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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Hey guys I have a problem.  When I get to Leon and tell him to enslave me after the quest, nothing happens.  He just tells me to be submissive from now on, but nothing else has changed.  I don't get any other dialogues and he doesn't talk to me ever.  I've tried waiting but nothing seems to happen.  Has this happened to anyone else?

Posted

Hi Kimy, thanks for this great mod.

 

I also ran into the issue where the tentacle parasite was equipped even with 0 chance.

I think the logic in dcur_selectevent() (and dcur_selectharvestingevents()) has a few minor issues that cause this: it decrements the chance even in cases where an event wasn't allowed, causing the chance value to go below 0.

 

For example, here is the current flashbang and tentacle parasite selection logic:

if chance < dcumenu.flashbangchestweight && (dcur_origintype == is_container || dcur_origintype == is_trap) && (dcumenu.flashbangincity || !isInCity()) && !(!dcumenu.sexchastitypreventsrape && dcur_iswearinglockedgear.GetValueInt() == 1)
        oref.placeatme(dcumenu.TG08BShockwaveExplosion)        
        gangbang(origin = origin_trap)
        return true
else    
        chance = chance - dcumenu.flashbangchestweight        
endIf
if chance < dcumenu.TentacleParasiteWeight
        If dcur_equipTentacleParasite()
                return true        
        Endif
else    
        chance = chance - dcumenu.TentacleParasiteWeight
endIf        

If the chance value selected would have landed in the flashbangchestweight, but the item isn't a container or trap, the code still decrements chance in the else branch, causing it to go less than 0.  This means it will always try equipping a tentacle parasite instead, even if the tentacle parasite chance is 0.

 

It seems like the following change would do the right thing:

chance = chance - dcumenu.flashbangchestweight
if chance < 0
    if (dcur_origintype == is_container || dcur_origintype == is_trap) && (dcumenu.flashbangincity || !isInCity()) && !(!dcumenu.sexchastitypreventsrape && dcur_iswearinglockedgear.GetValueInt() == 1)
        oref.placeatme(dcumenu.TG08BShockwaveExplosion)
        gangbang(origin = origin_trap)
        return true
    endIf
    ; Unfortunately we rolled an event that isn't available.
    ; Try falling back to standard devices if it is enabled
    return dcur_fallback()  ; This helper function should just do the fallback check currently at the end of dcur_selectevents
endIf

chance = chance - dcumenu.TentacleParasiteWeight
if chance < 0
    if dcur_equipTentacleParasite()
        return true
    endIf
    return dcur_fallback()
endIf
Posted

Hey guys I have a problem.  When I get to Leon and tell him to enslave me after the quest, nothing happens.  He just tells me to be submissive from now on, but nothing else has changed.  I don't get any other dialogues and he doesn't talk to me ever.  I've tried waiting but nothing seems to happen.  Has this happened to anyone else?

 

He is supposed to lock you up in restraints and start the enslavement quest.

Did the quest start?

 

Also, please provide a papyrus log.

Posted

This mod literally reduces a fresh install time to half of what it used to be because it contains so many useful features you sir are brilliant

Posted

I love this mod so much, I can’t describe it enough. Leon talks so polite, after finishing mansion guest.

I'm really happy, that slavery feel voluntary, something that pc would want, not forced.

 

Will there be possibility to be enslaved together with Sasha by Leon / Leah. Maybe implement some funny dialogues between Master & two obedient slaves?

Posted

In regards to Public Indecency, I set all 6 events to have a 25 weighting. After being apprehended by a guard, the only event that triggers is the guard having sex with the PC

If I set the probability for this to 0% I get the pop up message that a guard saw me and intends to arrest me but nothing happens.

 

Posted

Here is an updated version of dcur_library.psc that should fix the event chance calculation, although I haven't spent much time testing it.

 

Thanks orxx, l'll try to test it today.

Posted

I think there's a bug with the "Only Drop Useful Keys" feature.

 

I noticed it yesterday. My character was locked in both a Chastity Belt and a Heavy Collar (which is what I want to wear at all time, because it's neat), and well the chastity were keeping plugs inside.

 

No matter what I did, no chastity key would drop. I set Restraint Keys to 0, and Chastity Keys to 100 in the escape options. Chastity keys still did not drop at all, only Restraint keys. So I thought it was a problem with the save because I had to reinstall DCL to fix a missing texture on the Collar. So fast forward and now I am going through a Damsel in Distress playthrough, and wow, only Head Restraint keys are dropping. I mean, that's the only keys that have been dropping since the quest started (at this point, the key weights were evenly set at 25 per type). But those keys are useless since, well, my hands are bound behind my back. So I turn off "Only Drop Useful Keys" and guess what, Hand Restraint keys are dropping (since I turned up the drop weight for these keys shortly after I noticed the problem).

 

So is it just me, or is anyone else experiencing problems with that feature?

 

I guess I'll attach a papyrus log just in case.

Papyrus.0.log

Posted

Some Things i noticed. As allready mentioned by someone, i didnt got any keys back from the dollmaker, after Keyholder quest.

I had several "lost all her prechious keys" over the week, not sure if there is the "Bug"

Tried putting Sasha in restrains, hers of course, but she refuses to keep them on, with the words, i should use hers, as they are made for her.

Wich i did of course, even a single item didnt stayed on. I used normal "trade" Dialog, as well as "Equipment" from EFF

And last, but not least, my PC is Level 51 , not to high, but 5100 Gold as a charty dispense (through gagtalk) is maybe a little high ;)

 

A request for further updates i had.. i would love an Armbinder, that stays on more secure, then normal, which can be removed by any person,

or high security, wich any blacksmith removes, even without gold. Something timed, or needs a special key, or maybe needs the dollmaker in good mood to help you ;)

and maybe making the system for denying fast travel a bit more different, then restrains and no restrains. Maybe any restraining boots can disable fasttravel or such.

And making Fasttravel really impossible, like in Lea/Leon quest. So you cant cheat over journal/map, like with an armbinder

regards

 

Posted

 

Hey guys I have a problem.  When I get to Leon and tell him to enslave me after the quest, nothing happens.  He just tells me to be submissive from now on, but nothing else has changed.  I don't get any other dialogues and he doesn't talk to me ever.  I've tried waiting but nothing seems to happen.  Has this happened to anyone else?

 

He is supposed to lock you up in restraints and start the enslavement quest.

Did the quest start?

 

Also, please provide a papyrus log.

 

 

I don't have a cursed loot log... (unless you mean the sexlabdebug log) I only just figured out how to find the logs.  But no when I talk to Leon he doesn't lock me into any restraints and no quest starts.  This is the case even when I ask him before starting the quest from an earlier save.

 

edit: I found it but I can't upload it until later

 

Posted

I don't suppose there's an easy workaround for the fact that Uncontrollable Lust triggers on every type of food item if one has Realistic Needs and Diseases?

 

No, but I will fix this in 5.4

 

Came across a conflict with Northern Bathhouses. In Dawnstar the Dollmaker's house is in exactly the same location as the bathouse, and due to the jumble of porch railings the player cannot enter either one.  Now the Dawnstar bathouse isn't all that exciting so I could do without it, but some of the bathhouses in the other cities and town are pretty cool so I don't want to just pull the mod. The solution I came up with was to simply use the console and disable the bathhouse building and the associated details while in-game. Not a permanent fix of couse - it would need to be repeated in each new game - but it only takes a few minutes.

 

I will add this to the "Known Conflicts" section. The location of the Dollmaker's house was picked to minimize conflicts, but since there are so many mods out there adding buildings etc., it cannot be avoided entirely.

 

 

Hi Kimy, thanks for this great mod.

 

I also ran into the issue where the tentacle parasite was equipped even with 0 chance.

I think the logic in dcur_selectevent() (and dcur_selectharvestingevents()) has a few minor issues that cause this: it decrements the chance even in cases where an event wasn't allowed, causing the chance value to go below 0.

 

For example, here is the current flashbang and tentacle parasite selection logic:

if chance < dcumenu.flashbangchestweight && (dcur_origintype == is_container || dcur_origintype == is_trap) && (dcumenu.flashbangincity || !isInCity()) && !(!dcumenu.sexchastitypreventsrape && dcur_iswearinglockedgear.GetValueInt() == 1)
        oref.placeatme(dcumenu.TG08BShockwaveExplosion)        
        gangbang(origin = origin_trap)
        return true
else    
        chance = chance - dcumenu.flashbangchestweight        
endIf
if chance < dcumenu.TentacleParasiteWeight
        If dcur_equipTentacleParasite()
                return true        
        Endif
else    
        chance = chance - dcumenu.TentacleParasiteWeight
endIf        

If the chance value selected would have landed in the flashbangchestweight, but the item isn't a container or trap, the code still decrements chance in the else branch, causing it to go less than 0.  This means it will always try equipping a tentacle parasite instead, even if the tentacle parasite chance is 0.

 

It seems like the following change would do the right thing:

chance = chance - dcumenu.flashbangchestweight
if chance < 0
    if (dcur_origintype == is_container || dcur_origintype == is_trap) && (dcumenu.flashbangincity || !isInCity()) && !(!dcumenu.sexchastitypreventsrape && dcur_iswearinglockedgear.GetValueInt() == 1)
        oref.placeatme(dcumenu.TG08BShockwaveExplosion)
        gangbang(origin = origin_trap)
        return true
    endIf
    ; Unfortunately we rolled an event that isn't available.
    ; Try falling back to standard devices if it is enabled
    return dcur_fallback()  ; This helper function should just do the fallback check currently at the end of dcur_selectevents
endIf

chance = chance - dcumenu.TentacleParasiteWeight
if chance < 0
    if dcur_equipTentacleParasite()
        return true
    endIf
    return dcur_fallback()
endIf

 

Confirmed, will fix! :D

 

This mod literally reduces a fresh install time to half of what it used to be because it contains so many useful features you sir are brilliant

 

Thank you! <3

 

I love this mod so much, I can’t describe it enough. Leon talks so polite, after finishing mansion guest.

I'm really happy, that slavery feel voluntary, something that pc would want, not forced.

 

Will there be possibility to be enslaved together with Sasha by Leon / Leah. Maybe implement some funny dialogues between Master & two obedient slaves?

 

I might tell Leon/Leon to allow you keeping Sasha when enslaved, yes.

 

In regards to Public Indecency, I set all 6 events to have a 25 weighting. After being apprehended by a guard, the only event that triggers is the guard having sex with the PC

If I set the probability for this to 0% I get the pop up message that a guard saw me and intends to arrest me but nothing happens.

 

Confirmed, fixed.

 

I think there's a bug with the "Only Drop Useful Keys" feature.

 

I noticed it yesterday. My character was locked in both a Chastity Belt and a Heavy Collar (which is what I want to wear at all time, because it's neat), and well the chastity were keeping plugs inside.

 

No matter what I did, no chastity key would drop. I set Restraint Keys to 0, and Chastity Keys to 100 in the escape options. Chastity keys still did not drop at all, only Restraint keys. So I thought it was a problem with the save because I had to reinstall DCL to fix a missing texture on the Collar. So fast forward and now I am going through a Damsel in Distress playthrough, and wow, only Head Restraint keys are dropping. I mean, that's the only keys that have been dropping since the quest started (at this point, the key weights were evenly set at 25 per type). But those keys are useless since, well, my hands are bound behind my back. So I turn off "Only Drop Useful Keys" and guess what, Hand Restraint keys are dropping (since I turned up the drop weight for these keys shortly after I noticed the problem).

 

So is it just me, or is anyone else experiencing problems with that feature?

 

I guess I'll attach a papyrus log just in case.

 

This function needs tweaking. Thanks for pointing it out! :)

 

Some Things i noticed. As allready mentioned by someone, i didnt got any keys back from the dollmaker, after Keyholder quest.

I had several "lost all her prechious keys" over the week, not sure if there is the "Bug"

Tried putting Sasha in restrains, hers of course, but she refuses to keep them on, with the words, i should use hers, as they are made for her.

Wich i did of course, even a single item didnt stayed on. I used normal "trade" Dialog, as well as "Equipment" from EFF

And last, but not least, my PC is Level 51 , not to high, but 5100 Gold as a charty dispense (through gagtalk) is maybe a little high ;)

 

A request for further updates i had.. i would love an Armbinder, that stays on more secure, then normal, which can be removed by any person,

or high security, wich any blacksmith removes, even without gold. Something timed, or needs a special key, or maybe needs the dollmaker in good mood to help you ;)

and maybe making the system for denying fast travel a bit more different, then restrains and no restrains. Maybe any restraining boots can disable fasttravel or such.

And making Fasttravel really impossible, like in Lea/Leon quest. So you cant cheat over journal/map, like with an armbinder

regards

 

You have to use Sasha's own dialogue to tie her up. She will not accept restraints unless through her dialogue.

Posted

 

Some Things i noticed. As allready mentioned by someone, i didnt got any keys back from the dollmaker, after Keyholder quest.

I had several "lost all her prechious keys" over the week, not sure if there is the "Bug"

Tried putting Sasha in restrains, hers of course, but she refuses to keep them on, with the words, i should use hers, as they are made for her.

Wich i did of course, even a single item didnt stayed on. I used normal "trade" Dialog, as well as "Equipment" from EFF

And last, but not least, my PC is Level 51 , not to high, but 5100 Gold as a charty dispense (through gagtalk) is maybe a little high ;)

 

A request for further updates i had.. i would love an Armbinder, that stays on more secure, then normal, which can be removed by any person,

or high security, wich any blacksmith removes, even without gold. Something timed, or needs a special key, or maybe needs the dollmaker in good mood to help you ;)

and maybe making the system for denying fast travel a bit more different, then restrains and no restrains. Maybe any restraining boots can disable fasttravel or such.

And making Fasttravel really impossible, like in Lea/Leon quest. So you cant cheat over journal/map, like with an armbinder

regards

 

You have to use Sasha's own dialogue to tie her up. She will not accept restraints unless through her dialogue.

 

 

I allready thought so, but i dont have that dialog option (have unpacked her Toychest). Neither under the "Sasha" tree, nor under the "about your clothing". But well, i never found the dancing option in the socilation Dialog either ^^

 

 

Posted

Yeah, only drop usefull keys still keeps dropping for example leg restraint or body restraint keys even though all items I have only use regular ol' restraint keys.

 

Also would like to suggest changing scoundrel armor to maybe stealth or lockpicking increase?

 

Pickpocket feels kind of meh, stealth and lockpicking are far more usefull, I feel like woodsman outfit is just plain better because 40% extra bow damage is really substantial.

Posted

Yeah, only drop usefull keys still keeps dropping for example leg restraint or body restraint keys even though all items I have only use regular ol' restraint keys.

 

Also would like to suggest changing scoundrel armor to maybe stealth or lockpicking increase?

 

Pickpocket feels kind of meh, stealth and lockpicking are far more usefull, I feel like woodsman outfit is just plain better because 40% extra bow damage is really substantial.

 

Drop useful keys drops keys for the "most annoying" restraint first. That's why you will always get restraints key when wearing e.g. a gag and a chastity belt. The gag is far more annoying. The rare key and common key chance is calculated independently, though. So it could be that you're getting head restraints keys for your gag instead of the restraints key it would actually need.

 

I can add a stealth and/or lockpicking bonus to the scoundrel armor, sure!

Posted

Yeah, only drop usefull keys still keeps dropping for example leg restraint or body restraint keys even though all items I have only use regular ol' restraint keys.

 

actually, it's working fine, these keys uses the rare key drop chance, and since you're not wearing any device that uses then, you get a random key, but if you would drop a common key it would be a restraint key

Posted

Here is an updated version of dcur_library.psc that should fix the event chance calculation, although I haven't spent much time testing it.

 

Thanks for this, I was going to drop back to a v5.1 save because of this issue but I'll try this instead

 

Posted

 

Here is an updated version of dcur_library.psc that should fix the event chance calculation, although I haven't spent much time testing it.

 

Thanks for this, I was going to drop back to v5.1 save because of this but I'll try this instead

 

 

 

I have problem compiling it, if anyone ahve pex version i will be greatfull.

Posted

@Kimy

 

Not sure if you saw this as it was back in the thread, but the pc can still be equipped with "The Veil" even if blindfold is toggled off in Devices. (quick test is set all events to 0 and cursed loot chance to 100%, and open a container, also seems to get fitted with two other odd devices Choker and Silencer as well)

Posted

I think there's a bug with the "Only Drop Useful Keys" feature.

 

I noticed it yesterday. My character was locked in both a Chastity Belt and a Heavy Collar (which is what I want to wear at all time, because it's neat), and well the chastity were keeping plugs inside.

 

No matter what I did, no chastity key would drop. I set Restraint Keys to 0, and Chastity Keys to 100 in the escape options. Chastity keys still did not drop at all, only Restraint keys. So I thought it was a problem with the save because I had to reinstall DCL to fix a missing texture on the Collar. So fast forward and now I am going through a Damsel in Distress playthrough, and wow, only Head Restraint keys are dropping. I mean, that's the only keys that have been dropping since the quest started (at this point, the key weights were evenly set at 25 per type). But those keys are useless since, well, my hands are bound behind my back. So I turn off "Only Drop Useful Keys" and guess what, Hand Restraint keys are dropping (since I turned up the drop weight for these keys shortly after I noticed the problem).

 

So is it just me, or is anyone else experiencing problems with that feature?

 

I guess I'll attach a papyrus log just in case.

 

I had the same.

 

Posted

First off I'd like to say thank you for this great mod. There are so many things to do in it and I like that.

 

Recently I came across the Cursed Collar questline and have since then been wondering if it's bugging out for me or if it's just me being stupid. The first objective in the questline says something about finding a way to get it off and it's been saying that for days. I've been trying to figure out what I'm supposed to do but after a long time I just can't come up with anymore ideas. I get I'm supposed to follow some dead mage's trail but getting to that part of the quest is confusing to say the least. Any advice and/or help you can give would be appreciated? :)

Posted

@ 352

 

So the answer is on the map even though there's no questmaker then? :s

 

Should be a quest marker, at least there was one when I did that quest last.

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