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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Retryed the slave quest for Leah. After I get the option to remove the armbinder playercontrols does not get reenabled. I can move and run around, but cant use quickmenu to equip weapons/magic, and cant draw weapons/magic. I can go into zaz and manualy reset them, but if I put the armbinder back on and take it off again, controls are dissabled once more.

 

Modlist:

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Skyrim Project Optimization - Full Version.esm
Unofficial Skyrim Legendary Edition Patch.esp
SPERG.esm
ZaZAnimationPack.esm
SexLab.esm
AzarHair.esm
hdtHighHeel.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
RSkyrimChildren.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
AMatterOfTime.esp
AmazingFollowerTweaks.esp
Tiwa44_Minidresses.esp
Tiwa44_Minidresses_Dragonborn.esp
SBF All In One + DLC.esp
SGEyebrows.esp
SerialStrip.esp
SerialStripper.esp
RaceMenu.esp
RaceMenuPlugin.esp
sandboxcylinderheight.esp
LovelyHairstylesCE.esp
GDZZJJDH.esp
Convenient Horses.esp
MashupUNP.esp
RaceMenuMorphsUUNP.esp
Auto Unequip Ammo.esp
Aradia Kato Outfit.esp
SpringtimeForSkyrim.esp
Realistic Lighting Overhaul - Dungeons.esp
Merta Assassin Armor.esp
Realistic Lighting Overhaul - Major City Interiors.esp
RealisticWaterTwo.esp
ScrapArmor.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
RevampedExteriorFog.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
TownsAndCitiesEnhanced.esp
Inconsequential NPCs.esp
RealisticWaterTwo - Legendary.esp
RealisticWaterTwo - Waves.esp
Ursine Armor Pack.esp
Deviously Cursed Loot.esp
RewardYourFollowers.esp
SFO - Dragonborn.esp
Skyrim Flora Overhaul.esp
RealisticWaterTwo - Dragonborn.esp
FalmerBikini.esp
RealisticWaterTwo - Waves - Dawnguard.esp
RealisticWaterTwo - Dawnguard.esp
Vampire Skin Color Fix.esp
SteelPlateBikini.esp
Watercolor_for_ENB_RWT.esp
SkyUI.esp
RSChildren - Complete.esp
RSChildren_PatchUSKP.esp
SPERG.esp
Schlongs of Skyrim - Light.esp
Celes Nightingale Armor.esp
Gwelda Red Riding Hood.esp
nightshade_armor.esp
dD - Realistic Ragdoll Force - Reduced.esp
XPMSE.esp
AcquisitiveSoulGemMultithreaded.esp
Cassandra Frost Witch.esp
FNIS.esp
Tiwa44_SpiceGear.esp
Ciceriareplacor.esp
Sotteta Huntress Armor.esp
The Ordinary Women.esp
Babette.esp
Merta Black Rose Armor.esp
KS Hairdos - HDT.esp
Devious Deviants.esp
Brows.esp
SolstheimSkies.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
The Eyes Of Beauty - Elves Edition.esp
aMidianborn_Skyforge_Weapons.esp
MatureSkinComplexions.esp
SBF Serana v2.2.esp
SummerMushrooms.esp
SummerSolstheim.esp
RaceMenuMorphsCBBE.esp
NightshadeSuit.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
CoT-WeatherPatch.esp
CoT-WeatherPatch_DB.esp
CoT-WeatherPatch_NL3.esp
CoT-WeatherPatch_Snow-40.esp
TrueStorms.esp
TrueStorms-CoT-WeatherPatch.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch_SupStorms.esp
TrueStorms-SupremeStorms-CoT.esp
HDTHair_Luckystars_Standalone.esp
BVLT - Human.esp
DragonBoneBikini.esp
BandedIronBikini.esp
My Home Is Your Home.esp
Wolfbikini.esp
SteelBikini.esp
Emfy Cleric Robes.esp
BladesBikini.esp
Neo's Slave Leia Renewal.esp
Neo's Scouter Set.esp
Neo's Selene.esp
Daedric Reaper Armor.esp
TheEyesOfBeauty.esp
Nylea.esp
Better Vampires.esp
VL No AoE Drain.esp
HDTSGHair Merged.esp
SimplyKnock.esp
Alternate Start - Live Another Life.esp
Bashed Patch, 0.esp

 

 

 

and log:

bugged player control.txt

Posted

 

 

Is the naked dance rape (solicitation) working for anyone in 5.3?

 

 

 

Yes it's working fine. Are you using 1.11 beta version of Serial Stripper as I gather the v1.12 doesn't work properly

 

 

 

Odd. Doesnt work for me at all. Not using serial strip, but regular sex attacks and all other DCUR sex events trigger just fine. Might give it a go with serial strip 1.11.

 

Edit: Ha, it runs fine with serialstrip installed. What do you know...

 

Thanks for that Slorm, I'd never have guessed that was the cause if you hadn't mentioned that.

 

 

Posted

 

 

Im getting it from everything from bodies to doors. Haven't tried plants. All i want is to only leave sleep atack , flash bang and estrus. Removing all devious devices. Seting their weight to 0 and switching them off everwhere do the trick , but not for parasite.

 

 

I've not run into this yet but I'll keep a lookout. I've only just upgraded and spent most of last night in prison (thank you Inte :P )

 

 

Bug Report

 

Sorry to self quote but I can confirm this is a bug. I have parasite set to 0 but got one when I searched Christer's body in Mistwatch

 

EDIT:

 

Here is screenshot of settings and log, it seems to be happening with bodies, Estrus seems to work normally with containers and plants so maybe nothing to do with it as Estrus never used to work on bodies anyway.

 

Would it be possible to have a hotfix for this one please Kimy as it upsets the Events balance completely?

 

post-237718-0-69618700-1456002674_thumb.jpg

 

Papyrus.0.log

 

EDIT2:

 

Got another one. I have blindfold turned off in Devices but got hit by some new devices one of which was called the Veil which is a blindfold. I have blindfolds (and hoods) turned off as they make the game pretty much unplayable as they totally gimp the pc, so could this be added to the exclusions please?

Posted

So this might be a bit of a weird one, but I'm not sure if there's some specific weirdness as to how DCL is checking ornate/boss chest looting, or if it's just Skyrim being Skyrim again.

 

I was trying to do the Bound Queen and decided to save scum a bit in Bilegulch Mine, but couldn't get the book to spawn. With debugging on I saw that no DCL events were firing with the boss chest there (base ID 000774c9, Editor ID is TreasOrcChestBoss). I tried to manually spawn a different chest (base ID 0002064f, Editor ID is TreasBanditBossChest) and also had no DCL events firing. Events were firing for the barrels in here.

 

I then went to the Wreck of the Pride of Tel Vos, since I knew there was an ornate/boss chest there, and DCL events were firing, but no Bound Queen (I since discovered through a quick Ctrl-F in dcur_library that it actually wants interior boss/ornate chests only for that quest). I checked the ID for that chest and it was also the same 0002064f/TreasBanditBossChest as the one i manually spawned. I went back to Bilegulch, spawned another one w/ the same ID, and DCL events were firing off it. Events still weren't firing off the first one I spawned, but did after I spawned a third (so now all three Bandit chests were firing DCL). The Orc boss chest still doesn't work.

 

Skyrim being Skyrim, I guess? 

 

 

Posted

Want to throw out a handful of suggestions. Been using Cursed Loot for a while, and the two options I want to suggest:

 

No Sex Attacks in Town: Not sure how long this would take to program, but it would be a nice toggle. It seems really odd that otherwise law-abiding citizens are ready to form a rape squad the moment I walk in looking for a bit of help with a restraint. I mean, it makes sense that some travelers on the road, away from law enforcement or witnesses might take advantage of you, and of course mobs and bandits, those work... but it just seems out of character for townsfolk to suddenly get rapey.  Personal preference, anyway. I suppose I could just toggle it on and off when entering and leaving town, but  I thought I might ask the suggestion.

 

Armbinder Escape: Some kind of slider for the chance to escape an armbinder or at least some kind of improved functionality for it. Armbinders are one of my favorite restraints of all time, but in Skyrim, they feel a bit tedious. Some kind of randomized guessing game, or at least the ability to make escapes from them easier would be highly appreciated, and make them a bit less of 'stand in a corner and spam tab+enter' function. Another idea is some kind of  'struggle until you escape' function which could maybe fade to black like sleeping, with a chance for someone to find you, and take liberties. [Also like sleeping. XP ]

Guest Irinotecan
Posted

Hey I found a bug I think with the Key Holder feature of the Doll Maker in 5.3.  When I went back to get my keys, the message said all your keys are returned, but I got nothing back!  I found this in the papyrus log where I think it was trying to return keys:

stack:
	[dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.RetrieveKeys() - "dcur_KeyholderQuestScript.psc" Line 54
	[dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.EndQuest() - "dcur_KeyholderQuestScript.psc" Line 76
	[dcur_keyholderQuest (5E0A54D5)].dcur_keyholder_startup.Fragment_8() - "dcur_keyholder_startup.psc" Line 24
[02/20/2016 - 08:30:34PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
	[dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.RetrieveKeys() - "dcur_KeyholderQuestScript.psc" Line 54
	[dcur_keyholderQuest (5E0A54D5)].dcur_keyholderquestscript.EndQuest() - "dcur_KeyholderQuestScript.psc" Line 76
	[dcur_keyholderQuest (5E0A54D5)].dcur_keyholder_startup.Fragment_8() - "dcur_keyholder_startup.psc" Line 24
[02/20/2016 - 08:30:34PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call

The only thing I can think of, is that during a cursed loot event, I got the "you lost all your precious keys!" message.  Does this also remove all keys from the keyholder?  I thought that letting her hold my keys was supposed to prevent this from happening, but now I'm not sure...

 

Edit:  I saved a copy of the papyrus log, let me know if you need more (or all) of the log to analyze this.

Posted

Had an idea for the "selfbondage" options:  I like the idea of not being able to just junk all my restraints in order to avoid getting tied up, and I like the idea that sometimes if I try to throw one away I may forget why I pulled it out of my bag and instead lock it on, but as far as I can tell if you have the "can't throw away restraints" option turned on, you can't throw them away at all, period.

 

What I think would be nice is a chance, when throwing away a restraint (with the selfbondage option active, at least), you have a chance to either throw it away, keep it, or put it on yourself.  These odds would be related to your arousal level; if you've not aroused at all, you can throw them away without much problem, but if you're highly aroused, you're very likely to hold on to them and have a pretty high chance of putting it on yourself.

 

Ideally, the odds would also be based on what item it is, with less restrictive restraints (like arm or leg cuffs, or boots) worn even at low arousal, while the more punishing restraints like armbinders need a high arousal to be put on by "mistake".  Optionally, any of the special restraints (such as the various special collars) may still be impossible to toss out, but you won't have a chance to wear them unless you're incredibly aroused.

Guest Irinotecan
Posted

Had an idea for the "selfbondage" options:  I like the idea of not being able to just junk all my restraints in order to avoid getting tied up, and I like the idea that sometimes if I try to throw one away I may forget why I pulled it out of my bag and instead lock it on, but as far as I can tell if you have the "can't throw away restraints" option turned on, you can't throw them away at all, period.

 

What I think would be nice is a chance, when throwing away a restraint (with the selfbondage option active, at least), you have a chance to either throw it away, keep it, or put it on yourself.  These odds would be related to your arousal level; if you've not aroused at all, you can throw them away without much problem, but if you're highly aroused, you're very likely to hold on to them and have a pretty high chance of putting it on yourself.

 

Ideally, the odds would also be based on what item it is, with less restrictive restraints (like arm or leg cuffs, or boots) worn even at low arousal, while the more punishing restraints like armbinders need a high arousal to be put on by "mistake".  Optionally, any of the special restraints (such as the various special collars) may still be impossible to toss out, but you won't have a chance to wear them unless you're incredibly aroused.

 

I would add to this a fourth option:  You lock the restraint on you AND you throw away all copies of the key necessary to unlock it.  It would also be neat if the consequence of your storage action gets more likely to be "punishing" the higher your arousal rating, with 0 being you always store it, and 100 being you always don it and lose the key(s). (but e.g. at 99 arousal there is still a very small chance you can actually store it).

Posted

I've looked around a lot and I can't find anything on it still.  I keep having the problem of my character masturbating before anything else can attack it.  It happens on night attacks and uncontrollable lust.  Any suggestions would be appreciated.

Posted

Dollmaker's restraints quest doesn't seem to be working. I'm locked in rubber as it says, and I'm even using a gag and cuffs that I bought from the dollmaker herself. I'm tying people up with the [restraints] dialogue, and it doesn't update past that. Quest just says 0/5.

Posted

There's something that's been bothering me for a while now.

 

With all of the rubber hoods, the ones with eyes, when you equip them, the blindfold effect activates, which breaks immersion.

 

I know it's because of the scripts that have been written, but because the hoods with eyes enable you to see, the blindfold effect shouldn't activate.
 

In the next update, could you please write a separate script for the hoods with eyes, please?

Posted

There's something that's been bothering me for a while now.

 

With all of the rubber hoods, the ones with eyes, when you equip them, the blindfold effect activates, which breaks immersion.

 

I know it's because of the scripts that have been written, but because the hoods with eyes enable you to see, the blindfold effect shouldn't activate.

 

In the next update, could you please write a separate script for the hoods with eyes, please?

 

This is not actually a script issue, but a problem in the esp. Add the attached fix to your load order after the main DCL esp. It is 5.3 compatible and corrects the problem you described plus a few other minor issues.

 

@Kimy, please feel free to incorporate these fixes into a future release.

 

Edit: Attachment removed as it is no longer compatible with DCL as of version 5.5.

Posted

dcur_royalchastity_beltRendered contain dcur_cursedbeltAA instead of dcur_royalbeltAA

 

dcur_royalchastity_collarRendered wrong model in inventory

Other royal and Sasha's devices has wrong TextureSets

 

Posted

Bug/problem:

 

If I get force drugged during a sex attack, sometimes the uncontrollable lust kicks in resulting in a masturbation animation und not the normal sex attack. So perhaps turn unc. lust off if an attack starts.

Posted

 

There's something that's been bothering me for a while now.

 

With all of the rubber hoods, the ones with eyes, when you equip them, the blindfold effect activates, which breaks immersion.

 

I know it's because of the scripts that have been written, but because the hoods with eyes enable you to see, the blindfold effect shouldn't activate.

 

In the next update, could you please write a separate script for the hoods with eyes, please?

 

This is not actually a script issue, but a problem in the esp. Add the attached fix to your load order after the main DCL esp. It is 5.3 compatible and corrects the problem you described plus a few other minor issues.

 

@Kimy, please feel free to incorporate these fixes into a future release.

 

 

Brilliant, thank you!

 

Posted

Dollmaker's restraints quest doesn't seem to be working. I'm locked in rubber as it says, and I'm even using a gag and cuffs that I bought from the dollmaker herself. I'm tying people up with the [restraints] dialogue, and it doesn't update past that. Quest just says 0/5.

 

I had something similar, here

 

I used console to spawn gag and armbinder 1 of each at the time and it worked that way. No idea what went wrong though.

Posted

Had an idea for the "selfbondage" options: I like the idea of not being able to just junk all my restraints in order to avoid getting tied up, and I like the idea that sometimes if I try to throw one away I may forget why I pulled it out of my bag and instead lock it on, but as far as I can tell if you have the "can't throw away restraints" option turned on, you can't throw them away at all, period.

 

What I think would be nice is a chance, when throwing away a restraint (with the selfbondage option active, at least), you have a chance to either throw it away, keep it, or put it on yourself. These odds would be related to your arousal level; if you've not aroused at all, you can throw them away without much problem, but if you're highly aroused, you're very likely to hold on to them and have a pretty high chance of putting it on yourself.

 

Ideally, the odds would also be based on what item it is, with less restrictive restraints (like arm or leg cuffs, or boots) worn even at low arousal, while the more punishing restraints like armbinders need a high arousal to be put on by "mistake". Optionally, any of the special restraints (such as the various special collars) may still be impossible to toss out, but you won't have a chance to wear them unless you're incredibly aroused.

Sooo you're the reason I have to walk everywhere, took me ages to find that option when I ended up with 6 full sets of ebonite in my inventory!!!

 

And just realised I misread your post... Blonde moment

Posted

Not sure if this is the right place to post this as it's mostly going to be opinion based but well I'm after opinions :)

 

I love this mod,ok not all of it but like pretty much all of it, the bits I don't like are just my personal tastes, am big into restraints just not slave soi don't play with leah or leon. Leah especially cos girl on girl makes me go eww....

 

Anywho, back to the question...

 

The options for attacks, prostitution, defeats etc. It took me a while to install this mod, mostly cos I didn't understand it, well what it offered and how configurable it was. What I wanna ask is at the moment I use:

 

Defeat

Radiant prostitution

Helpless

Enslaved

Dangerous nights

And a few others that this mod covers

 

Is it better for me to ditch those and just use cursed or disable all the features in cursed except the loot bit and my fave part of bondage adventure?

 

Again I know is opinion based and prolly not in the right place but it would help me alot x

Posted

Not sure if this is the right place to post this as it's mostly going to be opinion based but well I'm after opinions :)

 

I love this mod,ok not all of it but like pretty much all of it, the bits I don't like are just my personal tastes, am big into restraints just not slave soi don't play with leah or leon. Leah especially cos girl on girl makes me go eww....

 

Anywho, back to the question...

 

The options for attacks, prostitution, defeats etc. It took me a while to install this mod, mostly cos I didn't understand it, well what it offered and how configurable it was. What I wanna ask is at the moment I use:

 

Defeat

Radiant prostitution

Helpless

Enslaved

Dangerous nights

And a few others that this mod covers

 

Is it better for me to ditch those and just use cursed or disable all the features in cursed except the loot bit and my fave part of bondage-gear adventure?

 

Again I know is opinion based and prolly not in the right place but it would help me alot x

 

As you say, opinion, but for me:

 

Defeat - I run this as I like the 'have to escape' aspect, and I have it set to steal more-or-less everything I have so I have to go back and seek revenge. Also I like that it's still possible to die with defeat if you get one-hit through the heath % you set.

Radiant Prostitution - I actually like the DCL solicitation more, and I love the amount of control I have for it, optionwise.

Helpless - offers something a bit different to DCL, so I still run that.

Enslaved - as far as I know, DCL doesn't contain anything to send you to other slavery mods, and I like DECs vulnerability system. 

Dangerous Nights - DCL covers this nicely.

 

It really depends on how you play, and also how many scripted mods you can run without things going horribly wrong though.

Posted

 

Not sure if this is the right place to post this as it's mostly going to be opinion based but well I'm after opinions :)

 

I love this mod,ok not all of it but like pretty much all of it, the bits I don't like are just my personal tastes, am big into restraints just not slave soi don't play with leah or leon. Leah especially cos girl on girl makes me go eww....

 

Anywho, back to the question...

 

The options for attacks, prostitution, defeats etc. It took me a while to install this mod, mostly cos I didn't understand it, well what it offered and how configurable it was. What I wanna ask is at the moment I use:

 

Defeat

Radiant prostitution

Helpless

Enslaved

Dangerous nights

And a few others that this mod covers

 

Is it better for me to ditch those and just use cursed or disable all the features in cursed except the loot bit and my fave part of bondage-gear adventure?

 

Again I know is opinion based and prolly not in the right place but it would help me alot x

As you say, opinion, but for me:

 

Defeat - I run this as I like the 'have to escape' aspect, and I have it set to steal more-or-less everything I have so I have to go back and seek revenge. Also I like that it's still possible to die with defeat if you get one-hit through the heath % you set.

Radiant Prostitution - I actually like the DCL solicitation more, and I love the amount of control I have for it, optionwise.

Helpless - offers something a bit different to DCL, so I still run that.

Enslaved - as far as I know, DCL doesn't contain anything to send you to other slavery mods, and I like DECs vulnerability system.

Dangerous Nights - DCL covers this nicely.

 

It really depends on how you play, and also how many scripted mods you can run without things going horribly wrong though.

Well I was running all by mistake for quite a while so is scripts don't seem to be an issue :)

 

This was exactly the kinda thing I was after. I hate having to reload back to the last save and kill all the mobs again. I'd rather spend like 2 + hours getting out of some kinda ordeal than grinding out mobs :)

 

I've compared features myself, but was really just interested in other people's takes on it, thank you x

 

And cos I didn't make it clear love your mod Kim ;)

Posted

Oh and could I make a suggest for this mod.

 

Cos I'm a ummm big fan of humiliation would there be a way to do something like the bondage adventure but where you are made to crawl from one place to another? And have npcs make fun of you and things like that? On a leash would be awesome. As long as the npc walking you actually walks, quite alot of mods the 'master or owner' npc walks for a bit then stands around looking lost before moving on, sometimes takes like 10 mins for that to happen.

 

Thanks x

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