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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Kimy.. your mod was updated shortly after zaz animations had been updated. Does your recent update reguire the updated zaz animations? Also i needed hdt highheel systems as a reguirment for boots i would aquire when running selfbondage, came with the rubbersuit

Love the mod by the way.

Posted

Is it possible to make single NPC exceptions to the rules?

I was in Bleak Falls Barrow, and Arvel the Swift was sitting there all webbed-up. I went up to talk to him, he noticed my collar (visibly bound), and proceeded to jump my bones before I could destroy the webbing.

Afterward, he kept just standing there, waiting for me to "cut him down." Yeah, buddy, I'll cut you down alright.

 

I can see my beautiful nude body giving somebody super-elven strength to break free of the webs ("Oh woe is me, I'm all tied up... wait, what's that? HOT DAMN, FREE PUSSY! I'M THERE!!!"), but still... ;)

Posted

 

I´ve been having the problem donkeywho mentioned with followers remaining hogtied after a scene. I think I narrowed it down to cursed loot by disabling other mods in the mcm, resetting features, reset sexlab, reset zaz and followers remained bound.

 

I tried the "safeword" debug, that didn't work, tried shutting off cursed loot functions - that didn't work either. Tried resetai etc. to no avail.

 

In the end re-enabled cursed loot functionality and got my character to stand around naked near the followers to trigger another cursed loot scene - this completed and the followers were then free again. I think, but not 100% sure, that this issue happens if you move your character out of range of the event - perhaps when CL hasn't finished doing its thing by processing any followers involved in the scene.

 

Anyway, triggering another event next to the affected followers seemed to reset things.

It wrks on my end, i had something of a similiar problem while trying to run a

sl submit devious devices combo mod.

 

 

Triggering another DCUR event did the trick.  As soon as it was over, my follower shed her hogtie ropes, bounced up on her toes, and demanded to know where we were off to next  :shy:

 

Thanks to everyone who offered advice and suggestions

 

 

Posted

Kimy.. your mod was updated shortly after zaz animations had been updated. Does your recent update reguire the updated zaz animations? Also i needed hdt highheel systems as a reguirment for boots i would aquire when running selfbondage, came with the rubbersuit

Love the mod by the way.

 

It doesn't need the newest ZaZ pack. I developed 4.10 with the old one installed (6.04)

 

Is it possible to make single NPC exceptions to the rules?

I was in Bleak Falls Barrow, and Arvel the Swift was sitting there all webbed-up. I went up to talk to him, he noticed my collar (visibly bound), and proceeded to jump my bones before I could destroy the webbing.

Afterward, he kept just standing there, waiting for me to "cut him down." Yeah, buddy, I'll cut you down alright.

 

I can see my beautiful nude body giving somebody super-elven strength to break free of the webs ("Oh woe is me, I'm all tied up... wait, what's that? HOT DAMN, FREE PUSSY! I'M THERE!!!"), but still... ;)

 

It would be very straightforward to implement, but I have neither the time nor the knowledge to add every single NPC that might pose a problem for the scene.

Posted

 

Bug #1 is something that shouldn't happen with version 4.10 and a new save game. :s

 

 

This statement made me sad, because it raised the possibility of having to make a new save game. Then I went ahead, loaded up my backup save that had no sexlab mods at all (start of helgen), activated my current load order and tested.

 

Goal was to replicate the exact MCM settings (for DCUR anyway) and same DD gear loadout, and see what happened when I triggered a standard device trap.

 

The results? Complicated. It took several attempts to get my DCUR settings to what they were in my ongoing game. And found that with a new game, I had the same results, gag and blindfold will not equip when a standard device trap goes off. Game added arm and leg cuffs.

 

Exact settings:

Loadout: 2x plugs, 2x piercings, locking harness, restrictive gloves, restrictive boots, slut collar

General settings: Traps equip minimum of 10 pieces, maximum of 15 pieces. Full set equipped at arousal 90.

Event settings: hisecurity gear OFF, slave gag OFF, fullslaveset OFF

Device settings: Armbinders/shackles/yokes OFF. Hoods OFF. Suits OFF.

 

Sexlab aroused redux puppetmaster settings: Arousal locked at 100. :P

 

Just 1 event in the log. Rebooted the game so I could post you a log that wasnt spammed with a dozen save loads and all associated scripts.

 

Papyrus.0.log

 

In a previous load, when I had forgotten to toggle hisecurity and slavegag events to off, DCUR would happily slap one of those items on me no problem with the above DD loadout and otherwise identical MCM settings. 

 

Edit: will happily upload the longer save file if you want. But it contains dozens of loads, with various settings, and various mods initialising - probably too much of a pain for you to wade through.

Edit 2: added more detail. Wonder if problem would persist if I deactivated the "equip full set" general setting. Will post back when I test that, wont be today though.

Edit 3: I tested a device trap with "equip full set" deactivated by setting it to arousal threshold 101. And the game promptly slapped a WT-blindfold and WT-gag(panel) (harness) on me. So huh! Something up with the "equip full set" setting.

Posted

Can you please try with the armbinder allowed and tell me if you get one equipped?

 

I just edited my previous post. I lied about not testing it today - with "equip full set" disabled, gags and blindfolds were equipped normally by standard traps.

 

I'll try with armbinder toggled on.

Posted

i just wanted to say... i got some ctd in a cave while triggering explosive traps. a falmer appeared (i guess it was a falmer warrior, something like that). in this case a rape scene started but the falmer just waited behind my character then i landed on my desktop.

 

 

Posted

Hi Kimy,

 

Toggled armbinders back on, and "equip full set" back to arousal threshold 90. (Ergo, always on, since my character's arousal is locked at 100)

 

Same result. DCUR added arm and leg cuffs and nothing else.Papyrus.0.log

 

Hope this helps

Posted

Yet another bug report Kimy.

 

Proximity rape (dibella's charm, and Id assume rubber doll too) has the potential to break sex attacks. In my case, one of the gathered sex attackers (Rolff) decided he was going to perform a proximity rape on my character in the middle of an ongoing sex attack (between attackers). After he was done, the scene broke - I regained control of my character but all the sex attackers were still gathered in a circle and remained stuck there. I reloaded after waiting a few minutes.

 

I guess the proximity rape function needs to not fire during a sex attack scene. Right now, I'm just using the workaround that whenever a sex attack fires, I enter the MCM menu and extend the prox rape cooldown to ensure it wont fire in the middle of the scene. Afterwards, I restore the original cooldown.

Posted

Hi,

I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far.

 

Any advice?

Posted

Hi,

I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far.

 

Any advice?

 

no advice for the collar issue, but I recommend AutoSave Manager for the future. I've been using this a long time because it's easy to leave a save trail.

 

I suggest that you turn off all the automatic and timed saves and set the manual Save to Incremental on the first tab, and on the third set it up for named saves. I also set it to 40 saves. 

 

It's very reassuring to be able to just hit that save key any old time I like, knowing that if something gets borked I can roll back to a known good state that's anywhere from minutes to hours old. I also do a manual save from the console at each level and each time I start a major quest/mod test 'Just in Case'.

Posted

Hey I am having a "Glitch" with the rubber doll quest. I have been fully consumed by the rubber and I made to dawnstar and I have gotten the quest and the directions to free myself. The issue is that since I am fully bound that when I try to have sex with someone they instead masturbate and I try to but fail. So since I can't have sex I am stuck in the suit forever. Any way to fix this?

Posted

Hi,

I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far.

 

Any advice?

 

iirc unless you've got hard mode, there's a 'free me' option under Debug that will free you of all items and cancel the quests.

 

Do you have any mods that apply cloaks (invisable ones) to do special effects? Maybe that counts as clothing.

Posted

I´m having an issue with the transparent rubber suit. Whenever I put it on via inventory or getting it equipped by activating a cursed loot event, my game suddenly crashes. Every other restraint is working (even the transparent boots). I do have all required mods and bodytype is cbbe.

Any help or idea?

 

I had a very similar issue to what you describe, the solution, at least for me, was to download the mod the suit came from (which is over at http://www.nexusmods.com/skyrim/mods/50301/?)  and overwrite the meshes in cursed loot with those from the source. Make sure you're getting the cbbe one though as the base mod has multiple files for multiple shapes.

 

Oh, and of course, back up your stuff just in case. As my brute force trial and error methods may not always be the most optimal.

Posted

Hi, Kimy.

 

Attempted to try 4.10 recently just to find out that now it has a new master - HighHeel.esm. Is it really needed? May I safely remove it from masters list using WB?

 

I know, that boots require HH to work, but I'm completely fine without them.

Posted

Small bug report: I had flashbang grenades set quite low before because I don't like them very much, but had the feeling that they were selected way too often, so I decided to set the weight to 0. But I just got a flashbang event. 

Also I found the following errors in my log when this event triggered:

 

[07/19/2015 - 12:35:05PM] [DCUR] Looted a container.
[07/19/2015 - 12:35:05PM] [Helpless]: Suspending scenes, called from: [dcur_library ], ()
[07/19/2015 - 12:35:06PM] [DCUR] Checking for Cursed Loot event.
[07/19/2015 - 12:35:07PM] [DCUR] Calculated chance for cursed loot = 6.880001%
[07/19/2015 - 12:35:11PM] [DCUR] - List has: 1 actors
[07/19/2015 - 12:35:11PM] [DCUR] - Trying to select: 7 actors for rape scene.
[07/19/2015 - 12:35:11PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118
[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538
[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052
[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233
[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344
[07/19/2015 - 12:35:11PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118
[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538
[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052
[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233
[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344
[07/19/2015 - 12:35:11PM] warning: Assigning None to a non-object variable named "::temp908"
stack:
[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118
[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538
[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052
[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233
[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344
[07/19/2015 - 12:35:11PM] [DCUR] - Found:
[07/19/2015 - 12:35:11PM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[dcur_mainlib (33024495)].dcur_library.TestRapist() - "dcur_library.psc" Line 3997
[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4124
[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538
[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052
[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233
[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344

 

Posted

Small bug report: I had flashbang grenades set quite low before because I don't like them very much, but had the feeling that they were selected way too often, so I decided to set the weight to 0. But I just got a flashbang event. 

Also I found the following errors in my log when this event triggered:

 

[07/19/2015 - 12:35:05PM] [DCUR] Looted a container.

[07/19/2015 - 12:35:05PM] [Helpless]: Suspending scenes, called from: [dcur_library ], ()

[07/19/2015 - 12:35:06PM] [DCUR] Checking for Cursed Loot event.

[07/19/2015 - 12:35:07PM] [DCUR] Calculated chance for cursed loot = 6.880001%

[07/19/2015 - 12:35:11PM] [DCUR] - List has: 1 actors

[07/19/2015 - 12:35:11PM] [DCUR] - Trying to select: 7 actors for rape scene.

[07/19/2015 - 12:35:11PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call

stack:

[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118

[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538

[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052

[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233

[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344

[07/19/2015 - 12:35:11PM] Error: Cannot call GetName() on a None object, aborting function call

stack:

[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118

[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538

[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052

[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233

[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344

[07/19/2015 - 12:35:11PM] warning: Assigning None to a non-object variable named "::temp908"

stack:

[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118

[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538

[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052

[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233

[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344

[07/19/2015 - 12:35:11PM] [DCUR] - Found:

[07/19/2015 - 12:35:11PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[dcur_mainlib (33024495)].dcur_library.TestRapist() - "dcur_library.psc" Line 3997

[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4124

[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538

[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052

[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233

[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344

 

 

 

edit: I also just noticed that the immortality bug is back in my savegame. I think something's really wrong with my setup. And I thought by now I was able to build a playable setup  :-/ .

Does anyone have advice based on my load order?

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

ApachiiHair.esm

hdtHighHeel.esm

Schlongs of Skyrim - Core.esm

SexLab.esm

Devious Devices - Assets.esm

SexLabAroused.esm

SPERG.esm

ZaZAnimationPack.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

No Killmoves, No Killcams, No Killbites.esp

UIExtensions.esp

AOS.esp

SOS - VectorPlexus Regular Addon.esp

Apropos.esp

Brawl Bugs CE.esp

Auto Unequip Ammo.esp

Devious Deviants.esp

Devious Devices - For the Masses II.esp

Captured Dreams.esp

FNISSexyMove.esp

Extended UI.esp

Chesko_WearableLantern.esp

vAutosaveManager.esp

LootandDegradation.esp

SlaveTats.esp

SOS - VectorPlexus Muscular Addon.esp

ProperWeaponScale.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuPluginXPMSE.esp

Schlongs of Skyrim.esp

BFT Ships and Carriages.esp

SkyrimBound.esp

Drink Eat Sleep.esp

Populated Lands Roads Paths.esp

Immersive Patrols II.esp

SexLabSkoomaWhore.esp

Deviously Cursed Loot.esp

FNISspells.esp

Devious Cidhna.esp

mmbedroll1.esp

Skysan_GlassNTGBow.esp

SkyUI.esp

SOS - Smurf Average Addon.esp

zzEstrus.esp

No Empty Tag on Containers.esp

EstrusChaurus.esp

MasculinizedLevelListsDG.esp

MasculinizedLevelListsDB.esp

MasculinizedLevelLists.esp

SPERG.esp

SPERG-DB.esp

SPERG-DG.esp

DeviousSurrender.esp

LADL - No Starting Spells.esp

DeviouslyHelpless.esp

Alternate Start - Live Another Life.esp

Alternate Start - Live A Deviant Life.esp

Bashed Patch, 0.esp

 

 

Posted

 

edit: I also just noticed that the immortality bug is back in my savegame. I think something's really wrong with my setup. And I thought by now I was able to build a playable setup  :-/ .

Does anyone have advice based on my load order?

I'm pretty sure the immortality bug has nothing to do with your load order and is simply a bug with 4.10. I would just turn off the combat surrender until we get another update. I myself went back to using defeat/devious captures in the mean time because no matter what I did, I would get stuck being invincible and unable to surrender.

Posted

Hey I am having a "Glitch" with the rubber doll quest. I have been fully consumed by the rubber and I made to dawnstar and I have gotten the quest and the directions to free myself. The issue is that since I am fully bound that when I try to have sex with someone they instead masturbate and I try to but fail. So since I can't have sex I am stuck in the suit forever. Any way to fix this?

Update: I went back to when I did not have the arm binder and everything worked fine. When I get the arm binder this glitch occurs. So to see if I had to remove it manually first I went and "found" a sharp object. The dialog said the object was sharp and cut off the arm binder. However when I hit "Ok" the arm binder is still on me. How do I free myself?

Posted

Hi,

I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far.

 

Any advice?

This issue sounds similar to the one in Trapped in Rubber, where the game doesn't recognize complete nudity. Try adjusting the device hider in DD Integrated to a different slot.
Posted

I encountered a further problem / compability issue.

 

I'am playing with PSQ and somehow the slavecollar interferes with the ability to drain semen of PSQ. While carrying it i'am not able to drain. Futhermore even after i unlocked the collar, there is still no drain possible. :(

 

Ok i'am stupid, fuond out it wasnt caused by DDCL.

Posted

@Kimy - thank you for adding the continual Self-Bondage when deviced. It's adding a lot to my fun.

However, I'm curious if you'd be interested in adding a few checks to wether the recurring bondage can fire or not. As it is now, the bondage can often be very odd, to say the least, triggering in situations where it's improbable (as when hands are restrained) or when no new devices would be added.

My suggestion would be to add checks to:

- if there is any devices currently in the player's inventory (as it stands, the event can fire without any devices being added.) (Potentially, this could magically add devices even if the player has none - if there's a will, there's a way, I suppose. Perhaps finally a bondage-related use of leather straps?)

- if the character has free hands to add devices to oneself (seems weird that my character strips out of her unbreakanble armbinder to add a couple piercings)

- if, when the event fires, if the current item being picked would use an already occupied slot (having x number of chastity belts, the event would only fire if one wasn't worn - and it would only apply one)

 

I'm sure there's a lot of other situations which could use events, but this is what I can think of on the top of my head.

 

If adding more development time to Self Bondage is not something you're eager to do and you've got greater priorities, I understand. Thanks for your good work.

Posted

How do you remove a blindfold. I have one on and I could not remove it. I added every single key from DD through console and I still have no "Unlock" option. How do you remove it?

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