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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Is there an option i have missed in MCM to remove the dollmaker and leon&leah from my game? Ive got too much going on in dawnstar and bannered mare.

 

 

@Kimy.... Appreciate great mod and the work you put into it

 

As in making them and their houses vanish completely? No, there is no such option.

Posted

 

Hey folks, 

I've just started using this awesome mod, but I've run into some problems with some models being invisible, the ones I can remember are the rubber stuff (suit, boots and gloves), and the yoke of shame. I have reinstalled DDa, DDi and DDx a few times and looked in the 7z files for anything that may have gone astray... Are these items from some other mod I've missed?

 

Cheers, and thanks in advance for any help!

 

Nicci

Have you built them in Bodyslide yet?

 

 

Ooh, that certainly helped! Didn't know you had to do that, thanks for helping a n00b out! :D

But unfortunately it didn't fix everything, hood is still invisible, and the rubber stuff that is now visible has the light blue color that I assume signifies missing textures...

Posted

 

 

As some time before, i still have problems with Sasha. I neither can equip HER gear on her, nor get a Dialog for her being dominant.

When trying to equip her gear on her (via trade dialog), i allways get the box about "putting it on (myself)" or "leave it".

When chosing first option it seems Saha tries to equip, but i get it back to my inventory, chosing the second option, it ends up in her inventory.

In both cases, she refuses to wear, with the message, i should use her gear on her. Same happens when using the Enhanced Follower (EFF) Dialog/Equipment feature.

I dont wear any restarins myself. And for the dominating thing, i never got an option to trigger that (Sasha is only wearing her dress, no restrains).

BTW, i dont get the "dancing" option in Solicitation. I had it one time !, but never again then.

I have seen some others had this same problem with Sasha, but i didnt found an answer or solution so far.

Using EFF (and others for sure) , but none of the conflict mods.

regards

 

You need to talk to her in order to equip the restraints on her, not just trade them.

 

 

Yes, thx, i noticed after a while, thou i just get her into chastity belt and bra and her arm and legcuffs. Maybe more later ? :)

 

 

Now i am complete confused. I actually had dialog options, other then the standard 4 (about clothing, never mind, dance and have sex).

It happened in the dollmakers shop, about one week (ingame) after i took Sasha as a follower. There was something about a gift for her,

and the order to look out for things, keyes, soulgems etc.  After i removed the collar i was wearing together with some other restrains (removed only collar), i even got the dialog option about Sasha taking control.  As i wantet to get rid of the other restrains before, and store some stuff, i got home, and prepared for the "event" ^^. But gosh.. any dialog option, other then the standard four where gone again.Actually, i have really no idea, if there is a trigger , may it be time, location, restrains, money or whatever, making the dialog option show? For restraining Sasha herself.. i only could talk her into wearing chastity and leg/armcuffs, not even her collar. Right now, i am really despaired. regards

Posted

 

 

Hey folks, 

I've just started using this awesome mod, but I've run into some problems with some models being invisible, the ones I can remember are the rubber stuff (suit, boots and gloves), and the yoke of shame. I have reinstalled DDa, DDi and DDx a few times and looked in the 7z files for anything that may have gone astray... Are these items from some other mod I've missed?

 

Cheers, and thanks in advance for any help!

 

Nicci

Have you built them in Bodyslide yet?

 

 

Ooh, that certainly helped! Didn't know you had to do that, thanks for helping a n00b out! :D

But unfortunately it didn't fix everything, hood is still invisible, and the rubber stuff that is now visible has the light blue color that I assume signifies missing textures...

 

That sounds like you installed an Update or Enhancement Patch to a mod without first installing the mod that got patched.

Posted

Hi, so I started the bound queen quest, but where do I find the set items? Are they just random chest drops? And if they are can I find them in chests of areas or dungeons I've cleared?

Posted

Hi, so I started the bound queen quest, but where do I find the set items? Are they just random chest drops? And if they are can I find them in chests of areas or dungeons I've cleared?

 

They're in boss chests (at the end of the dungeons), and they could be there, depending on your MCM settings.

 

I'm not 100% sure whether it works on already completed dungeons, but there's a chance.

Posted

 

Hi, so I started the bound queen quest, but where do I find the set items? Are they just random chest drops? And if they are can I find them in chests of areas or dungeons I've cleared?

 

They're in boss chests (at the end of the dungeons), and they could be there, depending on your MCM settings.

 

I'm not 100% sure whether it works on already completed dungeons, but there's a chance.

 

 

Yes, it does work in completed dungeons. It just has to be an ornate chest (actually I think strong boxes count too). The only other restriction is that, like for normal cursed events, you can't have searched that container recently (DCL remembers the last 20 containers searched).

Posted

So, what setting do I change to increase the drop chance? I've been trying for like 6 hours.

 

Its in MCM, row 4 from top in main menu (not sure how its named in english, its "Ereignisparameter" for me. There, on the rightside, most down are bound queen settings.

Posted

 

 

Hi, so I started the bound queen quest, but where do I find the set items? Are they just random chest drops? And if they are can I find them in chests of areas or dungeons I've cleared?

 

They're in boss chests (at the end of the dungeons), and they could be there, depending on your MCM settings.

 

I'm not 100% sure whether it works on already completed dungeons, but there's a chance.

 

 

Yes, it does work in completed dungeons. It just has to be an ornate chest (actually I think strong boxes count too). The only other restriction is that, like for normal cursed events, you can't have searched that container recently (DCL remembers the last 20 containers searched).

 

 

Also, you cannot be wearing any items that use the same slot (collar, arm cuffs, leg cuffs, chastity bra or chastity belt), otherwise the final piece wont drop.

 

Related...

post-224222-0-55597900-1477009246_thumb.jpg

 

Is the object effects (the penalties and buffs) meant to be tripled for the Bound Queen items?

Posted

 

 

 

Hi, so I started the bound queen quest, but where do I find the set items? Are they just random chest drops? And if they are can I find them in chests of areas or dungeons I've cleared?

 

They're in boss chests (at the end of the dungeons), and they could be there, depending on your MCM settings.

 

I'm not 100% sure whether it works on already completed dungeons, but there's a chance.

 

 

Yes, it does work in completed dungeons. It just has to be an ornate chest (actually I think strong boxes count too). The only other restriction is that, like for normal cursed events, you can't have searched that container recently (DCL remembers the last 20 containers searched).

 

 

Also, you cannot be wearing any items that use the same slot (collar, arm cuffs, leg cuffs, chastity bra or chastity belt), otherwise the final piece wont drop.

 

Related...

attachicon.gif20161021101331_1.jpg

 

Is the object effects (the penalties and buffs) meant to be tripled for the Bound Queen items?

 

 

Yeah, that's a bug. There needs to be a mutual exclusion block in the FullSetFound() function in dcur_royalchastityQuestScript to prevent the function from running more than once concurrently.

 

That's also the same function that puts up the full set equipped message box, so if you see that more than once, then you'll get the duplicate effects.

 

I tweaked it like this and it seems to work well for me.

 

 

Bool Property FullSet_Mutex = false Auto

Function FullSetFound()
        SetStage(30)
        SetObjectiveDisplayed(30)
        if FullSet_Mutex
                return
        endif
        FullSet_Mutex = true

        Actor a = libs.playerref
        dclibs.strip(a, false)
        Utility.Wait(0.1)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_belt, dcumenu.dcur_royalchastity_beltRendered, Libs.zad_DeviousBelt, skipevents = false, skipmutex = true)                                                                                     
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_bra, dcumenu.dcur_royalchastity_braRendered, Libs.zad_DeviousBra, skipevents = false, skipmutex = true)                                                                                        
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_collar, dcumenu.dcur_royalchastity_collarRendered, Libs.zad_DeviousCollar, skipevents = false, skipmutex = true)                                                                               
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_armcuffs, dcumenu.dcur_royalchastity_armcuffsRendered, Libs.zad_DeviousArmCuffs, skipevents = false, skipmutex = true)                                                                         
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_legcuffs, dcumenu.dcur_royalchastity_legcuffsRendered, Libs.zad_DeviousLegCuffs, skipevents = false, skipmutex = true)
        Utility.Wait(0.5)
        libs.notify("As soon as you touch the last piece of Queen Sarah's chastity set, a strong shock temporarily stuns you. When you regain your sense, you find Queen Sarah's chastity belt locked tight on you - along with the rest of her restraints. The devices seem to have compelled you to lock yourself into them. You give the restraints a strong tug, but they are firmly locked shut...", messagebox = true)
        Utility.Wait(0.1)

        FullSet_Mutex = false
EndFunction 

Posted

Hi,

 

Does the last version have a problem, my account of active script raise and I get MCM menu stuck as soon I try to go to Curse MCM ?

 

Here a sample of the numerous script :

id:        00A7AFB9
flag:     1
uint8:   0
name:  dcur_clocktickrefscript
event:  OnItemAdded
var:      dcur_clocktickrefscript:  86A6B900
var[0]:  Form:  894EACE0
var[1]:  int:  1
var[2]:  null:  00000000
var[3]:  ObjectReference:  89CC4650

I was just waiting in front of a door to go outside of captured dream shop when I make the save. Before the last update, the number of active script was low and no problem with MCM.

 

Or maybe it's Devious Enslaved Continued (but the name dcur_clocktickrefscript, look like from Deviously Cursed loot).

 

I have made a hard clean save removing by Edit Mod both all Form/Scrip from Enslaved and Curse Loot. Seem to be better now (I wonder if Drain power is blocked because of enslavement from SD+) but no more a lot of active script (just 4 right now).

 

Posted

Hi.

 

Which version was the last working with the standard UNP/HDT-PE body?

 

Officially, Cursed Loot never supported anything but Bodyslide.

 

Posted

I'm not sure if you're taking requests for features, but if you are, can I suggest if possible making it so that the regular DD rubber suits (& transparent zipsuit) cannot be removed while there are other devious devices residing "on top of" the suit - i.e., arm cuffs lock down the suit and gloves, leg cuffs lock down the suit and shoes, collar and gag locks down the hood, etc.

 

I say this because of two things:

 

1) The arm and leg cuffs don't really ever do much of anything, but the "lore" description for them seems to imply they are supposed to "lock armor/clothes in place".  I know it's a problem (and out of scope for DCL) to do this with regular armor & clothes, but I thought at least if it could lock the rubber suits on you, it would then be another way to "enforce nudity" upon the hapless PC.

 

2) I notice that the rubber suit is often equipped first when high security restraints get locked on me, but if I don't lose my keys, it's still easy to take the suit off, so I'm not sure what the point is of giving my PC a suit with the high security restraints unless it was intended that the suit stays on until a smith removes these restraints...

Posted

I'm not sure if you're taking requests for features, but if you are, can I suggest if possible making it so that the regular DD rubber suits (& transparent zipsuit) cannot be removed while there are other devious devices residing "on top of" the suit - i.e., arm cuffs lock down the suit and gloves, leg cuffs lock down the suit and shoes, collar and gag locks down the hood, etc.

 

I say this because of two things:

 

1) The arm and leg cuffs don't really ever do much of anything, but the "lore" description for them seems to imply they are supposed to "lock armor/clothes in place".  I know it's a problem (and out of scope for DCL) to do this with regular armor & clothes, but I thought at least if it could lock the rubber suits on you, it would then be another way to "enforce nudity" upon the hapless PC.

 

2) I notice that the rubber suit is often equipped first when high security restraints get locked on me, but if I don't lose my keys, it's still easy to take the suit off, so I'm not sure what the point is of giving my PC a suit with the high security restraints unless it was intended that the suit stays on until a smith removes these restraints...

 

This might happen. I recently added support for conditional item equip and unequip to DDI, so this is pretty easy to do now. :)

Posted

Did a new play-trough with Sasha as dom (nice feature). Stumbled upon a few minor things.

-Yoke prevents you from using crafting things etc in cities.

-Add a release system instead of just outside of cities, like disposition and/or timer. As per DCUR standard, of course MCM selectable :D

-Give her a sub/dom/neutral MCM setting. When she is more dom she will more likely put a belt, gag and/or restraints on you and more sub she will more likely just get your stuff.

Now the response is totally random (neutral), should not be very fancy to do with the value from the MCM and corresponding dialogue conditions. (dcur_SashaMistressDLG_B3 dialogue topic)

 

If I'm not mistaken the first one I already spotted a while ago in the thread.

And a random out of combat force greet with a random selected function on the vibrator remote would be awesome. Let Sasha return a few (denied) orgasms/favors :D

 

 

Also with the PC in control I found something odd:

When she is above 50 arousal and wearing a belt and collar you can't make her masturbate or pleasure you, it's only possible below 50. 2 missing dialogue links?

When she wants it the most the fun of letting her trying to get off in the belt is more cruel of course :P

Posted

Dialog clarity for dcur_royalchastity stage 80.

"I need to return to Julius Tallus and show him the note. Maybe he can make some sense of the key hints. Otherwise I am going never to have no sex again in my life!"

Change the part in italics to "Otherwise I am never going to have sex again in my life!"

 

Also a suggest branch for the quest at this point for players trying to remain virginal.

1. When hearing Julius' desires, add a dialog option with something vulgar like suggesting he should bang a draugr.

2. At this point, you are left to work out the fragment locations on your own.

change 1 to "Gateway to Kynareth's Domain" or use existing clue and change location to

 

Shriekwind Bastian balcony

 

change 2 to "Sarah's not-so-secret desire."

The others are fine.

3. 4th fragment, an option to punch the information out of that person.

4. At this point with all fragments, add an encounter with another woman also stuck in similar devices who knows how to create your key.

5. Start a 3rd part where you need to find key fragments for her devices. She knows the locations, but they are difficult (dwemer dungeons).

6. Once both keys are created and both are free, add an option to decide if one will re-equip the devices with the other as a keymaster or perhaps a benign 3rd party keymaster of both, like a certain Master near Half Moon Mill.

Posted

I have another suggestion, but it's kind of complex.

A dress which is mostly transparent and thus shows off the chastity gear but wont trigger the no-clothing penalty. Perhaps a mashup with a transparent Nocturnal dress and the cursed queen items.

Posted

I have another suggestion, but it's kind of complex.

A dress which is mostly transparent and thus shows off the chastity gear but wont trigger the no-clothing penalty. Perhaps a mashup with a transparent Nocturnal dress and the cursed queen items.

 

Complex enough to resume in one sentence. Good job.

Posted

 

 

 

 

 

 

Hi, so I started the bound queen quest, but where do I find the set items? Are they just random chest drops? And if they are can I find them in chests of areas or dungeons I've cleared?

 

They're in boss chests (at the end of the dungeons), and they could be there, depending on your MCM settings.

I'm not 100% sure whether it works on already completed dungeons, but there's a chance.

 

 

Yes, it does work in completed dungeons. It just has to be an ornate chest (actually I think strong boxes count too). The only other restriction is that, like for normal cursed events, you can't have searched that container recently (DCL remembers the last 20 containers searched).

 

 

Also, you cannot be wearing any items that use the same slot (collar, arm cuffs, leg cuffs, chastity bra or chastity belt), otherwise the final piece wont drop.

 

Related...

attachicon.gif20161021101331_1.jpg

 

Is the object effects (the penalties and buffs) meant to be tripled for the Bound Queen items?

 

 

Yeah, that's a bug. There needs to be a mutual exclusion block in the FullSetFound() function in dcur_royalchastityQuestScript to prevent the function from running more than once concurrently.

 

That's also the same function that puts up the full set equipped message box, so if you see that more than once, then you'll get the duplicate effects.

 

I tweaked it like this and it seems to work well for me.

 

 

Bool Property FullSet_Mutex = false Auto

Function FullSetFound()
        SetStage(30)
        SetObjectiveDisplayed(30)
        if FullSet_Mutex
                return
        endif
        FullSet_Mutex = true

        Actor a = libs.playerref
        dclibs.strip(a, false)
        Utility.Wait(0.1)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_belt, dcumenu.dcur_royalchastity_beltRendered, Libs.zad_DeviousBelt, skipevents = false, skipmutex = true)                                                                                     
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_bra, dcumenu.dcur_royalchastity_braRendered, Libs.zad_DeviousBra, skipevents = false, skipmutex = true)                                                                                        
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_collar, dcumenu.dcur_royalchastity_collarRendered, Libs.zad_DeviousCollar, skipevents = false, skipmutex = true)                                                                               
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_armcuffs, dcumenu.dcur_royalchastity_armcuffsRendered, Libs.zad_DeviousArmCuffs, skipevents = false, skipmutex = true)                                                                         
        Utility.Wait(0.5)
        libs.equipDevice(a, dcumenu.dcur_royalchastity_legcuffs, dcumenu.dcur_royalchastity_legcuffsRendered, Libs.zad_DeviousLegCuffs, skipevents = false, skipmutex = true)
        Utility.Wait(0.5)
        libs.notify("As soon as you touch the last piece of Queen Sarah's chastity set, a strong shock temporarily stuns you. When you regain your sense, you find Queen Sarah's chastity belt locked tight on you - along with the rest of her restraints. The devices seem to have compelled you to lock yourself into them. You give the restraints a strong tug, but they are firmly locked shut...", messagebox = true)
        Utility.Wait(0.1)

        FullSet_Mutex = false
EndFunction 

 

 

 

 

Could you upload that in a compiled script please? Just as a temporary measure until Kimy adds a fix.

 

Posted

 

I'm not sure if you're taking requests for features, but if you are, can I suggest if possible making it so that the regular DD rubber suits (& transparent zipsuit) cannot be removed while there are other devious devices residing "on top of" the suit - i.e., arm cuffs lock down the suit and gloves, leg cuffs lock down the suit and shoes, collar and gag locks down the hood, etc.

 

I say this because of two things:

 

1) The arm and leg cuffs don't really ever do much of anything, but the "lore" description for them seems to imply they are supposed to "lock armor/clothes in place".  I know it's a problem (and out of scope for DCL) to do this with regular armor & clothes, but I thought at least if it could lock the rubber suits on you, it would then be another way to "enforce nudity" upon the hapless PC.

 

2) I notice that the rubber suit is often equipped first when high security restraints get locked on me, but if I don't lose my keys, it's still easy to take the suit off, so I'm not sure what the point is of giving my PC a suit with the high security restraints unless it was intended that the suit stays on until a smith removes these restraints...

 

This might happen. I recently added support for conditional item equip and unequip to DDI, so this is pretty easy to do now. :)

 

 

i allways thought, it would be "fun", to prevent removing the Rubberhood, while the lock and zipper is hidden under a collar ;)

 

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