jessegt Posted July 18, 2015 Posted July 18, 2015 Kimy.. your mod was updated shortly after zaz animations had been updated. Does your recent update reguire the updated zaz animations? Also i needed hdt highheel systems as a reguirment for boots i would aquire when running selfbondage, came with the rubbersuit Love the mod by the way.
Blackness blackness is... Posted July 18, 2015 Posted July 18, 2015 i fully deactivated estrus in my game. it's just one big trouble maker. i rather wait till someone optimizes it for more heavy modded games. Â
Content Consumer Posted July 18, 2015 Posted July 18, 2015 Is it possible to make single NPC exceptions to the rules? I was in Bleak Falls Barrow, and Arvel the Swift was sitting there all webbed-up. I went up to talk to him, he noticed my collar (visibly bound), and proceeded to jump my bones before I could destroy the webbing. Afterward, he kept just standing there, waiting for me to "cut him down." Yeah, buddy, I'll cut you down alright. Â I can see my beautiful nude body giving somebody super-elven strength to break free of the webs ("Oh woe is me, I'm all tied up... wait, what's that? HOT DAMN, FREE PUSSY! I'M THERE!!!"), but still...
DonQuiWho Posted July 18, 2015 Posted July 18, 2015  I´ve been having the problem donkeywho mentioned with followers remaining hogtied after a scene. I think I narrowed it down to cursed loot by disabling other mods in the mcm, resetting features, reset sexlab, reset zaz and followers remained bound.  I tried the "safeword" debug, that didn't work, tried shutting off cursed loot functions - that didn't work either. Tried resetai etc. to no avail.  In the end re-enabled cursed loot functionality and got my character to stand around naked near the followers to trigger another cursed loot scene - this completed and the followers were then free again. I think, but not 100% sure, that this issue happens if you move your character out of range of the event - perhaps when CL hasn't finished doing its thing by processing any followers involved in the scene.  Anyway, triggering another event next to the affected followers seemed to reset things. It wrks on my end, i had something of a similiar problem while trying to run a sl submit devious devices combo mod.   Triggering another DCUR event did the trick. As soon as it was over, my follower shed her hogtie ropes, bounced up on her toes, and demanded to know where we were off to next  Thanks to everyone who offered advice and suggestions  Â
Kimy Posted July 18, 2015 Author Posted July 18, 2015 Kimy.. your mod was updated shortly after zaz animations had been updated. Does your recent update reguire the updated zaz animations? Also i needed hdt highheel systems as a reguirment for boots i would aquire when running selfbondage, came with the rubbersuit Love the mod by the way. Â It doesn't need the newest ZaZ pack. I developed 4.10 with the old one installed (6.04) Â Is it possible to make single NPC exceptions to the rules? I was in Bleak Falls Barrow, and Arvel the Swift was sitting there all webbed-up. I went up to talk to him, he noticed my collar (visibly bound), and proceeded to jump my bones before I could destroy the webbing. Afterward, he kept just standing there, waiting for me to "cut him down." Yeah, buddy, I'll cut you down alright. Â I can see my beautiful nude body giving somebody super-elven strength to break free of the webs ("Oh woe is me, I'm all tied up... wait, what's that? HOT DAMN, FREE PUSSY! I'M THERE!!!"), but still... Â It would be very straightforward to implement, but I have neither the time nor the knowledge to add every single NPC that might pose a problem for the scene.
chipstick Posted July 18, 2015 Posted July 18, 2015  Bug #1 is something that shouldn't happen with version 4.10 and a new save game.   This statement made me sad, because it raised the possibility of having to make a new save game. Then I went ahead, loaded up my backup save that had no sexlab mods at all (start of helgen), activated my current load order and tested.  Goal was to replicate the exact MCM settings (for DCUR anyway) and same DD gear loadout, and see what happened when I triggered a standard device trap.  The results? Complicated. It took several attempts to get my DCUR settings to what they were in my ongoing game. And found that with a new game, I had the same results, gag and blindfold will not equip when a standard device trap goes off. Game added arm and leg cuffs.  Exact settings: Loadout: 2x plugs, 2x piercings, locking harness, restrictive gloves, restrictive boots, slut collar General settings: Traps equip minimum of 10 pieces, maximum of 15 pieces. Full set equipped at arousal 90. Event settings: hisecurity gear OFF, slave gag OFF, fullslaveset OFF Device settings: Armbinders/shackles/yokes OFF. Hoods OFF. Suits OFF.  Sexlab aroused redux puppetmaster settings: Arousal locked at 100.  Just 1 event in the log. Rebooted the game so I could post you a log that wasnt spammed with a dozen save loads and all associated scripts.  Papyrus.0.log  In a previous load, when I had forgotten to toggle hisecurity and slavegag events to off, DCUR would happily slap one of those items on me no problem with the above DD loadout and otherwise identical MCM settings.  Edit: will happily upload the longer save file if you want. But it contains dozens of loads, with various settings, and various mods initialising - probably too much of a pain for you to wade through. Edit 2: added more detail. Wonder if problem would persist if I deactivated the "equip full set" general setting. Will post back when I test that, wont be today though. Edit 3: I tested a device trap with "equip full set" deactivated by setting it to arousal threshold 101. And the game promptly slapped a WT-blindfold and WT-gag(panel) (harness) on me. So huh! Something up with the "equip full set" setting.
Kimy Posted July 18, 2015 Author Posted July 18, 2015 Can you please try with the armbinder allowed and tell me if you get one equipped?
chipstick Posted July 18, 2015 Posted July 18, 2015 Can you please try with the armbinder allowed and tell me if you get one equipped? Â I just edited my previous post. I lied about not testing it today - with "equip full set" disabled, gags and blindfolds were equipped normally by standard traps. Â I'll try with armbinder toggled on.
siwiilast Posted July 18, 2015 Posted July 18, 2015 i just wanted to say... i got some ctd in a cave while triggering explosive traps. a falmer appeared (i guess it was a falmer warrior, something like that). in this case a rape scene started but the falmer just waited behind my character then i landed on my desktop. Â Â
chipstick Posted July 18, 2015 Posted July 18, 2015 Hi Kimy,  Toggled armbinders back on, and "equip full set" back to arousal threshold 90. (Ergo, always on, since my character's arousal is locked at 100)  Same result. DCUR added arm and leg cuffs and nothing else.Papyrus.0.log  Hope this helps
chipstick Posted July 18, 2015 Posted July 18, 2015 Yet another bug report Kimy. Â Proximity rape (dibella's charm, and Id assume rubber doll too) has the potential to break sex attacks. In my case, one of the gathered sex attackers (Rolff) decided he was going to perform a proximity rape on my character in the middle of an ongoing sex attack (between attackers). After he was done, the scene broke - I regained control of my character but all the sex attackers were still gathered in a circle and remained stuck there. I reloaded after waiting a few minutes. Â I guess the proximity rape function needs to not fire during a sex attack scene. Right now, I'm just using the workaround that whenever a sex attack fires, I enter the MCM menu and extend the prox rape cooldown to ensure it wont fire in the middle of the scene. Afterwards, I restore the original cooldown.
Pythonous Posted July 19, 2015 Posted July 19, 2015 Hi, I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far. Â Any advice?
Pinute Posted July 19, 2015 Posted July 19, 2015 Hi, I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far.  Any advice?  no advice for the collar issue, but I recommend AutoSave Manager for the future. I've been using this a long time because it's easy to leave a save trail.  I suggest that you turn off all the automatic and timed saves and set the manual Save to Incremental on the first tab, and on the third set it up for named saves. I also set it to 40 saves.  It's very reassuring to be able to just hit that save key any old time I like, knowing that if something gets borked I can roll back to a known good state that's anywhere from minutes to hours old. I also do a manual save from the console at each level and each time I start a major quest/mod test 'Just in Case'.
sawdaw Posted July 19, 2015 Posted July 19, 2015 Hey I am having a "Glitch" with the rubber doll quest. I have been fully consumed by the rubber and I made to dawnstar and I have gotten the quest and the directions to free myself. The issue is that since I am fully bound that when I try to have sex with someone they instead masturbate and I try to but fail. So since I can't have sex I am stuck in the suit forever. Any way to fix this?
tontoman Posted July 19, 2015 Posted July 19, 2015 Hi, I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far. Â Any advice? Â iirc unless you've got hard mode, there's a 'free me' option under Debug that will free you of all items and cancel the quests. Â Do you have any mods that apply cloaks (invisable ones)Â to do special effects? Maybe that counts as clothing.
Ashari Posted July 19, 2015 Posted July 19, 2015 I´m having an issue with the transparent rubber suit. Whenever I put it on via inventory or getting it equipped by activating a cursed loot event, my game suddenly crashes. Every other restraint is working (even the transparent boots). I do have all required mods and bodytype is cbbe. Any help or idea?  I had a very similar issue to what you describe, the solution, at least for me, was to download the mod the suit came from (which is over at http://www.nexusmods.com/skyrim/mods/50301/?) and overwrite the meshes in cursed loot with those from the source. Make sure you're getting the cbbe one though as the base mod has multiple files for multiple shapes.  Oh, and of course, back up your stuff just in case. As my brute force trial and error methods may not always be the most optimal.
kernins Posted July 19, 2015 Posted July 19, 2015 Hi, Kimy. Â Attempted to try 4.10 recently just to find out that now it has a new master - HighHeel.esm. Is it really needed? May I safely remove it from masters list using WB? Â I know, that boots require HH to work, but I'm completely fine without them.
blarghxxx Posted July 19, 2015 Posted July 19, 2015 Small bug report: I had flashbang grenades set quite low before because I don't like them very much, but had the feeling that they were selected way too often, so I decided to set the weight to 0. But I just got a flashbang event. Also I found the following errors in my log when this event triggered:  [07/19/2015 - 12:35:05PM] [DCUR] Looted a container.[07/19/2015 - 12:35:05PM] [Helpless]: Suspending scenes, called from: [dcur_library ], ()[07/19/2015 - 12:35:06PM] [DCUR] Checking for Cursed Loot event.[07/19/2015 - 12:35:07PM] [DCUR] Calculated chance for cursed loot = 6.880001%[07/19/2015 - 12:35:11PM] [DCUR] - List has: 1 actors[07/19/2015 - 12:35:11PM] [DCUR] - Trying to select: 7 actors for rape scene.[07/19/2015 - 12:35:11PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function callstack:[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344[07/19/2015 - 12:35:11PM] Error: Cannot call GetName() on a None object, aborting function callstack:[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344[07/19/2015 - 12:35:11PM] warning: Assigning None to a non-object variable named "::temp908"stack:[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344[07/19/2015 - 12:35:11PM] [DCUR] - Found:[07/19/2015 - 12:35:11PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack:[dcur_mainlib (33024495)].dcur_library.TestRapist() - "dcur_library.psc" Line 3997[dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4124[dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538[ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052[ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233[ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344 Â
blarghxxx Posted July 19, 2015 Posted July 19, 2015 Small bug report: I had flashbang grenades set quite low before because I don't like them very much, but had the feeling that they were selected way too often, so I decided to set the weight to 0. But I just got a flashbang event. Also I found the following errors in my log when this event triggered:  [07/19/2015 - 12:35:05PM] [DCUR] Looted a container. [07/19/2015 - 12:35:05PM] [Helpless]: Suspending scenes, called from: [dcur_library ], () [07/19/2015 - 12:35:06PM] [DCUR] Checking for Cursed Loot event. [07/19/2015 - 12:35:07PM] [DCUR] Calculated chance for cursed loot = 6.880001% [07/19/2015 - 12:35:11PM] [DCUR] - List has: 1 actors [07/19/2015 - 12:35:11PM] [DCUR] - Trying to select: 7 actors for rape scene. [07/19/2015 - 12:35:11PM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118 [dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538 [ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052 [ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233 [ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344 [07/19/2015 - 12:35:11PM] Error: Cannot call GetName() on a None object, aborting function call stack: [dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118 [dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538 [ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052 [ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233 [ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344 [07/19/2015 - 12:35:11PM] warning: Assigning None to a non-object variable named "::temp908" stack: [dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4118 [dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538 [ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052 [ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233 [ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344 [07/19/2015 - 12:35:11PM] [DCUR] - Found: [07/19/2015 - 12:35:11PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [dcur_mainlib (33024495)].dcur_library.TestRapist() - "dcur_library.psc" Line 3997 [dcur_mainlib (33024495)].dcur_library.ScanforRapists() - "dcur_library.psc" Line 4124 [dcur_mainlib (33024495)].dcur_library.Gangbang() - "dcur_library.psc" Line 4538 [ (33002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line 1052 [ (33002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line 1233 [ (33002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line 1344    edit: I also just noticed that the immortality bug is back in my savegame. I think something's really wrong with my setup. And I thought by now I was able to build a playable setup . Does anyone have advice based on my load order?  Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm hdtHighHeel.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm SPERG.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp No Killmoves, No Killcams, No Killbites.esp UIExtensions.esp AOS.esp SOS - VectorPlexus Regular Addon.esp Apropos.esp Brawl Bugs CE.esp Auto Unequip Ammo.esp Devious Deviants.esp Devious Devices - For the Masses II.esp Captured Dreams.esp FNISSexyMove.esp Extended UI.esp Chesko_WearableLantern.esp vAutosaveManager.esp LootandDegradation.esp SlaveTats.esp SOS - VectorPlexus Muscular Addon.esp ProperWeaponScale.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp Schlongs of Skyrim.esp BFT Ships and Carriages.esp SkyrimBound.esp Drink Eat Sleep.esp Populated Lands Roads Paths.esp Immersive Patrols II.esp SexLabSkoomaWhore.esp Deviously Cursed Loot.esp FNISspells.esp Devious Cidhna.esp mmbedroll1.esp Skysan_GlassNTGBow.esp SkyUI.esp SOS - Smurf Average Addon.esp zzEstrus.esp No Empty Tag on Containers.esp EstrusChaurus.esp MasculinizedLevelListsDG.esp MasculinizedLevelListsDB.esp MasculinizedLevelLists.esp SPERG.esp SPERG-DB.esp SPERG-DG.esp DeviousSurrender.esp LADL - No Starting Spells.esp DeviouslyHelpless.esp Alternate Start - Live Another Life.esp Alternate Start - Live A Deviant Life.esp Bashed Patch, 0.esp  Â
Knightraven8 Posted July 19, 2015 Posted July 19, 2015  edit: I also just noticed that the immortality bug is back in my savegame. I think something's really wrong with my setup. And I thought by now I was able to build a playable setup . Does anyone have advice based on my load order? I'm pretty sure the immortality bug has nothing to do with your load order and is simply a bug with 4.10. I would just turn off the combat surrender until we get another update. I myself went back to using defeat/devious captures in the mean time because no matter what I did, I would get stuck being invincible and unable to surrender.
sawdaw Posted July 19, 2015 Posted July 19, 2015 Hey I am having a "Glitch" with the rubber doll quest. I have been fully consumed by the rubber and I made to dawnstar and I have gotten the quest and the directions to free myself. The issue is that since I am fully bound that when I try to have sex with someone they instead masturbate and I try to but fail. So since I can't have sex I am stuck in the suit forever. Any way to fix this? Update: I went back to when I did not have the arm binder and everything worked fine. When I get the arm binder this glitch occurs. So to see if I had to remove it manually first I went and "found" a sharp object. The dialog said the object was sharp and cut off the arm binder. However when I hit "Ok" the arm binder is still on me. How do I free myself?
jfraser Posted July 19, 2015 Posted July 19, 2015 Hi, I've recently decided to dive into some mods like this one, and got the curse collared in Solstheim (lol). Anyway, after a wee bit of tampering for fun, I decided to proceed with the quest to getting the collar removed. Only problem is, I seem to get punished for wearing clothes no matter what. I've removed everything possible, from Armour, weapons, jewelry, magic and even shouts. There is no further way for my character to be more naked than she apart from without removing the collar itself. However she still gets punished for wearing clothes. It ended up making me just go through some of it with Armour and constantly use close wound to heal myself as staying naked had no advantage whatsoever. And to make matters worse, not anticipating something like this I had set mcm to not allow me to change escape options if I was locked up, and I've gone by too many auto saves, that any save precollar is too far. Â Any advice? This issue sounds similar to the one in Trapped in Rubber, where the game doesn't recognize complete nudity. Try adjusting the device hider in DD Integrated to a different slot.
ZeroRaziel Posted July 19, 2015 Posted July 19, 2015 I encountered a further problem / compability issue. Â I'am playing with PSQ and somehow the slavecollar interferes with the ability to drain semen of PSQ. While carrying it i'am not able to drain. Futhermore even after i unlocked the collar, there is still no drain possible. Â Ok i'am stupid, fuond out it wasnt caused by DDCL.
slicksly Posted July 19, 2015 Posted July 19, 2015 @Kimy - thank you for adding the continual Self-Bondage when deviced. It's adding a lot to my fun.However, I'm curious if you'd be interested in adding a few checks to wether the recurring bondage can fire or not. As it is now, the bondage can often be very odd, to say the least, triggering in situations where it's improbable (as when hands are restrained) or when no new devices would be added.My suggestion would be to add checks to: - if there is any devices currently in the player's inventory (as it stands, the event can fire without any devices being added.) (Potentially, this could magically add devices even if the player has none - if there's a will, there's a way, I suppose. Perhaps finally a bondage-related use of leather straps?) - if the character has free hands to add devices to oneself (seems weird that my character strips out of her unbreakanble armbinder to add a couple piercings) - if, when the event fires, if the current item being picked would use an already occupied slot (having x number of chastity belts, the event would only fire if one wasn't worn - and it would only apply one) Â I'm sure there's a lot of other situations which could use events, but this is what I can think of on the top of my head. Â If adding more development time to Self Bondage is not something you're eager to do and you've got greater priorities, I understand. Thanks for your good work.
sawdaw Posted July 19, 2015 Posted July 19, 2015 How do you remove a blindfold. I have one on and I could not remove it. I added every single key from DD through console and I still have no "Unlock" option. How do you remove it?
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