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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

 

I been trying to get the Tentacle Parasite off to no avail, does anybody knows how to get it off or do I have to go to the doll maker to get it removed who I can't find.

 

the dollmaker has her own house in markath

 

but to get the tentacle parasite, you need to talk to people like bartenders about it, get a book with recipes that you'll follow to make a paste to remove it.

 

hope it helped you

 

It did help, thanks :)  I was all over Markath and didn't  see her house.

 

 

No wonder. The Dollmaker's house is in Dawnstar.

 

should be the  last house as you head towards the sanctuary door for the blackhand

Posted

 

Hummm I was playing around with stuff again and I noticed something weird about how Cursed Loot detects nakedness. Apparently wearing nothing but shoes or a helmet is enough to fool the system into thinking that the character is clothed. And SLAroused's settings are not respected either so wearing clothing that is set to be seen as naked does not actually register with DCL.

 

I investigated it a bit and noticed that you have your own condition for checking whether an actor is naked, but it seems to include all kinds of unnecessary keywords, most egregious of which is ArmorClothing which pretty much applies to all clothing, including shoes, hats and what have you.

 

So I was thinking, since Cursed Loot requires Sexlab Aroused anyways, why not use its own system instead? You can find 2 premade bool conditions in slaMainScr:

 

Bool Function IsActorNakedVanilla(Actor akRef)
If (!akRef.WornHasKeyword(ArmorCuirass) && !akRef.WornHasKeyword(ClothingBody))
return true
EndIf


Return False
EndFunction
and

 

Bool Function IsActorNakedExtended(Actor akRef)
Form[] itemList = GetEquippedArmors(akRef)


int i = 0
While i < itemList.length
If (itemList[i].HasKeyword(ArmorCuirass) || itemList[i].HasKeyword(ClothingBody))
If (StorageUtil.GetIntValue(itemList[i], "SLAroused.IsNakedArmor", 0) == 0)
return False
EndIf
EndIf
i += 1
EndWhile


Return True
EndFunction
Where the first only detects relevant body armour/body clothing keywords while the extended one also respects player's settings for individual pieces of gear.

 

And my ulterior motive for asking this is that I really want to wear a hat, gloves and shoes with DCL's slave and slut collars that my character seems to be getting into ALL the time for some reason (probably because RNG hates me) but the silly thing keeps shocking me ^^

 

 

The two systems have a different definition of being "naked". Cursed Loot considers one naked if -neither- body armor, -nor- shoes, -nor- gloves, -nor- a helmet is worn. Actually the only piece of gear you -can- wear and still count as naked is jewelry. That's 100% intentional. If you are wearing shoes you're not completely naked after all. ;)

 

Oh... I guess it kindaaa makes sense. Although I don't know why it would allow jewelry but not a hat. In my eyes someone wearing nothing but a giant hat is still as naked as naked can be ~_n (yes I'm obsessed with that hat, just look at it! At the lil fluffy things and feathers and EVERYTHING it's the best hat in the history of everness oh and I WILL stab anyone who disagrees!)

 

 

a4726c7.png

 

 

SEE? So how can your conscience even allow you to deny me this hat, Kimy? HOW? You must see what's at stake!

 

Well I suppose allowing gloves, shoes and hats would give the player extra enchanting slots so the collar buff would have to be nerfed to compensate and so on and so forth and so askew...

 

...but personally I don't think it would be that bad because that buff is a tiny bit enormous XD In Requiem a low level character actually gets more benefit out of a slave collar than a full set of armour or mage robes.

 

I don't know, I guess if it's intentional then nevermind, I was under the impression that it was an oversight since for the purpose of sex attacks, wearing accessories is not enough to remove the naked status. So I assumed the inconsistency between the naked detection of collars and sex attack conditions had to be a bug.

 

B... but... have I mentioned the hat that changed my life forever?

Posted

 

 

 

 

I been trying to get the Tentacle Parasite off to no avail, does anybody knows how to get it off or do I have to go to the doll maker to get it removed who I can't find.

 

the dollmaker has her own house in markath

 

but to get the tentacle parasite, you need to talk to people like bartenders about it, get a book with recipes that you'll follow to make a paste to remove it.

 

hope it helped you

 

It did help, thanks :)  I was all over Markath and didn't  see her house.

 

 

No wonder. The Dollmaker's house is in Dawnstar.

 

should be the  last house as you head towards the sanctuary door for the blackhand

 

 

ooops, thanks for correcting me lol

 

was obviously not fully awake xD

 

Posted

 

 

Hummm I was playing around with stuff again and I noticed something weird about how Cursed Loot detects nakedness. Apparently wearing nothing but shoes or a helmet is enough to fool the system into thinking that the character is clothed. And SLAroused's settings are not respected either so wearing clothing that is set to be seen as naked does not actually register with DCL.

 

I investigated it a bit and noticed that you have your own condition for checking whether an actor is naked, but it seems to include all kinds of unnecessary keywords, most egregious of which is ArmorClothing which pretty much applies to all clothing, including shoes, hats and what have you.

 

So I was thinking, since Cursed Loot requires Sexlab Aroused anyways, why not use its own system instead? You can find 2 premade bool conditions in slaMainScr:

 

Bool Function IsActorNakedVanilla(Actor akRef)
If (!akRef.WornHasKeyword(ArmorCuirass) && !akRef.WornHasKeyword(ClothingBody))
return true
EndIf


Return False
EndFunction
and

 

Bool Function IsActorNakedExtended(Actor akRef)
Form[] itemList = GetEquippedArmors(akRef)


int i = 0
While i < itemList.length
If (itemList[i].HasKeyword(ArmorCuirass) || itemList[i].HasKeyword(ClothingBody))
If (StorageUtil.GetIntValue(itemList[i], "SLAroused.IsNakedArmor", 0) == 0)
return False
EndIf
EndIf
i += 1
EndWhile


Return True
EndFunction
Where the first only detects relevant body armour/body clothing keywords while the extended one also respects player's settings for individual pieces of gear.

 

And my ulterior motive for asking this is that I really want to wear a hat, gloves and shoes with DCL's slave and slut collars that my character seems to be getting into ALL the time for some reason (probably because RNG hates me) but the silly thing keeps shocking me ^^

 

 

The two systems have a different definition of being "naked". Cursed Loot considers one naked if -neither- body armor, -nor- shoes, -nor- gloves, -nor- a helmet is worn. Actually the only piece of gear you -can- wear and still count as naked is jewelry. That's 100% intentional. If you are wearing shoes you're not completely naked after all. ;)

 

Oh... I guess it kindaaa makes sense. Although I don't know why it would allow jewelry but not a hat. In my eyes someone wearing nothing but a giant hat is still as naked as naked can be ~_n (yes I'm obsessed with that hat, just look at it! At the lil fluffy things and feathers and EVERYTHING it's the best hat in the history of everness oh and I WILL stab anyone who disagrees!)

 

 

a4726c7.png

 

 

SEE? So how can your conscience even allow you to deny me this hat, Kimy? HOW? You must see what's at stake!

 

Well I suppose allowing gloves, shoes and hats would give the player extra enchanting slots so the collar buff would have to be nerfed to compensate and so on and so forth and so askew...

 

...but personally I don't think it would be that bad because that buff is a tiny bit enormous XD In Requiem a low level character actually gets more benefit out of a slave collar than a full set of armour or mage robes.

 

I don't know, I guess if it's intentional then nevermind, I was under the impression that it was an oversight since for the purpose of sex attacks, wearing accessories is not enough to remove the naked status. So I assumed the inconsistency between the naked detection of collars and sex attack conditions had to be a bug.

 

B... but... have I mentioned the hat that changed my life forever?

 

 

 

Omg what outfit is that?  I must have it!

Posted

Some questions about the dominant follower:

 

I just updated all my mods and started a new game to check out this feature.

I started out in Breezehome, ran over to the Bannered Mare, went directly to Leah and begged her to enslave me. Worked out just fine, she slapped all the obsidian devices on me including the armbinder. I asked her to follow me and we left for Bleak Falls Barrow. As we discovered the location, I asked her to release some of my bindings so I could defend myself. She agreed and took off the armbinder. Problem is, I could not raise my hands / weapons. I could equip a bow on my back and a sword on my hip, but my arms just hung limply at my sides. Pressing "R" or clicking the mouse buttons didn't do anything. Neither outside or inside the barrow. Saving / reloading / restarting Skyrim did nothing.

 

I then did another test. Went from Breezehome to Leah, asked her to follow me and we went to White River Watch. We killed the bandits outside. I THEN asked her to enslave me. She did so and put me in the obsidian gear EXCEPT the armbinder. I could wield my weapons just fine. I thought, maybe the armbinder is only required in cities, so we walked back to Whiterun. Nothing happened, she left my arms free.

 

So on to the questions:

1) What exactly SHOULD be equipped if the PC enters slavery?

2) How is the armbinder handled? Where / when should it be equipped by Leon/Leah?

3) Was my weapons problem a fluke or did anyone encounter this before?

4) I also saw that there is always an option to end the slavery. Which bothers me a bit. Why is it there? We do have the "free me" option after all. Is this option only there if I enter slavery through dialogue or is it also available if I do the quest before? I did that one twice already in earlier versions so I don't really want to go through it again ATM...

 

EDIT:

I attached the papyrus log for the first test. It is filled with mostly sex attack checks. Relevant section is near the end at ~3:56:50 an onward. Seems there are some stack dumps (?) before and after the armbinder removal. But I am not a papyrus log expert...

Papyrus.2.log

Posted

 

Is the mod no longer supported for Nexus Mod Manager? Every Version of the mod after 5.0 does not show up in my NMM list to install at all. I have this issue for months now and still do not know what to do. Any hints would be greatly appreciated.

 

If you're using NMM 6.+, import the zip file into NMM with the Green + button (import mod from file).  I use to just dump the zips directly into the NMM dir, but find that doesn't work anymore.

Was mentioned pages back (around the time 5.0 and NMM 6+ came out)

 

Once imported, should show up on the list for the install.

 

 

It did work this way! Time to explore the additions to the mod, big thanks to everyone that replied to my post!

Posted

 

SEE? So how can your conscience even allow you to deny me this hat, Kimy? HOW? You must see what's at stake!

 

Well I suppose allowing gloves, shoes and hats would give the player extra enchanting slots so the collar buff would have to be nerfed to compensate and so on and so forth and so askew...

 

...but personally I don't think it would be that bad because that buff is a tiny bit enormous XD In Requiem a low level character actually gets more benefit out of a slave collar than a full set of armour or mage robes.

 

I don't know, I guess if it's intentional then nevermind, I was under the impression that it was an oversight since for the purpose of sex attacks, wearing accessories is not enough to remove the naked status. So I assumed the inconsistency between the naked detection of collars and sex attack conditions had to be a bug.

 

B... but... have I mentioned the hat that changed my life forever?

 

 

The reason behind jewelry simply was not to break strap-ons, which for some reason I can't remotely grasp are tagged with a jewelry keyword. Otherwise the intent of the nudity collars was to keep the character 100% naked.

 

*cough* If you really want to wear the hat, all you need to do is open CK and remove the "helmet" keyword from it. That's what Cursed Loot reacts to. ;)

 

Some questions about the dominant follower:

 

I just updated all my mods and started a new game to check out this feature.

I started out in Breezehome, ran over to the Bannered Mare, went directly to Leah and begged her to enslave me. Worked out just fine, she slapped all the obsidian devices on me including the armbinder. I asked her to follow me and we left for Bleak Falls Barrow. As we discovered the location, I asked her to release some of my bindings so I could defend myself. She agreed and took off the armbinder. Problem is, I could not raise my hands / weapons. I could equip a bow on my back and a sword on my hip, but my arms just hung limply at my sides. Pressing "R" or clicking the mouse buttons didn't do anything. Neither outside or inside the barrow. Saving / reloading / restarting Skyrim did nothing.

 

I then did another test. Went from Breezehome to Leah, asked her to follow me and we went to White River Watch. We killed the bandits outside. I THEN asked her to enslave me. She did so and put me in the obsidian gear EXCEPT the armbinder. I could wield my weapons just fine. I thought, maybe the armbinder is only required in cities, so we walked back to Whiterun. Nothing happened, she left my arms free.

 

So on to the questions:

1) What exactly SHOULD be equipped if the PC enters slavery?

2) How is the armbinder handled? Where / when should it be equipped by Leon/Leah?

3) Was my weapons problem a fluke or did anyone encounter this before?

4) I also saw that there is always an option to end the slavery. Which bothers me a bit. Why is it there? We do have the "free me" option after all. Is this option only there if I enter slavery through dialogue or is it also available if I do the quest before? I did that one twice already in earlier versions so I don't really want to go through it again ATM...

 

EDIT:

I attached the papyrus log for the first test. It is filled with mostly sex attack checks. Relevant section is near the end at ~3:56:50 an onward. Seems there are some stack dumps (?) before and after the armbinder removal. But I am not a papyrus log expert...

 

It was a fluke.

 

The armbinder you usually have to wear in cities only, that's why Leah didn't equip it when you submitted to her outsides of town. Generally you have to wear more restraints in safe places. The system is designed to allow you combat even when enslaved and still having a low disposition value with your master/mistress. Only if you misbehave you will be wearing the armbinder even outsides of town (in which case you will have to please them enough to allow you removing it again).

 

It is true that the Safeword also ends the slavery. The dialogue is just another way to do it.

Posted

The reason behind jewelry simply was not to break strap-ons, which for some reason I can't remotely grasp are tagged with a jewelry keyword. Otherwise the intent of the nudity collars was to keep the character 100% naked.

 

*cough* If you really want to wear the hat, all you need to do is open CK and remove the "helmet" keyword from it. That's what Cursed Loot reacts to. ;)

Actually I'd have to remove the "ArmorClothing" keyword and if I did that it would no longer be considered clothing by the game. I like my stuff to be properly tagged so it interacts with Requiem's mechanics, especially enchanting, like it should.

 

I actually tried modifying dcur_library instead which made more sense to me but I can't compile it, there's lots of dependencies I don't recognise.

 

:C

 

I still think it would make more sense to smack the collar buff with a giant nerf and allow for non-body clothing to be worn, or at least make DCL respect Sexlab Aroused's naked flag on individual items which wold be the most convenient workaround.

 

But it's your decision int he end. If even The Hat can't convince you I guess I'll just disable the collars from my drop lists, they've been dropping way too much for me anyways.

Posted

 

The reason behind jewelry simply was not to break strap-ons, which for some reason I can't remotely grasp are tagged with a jewelry keyword. Otherwise the intent of the nudity collars was to keep the character 100% naked.

 

*cough* If you really want to wear the hat, all you need to do is open CK and remove the "helmet" keyword from it. That's what Cursed Loot reacts to. ;)

Actually I'd have to remove the "ArmorClothing" keyword and if I did that it would no longer be considered clothing by the game. I like my stuff to be properly tagged so it interacts with Requiem's mechanics, especially enchanting, like it should.

 

I actually tried modifying dcur_library instead which made more sense to me but I can't compile it, there's lots of dependencies I don't recognise.

 

:C

 

I still think it would make more sense to smack the collar buff with a giant nerf and allow for non-body clothing to be worn, or at least make DCL respect Sexlab Aroused's naked flag on individual items which wold be the most convenient workaround.

 

But it's your decision int he end. If even The Hat can't convince you I guess I'll just disable the collars from my drop lists, they've been dropping way too much for me anyways.

 

well damn, would love to trade my luck with you I haven't had those collars drop from cursed loot since they became a leveled item

only way I seem to be able to get them now is thru simple slavery

Posted

 

The reason behind jewelry simply was not to break strap-ons, which for some reason I can't remotely grasp are tagged with a jewelry keyword. Otherwise the intent of the nudity collars was to keep the character 100% naked.

 

*cough* If you really want to wear the hat, all you need to do is open CK and remove the "helmet" keyword from it. That's what Cursed Loot reacts to. ;)

Actually I'd have to remove the "ArmorClothing" keyword and if I did that it would no longer be considered clothing by the game. I like my stuff to be properly tagged so it interacts with Requiem's mechanics, especially enchanting, like it should.

 

I actually tried modifying dcur_library instead which made more sense to me but I can't compile it, there's lots of dependencies I don't recognise.

 

:C

 

I still think it would make more sense to smack the collar buff with a giant nerf and allow for non-body clothing to be worn, or at least make DCL respect Sexlab Aroused's naked flag on individual items which wold be the most convenient workaround.

 

But it's your decision int he end. If even The Hat can't convince you I guess I'll just disable the collars from my drop lists, they've been dropping way too much for me anyways.

 

I was thinking something similar, though Im not sure what Id have to edit to allow hats gloves and boots :s To me being naked is about being indecent/exposed. Plus some gloves and boots are nice looking, and we already have restraints that act as gloves and boots so in my mind if those are okay some leather or metal ones should be too :P

 

If any more advice could be given on what to do that'd be appreciated :)

Posted

 

 

The reason behind jewelry simply was not to break strap-ons, which for some reason I can't remotely grasp are tagged with a jewelry keyword. Otherwise the intent of the nudity collars was to keep the character 100% naked.

 

*cough* If you really want to wear the hat, all you need to do is open CK and remove the "helmet" keyword from it. That's what Cursed Loot reacts to. ;)

Actually I'd have to remove the "ArmorClothing" keyword and if I did that it would no longer be considered clothing by the game. I like my stuff to be properly tagged so it interacts with Requiem's mechanics, especially enchanting, like it should.

 

I actually tried modifying dcur_library instead which made more sense to me but I can't compile it, there's lots of dependencies I don't recognise.

 

:C

 

I still think it would make more sense to smack the collar buff with a giant nerf and allow for non-body clothing to be worn, or at least make DCL respect Sexlab Aroused's naked flag on individual items which wold be the most convenient workaround.

 

But it's your decision int he end. If even The Hat can't convince you I guess I'll just disable the collars from my drop lists, they've been dropping way too much for me anyways.

 

I was thinking something similar, though Im not sure what Id have to edit to allow hats gloves and boots :s To me being naked is about being indecent/exposed. Plus some gloves and boots are nice looking, and we already have restraints that act as gloves and boots so in my mind if those are okay some leather or metal ones should be too :P

 

If any more advice could be given on what to do that'd be appreciated :)

 

You have to modify the script dcur_library, search for this block:

 

bool function checknaked()
	if libs.playerref.wornhaskeyword(dcumenu.ArmorBoots) || libs.playerref.wornhaskeyword(dcumenu.ArmorClothing) || libs.playerref.wornhaskeyword(dcumenu.ArmorCuirass) || libs.playerref.wornhaskeyword(dcumenu.ArmorDarkBrotherhood) || libs.playerref.wornhaskeyword(dcumenu.ArmorGauntlets) || libs.playerref.wornhaskeyword(dcumenu.ArmorHeavy) || libs.playerref.wornhaskeyword(dcumenu.ArmorHelmet) || libs.playerref.wornhaskeyword(dcumenu.ArmorLight) || (libs.playerref.wornhaskeyword(dcumenu.ArmorJewelry) && !dcumenu.slavecollarjewelleryallowed) 
		return false
	endIf
	return true
endfunction
And my idea was to change it to this:

 

bool function checknaked()
	if libs.playerref.wornhaskeyword(Keyword.GetKeyword("ClothingBody")) || libs.playerref.wornhaskeyword(Keyword.GetKeyword("ArmorCuirass")) || (libs.playerref.wornhaskeyword(dcumenu.ArmorJewelry) && !dcumenu.slavecollarjewelleryallowed)
		return false
	endIf
	return true
endfunction
Which would restrict the naked detection to body clothing/body armour only, I wanted to use Sexlab Aroused conditions instead but that would have required adding a new property which would make repeating the process more complicated when DCL updates. But I ran into a wall anyways because the script apparently has a lot of dependencies and I can't compile it without finding and installing them.

 

Of course even if you manage to bypass the compilation issues the next version of DCL will probablish require doing it again.

Posted

 

The reason behind jewelry simply was not to break strap-ons, which for some reason I can't remotely grasp are tagged with a jewelry keyword. Otherwise the intent of the nudity collars was to keep the character 100% naked.

 

*cough* If you really want to wear the hat, all you need to do is open CK and remove the "helmet" keyword from it. That's what Cursed Loot reacts to. ;)

Actually I'd have to remove the "ArmorClothing" keyword and if I did that it would no longer be considered clothing by the game. I like my stuff to be properly tagged so it interacts with Requiem's mechanics, especially enchanting, like it should.

 

I actually tried modifying dcur_library instead which made more sense to me but I can't compile it, there's lots of dependencies I don't recognise.

 

:C

 

I still think it would make more sense to smack the collar buff with a giant nerf and allow for non-body clothing to be worn, or at least make DCL respect Sexlab Aroused's naked flag on individual items which wold be the most convenient workaround.

 

But it's your decision int he end. If even The Hat can't convince you I guess I'll just disable the collars from my drop lists, they've been dropping way too much for me anyways.

 

 

*nod nod* The collar buff isn't balanced for Requiem (or PerMa for that matter), that might be why it appears to be quite powerful for you. Normally it's meant to offer roughly the same protection as a good set of armor. Which I have the impression it does, at least if no combat overhaul mods are used.

 

To compile DCL sources you need to install -all- of its hard AND soft dependencies (the soft dependencies don't have to be active in your load order, but the compiler needs to be able to find the source). And you can't use the BSA version of SL Aroused, it needs to be the loose one.

 

And yes, you are right, the next DCL patch would obviously overwrite whatever changes you make to the library.

 

However, I made some changes to the code in question. Just for you! :D

bool function checknaked()
	If dcur_princessityshatmode.GetValueInt() == 1
		if libs.playerref.wornhaskeyword(Keyword.GetKeyword("ClothingBody")) || libs.playerref.wornhaskeyword(Keyword.GetKeyword("ArmorCuirass")) || (libs.playerref.wornhaskeyword(dcumenu.ArmorJewelry) && !dcumenu.slavecollarjewelleryallowed)
			return false
		endIf
	Else
		if libs.playerref.wornhaskeyword(dcumenu.ArmorBoots) || libs.playerref.wornhaskeyword(dcumenu.ArmorClothing) || libs.playerref.wornhaskeyword(dcumenu.ArmorCuirass) || libs.playerref.wornhaskeyword(dcumenu.ArmorDarkBrotherhood) || libs.playerref.wornhaskeyword(dcumenu.ArmorGauntlets) || libs.playerref.wornhaskeyword(dcumenu.ArmorHeavy) || libs.playerref.wornhaskeyword(dcumenu.ArmorHelmet) || libs.playerref.wornhaskeyword(dcumenu.ArmorLight) || (libs.playerref.wornhaskeyword(dcumenu.ArmorJewelry) && !dcumenu.slavecollarjewelleryallowed) 
			return false
		endIf
	Endif
	return true
endfunction

No more compiling needed. ;)

Posted

So, 

I had a brain-fart today and after a few minutes of tinkering I think I've got it. Who'd like to see something stupid? 

 

 

mhrxayu.png

 

 

 

So I ran base DD through lootification (http://www.nexusmods.com/skyrim/mods/32339/?) and it dumped almost 4600 DDs back at me but best of all, enchanted DDs. And that 4600 is just base DD, not DCL. Add it to the leveled lists and now your level 1 character might find a ball gag of peerless destruction in a barrel somewhere. Would it be so bad? You're not yet dragonborn so you don't need to shout. You'll just need to find a key before you starve to death. What could possibly go wrong? ;)

 

Obviously things like enchanted armbinders are going to be of questionable use but hey, that's your choice to make. Enchanted cuffs, collars and the like are likely to be attractive though. There is an issue however with game balance. 

Posted

So, 

I had a brain-fart today and after a few minutes of tinkering I think I've got it. Who'd like to see something stupid? 

 

 

mhrxayu.png

 

 

 

So I ran base DD through lootification (http://www.nexusmods.com/skyrim/mods/32339/?) and it dumped almost 4600 DDs back at me but best of all, enchanted DDs. And that 4600 is just base DD, not DCL. Add it to the leveled lists and now your level 1 character might find a ball gag of peerless destruction in a barrel somewhere. Would it be so bad? You're not yet dragonborn so you don't need to shout. You'll just need to find a key before you starve to death. What could possibly go wrong? ;)

 

Obviously things like enchanted armbinders are going to be of questionable use but hey, that's your choice to make. Enchanted cuffs, collars and the like are likely to be attractive though. There is an issue however with game balance. 

Honestly it sounds cool and I wish I could at least just enchant my own stuff I like :P But this is also way above my head and dont know what to do with it and have never used lootification before. Do they still work as restraints? Not a bad idea though I suggest making your own mod for it so people could just download it if they like it, I know Id give it a try if it was easy enough to do.

Posted

ok I have a question that I hope someone can help me with.

 

does anyone know what it would take to adjust a house mod so it will play nice with DCURs bondage lover feature??

is it something to do with the cell or something to do with the individual container??

 

I have my mod list finally tweaked for a basically permanent play through as soon as CD shop update comes out, well all except for

a house mod that I would use (want one that I can use as a combined guild starter/player house).  I found 3 that I like a lot but all have

same problem (not 1 single container in them that I can use for temporary storage of DD items with bondage lover enabled), I know I can

turn the feature on and off (may end up doing that) but would prefer not to. I have been beating my head against this for about 3 weeks now

and just cant for the life of me figure out why mod A works fine but mod B wont and I cannot for the life of me find the difference between them

in the CK.

 

all I want to do is adjust the house mod I like the best (scoundrel falls , it needs a little minor other adjusting that I know how to do) so that it would

have at least 1 single container I could use for temporary storage of DD items that the bondage lover feature triggers on, that way I won't have to

use 2 houses or constantly run to town after every single fight to dump the excess items (that way I can maybe actually get from home to quest location

without having to run to town to sell them just to prevent being over encumbered just getting to start location).

 

any help or suggestions would be appreciated.

 

Posted

 

So, 

I had a brain-fart today and after a few minutes of tinkering I think I've got it. Who'd like to see something stupid? 

 

 

mhrxayu.png

 

 

 

So I ran base DD through lootification (http://www.nexusmods.com/skyrim/mods/32339/?) and it dumped almost 4600 DDs back at me but best of all, enchanted DDs. And that 4600 is just base DD, not DCL. Add it to the leveled lists and now your level 1 character might find a ball gag of peerless destruction in a barrel somewhere. Would it be so bad? You're not yet dragonborn so you don't need to shout. You'll just need to find a key before you starve to death. What could possibly go wrong? ;)

 

Obviously things like enchanted armbinders are going to be of questionable use but hey, that's your choice to make. Enchanted cuffs, collars and the like are likely to be attractive though. There is an issue however with game balance. 

Honestly it sounds cool and I wish I could at least just enchant my own stuff I like :P But this is also way above my head and dont know what to do with it and have never used lootification before. Do they still work as restraints? Not a bad idea though I suggest making your own mod for it so people could just download it if they like it, I know Id give it a try if it was easy enough to do.

 

i would definitively download this if the restraints would still work as restraints, and would be even better if we could get then through DCL, would make getting tied more rewarding and less frustrating

Posted

So, 

I had a brain-fart today and after a few minutes of tinkering I think I've got it. Who'd like to see something stupid? 

 

 

mhrxayu.png

 

 

 

So I ran base DD through lootification (http://www.nexusmods.com/skyrim/mods/32339/?) and it dumped almost 4600 DDs back at me but best of all, enchanted DDs. And that 4600 is just base DD, not DCL. Add it to the leveled lists and now your level 1 character might find a ball gag of peerless destruction in a barrel somewhere. Would it be so bad? You're not yet dragonborn so you don't need to shout. You'll just need to find a key before you starve to death. What could possibly go wrong? ;)

 

Obviously things like enchanted armbinders are going to be of questionable use but hey, that's your choice to make. Enchanted cuffs, collars and the like are likely to be attractive though. There is an issue however with game balance. 

 

Well if your feeling up to running that why not make a patch and upload it.

 

Posted

Honestly it sounds cool and I wish I could at least just enchant my own stuff I like :P But this is also way above my head and dont know what to do with it and have never used lootification before. Do they still work as restraints? Not a bad idea though I suggest making your own mod for it so people could just download it if they like it, I know Id give it a try if it was easy enough to do.

i would definitively download this if the restraints would still work as restraints, and would be even better if we could get then through DCL, would make getting tied more rewarding and less frustrating

Yes they still work as restraints. I'll have a look into making a patch but I've very little free time for the next few days. Are there items that shouldn't drop though? Quest breaking stuff.
Posted
[...]

 

Some questions about the dominant follower:

 

I just updated all my mods and started a new game to check out this feature.

I started out in Breezehome, ran over to the Bannered Mare, went directly to Leah and begged her to enslave me. Worked out just fine, she slapped all the obsidian devices on me including the armbinder. I asked her to follow me and we left for Bleak Falls Barrow. As we discovered the location, I asked her to release some of my bindings so I could defend myself. She agreed and took off the armbinder. Problem is, I could not raise my hands / weapons. I could equip a bow on my back and a sword on my hip, but my arms just hung limply at my sides. Pressing "R" or clicking the mouse buttons didn't do anything. Neither outside or inside the barrow. Saving / reloading / restarting Skyrim did nothing.

 

I then did another test. Went from Breezehome to Leah, asked her to follow me and we went to White River Watch. We killed the bandits outside. I THEN asked her to enslave me. She did so and put me in the obsidian gear EXCEPT the armbinder. I could wield my weapons just fine. I thought, maybe the armbinder is only required in cities, so we walked back to Whiterun. Nothing happened, she left my arms free.

 

So on to the questions:

1) What exactly SHOULD be equipped if the PC enters slavery?

2) How is the armbinder handled? Where / when should it be equipped by Leon/Leah?

3) Was my weapons problem a fluke or did anyone encounter this before?

4) I also saw that there is always an option to end the slavery. Which bothers me a bit. Why is it there? We do have the "free me" option after all. Is this option only there if I enter slavery through dialogue or is it also available if I do the quest before? I did that one twice already in earlier versions so I don't really want to go through it again ATM...

 

EDIT:

I attached the papyrus log for the first test. It is filled with mostly sex attack checks. Relevant section is near the end at ~3:56:50 an onward. Seems there are some stack dumps (?) before and after the armbinder removal. But I am not a papyrus log expert...

 

It was a fluke.

 

The armbinder you usually have to wear in cities only, that's why Leah didn't equip it when you submitted to her outsides of town. Generally you have to wear more restraints in safe places. The system is designed to allow you combat even when enslaved and still having a low disposition value with your master/mistress. Only if you misbehave you will be wearing the armbinder even outsides of town (in which case you will have to please them enough to allow you removing it again).

 

It is true that the Safeword also ends the slavery. The dialogue is just another way to do it.

 

 

You were right, it was a fluke. The next time the removal worked flawlessly. I'm just still confused about the armbinder rules.

For example: We were in an inn. I had the dialogue option ~"Please bind me tight!". After that I had the option to ask ~"Pleas remove my armbinder.". I did not choose it though and slept in my armbinder. After I slept, this option was gone. I had to walk quite a time outside in the armbinder before I got the option "Did I earn the privilege to remove the armbinder?".

I thought that Leah would put the armbinder on automatically in safe places like cities or inns and that I would always have the option to ask it removed outside in Skyrim because it is dangerous out there. At least on lower levels of trust which I was since it was my first day as her slave.

What I experienced though was that she never actively put the armbinder on in safe places (although I could ask) and the option to ask for removal is not always available outside. Or is Skyrim not considered dangerous - do I have to be inside a dungeon or special outside location?

Maybe we just have to get to know each other a little bit better...

 

As for the dialogue option to end / suspend the slavery, I managed to get rid of it with a bit of tinkering in TESVedit. So far it seems I didn't break anything in the process... :)

 

Posted

About the sold to slavery as an combat outcome; is there a MCM option for this, and if, where is it? I cant seem to find it anywhere. Under combat attacks there is only the left in the wilderness, bondag adventure, move to an inn and regain health. Nothing about sold into slavery. Sorry if this has been asked and answered but this forum moves pretty fast, lol.

Edit: Found out that it was another mod to download. Facepalm :-D

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