Jump to content

FNIS and Deviously Cursed Loot Issue - HELP?


Nileregwen

Recommended Posts

Posted

Okay so.... goodness where do I even start.

 

Basically every time I load Skyrim with Deviously Cursed Loot marked in NMM or in Mod Organizer (because I've tried both), it crashes. 

As long as I don't have it marked, I'm all good to go. 

 

I'm 99% sure that FNIS didn't install correctly because, though I did it manually and though I followed the guide here: http://www.loverslab.com/topic/19342-guidev53-how-to-install-fnis-properly/ and the guide on the Nexus download itself, my window (run as admin) for FNIS has nothing displayed in the bottom under available patches.

 

Now when I look at my plugins in LOOT, I do come up with two error messages that are as follows:

 

ZaZAnimationPack.esm

  • FNIS_ZaZAnimationPack_List.txt is not installed. Animations of mod wont be added in the FNIS list and wont be work in game. Before install through Wrye Bash Bain you should choise 'Override Skips' option for archive of this mod in the 'Installers' tab.

SexLab.esm

  • FNIS_SexLab_List.txt is not installed. Animations of mod wont be added in the FNIS list and wont be work in game. Before install through Wrye Bash Bain you should choise 'Override Skips' option for archive of this mod in the 'Installers' tab.

These error messages make me think that FNIS isn't working right either.
As a side note, I've never used Wyre Bash Bain.

 

I'm fairly new to mods and really just know how to download them in general and that's about it, but this is a complex mod that requires multiple pieces and thus I'm having some serious user error (least I hope it's just user error).

 

Any help would be greatly appreciated as I've been trying to troubleshoot this for a few days now with no luck.

 

Let me know if you need to see any logs... and if you could point me to how to find/get those logs, it would be a big help too.

 

Oh and as another note... here is my load order:

 

Skyrim.esm
Update.esm
Dawnguard.esm

HearthFires.esm

Dragonborn.esm

SexLab.esm

Devious Devices - Assets.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Integration.esm

daymoyl.esm

Devious Devices - Expansion.esm

SkyUI.esp

KS Hairdo's.esp
KS Hairdos - HDT.esp

Maria.esp

FoxClub.esp

PonyTailClub.esp

sanguinesDebauchery.esp

Deviously Cursed Loot.esp

UIExtensions.esp

RaceMenu.esp

RaceMenuPlugin.esp

dD - Realistic Ragdoll Force - Realistic.esp

XPMSE.esp

Devious Deviants.esp

SexLab_Dialogues.esp

MariaDaymoyl.esp

FNIS.esp

 

Posted

Hi Nileregwen,

 

I am on a kind of FNIS-helping binge, so TA DAH! Here I am ;)

 

Anyway, some info: I have absolutely no experience with NMM and FNIS together, so if that is the mod manager you want to use, I am afraid I can't really help you. If you decide to use ModOrganizer and FNIS together, then I potentially can. It is NOT a good idea to use NMM and MO together. Stick to one or the other. Personally, I think MO is the better option, because experience taught me that NMM can severely mess up your modded Skyrim. But it all comes down to personal preference.

 

IF you decide to use MO, then this is how to set up FNIS correctly:

You have to install FNIS as a mod in MO, otherwise it won't see the mods that are installed. If you are also using the creature animations add-on, you have to install and MERGE it with FNIS itself. This also goes for any other FNIS addons that you added. If you are not going to use creature animations or other fnis add-ons, then just do the main FNIS install.

 

So, install FNIS (call it FNIS as well, for brevity), then install FNIS Creatures, calling it FNIS as well, so you will get the option to merge. Do this for all FNIS add-ons, so you only have one mod called FNIS.

Then in MO, use the gears icon to setup FNIS to run through MO. Direct the binary to where the generator for users is (..\Mod Organizer\mods\FNIS\tools\GenerateFNIS_for_Users).

 

Also note that when FNIS does have a successful run, the generate files will end up in the "Overwrite folder". You have to make a "fake" mod of this. Right click on the overwrite folder, select "create mod", call it something simple, like FNIS Output, and create and activate.

Now every time you re-run FNIS (after changing mods or adding new animations), the new output files will be placed in the overwrite folder. You can select then drag&drop the files to the FNIS output "mod", or delete the old FNIS output mod and create a new one as I wrote above.

 

Hope this helps!

  • 2 weeks later...
Posted

Hi Nileregwen,

 

I am on a kind of FNIS-helping binge, so TA DAH! Here I am ;)

 

Anyway, some info: I have absolutely no experience with NMM and FNIS together, so if that is the mod manager you want to use, I am afraid I can't really help you. If you decide to use ModOrganizer and FNIS together, then I potentially can. It is NOT a good idea to use NMM and MO together. Stick to one or the other. Personally, I think MO is the better option, because experience taught me that NMM can severely mess up your modded Skyrim. But it all comes down to personal preference.

 

IF you decide to use MO, then this is how to set up FNIS correctly:

You have to install FNIS as a mod in MO, otherwise it won't see the mods that are installed. If you are also using the creature animations add-on, you have to install and MERGE it with FNIS itself. This also goes for any other FNIS addons that you added. If you are not going to use creature animations or other fnis add-ons, then just do the main FNIS install.

 

So, install FNIS (call it FNIS as well, for brevity), then install FNIS Creatures, calling it FNIS as well, so you will get the option to merge. Do this for all FNIS add-ons, so you only have one mod called FNIS.

Then in MO, use the gears icon to setup FNIS to run through MO. Direct the binary to where the generator for users is (..\Mod Organizer\mods\FNIS\tools\GenerateFNIS_for_Users).

 

Also note that when FNIS does have a successful run, the generate files will end up in the "Overwrite folder". You have to make a "fake" mod of this. Right click on the overwrite folder, select "create mod", call it something simple, like FNIS Output, and create and activate.

Now every time you re-run FNIS (after changing mods or adding new animations), the new output files will be placed in the overwrite folder. You can select then drag&drop the files to the FNIS output "mod", or delete the old FNIS output mod and create a new one as I wrote above.

 

Hope this helps!

 

Okay so I redownloaded FNIS and the spells add-on but when I went to install FNIS in MO, it gave me an error saying that it was likely not packaged properly and that I needed to fix the location tree?  Well I chose to ignore it and then in MO on the left side for FNIS there is a little red box saying no game data.  I did manage to merge the add-on into the original FNIS but I'm not sure why it's still acting this way...

I think I'm just getting more confused and really need a step by step, do this then this guide because really I've no idea what I'm really doing.  Before I just used NMM and it kinda did everything for me for simpler mods.

 

Posted

Ah, well there is your issue. FNIS is not your oridnary mod, it is more a utility.

 

What you should do now is just delete the FNIS mod from the right hand pane.

 

Then reinstall it like so: open it, click on Manual and rename it FNIS. then right click on the folder inside the mod (FNIS Behavior 6.3). Select "Set data directory". This will open the folder and now there will be a folder called "Data" on top. Right click on that and select "Set data directory" again. NOw MO will say in green letters "Looks good". This means it is the correct data folder for FNIS to run. Click OK, and FNIS will be installed. Do this for all the FNIS add-ons you have as I write above. Right click until MO gives you the green lettered message.

 

it is savest to install ALL mods manually and setting the data folder this way. A lot of mods are not packaged correctly, though some are.

 

As for more help: go to the STEP project guide. There you will find a lot of useful information on how to install mods and utilities. it also has a list of suggested mods to use to make SKyrim look better. You could follow that mod list if you want or just pick and choose the mods you like. It will give special installation information if the mod needs it.

 

Hope this helped :)

 

P.S. Click on the "Follow this topic" button on the top right of the screen, so you will get a notification when someone answers your questions. The gold bell in the top menu will have a number next to it, just click it to open the messages list

Posted

Ah, well there is your issue. FNIS is not your oridnary mod, it is more a utility.

 

What you should do now is just delete the FNIS mod from the right hand pane.

 

Then reinstall it like so: open it, click on Manual and rename it FNIS. then right click on the folder inside the mod (FNIS Behavior 6.3). Select "Set data directory". This will open the folder and now there will be a folder called "Data" on top. Right click on that and select "Set data directory" again. NOw MO will say in green letters "Looks good". This means it is the correct data folder for FNIS to run. Click OK, and FNIS will be installed. Do this for all the FNIS add-ons you have as I write above. Right click until MO gives you the green lettered message.

 

it is savest to install ALL mods manually and setting the data folder this way. A lot of mods are not packaged correctly, though some are.

 

As for more help: go to the STEP project guide. There you will find a lot of useful information on how to install mods and utilities. it also has a list of suggested mods to use to make SKyrim look better. You could follow that mod list if you want or just pick and choose the mods you like. It will give special installation information if the mod needs it.

 

Hope this helped :)

 

P.S. Click on the "Follow this topic" button on the top right of the screen, so you will get a notification when someone answers your questions. The gold bell in the top menu will have a number next to it, just click it to open the messages list

 

Oh I was out of town thus why I replied so late, hehe.  I actually have this topic as a tab open most of the time anyway so I just refresh every now and then (unless I'm asleep lol). 

 

I actually managed to get FNIS to work properly thanks to a YouTube video.  It was the "looks good" that was my biggest problem.  Right now I'm trying to figure out why everyone just says "of course" to me but nothing ever happens.  These mods are quite interesting though hehehe. 

Using MO turned out to be a lot better than NMM which I hadn't actually expected to be the case. 

I just downloaded the newest Cursed Loot too so I'm hoping that I can find some Loot soon to test the mod itself (have yet to find anything though).

 

Thank you very much for your replies and help!  I'm going to refer to this topic again should I need to reinstall FNIS for any reason. 

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...