mcgorien Posted February 20, 2016 Posted February 20, 2016 Retryed the slave quest for Leah. After I get the option to remove the armbinder playercontrols does not get reenabled. I can move and run around, but cant use quickmenu to equip weapons/magic, and cant draw weapons/magic. I can go into zaz and manualy reset them, but if I put the armbinder back on and take it off again, controls are dissabled once more. Modlist: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Skyrim Project Optimization - Full Version.esm Unofficial Skyrim Legendary Edition Patch.esp SPERG.esm ZaZAnimationPack.esm SexLab.esm AzarHair.esm hdtHighHeel.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm RSkyrimChildren.esm ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp AMatterOfTime.esp AmazingFollowerTweaks.esp Tiwa44_Minidresses.esp Tiwa44_Minidresses_Dragonborn.esp SBF All In One + DLC.esp SGEyebrows.esp SerialStrip.esp SerialStripper.esp RaceMenu.esp RaceMenuPlugin.esp sandboxcylinderheight.esp LovelyHairstylesCE.esp GDZZJJDH.esp Convenient Horses.esp MashupUNP.esp RaceMenuMorphsUUNP.esp Auto Unequip Ammo.esp Aradia Kato Outfit.esp SpringtimeForSkyrim.esp Realistic Lighting Overhaul - Dungeons.esp Merta Assassin Armor.esp Realistic Lighting Overhaul - Major City Interiors.esp RealisticWaterTwo.esp ScrapArmor.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp RevampedExteriorFog.esp Realistic Lighting Overhaul - Major City Exteriors.esp TownsAndCitiesEnhanced.esp Inconsequential NPCs.esp RealisticWaterTwo - Legendary.esp RealisticWaterTwo - Waves.esp Ursine Armor Pack.esp Deviously Cursed Loot.esp RewardYourFollowers.esp SFO - Dragonborn.esp Skyrim Flora Overhaul.esp RealisticWaterTwo - Dragonborn.esp FalmerBikini.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp Vampire Skin Color Fix.esp SteelPlateBikini.esp Watercolor_for_ENB_RWT.esp SkyUI.esp RSChildren - Complete.esp RSChildren_PatchUSKP.esp SPERG.esp Schlongs of Skyrim - Light.esp Celes Nightingale Armor.esp Gwelda Red Riding Hood.esp nightshade_armor.esp dD - Realistic Ragdoll Force - Reduced.esp XPMSE.esp AcquisitiveSoulGemMultithreaded.esp Cassandra Frost Witch.esp FNIS.esp Tiwa44_SpiceGear.esp Ciceriareplacor.esp Sotteta Huntress Armor.esp The Ordinary Women.esp Babette.esp Merta Black Rose Armor.esp KS Hairdos - HDT.esp Devious Deviants.esp Brows.esp SolstheimSkies.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp The Eyes Of Beauty - Elves Edition.esp aMidianborn_Skyforge_Weapons.esp MatureSkinComplexions.esp SBF Serana v2.2.esp SummerMushrooms.esp SummerSolstheim.esp RaceMenuMorphsCBBE.esp NightshadeSuit.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp CoT-WeatherPatch.esp CoT-WeatherPatch_DB.esp CoT-WeatherPatch_NL3.esp CoT-WeatherPatch_Snow-40.esp TrueStorms.esp TrueStorms-CoT-WeatherPatch.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch_SupStorms.esp TrueStorms-SupremeStorms-CoT.esp HDTHair_Luckystars_Standalone.esp BVLT - Human.esp DragonBoneBikini.esp BandedIronBikini.esp My Home Is Your Home.esp Wolfbikini.esp SteelBikini.esp Emfy Cleric Robes.esp BladesBikini.esp Neo's Slave Leia Renewal.esp Neo's Scouter Set.esp Neo's Selene.esp Daedric Reaper Armor.esp TheEyesOfBeauty.esp Nylea.esp Better Vampires.esp VL No AoE Drain.esp HDTSGHair Merged.esp SimplyKnock.esp Alternate Start - Live Another Life.esp Bashed Patch, 0.esp and log: bugged player control.txt
chipstick Posted February 20, 2016 Posted February 20, 2016 Is the naked dance rape (solicitation) working for anyone in 5.3? Yes it's working fine. Are you using 1.11 beta version of Serial Stripper as I gather the v1.12 doesn't work properly Odd. Doesnt work for me at all. Not using serial strip, but regular sex attacks and all other DCUR sex events trigger just fine. Might give it a go with serial strip 1.11. Edit: Ha, it runs fine with serialstrip installed. What do you know... Thanks for that Slorm, I'd never have guessed that was the cause if you hadn't mentioned that.
Slorm Posted February 20, 2016 Posted February 20, 2016 Im getting it from everything from bodies to doors. Haven't tried plants. All i want is to only leave sleep atack , flash bang and estrus. Removing all devious devices. Seting their weight to 0 and switching them off everwhere do the trick , but not for parasite. I've not run into this yet but I'll keep a lookout. I've only just upgraded and spent most of last night in prison (thank you Inte ) Bug Report Sorry to self quote but I can confirm this is a bug. I have parasite set to 0 but got one when I searched Christer's body in Mistwatch EDIT: Here is screenshot of settings and log, it seems to be happening with bodies, Estrus seems to work normally with containers and plants so maybe nothing to do with it as Estrus never used to work on bodies anyway. Would it be possible to have a hotfix for this one please Kimy as it upsets the Events balance completely? Papyrus.0.log EDIT2: Got another one. I have blindfold turned off in Devices but got hit by some new devices one of which was called the Veil which is a blindfold. I have blindfolds (and hoods) turned off as they make the game pretty much unplayable as they totally gimp the pc, so could this be added to the exclusions please?
Nightmyste Posted February 20, 2016 Posted February 20, 2016 hmm for some reason i can only see a txt file of version 5.3 but still the normal download of 5.2.7 did you remove it for some reason?
Rynnes Master Posted February 20, 2016 Posted February 20, 2016 Read the text file; the link to the download is there. *Always* read a text file; they are put there for a reason.
Nightmyste Posted February 20, 2016 Posted February 20, 2016 found it just before the replies came and yes my mistake
Eskella Posted February 20, 2016 Posted February 20, 2016 So this might be a bit of a weird one, but I'm not sure if there's some specific weirdness as to how DCL is checking ornate/boss chest looting, or if it's just Skyrim being Skyrim again. I was trying to do the Bound Queen and decided to save scum a bit in Bilegulch Mine, but couldn't get the book to spawn. With debugging on I saw that no DCL events were firing with the boss chest there (base ID 000774c9, Editor ID is TreasOrcChestBoss). I tried to manually spawn a different chest (base ID 0002064f, Editor ID is TreasBanditBossChest) and also had no DCL events firing. Events were firing for the barrels in here. I then went to the Wreck of the Pride of Tel Vos, since I knew there was an ornate/boss chest there, and DCL events were firing, but no Bound Queen (I since discovered through a quick Ctrl-F in dcur_library that it actually wants interior boss/ornate chests only for that quest). I checked the ID for that chest and it was also the same 0002064f/TreasBanditBossChest as the one i manually spawned. I went back to Bilegulch, spawned another one w/ the same ID, and DCL events were firing off it. Events still weren't firing off the first one I spawned, but did after I spawned a third (so now all three Bandit chests were firing DCL). The Orc boss chest still doesn't work. Skyrim being Skyrim, I guess?
AdorableDeviant Posted February 21, 2016 Posted February 21, 2016 Want to throw out a handful of suggestions. Been using Cursed Loot for a while, and the two options I want to suggest: No Sex Attacks in Town: Not sure how long this would take to program, but it would be a nice toggle. It seems really odd that otherwise law-abiding citizens are ready to form a rape squad the moment I walk in looking for a bit of help with a restraint. I mean, it makes sense that some travelers on the road, away from law enforcement or witnesses might take advantage of you, and of course mobs and bandits, those work... but it just seems out of character for townsfolk to suddenly get rapey. Personal preference, anyway. I suppose I could just toggle it on and off when entering and leaving town, but I thought I might ask the suggestion. Armbinder Escape: Some kind of slider for the chance to escape an armbinder or at least some kind of improved functionality for it. Armbinders are one of my favorite restraints of all time, but in Skyrim, they feel a bit tedious. Some kind of randomized guessing game, or at least the ability to make escapes from them easier would be highly appreciated, and make them a bit less of 'stand in a corner and spam tab+enter' function. Another idea is some kind of 'struggle until you escape' function which could maybe fade to black like sleeping, with a chance for someone to find you, and take liberties. [Also like sleeping. XP ]
Guest Irinotecan Posted February 21, 2016 Posted February 21, 2016 Hey I found a bug I think with the Key Holder feature of the Doll Maker in 5.3. When I went back to get my keys, the message said all your keys are returned, but I got nothing back! I found this in the papyrus log where I think it was trying to return keys: stack: [dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.RetrieveKeys() - "dcur_KeyholderQuestScript.psc" Line 54 [dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.EndQuest() - "dcur_KeyholderQuestScript.psc" Line 76 [dcur_keyholderQuest (5E0A54D5)].dcur_keyholder_startup.Fragment_8() - "dcur_keyholder_startup.psc" Line 24 [02/20/2016 - 08:30:34PM] warning: Assigning None to a non-object variable named "::temp10" stack: [dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.RetrieveKeys() - "dcur_KeyholderQuestScript.psc" Line 54 [dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.EndQuest() - "dcur_KeyholderQuestScript.psc" Line 76 [dcur_keyholderQuest (5E0A54D5)].dcur_keyholder_startup.Fragment_8() - "dcur_keyholder_startup.psc" Line 24 [02/20/2016 - 08:30:34PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call The only thing I can think of, is that during a cursed loot event, I got the "you lost all your precious keys!" message. Does this also remove all keys from the keyholder? I thought that letting her hold my keys was supposed to prevent this from happening, but now I'm not sure... Edit: I saved a copy of the papyrus log, let me know if you need more (or all) of the log to analyze this.
Sethala Posted February 21, 2016 Posted February 21, 2016 Had an idea for the "selfbondage" options: I like the idea of not being able to just junk all my restraints in order to avoid getting tied up, and I like the idea that sometimes if I try to throw one away I may forget why I pulled it out of my bag and instead lock it on, but as far as I can tell if you have the "can't throw away restraints" option turned on, you can't throw them away at all, period. What I think would be nice is a chance, when throwing away a restraint (with the selfbondage option active, at least), you have a chance to either throw it away, keep it, or put it on yourself. These odds would be related to your arousal level; if you've not aroused at all, you can throw them away without much problem, but if you're highly aroused, you're very likely to hold on to them and have a pretty high chance of putting it on yourself. Ideally, the odds would also be based on what item it is, with less restrictive restraints (like arm or leg cuffs, or boots) worn even at low arousal, while the more punishing restraints like armbinders need a high arousal to be put on by "mistake". Optionally, any of the special restraints (such as the various special collars) may still be impossible to toss out, but you won't have a chance to wear them unless you're incredibly aroused.
Guest Irinotecan Posted February 21, 2016 Posted February 21, 2016 Had an idea for the "selfbondage" options: I like the idea of not being able to just junk all my restraints in order to avoid getting tied up, and I like the idea that sometimes if I try to throw one away I may forget why I pulled it out of my bag and instead lock it on, but as far as I can tell if you have the "can't throw away restraints" option turned on, you can't throw them away at all, period. What I think would be nice is a chance, when throwing away a restraint (with the selfbondage option active, at least), you have a chance to either throw it away, keep it, or put it on yourself. These odds would be related to your arousal level; if you've not aroused at all, you can throw them away without much problem, but if you're highly aroused, you're very likely to hold on to them and have a pretty high chance of putting it on yourself. Ideally, the odds would also be based on what item it is, with less restrictive restraints (like arm or leg cuffs, or boots) worn even at low arousal, while the more punishing restraints like armbinders need a high arousal to be put on by "mistake". Optionally, any of the special restraints (such as the various special collars) may still be impossible to toss out, but you won't have a chance to wear them unless you're incredibly aroused. I would add to this a fourth option: You lock the restraint on you AND you throw away all copies of the key necessary to unlock it. It would also be neat if the consequence of your storage action gets more likely to be "punishing" the higher your arousal rating, with 0 being you always store it, and 100 being you always don it and lose the key(s). (but e.g. at 99 arousal there is still a very small chance you can actually store it).
Guest Posted February 21, 2016 Posted February 21, 2016 I've looked around a lot and I can't find anything on it still. I keep having the problem of my character masturbating before anything else can attack it. It happens on night attacks and uncontrollable lust. Any suggestions would be appreciated.
ender66 Posted February 21, 2016 Posted February 21, 2016 Dollmaker's restraints quest doesn't seem to be working. I'm locked in rubber as it says, and I'm even using a gag and cuffs that I bought from the dollmaker herself. I'm tying people up with the [restraints] dialogue, and it doesn't update past that. Quest just says 0/5.
HyperonicX Posted February 21, 2016 Posted February 21, 2016 There's something that's been bothering me for a while now. With all of the rubber hoods, the ones with eyes, when you equip them, the blindfold effect activates, which breaks immersion. I know it's because of the scripts that have been written, but because the hoods with eyes enable you to see, the blindfold effect shouldn't activate. In the next update, could you please write a separate script for the hoods with eyes, please?
Slagblah Posted February 21, 2016 Posted February 21, 2016 There's something that's been bothering me for a while now. With all of the rubber hoods, the ones with eyes, when you equip them, the blindfold effect activates, which breaks immersion. I know it's because of the scripts that have been written, but because the hoods with eyes enable you to see, the blindfold effect shouldn't activate. In the next update, could you please write a separate script for the hoods with eyes, please? This is not actually a script issue, but a problem in the esp. Add the attached fix to your load order after the main DCL esp. It is 5.3 compatible and corrects the problem you described plus a few other minor issues. @Kimy, please feel free to incorporate these fixes into a future release. Edit: Attachment removed as it is no longer compatible with DCL as of version 5.5.
SoberVentor Posted February 21, 2016 Posted February 21, 2016 dcur_royalchastity_beltRendered contain dcur_cursedbeltAA instead of dcur_royalbeltAA dcur_royalchastity_collarRendered wrong model in inventory Other royal and Sasha's devices has wrong TextureSets
Talbert Posted February 21, 2016 Posted February 21, 2016 Bug/problem: If I get force drugged during a sex attack, sometimes the uncontrollable lust kicks in resulting in a masturbation animation und not the normal sex attack. So perhaps turn unc. lust off if an attack starts.
HyperonicX Posted February 21, 2016 Posted February 21, 2016 There's something that's been bothering me for a while now. With all of the rubber hoods, the ones with eyes, when you equip them, the blindfold effect activates, which breaks immersion. I know it's because of the scripts that have been written, but because the hoods with eyes enable you to see, the blindfold effect shouldn't activate. In the next update, could you please write a separate script for the hoods with eyes, please? This is not actually a script issue, but a problem in the esp. Add the attached fix to your load order after the main DCL esp. It is 5.3 compatible and corrects the problem you described plus a few other minor issues. @Kimy, please feel free to incorporate these fixes into a future release. Brilliant, thank you!
abeman Posted February 21, 2016 Posted February 21, 2016 Dollmaker's restraints quest doesn't seem to be working. I'm locked in rubber as it says, and I'm even using a gag and cuffs that I bought from the dollmaker herself. I'm tying people up with the [restraints] dialogue, and it doesn't update past that. Quest just says 0/5. I had something similar, here I used console to spawn gag and armbinder 1 of each at the time and it worked that way. No idea what went wrong though.
sarahrah Posted February 21, 2016 Posted February 21, 2016 Had an idea for the "selfbondage" options: I like the idea of not being able to just junk all my restraints in order to avoid getting tied up, and I like the idea that sometimes if I try to throw one away I may forget why I pulled it out of my bag and instead lock it on, but as far as I can tell if you have the "can't throw away restraints" option turned on, you can't throw them away at all, period. What I think would be nice is a chance, when throwing away a restraint (with the selfbondage option active, at least), you have a chance to either throw it away, keep it, or put it on yourself. These odds would be related to your arousal level; if you've not aroused at all, you can throw them away without much problem, but if you're highly aroused, you're very likely to hold on to them and have a pretty high chance of putting it on yourself. Ideally, the odds would also be based on what item it is, with less restrictive restraints (like arm or leg cuffs, or boots) worn even at low arousal, while the more punishing restraints like armbinders need a high arousal to be put on by "mistake". Optionally, any of the special restraints (such as the various special collars) may still be impossible to toss out, but you won't have a chance to wear them unless you're incredibly aroused. Sooo you're the reason I have to walk everywhere, took me ages to find that option when I ended up with 6 full sets of ebonite in my inventory!!! And just realised I misread your post... Blonde moment
sarahrah Posted February 21, 2016 Posted February 21, 2016 Not sure if this is the right place to post this as it's mostly going to be opinion based but well I'm after opinions I love this mod,ok not all of it but like pretty much all of it, the bits I don't like are just my personal tastes, am big into restraints just not slave soi don't play with leah or leon. Leah especially cos girl on girl makes me go eww.... Anywho, back to the question... The options for attacks, prostitution, defeats etc. It took me a while to install this mod, mostly cos I didn't understand it, well what it offered and how configurable it was. What I wanna ask is at the moment I use: Defeat Radiant prostitution Helpless Enslaved Dangerous nights And a few others that this mod covers Is it better for me to ditch those and just use cursed or disable all the features in cursed except the loot bit and my fave part of bondage adventure? Again I know is opinion based and prolly not in the right place but it would help me alot x
sheffgrey Posted February 21, 2016 Posted February 21, 2016 Not sure if this is the right place to post this as it's mostly going to be opinion based but well I'm after opinions I love this mod,ok not all of it but like pretty much all of it, the bits I don't like are just my personal tastes, am big into restraints just not slave soi don't play with leah or leon. Leah especially cos girl on girl makes me go eww.... Anywho, back to the question... The options for attacks, prostitution, defeats etc. It took me a while to install this mod, mostly cos I didn't understand it, well what it offered and how configurable it was. What I wanna ask is at the moment I use: Defeat Radiant prostitution Helpless Enslaved Dangerous nights And a few others that this mod covers Is it better for me to ditch those and just use cursed or disable all the features in cursed except the loot bit and my fave part of bondage-gear adventure? Again I know is opinion based and prolly not in the right place but it would help me alot x As you say, opinion, but for me: Defeat - I run this as I like the 'have to escape' aspect, and I have it set to steal more-or-less everything I have so I have to go back and seek revenge. Also I like that it's still possible to die with defeat if you get one-hit through the heath % you set. Radiant Prostitution - I actually like the DCL solicitation more, and I love the amount of control I have for it, optionwise. Helpless - offers something a bit different to DCL, so I still run that. Enslaved - as far as I know, DCL doesn't contain anything to send you to other slavery mods, and I like DECs vulnerability system. Dangerous Nights - DCL covers this nicely. It really depends on how you play, and also how many scripted mods you can run without things going horribly wrong though.
thenintendobox Posted February 21, 2016 Posted February 21, 2016 how does one complete the rubber doll and tentacle parasite quests?
sarahrah Posted February 21, 2016 Posted February 21, 2016 Not sure if this is the right place to post this as it's mostly going to be opinion based but well I'm after opinions I love this mod,ok not all of it but like pretty much all of it, the bits I don't like are just my personal tastes, am big into restraints just not slave soi don't play with leah or leon. Leah especially cos girl on girl makes me go eww.... Anywho, back to the question... The options for attacks, prostitution, defeats etc. It took me a while to install this mod, mostly cos I didn't understand it, well what it offered and how configurable it was. What I wanna ask is at the moment I use: Defeat Radiant prostitution Helpless Enslaved Dangerous nights And a few others that this mod covers Is it better for me to ditch those and just use cursed or disable all the features in cursed except the loot bit and my fave part of bondage-gear adventure? Again I know is opinion based and prolly not in the right place but it would help me alot x As you say, opinion, but for me: Defeat - I run this as I like the 'have to escape' aspect, and I have it set to steal more-or-less everything I have so I have to go back and seek revenge. Also I like that it's still possible to die with defeat if you get one-hit through the heath % you set. Radiant Prostitution - I actually like the DCL solicitation more, and I love the amount of control I have for it, optionwise. Helpless - offers something a bit different to DCL, so I still run that. Enslaved - as far as I know, DCL doesn't contain anything to send you to other slavery mods, and I like DECs vulnerability system. Dangerous Nights - DCL covers this nicely. It really depends on how you play, and also how many scripted mods you can run without things going horribly wrong though. Well I was running all by mistake for quite a while so is scripts don't seem to be an issue This was exactly the kinda thing I was after. I hate having to reload back to the last save and kill all the mobs again. I'd rather spend like 2 + hours getting out of some kinda ordeal than grinding out mobs I've compared features myself, but was really just interested in other people's takes on it, thank you x And cos I didn't make it clear love your mod Kim
sarahrah Posted February 21, 2016 Posted February 21, 2016 Oh and could I make a suggest for this mod. Cos I'm a ummm big fan of humiliation would there be a way to do something like the bondage adventure but where you are made to crawl from one place to another? And have npcs make fun of you and things like that? On a leash would be awesome. As long as the npc walking you actually walks, quite alot of mods the 'master or owner' npc walks for a bit then stands around looking lost before moving on, sometimes takes like 10 mins for that to happen. Thanks x
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