Slorm Posted November 16, 2014 Posted November 16, 2014 I've just been trying out the new Estrus Chaurus+ mod and the DCL integration and was wondering ........ (Kimy's thinking oh no not that again) .... erm yes, any chance of breaking sneak with a drawn weapon (sneak breaks okay with weapons sheathed). Same on the flashbang if possible I'll go stand in the naughty corner now
Kimy Posted November 16, 2014 Author Posted November 16, 2014 I've just been trying out the new Estrus Chaurus+ mod and the DCL integration and was wondering ........ (Kimy's thinking oh no not that again) .... erm yes, any chance of breaking sneak with a drawn weapon (sneak breaks okay with weapons sheathed). Same on the flashbang if possible I'll go stand in the naughty corner now *giggles* It's already in. I read the EC thread, too! PS: The flash bang thing should be solved, too.
Kimy Posted November 16, 2014 Author Posted November 16, 2014 Btw. What 'naughty corner'? This is LoversLab! If you're not naughty, what are you doing here in the first place?
LHM Posted November 16, 2014 Posted November 16, 2014 I was doing a few more tests, and I managed to get all the High Security restraints on me, the only one not working is the gag, although I get the pop up mentioning a gag. Checking that option to change the ball gag for a panel gag doesn't seem to have any effect.
Slorm Posted November 16, 2014 Posted November 16, 2014 Quick question on the special events. If the normal DCL event wouldn't fire (for example over the threshold of devices fitted) does that then stop the special events from working or can they still happen?
Kimy Posted November 16, 2014 Author Posted November 16, 2014 I was doing a few more tests, and I managed to get all the High Security restraints on me, the only one not working is the gag, although I get the pop up mentioning a gag. Checking that option to change the ball gag for a panel gag doesn't seem to have any effect. There is no high security panel gag at this time. That's still on my to-do list for 2.6. The ball gag works, though. I tested it around an hour ago. But that's after I recompiled the entire thing.
Kimy Posted November 16, 2014 Author Posted November 16, 2014 Quick question on the special events. If the normal DCL event wouldn't fire (for example over the threshold of devices fitted) does that then stop the special events from working or can they still happen? Being not aroused enough or wearing too many restraints would prevent special events from happening, indeed. ...not sure if this will actually stay this way. Opinions?
Richard1234 Posted November 16, 2014 Posted November 16, 2014 I was doing a few more tests, and I managed to get all the High Security restraints on me, the only one not working is the gag, although I get the pop up mentioning a gag. Checking that option to change the ball gag for a panel gag doesn't seem to have any effect. Having the exact same issue here. The gag was mentioned, but not equipped or put in my inventory. Normal gags work perfectly fine. Other than that, great update on 2.5a Kimy!
jordisslave Posted November 17, 2014 Posted November 17, 2014 Quick question on the special events. If the normal DCL event wouldn't fire (for example over the threshold of devices fitted) does that then stop the special events from working or can they still happen? Being not aroused enough or wearing too many restraints would prevent special events from happening, indeed. ...not sure if this will actually stay this way. Opinions? Other than finer levels of configurability what would it add to the mod to give special events a base chance alongside the normal event? The extra configurable chance might be enough reason to do it though. Are you likely to add collars/cuffs to the checklist so these can be disabled? And what about a toggle for the Training Plug, for the really masochistic mages?
LHM Posted November 17, 2014 Posted November 17, 2014 There is no high security panel gag at this time. That's still on my to-do list for 2.6. The ball gag works, though. I tested it around an hour ago. But that's after I recompiled the entire thing. Maybe a High Security Pony Boots for v2.7? Kimy, on 16 Nov 2014 - 9:14 PM, said: Being not aroused enough or wearing too many restraints would prevent special events from happening, indeed. ...not sure if this will actually stay this way. Opinions? Maybe there could be a toggle to allow, at least the Cursed Restraints, to overcome the regular items. So the normal ones would be unlocked by the magic power of the cursed ones while trying to equip them or something. I'm saying that because I see your cursed items as the pinnacle of magical restraints, so a mere regular device shouldn't block them...
thingwhatsqueaks Posted November 17, 2014 Posted November 17, 2014 Kimy, on 16 Nov 2014 - 9:14 PM, said: Being not aroused enough or wearing too many restraints would prevent special events from happening, indeed. ...not sure if this will actually stay this way. Opinions? Maybe there could be a toggle to allow, at least the Cursed Restraints, to overcome the regular items. So the normal ones would be unlocked by the magic power of the cursed ones while trying to equip them or something. I'm saying that because I see your cursed items as the pinnacle of magical restraints, so a mere regular device shouldn't block them... I'm on board for this. I would suggest High Security over Cursed Items though. Think of it as Cursed Loot upgrading your gear.
big tim Posted November 17, 2014 Posted November 17, 2014 Veladarius said he will be making requirement changes in the next update that should play nicer with the slave collar. For me, the Cursed Items are no problem because it is a shorter quest. High security items, just loot to get enough gold. That Slave Collar is long term frustration, even though I play a bit slutty, well a lot slutty so I only have to worry about the number of days and the key, not sex. Mod is evil now but loving it. Thanks. Why not cut the days down in the MCM, there are settings for minimum and maximum days for wearing the slave collar That's no fun, I left the settings to original and once in the collar, that is not accessible, probably would not change it anyway. Could use the safeword, but again no fun and going to see it though to the end. At the point I wrote the above, I was, suffering morning sickness, leaking milk, slave collared and full set of bondage in Stoney Creek Cave. Ouch. What more could you ask for. I did change some cdx values and are able to do quests for her without the collar issue. Still puts the belt on though. Thanks P.S. Puts the Elenwen Quest on hold until the slave collar is gone. Just talked to the Master and said come back after it is gone.
matrixaran Posted November 17, 2014 Posted November 17, 2014 There is no high security panel gag at this time. That's still on my to-do list for 2.6. The ball gag works, though. I tested it around an hour ago. But that's after I recompiled the entire thing. Maybe a High Security Pony Boots for v2.7? I'd definitely love to see the pony boots get more use
zupra Posted November 17, 2014 Posted November 17, 2014 Veladarius said he will be making requirement changes in the next update that should play nicer with the slave collar. For me, the Cursed Items are no problem because it is a shorter quest. High security items, just loot to get enough gold. That Slave Collar is long term frustration, even though I play a bit slutty, well a lot slutty so I only have to worry about the number of days and the key, not sex. Mod is evil now but loving it. Thanks. Why not cut the days down in the MCM, there are settings for minimum and maximum days for wearing the slave collar That's no fun, I left the settings to original and once in the collar, that is not accessible, probably would not change it anyway. Could use the safeword, but again no fun and going to see it though to the end. At the point I wrote the above, I was, suffering morning sickness, leaking milk, slave collared and full set of bondage in Stoney Creek Cave. Ouch. What more could you ask for. I did change some cdx values and are able to do quests for her without the collar issue. Still puts the belt on though. Thanks So you are saying it's too many days but you wouldn't change it anyway. I don't get it. There's default settings because there has to be something. Adjust them to your own taste.
big tim Posted November 17, 2014 Posted November 17, 2014 Veladarius said he will be making requirement changes in the next update that should play nicer with the slave collar. For me, the Cursed Items are no problem because it is a shorter quest. High security items, just loot to get enough gold. That Slave Collar is long term frustration, even though I play a bit slutty, well a lot slutty so I only have to worry about the number of days and the key, not sex. Mod is evil now but loving it. Thanks. Why not cut the days down in the MCM, there are settings for minimum and maximum days for wearing the slave collar That's no fun, I left the settings to original and once in the collar, that is not accessible, probably would not change it anyway. Could use the safeword, but again no fun and going to see it though to the end. At the point I wrote the above, I was, suffering morning sickness, leaking milk, slave collared and full set of bondage in Stoney Creek Cave. Ouch. What more could you ask for. I did change some cdx values and are able to do quests for her without the collar issue. Still puts the belt on though. Thanks So you are saying it's too many days but you wouldn't change it anyway. I don't get it. There's default settings because there has to be something. Adjust them to your own taste. Isn't the unexpected the exciting part of the quest, wondering when you can get freed. What good is it to set it for a few days and be done with it. I completed the other quests several times and this adds suspense. Isn't that why we love this mod, the unexpected, I think that is the spirit of the mod to begin with. To each their own, reason for the slider. Thanks
thingwhatsqueaks Posted November 17, 2014 Posted November 17, 2014 Quick question on the special events. If the normal DCL event wouldn't fire (for example over the threshold of devices fitted) does that then stop the special events from working or can they still happen? Being not aroused enough or wearing too many restraints would prevent special events from happening, indeed. ...not sure if this will actually stay this way. Opinions? Maybe have an option for there to never be a truly zero percent chance of an event. I know that in those rare moments that I'm not wrapped up like a Ebonite clad Christmas present that I feel a little too safe when my arousal is below the trigger threshold. There are probably a million (approximately) ways of calculating a sort of negative weighting to the chance of an event such that the chance would be approaching zero without actually being zero. Perhaps allow for a minimum chance of an event. Actually, isn't this more or less already configurable within the current scope of this mod?
flim Posted November 17, 2014 Posted November 17, 2014 I see one thing. if someone already mention it, sorry about it. just came back from holiday, so haven't browse through the forum yet. When doing the "cursed collar quest", came to the last part where player had to put on the cursed armbinder. But armbinder said "you must be naked before putting ...." so player had already equip with all the accessories, cuffs, belt and bra thing, so does not that mean female player is already naked when putting on the devices. so anyway am I doing the wrong sequence?
Kimy Posted November 17, 2014 Author Posted November 17, 2014 I see one thing. if someone already mention it, sorry about it. just came back from holiday, so haven't browse through the forum yet. When doing the "cursed collar quest", came to the last part where player had to put on the cursed armbinder. But armbinder said "you must be naked before putting ...." so player had already equip with all the accessories, cuffs, belt and bra thing, so does not that mean female player is already naked when putting on the devices. so anyway am I doing the wrong sequence? That was a bug in 2.5 Download the newest version and it should work!
MachineEater Posted November 17, 2014 Posted November 17, 2014 one thing that would be cool is the possibility to set a random chance that the cursed quest stops before the armbinder with it then requiring the player to spend so long (configurable) in the devices before getting the next location or a toggleable end to the whole quest trapping the player the them.
Slorm Posted November 17, 2014 Posted November 17, 2014 Quick question on the special events. If the normal DCL event wouldn't fire (for example over the threshold of devices fitted) does that then stop the special events from working or can they still happen? Being not aroused enough or wearing too many restraints would prevent special events from happening, indeed. ...not sure if this will actually stay this way. Opinions? I'd like to see the specials fire independently, though it would need some work to fit it in with devices already fitted. Estrus and Flashbang would probably be easiest, the collars may need to override what the pc has by unequipping them first (certainly for Cursed Collar, Slave Collar could just override a worn collar and leave everything else in place)
Kimy Posted November 17, 2014 Author Posted November 17, 2014 one thing that would be cool is the possibility to set a random chance that the cursed quest stops before the armbinder with it then requiring the player to spend so long (configurable) in the devices before getting the next location or a toggleable end to the whole quest trapping the player the them. I will do something like that with another set I have in mind. Long-term restraints with interesting mechanics/attached quests is probably an area that will see a lot of expansion, as I like this kind of item more than something I will get rid of after 5 minutes of key farming.
Kimy Posted November 17, 2014 Author Posted November 17, 2014 Version 2.6- Added: High Security items can now be removed one by one as long as you have enough gold (as per your MCM setting) to remove at least one of them.- Added: Steel Shackles - This armbinder variant needs a (conventional restraints) key to be unlocked and cannot be struggled out from without the key. NPCs won't be able to help you either, so better start browsing these chests for the fitting key! Note: You -need- to configure your game to have a viable route to get your hands on a restraints key other than from combat (it's hard to win a fight with your hands cuffed behind your back!), otherwise you might be stuck in this device!- Added: When soliciting for sex, you might also get reported to the city guard instead of belted.- Added: High security slave harness and high security panel gag.- Fixed: Cursed restraints once again unequip properly at the end of the quest.- Fixed: Cursed Armbinder's nudity check works again.- Fixed: Stealth is now broken when using flash bang animations and when Estrus animations are triggered.- Fixed: High security ball gags once again equip properly
Slorm Posted November 17, 2014 Posted November 17, 2014 Thanks Kimy brilliant update. Tested breaking sneak which works both with bandits and on normal DCL events (I love that explosion and the armour flying all over the place). Also tested Slave Collar and that's working properly when wearing jewellery
Richard1234 Posted November 17, 2014 Posted November 17, 2014 one thing that would be cool is the possibility to set a random chance that the cursed quest stops before the armbinder with it then requiring the player to spend so long (configurable) in the devices before getting the next location or a toggleable end to the whole quest trapping the player the them. I will do something like that with another set I have in mind. Long-term restraints with interesting mechanics/attached quests is probably an area that will see a lot of expansion, as I like this kind of item more than something I will get rid of after 5 minutes of key farming. Brilliant! And yet another new version. Cool
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