry for the delay. I reinstalled the skeleton and it fixed the problem.    So, second problem, one that I had been ignoring, but was brought back by a cursed loot event. If you go under debug and click the self bondage option, the game crashes (seems to be 100% of the time you do this) and the last save you have will continue to crash you even though it was done before you clicked it (save crash only happens sometimes). What brought this back up was that a cursed loot even happened to trigger something that caused me to crash and lose my last save (luckily it was a quicksave and an auto happened a few minutes before). -I did start the game without SKSE and was able to load that save, so whatever is causing the crash seems that it requires SKSE, although making a new save without SKSE and reloading with it caused the game to crash when loading the save.  Another issue is that I am no longer able to get near Morthal without crashing. Killed a dragon on my way out, crashed, reloaded, finished leaving and have never been able to return. I'm unsure if this is related or not, maybe something in that dragons inventory, but figured I would mention it. With this one, starting without SKSE did not fix the crash near Morthal, but removing all mods and SKSE did.
Corsayr Posted July 20, 2017 Posted July 20, 2017    http://imgur.com/a/9OPw4  Any thoughts? I have had missile boobs, or had it look like someone pulled my rib cage through my back  Hi! Does it happen when you lift a dead body too? Anyway, check your skeleton.   Sorry for the delay. I reinstalled the skeleton and it fixed the problem.    So, second problem, one that I had been ignoring, but was brought back by a cursed loot event. If you go under debug and click the self bondage option, the game crashes (seems to be 100% of the time you do this) and the last save you have will continue to crash you even though it was done before you clicked it (save crash only happens sometimes). What brought this back up was that a cursed loot even happened to trigger something that caused me to crash and lose my last save (luckily it was a quicksave and an auto happened a few minutes before). -I did start the game without SKSE and was able to load that save, so whatever is causing the crash seems that it requires SKSE, although making a new save without SKSE and reloading with it caused the game to crash when loading the save.  Another issue is that I am no longer able to get near Morthal without crashing. Killed a dragon on my way out, crashed, reloaded, finished leaving and have never been able to return. I'm unsure if this is related or not, maybe something in that dragons inventory, but figured I would mention it. With this one, starting without SKSE did not fix the crash near Morthal, but removing all mods and SKSE did.   Have you ever tried using a script cleaner like Nexus mod 52363 Save Game Script Cleaner by Hadoram?
vrelk Posted July 20, 2017 Posted July 20, 2017     http://imgur.com/a/9OPw4  Any thoughts? I have had missile boobs, or had it look like someone pulled my rib cage through my back  Hi! Does it happen when you lift a dead body too? Anyway, check your skeleton.   Sorry for the delay. I reinstalled the skeleton and it fixed the problem.    So, second problem, one that I had been ignoring, but was brought back by a cursed loot event. If you go under debug and click the self bondage option, the game crashes (seems to be 100% of the time you do this) and the last save you have will continue to crash you even though it was done before you clicked it (save crash only happens sometimes). What brought this back up was that a cursed loot even happened to trigger something that caused me to crash and lose my last save (luckily it was a quicksave and an auto happened a few minutes before). -I did start the game without SKSE and was able to load that save, so whatever is causing the crash seems that it requires SKSE, although making a new save without SKSE and reloading with it caused the game to crash when loading the save.  Another issue is that I am no longer able to get near Morthal without crashing. Killed a dragon on my way out, crashed, reloaded, finished leaving and have never been able to return. I'm unsure if this is related or not, maybe something in that dragons inventory, but figured I would mention it. With this one, starting without SKSE did not fix the crash near Morthal, but removing all mods and SKSE did.   Have you ever tried using a script cleaner like Nexus mod 52363 Save Game Script Cleaner by Hadoram?   I have that already actually. Just not sure what to remove to fix the issues.
Corsayr Posted July 20, 2017 Posted July 20, 2017 Â Â Â Â I have that already actually. Just not sure what to remove to fix the issues. Â Â I usually just delete any orphan scripts.
S4WDU5T Posted July 20, 2017 Posted July 20, 2017  Is there a recommended/preferred/"safe" method of upgrading from 5.8 to this new version without borking a current playthru or will it require a new game?  Can we just uninstall the old and install the new with NMM and run with it? Or does this one need the "clean save" tediousness of hopping in and out of the game a few times which more often than not just makes a mess of things? :/  I really did try to find out myself, read and re-read the download page, drilled into the file to check the readme inside, slogged thru hundreds of pages in this thread... while I found a handful of other posts asking the same question, I saw no replies to them. Did I miss something really obvious that I'll need to Gibbs-slap myself for, once someone shows me I'm blind? >.<  indeed there is something missing, a page form the changelog. if my brain is not dead there was a clean install requirement for update to 6.0 from older versions because of some scriptchangethings   The full changelog is in the archive readme file, but the last mention of needing to start a new game was the update to 5.0 because changes. In going thru the thread I saw there were issues with the bound girl scripts not filling right if you bumped up to 5.8 on a previous save but they found a fix/workaround for that too  Anyway, I threw caution to the wind and just uninstalled 5.8 with NMM then put 6.1 in its' place without doing any in-game preparation, what's the worst that could happen, having to start a new game? ooo cuz that's never happened before lol  Refreshingly though, I'm happy to report it seems to have worked flawlessly, at least from an in-game perspective, I didn't dig thru any logs to see if there are any resultant errors or issues because as yet it doesn't seem warranted. Everything just WORKS, including the few nagging small issues getting fixed I'd been having before, like Leon's perpetual purple face and every rubber texture being a soft glowy light pale blue color.  All the rubber colors are there now, Leon looks human, all the items and "emergency" keys I had stashed in hidey-holes across the land are right where I left them, many looking better than before I might add... really the whole process couldn't have been more pain-free even if Kimy had rolled up and installed it for me!  Thank you for all your hard work and dedication here, Kimy, you get ALL the thumbs up!
Marius996 Posted July 20, 2017 Posted July 20, 2017 Well, i could Need some help. I'm using the Bodymorph Tool of this mod, but in the last few days its very Buggy. Always when i reach more then 20 Arousal the game crashes. In Papyrus the last Task is always [DCUR] Periodical Update starts So i played the game without the Feature and it doesnt Crash. I also tried to build the Outfits without Morph, but with the Feature, and the game doesnt Crash too. (Well, it doesnt Change the Morph in game so...) . Now my question is: Is my fault at bodyslide or at dcur? I have no idea left. It worked all the time, but now... idk. Its like having a board in front of the head.  btw: My english is clearly not the yellow from the egg.  Anyways already thanks for the answers  Â
vrelk Posted July 20, 2017 Posted July 20, 2017 Â Â Â Â Â I have that already actually. Just not sure what to remove to fix the issues. Â Â I usually just delete any orphan scripts. Â Â Would that be the "Del broken activities" or "FixScriptInstances" button, or is there another option to do it, or multiple things?
Corsayr Posted July 20, 2017 Posted July 20, 2017 Â Â Â Â Â Â I have that already actually. Just not sure what to remove to fix the issues. Â Â I usually just delete any orphan scripts. Â Â Would that be the "Del broken activities" or "FixScriptInstances" button, or is there another option to do it, or multiple things? Â Â Â Del broken activities then save should automatically make a backup
xarvenius Posted July 20, 2017 Posted July 20, 2017 i have there a small request: would it be possibel to get the tentacle also linked to work as living armor for mme and would it be possibel to have the possibiltiy to get some eggs if ec+ is as optional mod activated in the mcm? Â
cycl0ps Posted July 21, 2017 Posted July 21, 2017 There are other topics with questions about this, but none with an answer: I am working to get Milk Mod Economy to recognize the DDe/DCL version of Aradia's Living Armor (or even the DCL-specific Tentacle Armor). Â MME is set up to initialize (make the player a milk maid) when anything with certain keywords becomes equipped, and this works perfectly when the armor attaches. Â However, in order to fully utilize MME options, you need to select the armor specifically in the Armor section of MME and label it as one of three options: milking cuirass, living armor, or parasite (EC+). Â Unlike any other body armor I have placed in slot 32(i.e. simply equipped), MME does not see Aradia's Living Armor. Â It is as if nothing is equipped there. Â Also, and this might be a clue, Sexlab does not recognize it equipped or otherwise elsewhere in inventory in the stripping options. Â In both the Aradia and DCL esps, the living armor is a two-part armor item: there is a scripting-heavy version (the real version) and a sort of inventory proxy item, and it is the proxy item that appears in the player inventory. Â I noticed that not all of them were set to slot 32. Â One of them (I think the proxy) had no slot set. Â The armor addon was already set to 32. Â In addition, neither the script item or proxy had any cuirass or armor keywords. Â What I have done so far is set all items I could find associated with Aradia's Living armor to 32. Â I have also added the cuirass and lightarmor keywords to both the scripted item and the proxy. Â I have done this for both esps, Aradia and DCL, and for all duplicate entries. Â However, MME still does not recognize the equipped item. Â Neither does Sexlab. Â So, my questions begin: Â What is preventing the DD system from allowing the equipped body items from being recognized by Sexlab or MME? Â Is it the zaz script? ...or... What is it that is missing from the inventory proxy item that MME needs in order to recognize it as just another ordinary cuirass?
MallaVelve Posted July 21, 2017 Posted July 21, 2017 Can someone help me out here? 1st time install and use. Reduced some modifyers to make it less intense. I started the game as a member of the mage collage and looted my room containers. I ended up with 4 devious devices that I can not sell nor deposit into a container. If this is going to be the norm, I will quickly run out of inventory space/weight.  I do not get it. How do I get rid of items in inventory? These items are not equiped but I can not remove them either.
Corsayr Posted July 21, 2017 Posted July 21, 2017 Can someone help me out here? 1st time install and use. Reduced some modifyers to make it less intense. I started the game as a member of the mage collage and looted my room containers. I ended up with 4 devious devices that I can not sell nor deposit into a container. If this is going to be the norm, I will quickly run out of inventory space/weight.  I do not get it. How do I get rid of items in inventory? These items are not equiped but I can not remove them either.  You can sell them after you get the merchant perk in speechcraft which allows you to sell any item to any merchant. Until then most merchants just aren't interested in devious devices. The doll maker in Dawnstar might buy them.  As for putting them down or in storage you need to change a setting in the MCM menu under consequences. It is the final item on the left side called Bondage Lover and it is what is preventing you from putting the items down.   Â
MallaVelve Posted July 21, 2017 Posted July 21, 2017  Can someone help me out here? 1st time install and use. Reduced some modifyers to make it less intense. I started the game as a member of the mage collage and looted my room containers. I ended up with 4 devious devices that I can not sell nor deposit into a container. If this is going to be the norm, I will quickly run out of inventory space/weight.  I do not get it. How do I get rid of items in inventory? These items are not equiped but I can not remove them either.  You can sell them after you get the merchant perk in speechcraft which allows you to sell any item to any merchant. Until then most merchants just aren't interested in devious devices. The doll maker in Dawnstar might buy them.  As for putting them down or in storage you need to change a setting in the MCM menu under consequences. It is the final item on the left side called Bondage Lover and it is what is preventing you from putting the items down.   menu.jpg   Thank you, Thank you, Thank you!
Kimy Posted July 21, 2017 Author Posted July 21, 2017 So, my questions begin: Â What is preventing the DD system from allowing the equipped body items from being recognized by Sexlab or MME? Â Is it the zaz script? ...or... What is it that is missing from the inventory proxy item that MME needs in order to recognize it as just another ordinary cuirass? Â I have no clue. I don't use MME and never have, so I have no idea how it works. Compatibility patches would very likely need to be done on MME's end. Â
cycl0ps Posted July 21, 2017 Posted July 21, 2017 Â So, my questions begin: Â What is preventing the DD system from allowing the equipped body items from being recognized by Sexlab or MME? Â Is it the zaz script? ...or... What is it that is missing from the inventory proxy item that MME needs in order to recognize it as just another ordinary cuirass? Â I have no clue. I don't use MME and never have, so I have no idea how it works. Compatibility patches would very likely need to be done on MME's end. Â Â Â First of all, I want to thank you for two things: 1) all of your work on this and other great mods and 2) your always prompt replies and help. Â As for this, do you know why the armor does not show up in Sexlab's stripping options? Â My gut tells me that there are similar causes. Â Should I figure out this situation, I would be happy to patch it and post it here.
El_Duderino Posted July 21, 2017 Posted July 21, 2017 Â Â So, my questions begin: Â What is preventing the DD system from allowing the equipped body items from being recognized by Sexlab or MME? Â Is it the zaz script? ...or... What is it that is missing from the inventory proxy item that MME needs in order to recognize it as just another ordinary cuirass? Â I have no clue. I don't use MME and never have, so I have no idea how it works. Compatibility patches would very likely need to be done on MME's end. Â Â Â First of all, I want to thank you for two things: 1) all of your work on this and other great mods and 2) your always prompt replies and help. Â As for this, do you know why the armor does not show up in Sexlab's stripping options? Â My gut tells me that there are similar causes. Â Should I figure out this situation, I would be happy to patch it and post it here. Â Â Hi, that's just a guess, but Sexlab might completely ignore the armor items from its options because they all have the SexLabNoStrip keyword attached, which does porecisely what it says on the label. You can pretty much assign this to any type of clothing or armor in an .esp and SexLab will never remove said clothing item during its scenes. Â Regarding MME, and that's now even more guess work, it's possible that the equipment scanner (how however it is set up in there, only used the mod once myself before), gets confused by the inventory and scriptInsctance items. That's the standard armor setup for Devious Devices, the inventory item is what you see in your on-screen inventory, but only the scriptInstance one gets equipped to your character (invisible to your HUD inventory, though you will be able to see it with "player.inv" if you know its ID). Edit: just headed over to MME's mod page and it states there that it already has checks for Devious Devices in place. I guess that means that when having certain items equipped it will cancel the mod's main functions then? So you *might* be looking at other clashing things here, too, like conflicting keywords to what you want to do on your edited items (ZadDeviousSuit or ZadDeviousBra come to mind).
xarvenius Posted July 21, 2017 Posted July 21, 2017 Can someone help me out here? 1st time install and use. Reduced some modifyers to make it less intense. I started the game as a member of the mage collage and looted my room containers. I ended up with 4 devious devices that I can not sell nor deposit into a container. If this is going to be the norm, I will quickly run out of inventory space/weight.  I do not get it. How do I get rid of items in inventory? These items are not equiped but I can not remove them either.  you could get cd (captured dreams) and sell them there, or as already said get the merchantperk
Muchuu Posted July 22, 2017 Posted July 22, 2017 After cursed collar, I don't have combat aggression from anything. Tried toggleai
Muchuu Posted July 22, 2017 Posted July 22, 2017 ...Is there any mcm menu that I'm missing that toggles combat? I want combat regardless of the gear (...Sheogoraths parting gift;which I thought was a bug on the crystals part). PS know of any loan shark mods?
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