FCKGW Posted March 15, 2015 Posted March 15, 2015 I'm requesting optional support for Devious Regulations: There should be no device comments for the Imperial/Stormcloak chastity belts (but there should be for the collars, if you got one).
Veladarius Posted March 15, 2015 Posted March 15, 2015 My only suggestion at this point is to keep npc's who have devices on from putting them on you, my slaves/followers keep putting things on me.
Praedator Posted March 15, 2015 Posted March 15, 2015  I really like your mod but I am in troubl with your rubber gloves in 4.4 so started a new game with 4.2.  As it is the rubber items are great, but game breaking for me is the fact that even if I unlock the gloves, all four, i cannot remove them from my body, I can remove them from my companion however. Problem is that whenever I talk to someone mt gloves are padlocked, which is fun every once a while, but not every time you want to talk to someone. Also pure visually the black gloves don't fit me, so I want them gone once I unlock them. This same problem also occurred by a friend of mine.  So unless you make them removable or add an mcm option to stay clear of them at least, I will not update and shamefully stick with an old version.  There are a few bugs with other things, but they are minor and can be avoided, I can live with that, but this breaks my immersion and joy.  [edit] I have tried all sorts of console commands to unequip, remove or drop, none work, onle FREE ME works actually  I will have another look at the gloves, but they seemed to work fine when I tested them. If you'd have me a log of the incident it might help me to find out what happened there.  Version 4.5 will have a separate MCM slider you can use to set the chance for NPCs to link your gloves together btw.  And Cursed Loot doesn't do anything to vendor prices.   How do I get the log of a previous game? Never send a log or such, and you mean Papyru log am I right?  The only other thing that might matter is that I used standard DD arm restraints (RD-ebonite) when the gloves where put on, but so was my companion (exact same restraints)
kevlar69 Posted March 15, 2015 Posted March 15, 2015 Thank you Deamionzero and Monoman1. You are both spot on, the 'Price Bias' setting is in Deviously Helpless, and is causing this.  Unfortunately, I have another problem. I cannot remove the Chastity Belt or Bra, nor the Plugs (filledSoulGem) that came with them. I have tried:   player.unequipall click player resurrect  help chastity player.removeItem xxxxx 1  player.addItem 0000000f 12345 And paying a blacksmith to remove them.    The smith takes the cash and removes the 'high security restraints', but the items remain, and cannot be unequipped or dropped. I cannot continue to play this save if these suckers will never come off. Am I missing something?  Edit:  Duh. I see DD has an MCM option to give me all the keys, which worked. So now I can take off the items, turn off the Deviously Helpless price bias, and put them back on. Wheeee! Now I just have to reconfigure so there are some keys eventually, because I have not found a single one yet.Â
Kimy Posted March 15, 2015 Author Posted March 15, 2015 Thank you Deamionzero and Monoman1. You are both spot on, the 'Price Bias' setting is in Deviously Helpless, and is causing this.  Unfortunately, I have another problem. I cannot remove the Chastity Belt or Bra, nor the Plugs (filledSoulGem) that came with them. I have tried:   player.unequipall click player resurrect  help chastity player.removeItem xxxxx 1  player.addItem 0000000f 12345 And paying a blacksmith to remove them.    The smith takes the cash and removes the 'high security restraints', but the items remain, and cannot be unequipped or dropped. I cannot continue to play this save if these suckers will never come off. Am I missing something?  If you go to a blacksmith, you have to use the proper dialogue ("Can you help me out of these high security restraints"). There is another dialogue added by SD that's indiscriminately trying to remove every DD item no matter if it's a quest item or not, breaking things left and right in the process. My guess is that you have used that one.  Also, never, NEVER use the console to remove DD items. It will also break things left and right. Â
kevlar69 Posted March 15, 2015 Posted March 15, 2015 I did go to the blacksmith, and used the proper dialogue. He claims to have removed the items, and I cannot ask him again, but they remain in my inventory. The only option that has any success is the MCM give me all keys bit.
Kimy Posted March 15, 2015 Author Posted March 15, 2015 My only suggestion at this point is to keep npc's who have devices on from putting them on you, my slaves/followers keep putting things on me.  Done. Followers are now excluded from device actions. If your slaves are followers, that should work on them as well. I did go to the blacksmith, and used the proper dialogue. He claims to have removed the items, and I cannot ask him again, but they remain in my inventory. The only option that has any success is the MCM give me all keys bit.  There is no key for the high security items. I am confused...   How do I get the log of a previous game? Never send a log or such, and you mean Papyru log am I right?   Yes, the Papyrus log, but you can't access logs from games more than 4 savegames back.
kevlar69 Posted March 15, 2015 Posted March 15, 2015 Kimy, I am sorry for the confusion. The blacksmith was able to remove high security items, a gag for sure, I cannot recall for the rest. The chastity belt and bra were NOT high security items. I just could not get them off, nor could the blacksmith. The MCM option to 'give all keys' worked for the Chastity items.  I'm really not sure if I should put them back on. I have found only a single key so far and spent 5 hours gameplay yesterday trying to get those chastity suckers off. I think I will have to reconfigure DD for the masses and chances to find keys.  Great mod btw. a lot of fun!. I just need to balance it a bit to remove too much frustration. :-) Thank you for all your efforts! Â
Blackness blackness is... Posted March 15, 2015 Posted March 15, 2015  Thank you Deamionzero and Monoman1. You are both spot on, the 'Price Bias' setting is in Deviously Helpless, and is causing this.  Unfortunately, I have another problem. I cannot remove the Chastity Belt or Bra, nor the Plugs (filledSoulGem) that came with them. I have tried:   player.unequipall click player resurrect  help chastity player.removeItem xxxxx 1  player.addItem 0000000f 12345 And paying a blacksmith to remove them.    The smith takes the cash and removes the 'high security restraints', but the items remain, and cannot be unequipped or dropped. I cannot continue to play this save if these suckers will never come off. Am I missing something?  If you go to a blacksmith, you have to use the proper dialogue ("Can you help me out of these high security restraints"). There is another dialogue added by SD that's indiscriminately trying to remove every DD item no matter if it's a quest item or not, breaking things left and right in the process. My guess is that you have used that one.  Also, never, NEVER use the console to remove DD items. It will also break things left and right.   thumbs up
trixie81 Posted March 16, 2015 Posted March 16, 2015 This mod is effing evil. Tried it out and before I'd even got out of the intro area and into skyrim proper my hands were permanently locked into a yoke and I couldn't run without being electrocuted by my new high heel boots leaving me with a very long very slow walk... Â You're awesome, you know that
chipstick Posted March 16, 2015 Posted March 16, 2015 I'd like to insert a request for consideration. Namely, a MCM option to determine the minimum NPC arousal needed before they would possibly accept a solicitation attempt. I ask this because well, I've grown very fond of the slut collar on my character. It does make solicitation near impossible though, and it'd be nice to still be able to grind through solicitation ranks while wearing one. Â I realise it's a pretty specific or niche request, and you may not agree with it. Just thought I'd put it out there. Whichever way, this mod is awesome work - I've already said that - and it's incredible how you're always refining and expanding on it. We all owe you heaps. Â (EDIT: On a related note, and one which is presumably rather more work... an option to raise npc arousal, via dance animations or something, would also be pretty cool)
DBade Posted March 16, 2015 Posted March 16, 2015 Â As I said unlocked all four locks. As for rubber suit to 0, it doesn't stop rubber gloves from occurring in cursed loot. I have stopped using Deviously helpless long ago. ive never got them actually, but maybe its because I have my preference set to restrictive items which have their own gloves. Â One other thing you could try is setting the chance for npcs to act on comments to 0 if you dont want them locking the gloves. Or you could wear a set of the restrictive gloves, the DD expansion has a bunch in different colors and ebonite types now too. Â Â I've been experimenting a bit the past few days and found the following: Â The new rubber gloves will show up regardless of 'chance' settings, setting rubber suit to zero does not prevent them from being equiped. Â I have not tried setting 'restrictive' as the theme, though setting the theme to red ebonite or white leather or such does not prevent them from showing up (nor does it prevent many other non theme items like the black restrictive gloves, boots and corset from showing up). Â NPCs will always lock the new gloves behind back even with the chance for NPC action set to zero and with NPC comments disabled in MCM. Saw this is being added as an option in the next release, along with disabling followers from taking actions - yay (the constant locking behind back even by my followers with the NPC actions disabled is what made me hate the new gloves). Â NPCs will lock the new gloves and other cuff restraints behind back when already in a yoke or hands bound behind back. Not sure if this is a bug or if a check is missing, but it causes issues with animations (bouncing between arms in yoke and behind back) and escaping (sometimes you can get out of one and all disappear). Â Also had a wierd issue when messing with DiD - got out of everything but collar, when trying 'use key to unlock' for it get a message about being unable to use keys with hands bound, yet no other devices equiped. MCM safeword option doesn't clear it either so kind of stuck with a stell collar.
chipstick Posted March 17, 2015 Posted March 17, 2015 That slider is already in for verison 4.5. Â Holy crap, you're awesome. Looking forward to 4.5
Talbert Posted March 17, 2015 Posted March 17, 2015 (edited) I'm having a problem after updating to 4.4: Â I had a functional system of Cursed Loot (4.2), DD-Integration (2.8.3), DD-Assets & -Expansion (don't know the number, the files are from the beginning of this february), zaz (0600 + Textures0600 + Patch 0602) and Cap-Dreams (3.80 + 3.82 Patch). Â I removed the above mentioned files (except zaz, there I only removed the 0602 patch and installed the 0604 Patch). I installed the new versions Cursed Loot 4.4, DD-Integration (2.90), DD-Assets (2.90), DD-Expan (1.21) and CapDrea (3.84). Â Started a fresh and new save. Now, the armbinders (red/white/black ebonite) are not showing, there is only empty space/air visible. No matter if they are equipped with a failed solicitation, CL-Chest or via inventory. Â Any ideas, what I did wrong? Â Â Edited March 17, 2015 by Talbert
Kissinger Posted March 17, 2015 Posted March 17, 2015 Is it possible to have NPC detection of plug events? Â Or NPCs maliciously triggering plugs via spell?
Vampir2005 Posted March 17, 2015 Posted March 17, 2015 Hi Talbert,  at the MCM Menu from DD it´s a Tab with a Hider Selection; maybe that help´s.  Sorry for my bad English ( it´s not my natural Language ).   Mfg.  Vampi
Talbert Posted March 17, 2015 Posted March 17, 2015 If you mean the "show bound animations", it's turned on. Â It looks like this after simply putting on a white armbinder from the inventory: Â
unmog Posted March 17, 2015 Posted March 17, 2015 Might need to update the DD expansion, looks like you might be having some mesh or texture problems, maybe something didnt get updated right.
darkfender666 Posted March 17, 2015 Posted March 17, 2015 After long tests, seems the mod works quite well. Found minor problems mostly with yokes.  I noticed this mod adds the slave rubber gloves, when a yoke is equipped. Then in following dialogue when the gloves get bound together well its quite a mess.  happened with the new feature devious comments and also with normal traps.  I guess also chaurus attack from both containers and plants tries trigger with the yoke sometimes.   Also the slave collar... i guess it triggers rarely :| most time i only get the message people are watching with lust etc etc, my character stops and then can move again. I use the trigger only with women.  Â
Werkstoffheinz Posted March 17, 2015 Posted March 17, 2015 Hello everyone! Â Â Firstly, let me say that this mod is loads of fun... gathering is more dangerous thatn whole ships full of bandits now! However I am encountering a quirk recently thatI've not seen before. It seems as though anytime the steel shackles are equipped as part of a CL event, they literally have no effect. No visual effect, can take them off/put them on with complete ease, no menu's or struggling. Almost as if they were bracelets (for that slave-chic look sweeping Skyrim as of late). Â I'll attach a copy of my papyrus log below in case that helps. Everything else seems to work just fine.. only the steel shackles have lost thier bite. Hey, I'm having that problem too. I kind of liked the variety to the armbinder, so it bugs me a bit. Tried looking in the scripts as well, but I'm too dumb/ haven't enough patience to find the part where it doesn't do what it should. Any chance this will get a fix or will it be fixed in 4.5? Thanks.
Talbert Posted March 17, 2015 Posted March 17, 2015 Might need to update the DD expansion, looks like you might be having some mesh or texture problems, maybe something didnt get updated right. Â Found it ... it was an outdated and not used version of the "DD for him" causing the problems ...
Kimy Posted March 17, 2015 Author Posted March 17, 2015 The shackles seem to work fine for most, so I'd need a log to check what's going on for the two of you.
Werkstoffheinz Posted March 17, 2015 Posted March 17, 2015 The shackles seem to work fine for most, so I'd need a log to check what's going on for the two of you. Deamionzero (the one i quoted) posted one, you might want to start looking there. I'll attach mine too, but it's kinda big, but maybe you can find more information there. BTW, thanks for replying so fast.Â
markydoo1999 Posted March 17, 2015 Posted March 17, 2015 You should add a dialog in Solicitation to bring them to a room to fuck.
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