Trash Metal Barbie Posted March 25, 2015 Posted March 25, 2015 Oki doki so best plan for now is revert save for now as to not be " kimys permanent plaything " thanks again for super speedy replies n_n Way off topic, glad I'm not the only female here :3 thought I'd be all alone over here haha
OH1972 Posted March 25, 2015 Posted March 25, 2015 Is it possible to add an MCM option (disable or specify) for Gloves (like with boots). Also one for High Sec items where you can enable/disable based on their type, eg restraints or chastity gear, so that only that type can appear? Down the road I am going to overhaul the item selector routine, and that will result in all restraint types to get a slider, including the gloves. There will be no separate slider system for the high security items, though. That would be overcomplicating things. As I mentioned a few weeks ago, it would be nice to be able to disable rubber restraints, as the material might be considered out of place in Skyrim...
Kimy Posted March 25, 2015 Author Posted March 25, 2015 Way off topic, glad I'm not the only female here :3 thought I'd be all alone over here haha
unmog Posted March 25, 2015 Posted March 25, 2015 The only problem with getting rid of the sharp chance is I noticed when I did that i couldnt get free of the leather bindings. It would be much better if it triggered anytime you picked up a weapon classified as a blade, like a knife or sword. Thus you find a weapon and you cut the bindings. Or if you could ask someone to cut them for you. It would seem simple enough that there should be multiple ways to get free from it... instead of only digging randomly in barrels and such for a random event. Picking up weapons would be difficult gameplay-wisely, since you can't kill anything with bound hands, and most weapons are found on corpses and areas full of hostiles. I could add a dialogue variant of course, but the area I placed the cage in is fairly remote and chances are that you will find an object in a container much earlier than you will reach a friendly person. I dont have any problems picking up weapons. I think you mean equipping them? I meant like if I find a dagger or sword, I could pick it up, it goes into my inventory and counts against my weight. Then I could struggle to get free, and if I have a knife or sword like weapon it could be treated like a key and it unlocks the leather bindings. Or maybe just the simple act of picking up said sword or knife could cut the bindings. Or, at the very least, could ask a NPC if you can get to town to cut them for ya. Or maybe you luck out and see some people traveling the roads. Of course you might mean just its hard to kill things with bound hands, or unlock chests, and youd be right. But not all chests are locked, and I also have this mod called bondage witch [waiting for it to update] that lets me cast spells when bound so Im not completely helpless, and I can even cast an unlock spell on chests when bound. And theres still the possibility that you were previously killing stuff and already have a blade in your inventory. Or you put some junk somewhere as a stash so your not overloaded and you could go back and cut them off. You could also go to a merchant and buy a knife in town~ lots of ways to find a weapon with bound hands. Could go and steal one since often times people leave knives and swords laying around on tables too. That reminds me... I think when DiD triggers it should take all your loot you have on you and place it in a random chest somewhere. Maybe you can find a note or book or something that points out where the person that kidnapped you hid your stuff.
Trash Metal Barbie Posted March 25, 2015 Posted March 25, 2015 Way off topic, glad I'm not the only female here :3 thought I'd be all alone over here haha
Kimy Posted March 25, 2015 Author Posted March 25, 2015 The only problem with getting rid of the sharp chance is I noticed when I did that i couldnt get free of the leather bindings. It would be much better if it triggered anytime you picked up a weapon classified as a blade, like a knife or sword. Thus you find a weapon and you cut the bindings. Or if you could ask someone to cut them for you. It would seem simple enough that there should be multiple ways to get free from it... instead of only digging randomly in barrels and such for a random event. Picking up weapons would be difficult gameplay-wisely, since you can't kill anything with bound hands, and most weapons are found on corpses and areas full of hostiles. I could add a dialogue variant of course, but the area I placed the cage in is fairly remote and chances are that you will find an object in a container much earlier than you will reach a friendly person. I dont have any problems picking up weapons. I think you mean equipping them? I meant like if I find a dagger or sword, I could pick it up, it goes into my inventory and counts against my weight. Then I could struggle to get free, and if I have a knife or sword like weapon it could be treated like a key and it unlocks the leather bindings. Or maybe just the simple act of picking up said sword or knife could cut the bindings. Or, at the very least, could ask a NPC if you can get to town to cut them for ya. No, what I meant is that if you are tied up it's fairly rare to loot a weapon that's not inside of a container anyway. You can't kill anything. You can't go anywhere near dangerous places. You have to stick to nature and friendly settlements. Last time I checked there weren't too many swords lying around in Skyrim's forests. Finding a weapon type of item is sort of what my mechanic simulates anyway, just in a "dialogue" way instead of putting the actual weapon inside the container, which gives me a tad more control over the effective chance of getting released.
unmog Posted March 25, 2015 Posted March 25, 2015 Heh you didnt see my update. However~ Of course you might mean just its hard to kill things with bound hands, or unlock chests, and youd be right. But not all chests are locked, and I also have this mod called bondage witch [waiting for it to update] that lets me cast spells when bound so Im not completely helpless, and I can even cast an unlock spell on chests when bound. And theres still the possibility that you were previously killing stuff and already have a blade in your inventory. Or you put some junk somewhere as a stash so your not overloaded and you could go back and cut them off. You could also go to a merchant and buy a knife in town~ lots of ways to find a weapon with bound hands. Could go and steal one since often times people leave knives and swords laying around on tables too. That reminds me... I think when DiD triggers it should take all your loot you have on you and place it in a random chest somewhere. Maybe you can find a note or book or something that points out where the person that kidnapped you hid your stuff.
Kimy Posted March 25, 2015 Author Posted March 25, 2015 Heh you didnt see my update. However~ Of course you might mean just its hard to kill things with bound hands, or unlock chests, and youd be right. But not all chests are locked, and I also have this mod called bondage witch [waiting for it to update] that lets me cast spells when bound so Im not completely helpless, and I can even cast an unlock spell on chests when bound. And theres still the possibility that you were previously killing stuff and already have a blade in your inventory. Or you put some junk somewhere as a stash so your not overloaded and you could go back and cut them off. You could also go to a merchant and buy a knife in town~ lots of ways to find a weapon with bound hands. Could go and steal one since often times people leave knives and swords laying around on tables too. That reminds me... I think when DiD triggers it should take all your loot you have on you and place it in a random chest somewhere. Maybe you can find a note or book or something that points out where the person that kidnapped you hid your stuff. I am aware of the mod allowing you to cast spells while bound, but I will not ever make any design in Cursed Loot dependent/reliant on the presence of a 3rd party mod other than the DD/SL framework itself. If you have the Bondage Witch mod you can already leverage it by being able to kill mobs and have a chance to find the sharp item on their corpse (yes, that works!). DiD quest taking away your stuff is something that's planned for one of the later patches.
AdorableDeviant Posted March 26, 2015 Posted March 26, 2015 While looting plants a few times I've gotten the 'ground moves under your feet' dialog, and I can only assume this is the Estrus tie-in. And then I stood there eagerly... and nothing happened. Is something borked again? I'm currently playing on a fresh save, so I'm not sure how...
unmog Posted March 26, 2015 Posted March 26, 2015 I am aware of the mod allowing you to cast spells while bound, but I will not ever make any design in Cursed Loot dependent/reliant on the presence of a 3rd party mod other than the DD/SL framework itself. If you have the Bondage Witch mod you can already leverage it by being able to kill mobs and have a chance to find the sharp item on their corpse (yes, that works!). DiD quest taking away your stuff is something that's planned for one of the later patches. First off I want to specify that I'm not trying to force you to do anything you don't want to and I hope this doesn't come off as aggressive, but I am pretty stunned you would say that. The reason is Its pretty far from "reliant on a third party mod". Im just saying its not so far fetched that someone could find a blade EVEN WITH their arms tied and supposedly helpless. Certainly its not reason enough to completely ignore the possibility entirely of being able to use a blade if you ~could~ find one, or already had one even. Plus I fail to see why you wouldnt be able to cut the leather bindings if you could get a blade... or why you would seemingly insist on making it solely rely on RNG to find a sharp object event if you dont need to and could actually somehow get your hands on such a sharp object? >.>;; For instance the mod Immer Slave already has an option to allow someone to cut certain leather restraints like blindfolds and gags with a blade, so I know it wouldn't be hard to do. Granted that mod doesnt seem to work anymore with the recent changes and its a little out of date but doing so wouldn't make it reliant on Immer Slave either. Plus you completely ignore the very distinct possibility that it's perfectly capable of exploring dangerous places if you also have a follower, as well as the very clear possibility that your follower may have something sharp you can trade with them when you're bound. It would be like saying you were making a dependency on having a follower... which just wouldn't be true. It'd just be an option one could take. As could any number of instances. I dont know about you but I dont find any difficulty at all obtaining weapons when Im bound, especially considering being bound doesnt currently remove any weapons I already had... because I prefer using swords instead of hammers. You might as well say it requires a dependency on using only bladed weapons, which it also wouldnt. You could be really good at sneaking and go unseen to steal something, it wouldn't be a dependancy on making a thief based character. I hope you see my point already. Still, like I said I was only suggesting something I thought made sense that I think is a good idea... else I wouldn't have suggested it... but I really dont see why you would be so resistant to it. Still if you do nothing it doesnt really solve the issue I ran into, where the random event for a sharp object for whatever reason wouldn't occur. I would figure if your mod has an option to disable certain features, like sharp events, there would be other alternatives to get out of a restraint, especially when a solution for it would be fairly simple to incorporate. My only other suggestion would be if finding sharp objects was disabled then the leather bindings would be skipped in a DiD event. Hmm, now that I think about it... I suppose another suggestion would be dismissing your followers if you were kidnapped. That way they didnt run all the way across skyrim to you since they can use spider sense or psychic powers to locate you. It's cool though that you already had planned to steal the players loot.
Verstort Posted March 26, 2015 Posted March 26, 2015 While looting plants a few times I've gotten the 'ground moves under your feet' dialog, and I can only assume this is the Estrus tie-in. And then I stood there eagerly... and nothing happened. Is something borked again? I'm currently playing on a fresh save, so I'm not sure how... This happens to me all the time too, but I just figured it was another symptom of my already broken installation of DCur. You have both estrus and CE installed right? I think I remember some people saying you only need one of the esp's to be active, you can turn the other one off so long as it is still installed.
Sethala Posted March 26, 2015 Posted March 26, 2015 Is it possible to add an MCM option (disable or specify) for Gloves (like with boots). Also one for High Sec items where you can enable/disable based on their type, eg restraints or chastity gear, so that only that type can appear? Down the road I am going to overhaul the item selector routine, and that will result in all restraint types to get a slider, including the gloves. There will be no separate slider system for the high security items, though. That would be overcomplicating things. As I mentioned a few weeks ago, it would be nice to be able to disable rubber restraints, as the material might be considered out of place in Skyrim... Pretty sure you can, one of the menus lists all the possible results of a cursed trap and lets you set weights, and one of the options is rubber restraints. Setting it to 0 would disable the event.
Verstort Posted March 26, 2015 Posted March 26, 2015 Is it possible to add an MCM option (disable or specify) for Gloves (like with boots). Also one for High Sec items where you can enable/disable based on their type, eg restraints or chastity gear, so that only that type can appear? Down the road I am going to overhaul the item selector routine, and that will result in all restraint types to get a slider, including the gloves. There will be no separate slider system for the high security items, though. That would be overcomplicating things. As I mentioned a few weeks ago, it would be nice to be able to disable rubber restraints, as the material might be considered out of place in Skyrim... Pretty sure you can, one of the menus lists all the possible results of a cursed trap and lets you set weights, and one of the options is rubber restraints. Setting it to 0 would disable the event. Those weights aren't always counted in the sleep/flashbomb attacks though, or at least not last I checked. Minor bug: If you sleep while wearing the slut collar, you can get attacked but the attack is interrupted by eyes of lust from the collar, you get sex, then you get released with only the restraints and not the chastity items, the scene gets bugged out essentially.
Reesewow Posted March 26, 2015 Posted March 26, 2015 While looting plants a few times I've gotten the 'ground moves under your feet' dialog, and I can only assume this is the Estrus tie-in. And then I stood there eagerly... and nothing happened. Is something borked again? I'm currently playing on a fresh save, so I'm not sure how... Are you using Estrus or Estrus-Chaurus+ (with Estrus installed but not activated) for the tie-in? If you are using Estrus Chaurus+ (which I recommend cause Estrus is pretty buggy), make sure the animations are registered in SL and that you aren't wearing a chastity belt. If the animations aren't registering from the EC+ animation menu, make sure you haven't maxed out on animations with stuff like NSAP/ZAP.
chipstick Posted March 26, 2015 Posted March 26, 2015 Additional info regarding the device comments: Since using the set dcur_devicecommentsallowed to 1 command, I've noted this pattern. Enter a zone (Whiterun). Device comments triggerable. Will then trigger once more while running around whiterun without entering any buildings once the necessary time (1 hour) has elapsed. After this, device comments will not trigger again; until i either wait/rest. I suspect zoning out and spending sufficient time adventuring would also reactivate the device comments. If I zone into a building (say Bannered Mare), the device comments will be triggerable by the NPCs there. Same deal, will retrigger once more when enough time has passed, then will not trigger again without wait/sleeping. Thats all I was able to observe today. For all I know, this pattern may have been there all along, before my device comments mysteriously stopped working altogether.
cailic Posted March 26, 2015 Posted March 26, 2015 I love your mod. I hope you come out with an option to disallow constrictive. I like the constrictive restraints as much as I do the chastity restraints, not at all. I've reloaded 8 times, set off the trap 8 times, every time it's constrictive boots or gloves or both. I have the high securtiy weight set at 70 and the standard items set to 5. I don't think that matters with a bandit trap. Anyway, thanks for the mod. I guess these options should be set in Devious Devises mod so the settings would cover all related mods.
Slorm Posted March 26, 2015 Posted March 26, 2015 While looting plants a few times I've gotten the 'ground moves under your feet' dialog, and I can only assume this is the Estrus tie-in. And then I stood there eagerly... and nothing happened. Is something borked again? I'm currently playing on a fresh save, so I'm not sure how... Are you using Estrus or Estrus-Chaurus+ (with Estrus installed but not activated) for the tie-in? If you are using Estrus Chaurus+ (which I recommend cause Estrus is pretty buggy), make sure the animations are registered in SL and that you aren't wearing a chastity belt. If the animations aren't registering from the EC+ animation menu, make sure you haven't maxed out on animations with stuff like NSAP/ZAP. Just to add to this, the chastity bra oddly has the same effect as the chastity belt and stops the animation. Regarding Estrus for Skyrim it is bug ridden. As reesewow2 points out you don't need it for Estrus Chaurus + you only need it's resources. You can deactivate the esp but personally I prefer to remove the esp and the scripts folder from the mod archive entirely and just install what's left. This works perfectly as only the resources are needed and stops any accidental activation.
OH1972 Posted March 27, 2015 Posted March 27, 2015 Just had the most peculiar sequence of experiences - first, a mushroom plot in Fort Dawnguard triggered a trap and summoned bandits (bandits in a castle?) who used the PC and put tons of restraints on her. And when she asked one of the recruits for help, he refused and said he'd rape her - but proceeded to grab Isran and fuck him...
Guest Posted March 27, 2015 Posted March 27, 2015 Maybe i'm just dense, but I don't understand the cursed collar quest. Its in my quest log but no guide to go anywhere, no note, no nothing. I have no clues as to what to go do now.
AdorableDeviant Posted March 27, 2015 Posted March 27, 2015 While looting plants a few times I've gotten the 'ground moves under your feet' dialog, and I can only assume this is the Estrus tie-in. And then I stood there eagerly... and nothing happened. Is something borked again? I'm currently playing on a fresh save, so I'm not sure how... Are you using Estrus or Estrus-Chaurus+ (with Estrus installed but not activated) for the tie-in? If you are using Estrus Chaurus+ (which I recommend cause Estrus is pretty buggy), make sure the animations are registered in SL and that you aren't wearing a chastity belt. If the animations aren't registering from the EC+ animation menu, make sure you haven't maxed out on animations with stuff like NSAP/ZAP. Just to add to this, the chastity bra oddly has the same effect as the chastity belt and stops the animation. Regarding Estrus for Skyrim it is bug ridden. As reesewow2 points out you don't need it for Estrus Chaurus + you only need it's resources. You can deactivate the esp but personally I prefer to remove the esp and the scripts folder from the mod archive entirely and just install what's left. This works perfectly as only the resources are needed and stops any accidental activation. I've got the both of them active, though I may deactive Estrus, and try it then. I'm currently wearing a rubber suit, ponyboots, restrictive gloves but no belt or bra. The suit doesn't seem to be disallowing sexual activity so far [yay rubbersex] and I can't see it disabling the Estrus events, unless Kimy can tell me otherwise. I really would like some tentacles/machines/slime stuff! Also, all the animations work, I tested them with the self-estrus shouts. Further update, turned off Estrus, just used EC+. No dice, even while nude. I turned on verbose debug messages, it plays out as intended, says it's triggering a Chaurus attack, then... nothing. Tried with no clothing of any kind on, restrictive or otherwise. No luck. Also summoned a Chaurus and had it spit at me, and got the tentacle animation as a result. [Plus then it spit at one of the guards and got her tentacled, too. Just my luck!] Continuing updates: Tested again with Estrus reactivated, also no effect. Halp. Papyrus log is attached for perusal by those who know such things. Log comes from the attempt with Estrus deactivated. Papyrus.0.log
Verstort Posted March 27, 2015 Posted March 27, 2015 Maybe i'm just dense, but I don't understand the cursed collar quest. Its in my quest log but no guide to go anywhere, no note, no nothing. I have no clues as to what to go do now. Are you sure you didn't also get a letter when you got the collar? It's been awhile since I've done the quest, but looks like the letter might be called [Andratos' Letter] About the Collar. If you don't have this note you can get it through console with player.additem xx010028 where xx is the load order of cursed loot, or you can use help andratos to get the id straight from the game. If getting the letter doesn't start the quest, can you tell us what stage of the quest you're stuck on with SQS dcur_cursedcolarquest
OH1972 Posted March 27, 2015 Posted March 27, 2015 I have what seems like a bug: I have E.L.L.E. as a companion and when recently, a trap was triggered, we were both outfitted pretty solidly. Luckily, I had a bunch of keys with me, so once I got Serana, who we had just dug out, to remove my armbinders, I could remove the other stuff from ELLE. I even took it out of her inventory. Yet she still whines that people might see the devices on her, and every time we enter a new location, needs to be recharged. Yet there's nothing on her, and no more dialogue options regarding her restraints either.
Kimy Posted March 27, 2015 Author Posted March 27, 2015 I have what seems like a bug: I have E.L.L.E. as a companion and when recently, a trap was triggered, we were both outfitted pretty solidly. Luckily, I had a bunch of keys with me, so once I got Serana, who we had just dug out, to remove my armbinders, I could remove the other stuff from ELLE. I even took it out of her inventory. Yet she still whines that people might see the devices on her, and every time we enter a new location, needs to be recharged. Yet there's nothing on her, and no more dialogue options regarding her restraints either. That's not my mod, that's More Devious Quests.
aspirine2 Posted March 27, 2015 Posted March 27, 2015 amazing mod...but i got a strange issue that prevents me from the progression of the cursed collar quest..when the pc wear the cursed slave harness the game doesn't read it as the cursed slave harness.. it's color doesn't match the other cursed items ( doesn't have that glossy texture) it's only leather.. could it be that the cursed collar texture is the mere problem for this ?? please help me fix this issue ..
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