Jeffny Posted February 26, 2016 Posted February 26, 2016 Hello I have some probleme with this wonderfull mod: With the aradia's rogue armor trap, i'm trapped with it, but i have an inescapaple Armbinder and in "bonus" à little bondage adventure... The probleme is, i cant speak to a cadaver or à chest to finish the quest.... Tanks
Rynnes Master Posted February 26, 2016 Posted February 26, 2016 Read the text file that you downloaded. The link is there.
Laura Posted February 26, 2016 Posted February 26, 2016 Hello I have some probleme with this wonderfull mod: With the aradia's rogue armor trap, i'm trapped with it, but i have an inescapaple Armbinder and in "bonus" à little bondage adventure... The probleme is, i cant speak to a cadaver or à chest to finish the quest.... Tanks How did you get the inescapable armbinder? Or did you console command it?
Kimy Posted February 26, 2016 Author Posted February 26, 2016 First of all: Great mod Kimy, thank you for your fantastic work. I have a problem with Sasha: I can't tie up Sasha. Over the dialogue i get only the option to Remove her chastity belt, but i get no option to put something on her. I use the german version, maybe it has something to do with the translation or i do soemthing wrong. And on another note: When I initate sex with her (using her dialogue), she always assumes the male position with a strap-on equiped... even if my toon is male. Especially hilarious when I use the aggressive option in case she is not in mood for consensual sex. That's because Cursed Loot always assumes the player character to be female. Cursed loot doesnt seem to give a fuck about my mcm setings when it comes to choosing devices. I left everything other then chastity belt, estrus and 1 type of colar off. Ended in some kind of full leather suit and hood. Also with solicitation optionn the clients were giving me chastity bras even tho i had them unticked. The toggles apply to standard traps. It doesn't necessarily apply to special traps and/or NPC reactions. http://www.loverslab.com/topic/33986-deviously-cursed-loot-v53-2016-02-16/page-423?do=findComment&comment=1476410 http://www.loverslab.com/topic/33986-deviously-cursed-loot-v53-2016-02-16/page-423?do=findComment&comment=1477104 Hello Kimy Just in case those got lost upstream in the thread, have you any help/suggestions for us folk with the sex attacks + subsequent mass follower teleport problems? Apart from "It's Friday night, so please go away!" LOL The code is meant to teleport to you all followers listed in the MCM Follower tab. If there are followers listed there that currently aren't following you (bad!), try re-scanning the followers with the option in the Debug MCM tab. Thanks for that. I'll have a try later when I have access to my gaming machine. I do note a difference between DCL and Defeat, in that Goubo's Follower Registry positively differentiates between followers which are Active and those which are Not Active. Not sure how that's done, some sort of 'distance cloak' or the like maybe(?), but it does mean that current followers are differentiated between those that are currently 'with' you, and those that are not, eg if they have been told to 'wait' elsewhere, and the latter then don't seem to get caught up in any mod generated scene or its aftermath Does your mechanic make a similar differentiation, or just register all 'followers'? If not, it may just be registering followers wherever they are, and then porting them all in. As I said, I'll try again when I can, but I hope that this additional info may be of some help I don't exactly know how Defeat tracks followers as I haven't used it in a while. Cursed Loot checks your group every now and then and adds all followers it finds to a list (you can see it in MCM). If you leave a follower somewhere, fast travel somewhere else and then trigger a trap before the scan is initiated again, the old follower will still be picked up by the code. You can manually instruct Cursed Loot to scan when changing your party by using the Scan Followers function in MCM.
Sentrychaos Posted February 26, 2016 Posted February 26, 2016 Hi there For some reason on some select DCL equipment I don't have any textures, the obsidian bindings all have textures, but the ankle chains don't, none of Queen Sarah's devices have textures, nor does the tentacle parasite or Sasha's equipment. the zipsuits and catsuits all have textures as well, so I don't know what's wrong o-o; EDIT: After doing another full reinstall all rubber suits are now missing textures as well EDIT 2: I just did a complete clean install, deleted all content and reinstalled Skyrim from the ground up and now ALL cursed loot items are missing textures >.< It never happened until I installed bodyslide recently as I never used to use it, now everything's gone wrong, please help.
Knightraven8 Posted February 26, 2016 Posted February 26, 2016 Can anyone tell me if there is bodyslide files for the new dress/bikini? Mine show up in game but have a different sized body rendered underneath.
DonQuiWho Posted February 26, 2016 Posted February 26, 2016 http://www.loverslab.com/topic/33986-deviously-cursed-loot-v53-2016-02-16/page-423?do=findComment&comment=1476410 http://www.loverslab.com/topic/33986-deviously-cursed-loot-v53-2016-02-16/page-423?do=findComment&comment=1477104 Hello Kimy Just in case those got lost upstream in the thread, have you any help/suggestions for us folk with the sex attacks + subsequent mass follower teleport problems? Apart from "It's Friday night, so please go away!" LOL The code is meant to teleport to you all followers listed in the MCM Follower tab. If there are followers listed there that currently aren't following you (bad!), try re-scanning the followers with the option in the Debug MCM tab. Thanks for that. I'll have a try later when I have access to my gaming machine. I do note a difference between DCL and Defeat, in that Goubo's Follower Registry positively differentiates between followers which are Active and those which are Not Active. Not sure how that's done, some sort of 'distance cloak' or the like maybe(?), but it does mean that current followers are differentiated between those that are currently 'with' you, and those that are not, eg if they have been told to 'wait' elsewhere, and the latter then don't seem to get caught up in any mod generated scene or its aftermath Does your mechanic make a similar differentiation, or just register all 'followers'? If not, it may just be registering followers wherever they are, and then porting them all in. As I said, I'll try again when I can, but I hope that this additional info may be of some help I don't exactly know how Defeat tracks followers as I haven't used it in a while. Cursed Loot checks your group every now and then and adds all followers it finds to a list (you can see it in MCM). If you leave a follower somewhere, fast travel somewhere else and then trigger a trap before the scan is initiated again, the old follower will still be picked up by the code. You can manually instruct Cursed Loot to scan when changing your party by using the Scan Followers function in MCM. Hi Kimy. I've managed to check this now and running the MCM Debug menu's 'Scan Followers' utility does update the current Follower list to include the one nearest you - only tested it on one, but I assume it will fix >1 For the benefit of others reading, the effect of this is that those followers in a 'wait' state elsewhere in Skyrim, who would have been added to the list at a prior point in time, will then be dropped off the list of active followers, and hence won't get teleported, from afar, to join the PC when the DCL scene ends at PC and 'local' follower release - as they can do, arriving en masse even, if you haven't updated the list FWIW, while I realise that it will depend on how people's individual gameplay is set up, and that accordingly this won't be something that affects everyone, it might be worth mentioning the need to run this utility periodically in the Mod Instructions? I wasn't the only one to come across this so far, and doubtless there will be more. And might it be worthwhile to increase the frequency of your periodic scan in your next update? I had run through quite a number of game days from the last follower change before the problem arose. Even if just to make this, and people like me, go away Otherwise, more seriously, the mod is a fabulous piece of work, and enormous fun to have in a playthrough. Thank you very much for all the hard work that went into it.
Kimy Posted February 26, 2016 Author Posted February 26, 2016 Can anyone tell me if there is bodyslide files for the new dress/bikini? Mine show up in game but have a different sized body rendered underneath. All gear bundled with Cursed Loot comes with Bodyslide sliders, including the bikinis and dresses. Maybe something went wrong when you built the meshes? http://www.loverslab.com/topic/33986-deviously-cursed-loot-v53-2016-02-16/page-423?do=findComment&comment=1476410 http://www.loverslab.com/topic/33986-deviously-cursed-loot-v53-2016-02-16/page-423?do=findComment&comment=1477104 Hello Kimy Just in case those got lost upstream in the thread, have you any help/suggestions for us folk with the sex attacks + subsequent mass follower teleport problems? Apart from "It's Friday night, so please go away!" LOL The code is meant to teleport to you all followers listed in the MCM Follower tab. If there are followers listed there that currently aren't following you (bad!), try re-scanning the followers with the option in the Debug MCM tab. Thanks for that. I'll have a try later when I have access to my gaming machine. I do note a difference between DCL and Defeat, in that Goubo's Follower Registry positively differentiates between followers which are Active and those which are Not Active. Not sure how that's done, some sort of 'distance cloak' or the like maybe(?), but it does mean that current followers are differentiated between those that are currently 'with' you, and those that are not, eg if they have been told to 'wait' elsewhere, and the latter then don't seem to get caught up in any mod generated scene or its aftermath Does your mechanic make a similar differentiation, or just register all 'followers'? If not, it may just be registering followers wherever they are, and then porting them all in. As I said, I'll try again when I can, but I hope that this additional info may be of some help I don't exactly know how Defeat tracks followers as I haven't used it in a while. Cursed Loot checks your group every now and then and adds all followers it finds to a list (you can see it in MCM). If you leave a follower somewhere, fast travel somewhere else and then trigger a trap before the scan is initiated again, the old follower will still be picked up by the code. You can manually instruct Cursed Loot to scan when changing your party by using the Scan Followers function in MCM. Hi Kimy. I've managed to check this now and running the MCM Debug menu's 'Scan Followers' utility does update the current Follower list to include the one nearest you - only tested it on one, but I assume it will fix >1 For the benefit of others reading, the effect of this is that those followers in a 'wait' state elsewhere in Skyrim, who would have been added to the list at a prior point in time, will then be dropped off the list of active followers, and hence won't get teleported, from afar, to join the PC when the DCL scene ends at PC and 'local' follower release - as they can do, arriving en masse even, if you haven't updated the list FWIW, while I realise that it will depend on how people's individual gameplay is set up, and that accordingly this won't be something that affects everyone, it might be worth mentioning the need to run this utility periodically in the Mod Instructions? I wasn't the only one to come across this so far, and doubtless there will be more. And might it be worthwhile to increase the frequency of your periodic scan in your next update? I had run through quite a number of game days from the last follower change before the problem arose. Even if just to make this, and people like me, go away Otherwise, more seriously, the mod is a fabulous piece of work, and enormous fun to have in a playthrough. Thank you very much for all the hard work that went into it. Odd, the check is supposed to run a bit more often than that. I will look into this. I cannot run it every few seconds though, as I don't want to put too much strain on the scripting engine. That scan is pretty expensive in terms of performance.
Slorm Posted February 26, 2016 Posted February 26, 2016 This is just a low-priority suggestion, but might it be possible to have a different response to being arrested for sex if the PC was being raped instead? "But I was just having fun!" doesn't really make sense for a victim of misogyny. Thanks, and keep up the great work! +1 for this as it does seem a rather odd response. Something along the lines "But I was just attacked..." or something like that. If the Indecency consequence could also be applied to events from Sex Attacks that would be a great addition as well as it ignores them at the moment
Kimy Posted February 26, 2016 Author Posted February 26, 2016 This is just a low-priority suggestion, but might it be possible to have a different response to being arrested for sex if the PC was being raped instead? "But I was just having fun!" doesn't really make sense for a victim of misogyny. Thanks, and keep up the great work! +1 for this as it does seem a rather odd response. Something along the lines "But I was just attacked..." or something like that. If the Indecency consequence could also be applied to events from Sex Attacks that would be a great addition as well as it ignores them at the moment I put it in already. Also, it does not ignore sex attacks, but since all sex attacks are considered rapes, no consequences will trigger unless Misogyny is activated.
AnubiSs2167 Posted February 26, 2016 Posted February 26, 2016 Cursed loot doesnt seem to give a fuck about my mcm setings when it comes to choosing devices. I left everything other then chastity belt, estrus and 1 type of colar off. Ended in some kind of full leather suit and hood. Also with solicitation optionn the clients were giving me chastity bras even tho i had them unticked. The toggles apply to standard traps. It doesn't necessarily apply to special traps and/or NPC reactions. Thats quite unfortunate. I have custom made body and the bra clips like crazy. Not mentioning that i realy don't like it as a device. Seems silly and extremly unsexy to me. Any plans for global toggle on/off for certain devices?
Slorm Posted February 26, 2016 Posted February 26, 2016 I put it in already. Also, it does not ignore sex attacks, but since all sex attacks are considered rapes, no consequences will trigger unless Misogyny is activated. Thank you I'm sure I tried that but I'll recheck just in case. I have the percentage for men to ask for sex at 0% but that wouldn't affect it I should imagine. I'll try again and get a log this time
Kimy Posted February 26, 2016 Author Posted February 26, 2016 Cursed loot doesnt seem to give a fuck about my mcm setings when it comes to choosing devices. I left everything other then chastity belt, estrus and 1 type of colar off. Ended in some kind of full leather suit and hood. Also with solicitation optionn the clients were giving me chastity bras even tho i had them unticked. The toggles apply to standard traps. It doesn't necessarily apply to special traps and/or NPC reactions. Thats quite unfortunate. I have custom made body and the bra clips like crazy. Not mentioning that i realy don't like it as a device. Seems silly and extremly unsexy to me. Any plans for global toggle on/off for certain devices? It might actually be that you fell victim to a known bug in the item selector code that will be fixed in the next version and that made it possible for traps to trigger despite you had its chance slider set to zero. You really shouldn't get equipped with a catsuit if you disabled suits in MCM and all special traps and quests using them. Tbh, the selector used by both public indecency and solicitation -does- respect the MCM toggles, or at least should be. There are some instances when the filter really does not apply, such as when you get belted as a result of a failed solicitation attempt. You can disable even that, but you have to use the Solicitation menu tab for that. I guess my MCM is just complicated.
AnubiSs2167 Posted February 26, 2016 Posted February 26, 2016 It is and im quite dumb. Also installing all prerequsite mods at once its 3 more mcm menus that interact with each other to wrestle with
Slorm Posted February 26, 2016 Posted February 26, 2016 Also, it does not ignore sex attacks, but since all sex attacks are considered rapes, no consequences will trigger unless Misogyny is activated. It doesn't seem to be firing, this is in Whiterun Market with plenty of observers. I also tried it with Men ask for sex at 5% in case it was that. Here's the log and a screenie of how I have it set. It works fine if Misogyny Men ask for sex fires and for Solicitation, just not when a sex attack for being naked/horny etc fires. Hopefully I'm doing something daft and not set it properly Papyrus.0.log
Kimy Posted February 26, 2016 Author Posted February 26, 2016 Also, it does not ignore sex attacks, but since all sex attacks are considered rapes, no consequences will trigger unless Misogyny is activated. It doesn't seem to be firing, this is in Whiterun Market with plenty of observers. I also tried it with Men ask for sex at 5% in case it was that. Here's the log and a screenie of how I have it set. It works fine if Misogyny Men ask for sex fires and for Solicitation, just not when a sex attack for being naked/horny etc fires. Hopefully I'm doing something daft and not set it properly Papyrus.0.log ScreenShot7.jpg I will have a looksie.
Jeffny Posted February 26, 2016 Posted February 26, 2016 Hello I have some probleme with this wonderfull mod: With the aradia's rogue armor trap, i'm trapped with it, but i have an inescapaple Armbinder and in "bonus" à little bondage adventure... The probleme is, i cant speak to a cadaver or à chest to finish the quest.... Tanks How did you get the inescapable armbinder? Or did you console command it? I get the Armbinder with the trap (aradia's set + 1 or 2 items for completed the set) and direct "little bondage adventure ) I return to the start of the event, but a cadaver can't finish the quest I must use the free Word of CL
Fuscia Posted February 26, 2016 Posted February 26, 2016 Cursed Loot is just such a fantastic way of adding a naughty side to Skyrim, love what you done with the mod Kimy. After updating from version 5.2 to 5.3 so have I ran into some problems, the update in itself went just fine but it caused my game to become very unstable, frequent crashes on loading savegames, when loading screens appear ingame, such as exiting buildings and even if being too quick to switch from the default male to female gender in the character creation screen (using the Live Another Life mod). Changing back to version 5.2 removed all these issues, haven’t changed any other mods or settings. Played several hours with both version so can say for certainly that the cause of the instability, at least for me, was updating Cursed Loot. Not seen anyone else writing about having the same problems here, so even if the issue itself is not within the Cursed Loot mod could it be some mod conflict or such with the new version? Would appreciate any suggestions as I would like to keep using the updated version.
Kimy Posted February 26, 2016 Author Posted February 26, 2016 Cursed Loot is just such a fantastic way of adding a naughty side to Skyrim, love what you done with the mod Kimy. After updating from version 5.2 to 5.3 so have I ran into some problems, the update in itself went just fine but it caused my game to become very unstable, frequent crashes on loading savegames, when loading screens appear ingame, such as exiting buildings and even if being too quick to switch from the default male to female gender in the character creation screen (using the Live Another Life mod). Changing back to version 5.2 removed all these issues, haven’t changed any other mods or settings. Played several hours with both version so can say for certainly that the cause of the instability, at least for me, was updating Cursed Loot. Not seen anyone else writing about having the same problems here, so even if the issue itself is not within the Cursed Loot mod could it be some mod conflict or such with the new version? Would appreciate any suggestions as I would like to keep using the updated version. This sort of stuff is always super hard to track down, but I haven't really added a lot of performance hungry things between 5.2 and 5.3, so if 5.2 was working nicely, 5.3 should as well. Have you tried 5.3 with a completely new game as well?
Fuscia Posted February 26, 2016 Posted February 26, 2016 *stuff* This sort of stuff is always super hard to track down, but I haven't really added a lot of performance hungry things between 5.2 and 5.3, so if 5.2 was working nicely, 5.3 should as well. Have you tried 5.3 with a completely new game as well? Not tried 5.3 with a completely new game, it was with an existing save (that I created recently) that I tested those hours, updating Cursed Loot was the only mod I changed after creating that character. I will make a new character with 5.3 and try it out for a few hours more and get back to you, thanks for replying
Laura Posted February 26, 2016 Posted February 26, 2016 Hello I have some probleme with this wonderfull mod: With the aradia's rogue armor trap, i'm trapped with it, but i have an inescapaple Armbinder and in "bonus" à little bondage adventure... The probleme is, i cant speak to a cadaver or à chest to finish the quest.... Tanks How did you get the inescapable armbinder? Or did you console command it? I get the Armbinder with the trap (aradia's set + 1 or 2 items for completed the set) and direct "little bondage adventure ) I return to the start of the event, but a cadaver can't finish the quest I must use the free Word of CL So you just got it from a trap? Did you change a setting somewhere? Because i never got it.
throwaway219 Posted February 27, 2016 Posted February 27, 2016 Mod suggestion: finding DD items increases arousal slightly. Would help to overcome one of the limitations of the arousal mechanics, which is that your arousal pretty much stays at zero forever if you aren't engaged in any sexual activity. Suggest something small, like +1 exposure. Looked through the code a bit and I think just a simple Aroused.UpdateActorExposure(libs.PlayerRef, 1) in dcur_library::RestraintsToLoot(), maybe right before the r-=1? And maybe stick a +5 in QuestItemsToLoot when finding The Bound Queen. Even if you don't loot it, you open it up and glance through just a bit... I moved Skyrim to my new SSD but now the Papyrus compiler hates me so I can't compile and try it myself yet I've been using this for the last few days (manually, going into MCM each time and adjusting arousal) and quite like it. I'd love to see it in 5.4. BTW, Kimy, have you ever considered copying the source code to Github? That would allow other folks to offer code changes for you to approve or reject. Very common in other modding communities (Kerbals!) but pretty rare in Skyrim, especially the naughty mods
Slagblah Posted February 27, 2016 Posted February 27, 2016 Hello I have some probleme with this wonderfull mod: With the aradia's rogue armor trap, i'm trapped with it, but i have an inescapaple Armbinder and in "bonus" à little bondage adventure... The probleme is, i cant speak to a cadaver or à chest to finish the quest.... Tanks How did you get the inescapable armbinder? Or did you console command it? I get the Armbinder with the trap (aradia's set + 1 or 2 items for completed the set) and direct "little bondage adventure ) I return to the start of the event, but a cadaver can't finish the quest I must use the free Word of CL So you just got it from a trap? Did you change a setting somewhere? Because i never got it. When the Bondage Adventure quest starts from a non-dialog event, then a random destination is selected. Check your quest journal and map for a quest target (it will probably be a random blacksmith).
Nalessa Posted February 27, 2016 Posted February 27, 2016 So the dollmaker is just gone from her shop for some reason ... no idea where she is. What's her ref ID so I can try moveto and see if I can teleport her to me or something? o.O
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