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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

I have a problem which might be related to DCL: I upgraded to the newest version and the first thing I did was use the safe word, because I had gotten myself in some nasty devices way too early (didn't set the chances properly in the beginning). This seemed to work quite well and I was once again free. But later (many ingame hours later in fact) Some bandits tried to equip a belt on me but I got the message "It's impossible to wear multiple belts simultaneaously". So now my toon is wearing a belt (looks like the rusty one) which does not show up in my inventory and thus cannot be removed. Any suggestions? Or is my only option to reload a savegame from before and not use the safeword function?

 

Go into console and type player.showinventory. Scroll up until you find the item and type player.removeitem xxxxxxxx 1 (xxxxxxxx is the number shown after the item, the 1 is how many you want removed).

 

If you have a large inventory you may find it quicker to store all your stuff somewhere first

 

 

 

Wow thanks! Didn't know that could be done. The belt was an entry without name, it looked like this:

1 - ([iD]) (100, 100.00%) - Worn

---> BAD EDITOR ID ([different ID])

 

There are several similar entries in my inventory, I guess I should remove them all?

I also get BAD EDITOR ID on some Leather Boots:

1 - Leather Boots ([iD]) (100,100.00%) - Outfit ''

---> BAD EDITOR ID ([different ID])

 

Would it be better to start a new game (better now than later, only level 7) ?

 

Posted

I still can't equip the armbinder even with V2.5a. Please, I just want it to end.....Help T.T

 

 

[11/16/2014 - 03:58:11AM] [Zad]: OnUnequipped(Alicia: Cursed Arm Cuffs)
[11/16/2014 - 03:58:12AM] [Zad]: SyncInventory(): Equipping Arm Cuffs.
[11/16/2014 - 03:58:13AM] [Zad]: OnEquipped(Alicia: Cursed Armbinder)
[11/16/2014 - 03:58:13AM] Error: Cannot call checknaked() on a None object, aborting function call
stack:
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquippedFilter() - "dcur_cursedArmbinderScript.psc" Line 14
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquipped() - "zadEquipScript.psc" Line 79
[11/16/2014 - 03:58:13AM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquippedFilter() - "dcur_cursedArmbinderScript.psc" Line 14
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquipped() - "zadEquipScript.psc" Line 79
 
Did I do something wrong or I did something wrong?
Posted

@blarghxxx

 

I wouldn't bother with a new game it just happens from time to time.

 

You see those "BAD EDITS" on items but that doesn't mean that you need to get rid of them if they are supposed to be worn. A quick check is to strip everything off your pc when it has no devices fitted so it's wearing nothing at all, if you use player.showinventory then nothing should be showing as worn.

Posted

 

I still can't equip the armbinder even with V2.5a. Please, I just want it to end.....Help T.T

 

 

[11/16/2014 - 03:58:11AM] [Zad]: OnUnequipped(Alicia: Cursed Arm Cuffs)
[11/16/2014 - 03:58:12AM] [Zad]: SyncInventory(): Equipping Arm Cuffs.
[11/16/2014 - 03:58:13AM] [Zad]: OnEquipped(Alicia: Cursed Armbinder)
[11/16/2014 - 03:58:13AM] Error: Cannot call checknaked() on a None object, aborting function call
stack:
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquippedFilter() - "dcur_cursedArmbinderScript.psc" Line 14
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquipped() - "zadEquipScript.psc" Line 79
[11/16/2014 - 03:58:13AM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquippedFilter() - "dcur_cursedArmbinderScript.psc" Line 14
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquipped() - "zadEquipScript.psc" Line 79
 
Did I do something wrong or I did something wrong?

 

 

I tested the new code before I released the hotfix and it definitely works. Did you try a safe game procedure to get the old variables out of your savegame? Because Skyrim stores scripts in your savegame and it could be that the bugged one is still in there.

 

Posted

OK, so I have just one item left but it gets re-added and there's a whole lot of lines appearing in the console, I guess they're checks for various variables (GetItemCount, Perk Rank, Has Magic Effect, etc.). The Item ID is 0E040F0C, if that helps at all.

Posted

 

 

I still can't equip the armbinder even with V2.5a. Please, I just want it to end.....Help T.T

 

 

[11/16/2014 - 03:58:11AM] [Zad]: OnUnequipped(Alicia: Cursed Arm Cuffs)
[11/16/2014 - 03:58:12AM] [Zad]: SyncInventory(): Equipping Arm Cuffs.
[11/16/2014 - 03:58:13AM] [Zad]: OnEquipped(Alicia: Cursed Armbinder)
[11/16/2014 - 03:58:13AM] Error: Cannot call checknaked() on a None object, aborting function call
stack:
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquippedFilter() - "dcur_cursedArmbinderScript.psc" Line 14
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquipped() - "zadEquipScript.psc" Line 79
[11/16/2014 - 03:58:13AM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquippedFilter() - "dcur_cursedArmbinderScript.psc" Line 14
[item 39 in container  (00000014)].dcur_cursedArmbinderScript.OnEquipped() - "zadEquipScript.psc" Line 79
 
Did I do something wrong or I did something wrong?

 

 

I tested the new code before I released the hotfix and it definitely works. Did you try a safe game procedure to get the old variables out of your savegame? Because Skyrim stores scripts in your savegame and it could be that the bugged one is still in there.

 

 

 

Just tried it, and this save is dead. CTD everytime I load it. I guess that should be the problem, well, time for a new save then.

Cheers, Kimy, you da best.

 

Edit: With new save, the Armbinder works perfectly. Before it was my bad, sry...

Orz....

Posted

OK, so I have just one item left but it gets re-added and there's a whole lot of lines appearing in the console, I guess they're checks for various variables (GetItemCount, Perk Rank, Has Magic Effect, etc.). The Item ID is 0E040F0C, if that helps at all.

 

Pretty sure that's the device hider from DD Integration. That's meant to be always equipped, though you might be able to disable it if you really wanted to by setting its equip slot to None in the devices underneath section of the DD MCM.

 

@Tregarin, thanks for the link!

Posted

Huh, welp that didn't work (Log File #3):

[11/15/2014 - 01:19:56PM] warning: Assigning None to a non-object variable named "::temp246"
stack:
	[dcur_mainlib (90024495)].dcur_library.checknaked() - "dcur_library.psc" Line 1543
	[dcur_slavecollarquest (9001B80E)].dcur_slavecollarquestscript.OnUpdate() - "dcur_slavecollarquestscript.psc" Line 47

I started a save, quickly got through the race menu (love presets), then waited for the notification spam to end. then I set the jewelry option and consoled in a Slave Collar to test with. Nothing happened (which isn't surprising given the log), not even when I wore the prisoner tunic. :P

 

Maybe I should wait until I've left the LAL starter cell?

 

I'm going to bed now. Maybe when I wake up, I can get this to work. :/

Posted

 

OK, so I have just one item left but it gets re-added and there's a whole lot of lines appearing in the console, I guess they're checks for various variables (GetItemCount, Perk Rank, Has Magic Effect, etc.). The Item ID is 0E040F0C, if that helps at all.

 

Pretty sure that's the device hider from DD Integration. That's meant to be always equipped, though you might be able to disable it if you really wanted to by setting its equip slot to None in the devices underneath section of the DD MCM.

 

@Tregarin, thanks for the link!

 

 

OK, thank you. I'll better leave it be then :)

Posted

Hi there, I've been playing with the latest version and I've made it to what seems like the end of the Cursed Collar quest, I've touched the gem and looted the reward sack, but the restraints haven't been removed. Just curious if I've missed something obvious or if I've run into a bug.

Posted

Hi there, I've been playing with the latest version and I've made it to what seems like the end of the Cursed Collar quest, I've touched the gem and looted the reward sack, but the restraints haven't been removed. Just curious if I've missed something obvious or if I've run into a bug.

 

If you're still wearing the -cursed- gear.... then it doesn't sound right, no. All cursed stuff should get removed at the end of the quest.

 

 

Depending on what you set the "Goodbye Gift" toggle to, that doesn't necessarily mean you will be free of restraints, though. ;)

 

Posted

I'm having an odd issue:

 

In the Cursed Collar quest, I have the jewels use enabled in MCM. It works well if I'm completely nude while using jewels, but as soon as I get a regular restraint on me, the zapping punishment starts...

I didn't test with the cursed gear, but I guess the regular restraints shouldn't zap me for using jewellery.  :s

 

Could anyone test that, please?

 

Thanks.

 

I'm having that issue even with cursed restraints from the quest...

 

Given nobody else mentioned it, maybe its just on my end. Guess I can survive without my enchanted jewels anyway.  :(

Posted

 

Hi there, I've been playing with the latest version and I've made it to what seems like the end of the Cursed Collar quest, I've touched the gem and looted the reward sack, but the restraints haven't been removed. Just curious if I've missed something obvious or if I've run into a bug.

 

If you're still wearing the -cursed- gear.... then it doesn't sound right, no. All cursed stuff should get removed at the end of the quest.

 

 

Depending on what you set the "Goodbye Gift" toggle to, that doesn't necessarily mean you will be free of restraints, though. ;)

 

 

 

I did set the toggle for a goodbye gift, but it hasn't changed any of my restraints, the cursed ones are still on. I click on the gem, get the popup message mentioning something is going through the restraints and the shock effect, but that's it. The quest status shows that I've found the release, but it doesn't move on from that point, offer any other waypoint.

 

Don't suppose there's any way to force it to recover? Feels a bit of a let down not to see the end and my gift.

 

Posted

 

 

Hi there, I've been playing with the latest version and I've made it to what seems like the end of the Cursed Collar quest, I've touched the gem and looted the reward sack, but the restraints haven't been removed. Just curious if I've missed something obvious or if I've run into a bug.

 

If you're still wearing the -cursed- gear.... then it doesn't sound right, no. All cursed stuff should get removed at the end of the quest.

 

 

Depending on what you set the "Goodbye Gift" toggle to, that doesn't necessarily mean you will be free of restraints, though. ;)

 

 

 

I did set the toggle for a goodbye gift, but it hasn't changed any of my restraints, the cursed ones are still on. I click on the gem, get the popup message mentioning something is going through the restraints and the shock effect, but that's it. The quest status shows that I've found the release, but it doesn't move on from that point, offer any other waypoint.

 

Don't suppose there's any way to force it to recover? Feels a bit of a let down not to see the end and my gift.

 

 

 

If it bugs out, you can use the new safeword feature that came with 2.5. It should be able to unequip your devices. Emphasis on should....

 

Posted

 

I'm having an odd issue:

 

In the Cursed Collar quest, I have the jewels use enabled in MCM. It works well if I'm completely nude while using jewels, but as soon as I get a regular restraint on me, the zapping punishment starts...

I didn't test with the cursed gear, but I guess the regular restraints shouldn't zap me for using jewellery.  :s

 

Could anyone test that, please?

 

Thanks.

 

I'm having that issue even with cursed restraints from the quest...

 

Given nobody else mentioned it, maybe its just on my end. Guess I can survive without my enchanted jewels anyway.  :(

 

 

What sort of restraint is getting equipped on you when you're experiencing the issue? DD items should -not- trigger it.

 

Posted

The safeword does work, so worst comes to worst I'll use that to end it. I poked into my papyrus log and this line in particular seems like it could be a clue:

[11/15/2014 - 09:41:07PM] Error: Incorrect number of arguments passed. Expected 1, got 0. 
stack:
	[ (6F014BFD)].dcur_onactivatecrystal.OnActivate() - "dcur_onactivatecrystal.psc" Line 18

Here's a link to the full log: http://pastebin.com/XNgXbVkT

Posted

 

 

I'm having an odd issue:

 

In the Cursed Collar quest, I have the jewels use enabled in MCM. It works well if I'm completely nude while using jewels, but as soon as I get a regular restraint on me, the zapping punishment starts...

I didn't test with the cursed gear, but I guess the regular restraints shouldn't zap me for using jewellery.  :s

 

Could anyone test that, please?

 

Thanks.

 

I'm having that issue even with cursed restraints from the quest...

 

Given nobody else mentioned it, maybe its just on my end. Guess I can survive without my enchanted jewels anyway.  :(

 

 

What sort of restraint is getting equipped on you when you're experiencing the issue? DD items should -not- trigger it.

 

 

With regular items it triggered with an armbinder and a gag. With the cursed items it triggered with the belt already.

 

I had no quests active when I updated to 2.5 and 2.5a, it worked well on version 2.4.

Posted

 

With regular items it triggered with an armbinder and a gag. With the cursed items it triggered with the belt already.

 

I had no quests active when I updated to 2.5 and 2.5a, it worked well on version 2.4.

 

 

That's odd. None of these items has the necessary keywords to trigger the effect. oO

Posted

I'm not getting any effects at all from the slave collar, lot of errors in the log though. This was a clean install btw

 

attachicon.gifPapyrus.0.log

 

I'll check Cursed Collar

 

Mmmm, I guess I have an idea what's going on there. Will upload a new fix soon!

Posted

 

I'm not getting any effects at all from the slave collar, lot of errors in the log though. This was a clean install btw

 

attachicon.gifPapyrus.0.log

 

I'll check Cursed Collar

 

Mmmm, I guess I have an idea what's going on there. Will upload a new fix soon!

 

 

Sorry Kimy ignore that it, I used a player.additem. I just tried it as an event and it worked.

 

However as reported by others you do have to take jewellery (amulet and ring) off or you still get shocked

 

 

Posted

A few odd things to add, after running the safeword debug I went back and looked at my options. I apparently had the quest set to not allow fast travel while collared and yet I was fast travelling all over the place during the quest. It did however properly enforce nudity only in cities.

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