AnubiSs2167 Posted March 2, 2016 Posted March 2, 2016 Noob question. How do you take the retrictive Corset off. I would think body restrain key would work but it doesn't. Does corsets have their own keys?
Nazzzgul666 Posted March 2, 2016 Posted March 2, 2016 More problems with the parasite I'm afraid Kimy: 1/ Just a typo, the book refers to stinky paste and stinky base, whereas the cooking menu refer to stinky paste and paste base 2/ The smelly salve does not appear to remove the parasite (parasite stays on and the salve stays in inventory. I tested with papyrusutils 28 and 32, log follows: Papyrus.0.log It does come off with the safeword without any problems You know that you must not eat it but have it in inventory and unequip the parasite instead? PS: I'd love to have some temporary side effects when using the paste... like nobody talks to you, or you're irresistable to giants, or something like that. Maybe only when eating the paste, together with a message that this was the wrong use it might reduce 'bug' reports Noob question. How do you take the retrictive Corset off. I would think body restrain key would work but it doesn't. Does corsets have their own keys? Actually no, not their own keys, but i'm not sure which keys they need... it's been a while since i was in a corset.
Laura Posted March 2, 2016 Posted March 2, 2016 Noob question. How do you take the retrictive Corset off. I would think body restrain key would work but it doesn't. Does corsets have their own keys? They use the normal restraints keys.
gloowa Posted March 2, 2016 Posted March 2, 2016 OK i have an issue - keys for custom stuff (Queen Sarah key, Sasha key) are consumed on use - the device unlocks, but then i get 2nd device unlocked message (like the unlock event was triggered twice) and he key is being removed from inventory... Which mod might be confilcting here? I use DCL, Captured Dreams, Helpless (mostyl disabled, save few features) and Skooma Whore.
Slagblah Posted March 2, 2016 Posted March 2, 2016 OK i have an issue - keys for custom stuff (Queen Sarah key, Sasha key) are consumed on use - the device unlocks, but then i get 2nd device unlocked message (like the unlock event was triggered twice) and he key is being removed from inventory... Which mod might be confilcting here? I use DCL, Captured Dreams, Helpless (mostyl disabled, save few features) and Skooma Whore. This is a known bug in 5.3. Unique keys aren't supposed to be destroyed. The only workaround until it is fixed is to use the console to get a new key.
gloowa Posted March 2, 2016 Posted March 2, 2016 OK i have an issue - keys for custom stuff (Queen Sarah key, Sasha key) are consumed on use - the device unlocks, but then i get 2nd device unlocked message (like the unlock event was triggered twice) and he key is being removed from inventory... Which mod might be confilcting here? I use DCL, Captured Dreams, Helpless (mostyl disabled, save few features) and Skooma Whore. This is a known bug in 5.3. Unique keys aren't supposed to be destroyed. The only workaround until it is fixed is to use the console to get a new key. ah, ok, thanks! that's what i've been doin'
Slorm Posted March 2, 2016 Posted March 2, 2016 You know that you must not eat it but have it in inventory and unequip the parasite instead? PS: I'd love to have some temporary side effects when using the paste... like nobody talks to you, or you're irresistable to giants, or something like that. Maybe only when eating the paste, together with a message that this was the wrong use it might reduce 'bug' reports Yes I was removing it through inventory not eating it (which is why I mentioned the salve remained in inventory), the choice box comes up with an option to remove the parasite but nothing happens after clicking the option. The parasite remains as does the salve.
Nazzzgul666 Posted March 2, 2016 Posted March 2, 2016 You know that you must not eat it but have it in inventory and unequip the parasite instead? PS: I'd love to have some temporary side effects when using the paste... like nobody talks to you, or you're irresistable to giants, or something like that. Maybe only when eating the paste, together with a message that this was the wrong use it might reduce 'bug' reports Yes I was removing it through inventory not eating it (which is why I mentioned the salve remained in inventory), the choice box comes up with an option to remove the parasite but nothing happens after clicking the option. The parasite remains as does the salve. Sorry, i missed that part. I just remembered that i was quite puzzled after eating and nothing happened
Hessi Posted March 3, 2016 Posted March 3, 2016 I am pretty sure several people must have reported this issue before, but it is still present in v5.3 and already was a lot of versions earlier (maybe always). The probability for an event to happen almost seems not to be tied to the values I define in the MCM at all. Even if I set all values to zero and just one to 100, I still get events that shoul be impossible over and over. in this case I didn't get the ones that should be possible (Estrus event - I did get it once before and it worked) at all, in about 50 tries. The system for deciding on the event seems severely buggy to me. I would love to see it fixed, since this is my favorite mod. You are doing a great job, Kimy.
Knightraven8 Posted March 3, 2016 Posted March 3, 2016 I have a couple of small requests/suggestions for your next update. Is it possible to modify the chance to misplace keys when an event triggers to be affected by the player's arousal? I don't use the arousal weight for normal events because I don't want them to trigger too often since I am trying to do a "real" playthrough of Skyrim. I'm using defeat along side this mod, so I get tied up from the captures add on to that as well, and I don't want to spend more time trying to free myself than actually playing the game. That said, with the arousal weight off, there isn't too much reason to worry about if it gets too high (especially with arousal buffs), but I still want to have to manage it. With an arousal setting for the chance to misplace keys, I think that would be a nice way to do it. I have keys set to drop only rarely, and only when restrained/pierced, so I don't come across very many of them. It would be cool to be able to have it set so that the hornier my character is, the more likely she is to lose them when events eventually trigger, rather than just relying on a flat percentage. Also, the solicitation doesn't seem to care whether you are having sex in public or if anyone sees you, which seems sort of off considering that you built in the feature to have it be illegal to have sex where others can see. Is it possible to do something with the solicitation function similar to what Solutions does so that when you convince an NPC to have sex in that you have the option to do it right here vs going somewhere more private? That way if you're soliciting in an inn (or anywhere really), you would have to make sure to get a room at the inn or at least move somewhere with no foot traffic otherwise you risk someone reporting you to the guards? And that way we wouldn't have to worry about the kids that always seem to be running around the inns being around when the sexlab scenes go off. Either way, still one of the very best mods available for Skyrim, and I really hope you keep up the fantastic work!
Nalessa Posted March 3, 2016 Posted March 3, 2016 Would it be possible to have chained restrictive boots be a thing? Since they already have shackles on them already, maybe it would be possible to just take the chain from the ankle chain and put it on those boots. That way you can have both leg cuffs AND very punishing boots that requires 4 keys to unlock (or 6 even, 2 for thigh, 2 for ankle and 2 for boots themselves)
BearWithBeer Posted March 3, 2016 Posted March 3, 2016 I wish to refuse D.Helpless mod, because it's bugged and unsupported, so i have request to add feature to drop weapon on DD item event was triggered. Also it's can be improved by dropping armour when, for example, corset\harness event was triggered. Also it will be fine to change or add new plugs which can be removed only with keys.
allatex Posted March 3, 2016 Posted March 3, 2016 hi all hoping some genius may tell me what I am doing .or not doing correctly in the " tie me up" quest line are there certain specific items I need to buy from the doll maker to use on others ,and are there specific people I can tie up ? as most times I give the person items ..I don't get the " you lock x in a " etc. the just walk off nothing happening but if I inspect there inventor using my " ring of the fashion designer " the items are in there inventory.. I think I have only ever managed to tie up a couple of people?........also on another note would be really cool if the doll maker made enough money to move to a city I would suggest buying " radiant raiment's " in the royal city and make it into a bigger doll shop maybe if she had enough money she might ask you to get her daughters back for her ? anyway hoping someone can help cheers
darkfender666 Posted March 3, 2016 Posted March 3, 2016 i'll ask you again... Please i need an easy answer WIch version of zaz are you using? Latest gives me lot of problems...
Slorm Posted March 3, 2016 Posted March 3, 2016 Sorry, i missed that part. I just remembered that i was quite puzzled after eating and nothing happened No probs, I've done it myself As I was using an updated game from v5.1 I did try as well tonight with a new game, one using SL1.59c and SL1.61b and both had the same problem so it looks like an issue with the removal routine. No biggie though as the safeword removes it, so just manually play it, make the salve and use the safeword and get rid of the salve. This of course begs an interesting question, what do the skinky paste, base and smelly salve actually smell of?
Kimy Posted March 3, 2016 Author Posted March 3, 2016 Also, the solicitation doesn't seem to care whether you are having sex in public or if anyone sees you, which seems sort of off considering that you built in the feature to have it be illegal to have sex where others can see. Is it possible to do something with the solicitation function similar to what Solutions does so that when you convince an NPC to have sex in that you have the option to do it right here vs going somewhere more private? That way if you're soliciting in an inn (or anywhere really), you would have to make sure to get a room at the inn or at least move somewhere with no foot traffic otherwise you risk someone reporting you to the guards? And that way we wouldn't have to worry about the kids that always seem to be running around the inns being around when the sexlab scenes go off. Either way, still one of the very best mods available for Skyrim, and I really hope you keep up the fantastic work! Public Indecency triggers only outdoors. You can solicit away in taverns etc. and nothing will happen. The innkeepers will just take a share of the tip if you work in their establishment. Would it be possible to have chained restrictive boots be a thing? Since they already have shackles on them already, maybe it would be possible to just take the chain from the ankle chain and put it on those boots. That way you can have both leg cuffs AND very punishing boots that requires 4 keys to unlock (or 6 even, 2 for thigh, 2 for ankle and 2 for boots themselves) I am not qualified to do this sort of work. 3D modelling and animations are beyond my skill set.
slvsaris Posted March 4, 2016 Posted March 4, 2016 I am having breast issues that maybe someone has an idea about. I am using UUNP with the UNP HDT body. When I first installed this, the breasts were bigger than they were supposed to be. I though it may have been from the various alterations that arousal might cause, so I disabled those features on the mods that to that. It did not help. Now the breasts are squished. Not sure why. Wasn't sure why they were bigger than normal before either.
Budroi Posted March 4, 2016 Posted March 4, 2016 I did not see anything in the OP concerning it (probably missed it) but i am going to assume the answer is a big NO but i thought i would ask anyway. Safe to update from 4.10 to 5.3, or clean save/new game. I've been on a skyrim break for a little while.
Kimy Posted March 4, 2016 Author Posted March 4, 2016 I did not see anything in the OP concerning it (probably missed it) but i am going to assume the answer is a big NO but i thought i would ask anyway. Safe to update from 4.10 to 5.3, or clean save/new game. I've been on a skyrim break for a little while. Big no, indeed. Major version number changes generally indicate that a new save game is required.
Budroi Posted March 4, 2016 Posted March 4, 2016 I did not see anything in the OP concerning it (probably missed it) but i am going to assume the answer is a big NO but i thought i would ask anyway. Safe to update from 4.10 to 5.3, or clean save/new game. I've been on a skyrim break for a little while. Big no, indeed. Major version number changes generally indicate that a new save game is required. Cool, thanks..
Kimy Posted March 4, 2016 Author Posted March 4, 2016 Version 5.4 BugifxesRUs!!! \o/ - Added: The Dollmaker now got matching boots for her armored catsuits and rubber dresses.- Changed: Public misogyny had a fitting response added other than "I was having fun!" when the character was in fact raped.- Changed: F/F animations now assign the male position randomly. Also if the player character is male, he will be put in the correct position. (no, this doesn't mean that male PCs are supported now, but this was really just one line of code!)- Changed: Renamed Sasha's collar to make it clearer that this indeed the item to lock on her if you want her to behave submissively.- Changed: The Scoundrel dress had Lockpicking and Sneak bonuses added as well.- Fixed: NPCs already having sex or in a scene are no longer getting picked up by rape scenes.- Fixed: The Tentacle Parasite no longer triggers when its chance is set to zero.- Fixed: Food no longer triggers Uncontrollable Lust.- Fixed: Uncontrollable Lust will not trigger sex scenes other than masturbation or Prison Overhaul arrest scenes outsides of cities.- Fixed: Corrected the world models of The Choker and Heavy collars.- Fixed: Open eye hoods no longer trigger the blindfold effect.- Fixed: World models of Queen Sarah's chastity set are now golden!- Fixed: World model of the Cursed Collar.- Fixed: Queen Sarah's chastity key no longer gets destroyed when opening one item.- Fixed: The Dollmaker will always understand you, even when wearing a gag.- Fixed: The SerialStip integration now works with version 1.1.2, which is now also required to make this feature work.- Fixed: SerialStrip will no longer trigger when the player's hands are tied. She will be magically undressed instead!- Fixed: Borked chance calculation for the Yoke help dialogue and Public Indecency.- Fixed: Drop Useful Keys will no longer stubbornly drop useless keys when the Damsel in Distress quest is running. Also optimized the code to run faster (thanks, Slagblah!)- Fixed: The Veil and The Silencer will no longer be equipped if their item type is disabled in MCM.- Fixed: Disabling rape in the Rubberdoll quest now disables rape scenes triggered by speaking to NPCs as well.- Fixed: Corsets will no longer be equipped by solication scenes. Instead, harnesses will be used.- Fixed: Added some missing armor keywords to the Dollmaker's armored rubber dresses.- Fixed: Equipping arm and leg cuffs on Sasha now actually works.- Fixed: Faulty type cast that prevented cum inflation from working.
aim4it Posted March 4, 2016 Posted March 4, 2016 - Changed: Public misogyny had a fitting response added other than "I was having fun!" when the character was in fact raped. Who knew kimy was so misogynistic? All Hail Kimy, the destroyer of bugs and other insignificant life forms.
ebondream Posted March 4, 2016 Posted March 4, 2016 Very minor suggestion: Am I right in thinking that Bondage Lover both makes you incapable of dropping restraints and increases your arousal when wearing them? If so, might it be possible to decouple those two things?
HyperonicX Posted March 4, 2016 Posted March 4, 2016 Couple of bug reports.You STILL lose the key when you try to unequip Queen Sarah's Chastity items.Second, the UUNP meshes don't work properly like in 5.2. (This too is a bug in 5.3.)
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