stroganof Posted March 29, 2015 Posted March 29, 2015 This update was quite a surprise... Anyway it's a bit much imo. I gave more devious quests a try as well and my PC got collared with a slut collar. She can't wear any armor, gets used by every npc she talks to and now gets raped every 5 minutes. Attackers have keys to belts and steal hers when done... She also triggerd a trap and got a yolk, so she needed help to remove it but... well she did not have the keys long enough. I think most of that can be tweaked in the MCM, but right now she is well and truly FUCKED! I like it I can't unequip the restraining boots, despite having keys. While wearing them i click on "equip" the window pops up with "put on" instead of "unlock" cheers stroga
mangalo Posted March 29, 2015 Posted March 29, 2015 Aradia isn't recognized though it's installed, did anyone else encounter this problem ? (Also, where can I toggle off the "Please make me your slave" dialog ?) Thanks for the update
zouzou Posted March 29, 2015 Posted March 29, 2015 Hi Kimy, So after several hour I finally be able to "get" every new feature in this For most of it this is a great addition like some already said, with just some more configuration through MCM It can replace deviously helpless (like device trigger). I still encounter some bug: - The attack with flashbang sometimes sumons nobody, my PC is knock down but get up a few second later and nothing else happen - Same goes for some sex attack, the NPC came but did nothing or sometimes I only get the message, my PC is stuck for sometimes but I can go one afterward - Also, I keep getting the log message for the mine despite having disable it in MCM - The consistent random item doesn't seems to work when you get item after flashbang or attack (maybe it's normal) Despite all that, great work !
Kimy Posted March 29, 2015 Author Posted March 29, 2015 With the 4.5 update, I keep getting messages that my horse is eyeing me, and a chicken in Riverwood tied me up and then freed me without incident. Does the new Sex Attack feature work with creatures, or is this a bug that I am experiencing? Haha, yeah, that's (obviously) a bug of the silly sort. I apparently forgot to check if the mob that spots you is eligible for attacking you. Rabbits don't count! if there's not a LoS check for the 'deviously helpless' style attacks, I'd like an optional checkbox for them, please. I HATE stuff that ignores walls. Seriously, where's the sense in flame cloaks ignoring walls? the lack of a LoS and distance check in deviously helpless is why I disabled attacks in it in the first place...make a tiny noise on the other side of a huge dungeon, still get grabbed outta nowhere. There is intentionally no LOS check, because detection isn't always visual. Trust me, if you'd sneak around in my hallway I'd hear you sooner or later despite I couldn't see you. Particularly if you'd wear shackles with noisy chains. BUT: The mobs will -not- react to you unless they have detected you. If you sneak without getting detected, you're safe. New features are looking very promising. Really liking them. A few kinks to be worked out: 1) i was getting zapped by my slut collar even though i had nothing but devious gear on. It'd be mostly fine, accepting me as naked, then during a sex animation, it started zapping me. Opened my inventory and saw an "In the nude" body clothing item equipped - is that the cause? After the animation finished, the collar stopped zapping me. I believe the "in the nude" item was gone then. Likewise, before and after other sexlab animations, i'd get messages about being watched less because i was properly clothed, as well as messages about being nude, and my body getting lots of attention. However, the only item being removed and replaced for the sexlab animation was an ebonite locking slave harness, so the system for recognising nudity/clothing is a bit wonky atm. 2) People participating in the sex attacks were crying for mercy lots as they waited their turn to attack me. Mm hmm. Some role confusion there 3) Want to add in my vote for a toggle on what pieces of equipment triggers the sex attacks. Will check this stuff out. Options to pick what restraints can trigger attacks will happen in a future patch! Found a bug with the slut collar.. Original state: I had a slut collar and a chastity belt with some plugs. What happened: I opened a chest and cursed loot event got triggered putting a rubber slave suit on my character. After this i started to take damage for wearing clothing which was not clothing. Maaaaaybe I should add an exception for the rubber suit. I get lot of CTD after the sex trigger while unharmed and similar if i try to save ..will try to get a papyrus if possible but i usually have a rather stable game. Request. Could be possible in next update a MCM trigger on/off for the whole just in case some other mod like prison overhaul triggers? So at least we can manually ensure compatibility. Also why did you remove the damsell test button ? Not sure what's going on but I never experienced CTDs while testing it. I'd really need a log. And not sure if a separate MCM toggle is really needed. You can already disable all sex attacks except the slave/slut collar triggered ones (which you can get rid of by disabling getting equipped with them in the first place). This update was quite a surprise... Anyway it's a bit much imo. I gave more devious quests a try as well and my PC got collared with a slut collar. She can't wear any armor, gets used by every npc she talks to and now gets raped every 5 minutes. Attackers have keys to belts and steal hers when done... She also triggerd a trap and got a yolk, so she needed help to remove it but... well she did not have the keys long enough. I think most of that can be tweaked in the MCM, but right now she is well and truly FUCKED! I like it I can't unequip the restraining boots, despite having keys. While wearing them i click on "equip" the window pops up with "put on" instead of "unlock" cheers stroga Yes, as a general remark, you can configure all parameters to your liking, including how often attacks can happen and what can trigger them. I am not aware of any feature in Cursed Loot that can't be disabled and/or customized. The default settings for some things might be a bit harsher than some people like, so I do indeed recommend going over the settings when installing Cursed Loot and make sure it behaves the way you want it to.
uglykidcid Posted March 29, 2015 Posted March 29, 2015 I agree the sex slave dialogue should have a toggle. But it doesn't seem to do anything. When I click the option the NPC says kneel down then. After waiting a few seconds nothing happens
Slorm Posted March 29, 2015 Posted March 29, 2015 I agree the sex slave dialogue should have a toggle. But it doesn't seem to do anything. When I click the option the NPC says kneel down then. After waiting a few seconds nothing happens Are you going to release a hotfix for this Kimy, it is rather immersion breaking?
uglykidcid Posted March 29, 2015 Posted March 29, 2015 Kimy you know this really is one of my favorite mods but I have to say it's becoming a lot like Sands of Time. And although Sands of Time is really well written it's so script intensive that it's game breaking. So please be careful with that.
Kimy Posted March 29, 2015 Author Posted March 29, 2015 I agree the sex slave dialogue should have a toggle. But it doesn't seem to do anything. When I click the option the NPC says kneel down then. After waiting a few seconds nothing happens It's a bug. It shouldn't appear at all. I agree the sex slave dialogue should have a toggle. But it doesn't seem to do anything. When I click the option the NPC says kneel down then. After waiting a few seconds nothing happens Are you going to release a hotfix for this Kimy, it is rather immersion breaking? It will get fixed with the next patch for sure. Kimy you know this really is one of my favorite mods but I have to say it's becoming a lot like Sands of Time. And although Sands of Time is really well written it's so script intensive that it's game breaking. So please be careful with that. Compared to other mods of similar size, Cursed Loot's papyrus footprint is -very- manageable. There are no constantly active cloaks (which tend to be the worst performance hogs, really), no regular cell scans and no super-complex periodic events. There is ONE constantly running housekeeping function that executes a few lines of code on average each time it's called. Other than that everything remotely complex is executed only on demand. I will always write code in a way that it minimizes Papyrus load to the best of my ability. That being said, Cursed Loot always was focused on scripting and yes, it added a lot of functionality over time. However, going forward, I cannot imagine adding anything that would add scripting load up to and beyond Skyrim's breaking point. The sex attacks are probably the most complex feature I ever added to Cursed Loot. At this time, I have no plans to add anything else remotely as complex in the future. Cursed Loot will for sure keep adding scripts. But the amount of lines of code doesn't directly translate to engine load.
big tim Posted March 29, 2015 Posted March 29, 2015 I had to change the sex attacks, toggling off the unarmed and high arousal attacks. It was just to much. The flash bang event in isolated areas is a nothing, nobody shows up. I also have been pushed to the ground in towns without anyone coming to do anything. I even ended up in devices without anyone, just a voice. Anything on random Damsel lockup locations in the works? :POr would that create a scripting nightmare? Anyway, great mod, it has progressed so much from the beginning. Thanks
Kimy Posted March 29, 2015 Author Posted March 29, 2015 I had to change the sex attacks, toggling off the unarmed and high arousal attacks. It was just to much. The flash bang event in isolated areas is a nothing, nobody shows up. I also have been pushed to the ground in towns without anyone coming to do anything. I even ended up in devices without anyone, just a voice. Anything on random Damsel lockup locations in the works? :POr would that create a scripting nightmare? Anyway, great mod, it has progressed so much from the beginning. Thanks Can I have a log from the situation when you were supposed to get used in a town and nothing showed up? That really shouldn't happen. More DiD starting locations are on the to-do list. No, they wouldn't create any lag.
xboronx Posted March 29, 2015 Posted March 29, 2015 Another great update Kimy you're just Pardon my kidding with those mech picture jokes, but i started playing MWO some weeks ago and somehow i'm fantasizing about a mech game with porn elements now
Guest Real Posted March 29, 2015 Posted March 29, 2015 Could we have the drop chance from dead bodies and chests separate in the mcm? While I don't want the drop chances turned off for bodies, I feel like they should be much lower than what's in chests.
TNT90 Posted March 29, 2015 Posted March 29, 2015 Just saw the update, haven't even tried it yet. Anything need updating in the Frostfall patch?
Reesewow Posted March 29, 2015 Posted March 29, 2015 Re: script load, I think this mod pretty much does it as well as could be asked and still have it do this much cool stuff. My creaking old skyrim save that has been cleaned probably 20+ times is getting to the point that I have to be extremely careful what scripted mods I add. I have lots of problems with DCUL overloading papyrus.... but *only* when I'm being dumb with it and have settings so a cursed chest is trying to process putting 15 devices on my PC and 3 other followers. I can directly influence stack dumps showing up via the MCM menu options/dismissing followers. Another possible bug report/question to other users, has anyone had a sleep attack trigger in the new update? My vampire hardly ever sleeps, but in testing I never was able to make a sleep attack occur. (PS - if anyone could point me to a thread where I may find some non-silly papyrus .ini tweaks to try to get a bit more mileage out of DCUL, would appreciate it)
Relict Posted March 29, 2015 Posted March 29, 2015 New sex attacks when naked or restrained are great!! But they do break the scripts of Prison Overhaul. How about checking if Prison Overhaul xpojailvars flag is up?
Tara26 Posted March 29, 2015 Posted March 29, 2015 Got a set of rubber ballet boots on... according to the console they are from devious loot (matching xx****** number). they call for standard keys in the description. I am carrying the rubber keys from devious loot, standard restraint keys. Neither work. And I am trying the 'safe word' since they are devious loot. but no luck. they are perma welded to my feet! Any one else encounter this? Perhaps there is a different key I need? Multiple keys (though most of those say so in the description)? Did I get bugged by updating? as an aside.. kimy if it was your intent to make it so many other mods could be deleted because of duplicate effect, you have succeeded. -B
Reesewow Posted March 29, 2015 Posted March 29, 2015 Does the rubber Catsuit have a 7Base mesh? Rubber catsuit does have bodyslide files, so you could probably build it to a 7Base preset. Pretty sure it completely replaces the body underneath it anyway so no issues with clipping no matter what shape you make it.
chipstick Posted March 29, 2015 Posted March 29, 2015 Hi Kimy, Figured out what was going on with the slave collar zapping me constantly during sex animations. I had the female nudesuit during sex option enabled... and in 4.4 the collars ignored that. In 4.5 they punish you for it. (I've been using a custom race with its own meshes and couldnt be arsed previously to slap in body meshes and textures for the rest of the populace...) Not many people use the nudesuit, so probably not a burningly urgent issue, but an exception for that would be good. I also believe (maybe) that I've narrowed down my previous issue with the device comments breaking. If i'm correct, the device comment timers reset everytime we exit the game (all the way back to desktop)? They don't seem to do that with the slave collar attacks, so I had presumed they both worked off a timer that constantly carried over across different play sessions. If so, that would explain why the device comments seemed to work for a bit, then I'd have to rest an hour to restart them - because that's generally how long my play sessions would last, or I'd only stay in a city for that long. EDIT: realised I hadn't said thank you for adding in the solicitation minimum arousal slider. Thanks heaps, much appreciated ^^.d EDIT 2: Might I ask which script governs the collar effects (slave collar attacks, punishment for wearing clothes etc?). And would it be possible for me to swap the older 4.4 version of that script into my current 4.5 installation? I used to be able to wear select pieces of clothing (no effects, just aesthetics) with the collars after i edited out certain bodypart keywords attached to those clothing in the CK, and I really appreciated that because well, i *really* liked the look. Alternatively, if I knew which file to edit, I could probably work out (eventually) how to add in the exceptions I want. Tried opening up dcur_slutcollar_script instance and dcur_slavecollarscript, but couldn't see anything that looked relevant there. Sorry, it might be obvious this is the first time I've tried opening up scripts.
Khe Posted March 29, 2015 Posted March 29, 2015 if there's not a LoS check for the 'deviously helpless' style attacks, I'd like an optional checkbox for them, please. I HATE stuff that ignores walls. Seriously, where's the sense in flame cloaks ignoring walls? the lack of a LoS and distance check in deviously helpless is why I disabled attacks in it in the first place...make a tiny noise on the other side of a huge dungeon, still get grabbed outta nowhere. I'd be happy enough with a option checkbox but I wouldn't want to see the effect removed. If you're trussed up like a chicken with devious devices you're not going to be able to hide or remain concealed very easily. From Kimy's earlier comment on this I would assume that while you're in Sneak mode you'll be safe until spotted (the same as DH). that's why I said I want an optional checkbox I know others like it. It's just that I don't. Also, I don't care about stealth. if you're at the OTHER SIDE of a GIANT dungeon, with DRAGONS roaring all over the place, or giant thick stone walls, it shouldn't matter whether you're in stealth or not. hence my griping. DH ignored that part @Kimy: by 'detected', what do you mean? hearing you from the other side of the map? or visual? Those do happen. There should at least be a distance check...do you have one?
Kimy Posted March 30, 2015 Author Posted March 30, 2015 if there's not a LoS check for the 'deviously helpless' style attacks, I'd like an optional checkbox for them, please. I HATE stuff that ignores walls. Seriously, where's the sense in flame cloaks ignoring walls? the lack of a LoS and distance check in deviously helpless is why I disabled attacks in it in the first place...make a tiny noise on the other side of a huge dungeon, still get grabbed outta nowhere. I'd be happy enough with a option checkbox but I wouldn't want to see the effect removed. If you're trussed up like a chicken with devious devices you're not going to be able to hide or remain concealed very easily. From Kimy's earlier comment on this I would assume that while you're in Sneak mode you'll be safe until spotted (the same as DH). that's why I said I want an optional checkbox I know others like it. It's just that I don't. Also, I don't care about stealth. if you're at the OTHER SIDE of a GIANT dungeon, with DRAGONS roaring all over the place, or giant thick stone walls, it shouldn't matter whether you're in stealth or not. hence my griping. DH ignored that part @Kimy: by 'detected', what do you mean? hearing you from the other side of the map? or visual? Those do happen. There should at least be a distance check...do you have one? They will NOT be able to register you breath from the other side of Tamriel! The detection check has a maximum distance of around 10 metres. It triggers either if you either aren't sneaking at all, or are sneaking but failed the detection test.
Damoriva Posted March 30, 2015 Posted March 30, 2015 Another possible bug report/question to other users, has anyone had a sleep attack trigger in the new update? My vampire hardly ever sleeps, but in testing I never was able to make a sleep attack occur. Same here, I maxed out the chances and multipliers, but there's still nothing happening.
Nergui Posted March 30, 2015 Posted March 30, 2015 Are there any plans to add a "save config" option for chronic restarters?
Kimy Posted March 30, 2015 Author Posted March 30, 2015 Are there any plans to add a "save config" option for chronic restarters? We're talking writing hundreds of lines of rather boring code here. I'd need a real lot of red wine to put me in the right mood to do that.
Kimy Posted March 30, 2015 Author Posted March 30, 2015 I had to change the sex attacks, toggling off the unarmed and high arousal attacks. It was just to much. The flash bang event in isolated areas is a nothing, nobody shows up. I also have been pushed to the ground in towns without anyone coming to do anything. I even ended up in devices without anyone, just a voice. Anything on random Damsel lockup locations in the works? :POr would that create a scripting nightmare? Anyway, great mod, it has progressed so much from the beginning. Thanks Can I have a log from the situation when you were supposed to get used in a town and nothing showed up? That really shouldn't happen. More DiD starting locations are on the to-do list. No, they wouldn't create any lag. The pushed to the ground thing happened to me too a few times. Nothing happened but my character went into a short bleedout style animation and stood up again. I would not sweat too much about it as i didnt do rigorous testing on this. The logs are all from one isolated gameplay segment which happened after daymoyl kicked me out of a dungeon, which tends to glitch skyrim occasionally anyway. Here is the relevant part of the log. [03/29/2015 - 07:46:52PM] [DCUR] - Trying to start rape event. [03/29/2015 - 07:46:52PM] [DCUR] - Cell has: 5 actors [03/29/2015 - 07:46:52PM] [DCUR] - Trying to select: 1 actors for rape scene. [03/29/2015 - 07:46:52PM] [DCUR] - Found: Marie [03/29/2015 - 07:46:52PM] [DCUR] - Added: Marie [03/29/2015 - 07:46:53PM] [DCUR] - Found: chicken [03/29/2015 - 07:46:53PM] [DCUR] - Found: Cow [03/29/2015 - 07:46:53PM] [DCUR] - Found: chicken [03/29/2015 - 07:46:53PM] [DCUR] - Found: Stump [03/29/2015 - 07:46:53PM] [DCUR] - Rape event triggered. [03/29/2015 - 07:46:53PM] [DCUR] - Pacified: Marie [03/29/2015 - 07:46:54PM] [DCUR] - Rape scene started. [03/29/2015 - 07:47:06PM] [slamainscr ]:Defered maintenance... [03/29/2015 - 07:47:06PM] [slamainscr ]: found Devious Devices - Assets.esm [03/29/2015 - 07:47:06PM] [slamainscr ]Slamain stage 3 [03/29/2015 - 07:47:06PM] [slamainscr ]: Enabled Desire spell [03/29/2015 - 07:47:06PM] [slamainscr ]: Updated notification key to 49 [03/29/2015 - 07:47:06PM] [slamainscr ]: finished maintenance [03/29/2015 - 07:47:07PM] [DCUR] Calling SL Animation with number of actors: 2 [03/29/2015 - 07:47:07PM] [DCUR] Calling SL Animation with tag string: Aggressive [03/29/2015 - 07:47:07PM] [DCUR] Calling SL Animation with suppress string: Cuddling,DomSub,SubSub, [03/29/2015 - 07:47:07PM] [DCUR] Calling SL Animation with require all set to: TRUE [03/29/2015 - 07:47:07PM] SEXLAB - NOTICE: Found Animations(12): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, [03/29/2015 - 07:47:07PM] [DCUR] Calling SL Scene with animation array length: 12 [03/29/2015 - 07:47:08PM] SEXLAB - Thread[0] Thread[0]: Entering Making State [03/29/2015 - 07:47:08PM] SEXLAB - NOTICE: ValidateActor(Marie) -- TRUE -- Cache MISS [03/29/2015 - 07:47:08PM] SEXLAB - [sslActorAlias ]: Slotted 'Marie' [03/29/2015 - 07:47:08PM] SEXLAB - Thread[0] FATAL: AddActor(Marie) -- Failed to add actor -- They have been already added to this thread [03/29/2015 - 07:47:08PM] SEXLAB - [sslActorAlias ]: 'Marie' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [03/29/2015 - 07:47:10PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread [03/29/2015 - 07:47:15PM] [DCUR] - Enraged: Marie Another one happened shortly after: [03/29/2015 - 07:48:46PM] [DCUR] - Trying to start rape event. [03/29/2015 - 07:48:46PM] [DCUR] - Cell has: 8 actors [03/29/2015 - 07:48:46PM] [DCUR] - Trying to select: 1 actors for rape scene. [03/29/2015 - 07:48:46PM] [DCUR] - Found: Marie [03/29/2015 - 07:48:46PM] [DCUR] - Added: Marie [03/29/2015 - 07:48:46PM] [DCUR] - Found: Alvor [03/29/2015 - 07:48:47PM] [DCUR] - Found: Mabrelle [03/29/2015 - 07:48:47PM] [DCUR] - Found: Embry [03/29/2015 - 07:48:48PM] [DCUR] - Found: Sven [03/29/2015 - 07:48:48PM] [DCUR] - Found: Orgnar [03/29/2015 - 07:48:48PM] [DCUR] - Found: Weyna [03/29/2015 - 07:48:49PM] [DCUR] - Found: delphine [03/29/2015 - 07:48:49PM] [DCUR] - Rape event triggered. [03/29/2015 - 07:48:49PM] [DCUR] - Pacified: Marie [03/29/2015 - 07:48:50PM] [DCUR] - Rape scene started. [03/29/2015 - 07:49:03PM] [DCUR] Calling SL Animation with number of actors: 2 [03/29/2015 - 07:49:03PM] [DCUR] Calling SL Animation with tag string: Aggressive [03/29/2015 - 07:49:03PM] [DCUR] Calling SL Animation with suppress string: Cuddling,DomSub,SubSub, [03/29/2015 - 07:49:03PM] [DCUR] Calling SL Animation with require all set to: TRUE [03/29/2015 - 07:49:03PM] SEXLAB - NOTICE: Found Animations(12): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, [03/29/2015 - 07:49:03PM] [DCUR] Calling SL Scene with animation array length: 12 [03/29/2015 - 07:49:03PM] SEXLAB - Thread[0] Thread[0]: Entering Making State [03/29/2015 - 07:49:03PM] SEXLAB - [sslActorAlias ]: Slotted 'Marie' [03/29/2015 - 07:49:03PM] SEXLAB - Thread[0] FATAL: AddActor(Marie) -- Failed to add actor -- They have been already added to this thread [03/29/2015 - 07:49:03PM] SEXLAB - [sslActorAlias ]: 'Marie' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly. [03/29/2015 - 07:49:05PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread [03/29/2015 - 07:49:10PM] [DCUR] - Enraged: Marie I tried a few more times after that and once it worked. [03/29/2015 - 07:50:35PM] [DCUR] - Trying to start rape event. [03/29/2015 - 07:50:35PM] [DCUR] - Cell has: 7 actors [03/29/2015 - 07:50:35PM] [DCUR] - Trying to select: 2 actors for rape scene. [03/29/2015 - 07:50:35PM] [DCUR] - Found: Marie [03/29/2015 - 07:50:35PM] [DCUR] - Added: Marie [03/29/2015 - 07:50:35PM] [DCUR] - Found: Mabrelle [03/29/2015 - 07:50:36PM] [DCUR] - Added: Mabrelle [03/29/2015 - 07:50:36PM] [DCUR] - Found: Embry [03/29/2015 - 07:50:36PM] [DCUR] - Found: Sven [03/29/2015 - 07:50:36PM] [DCUR] - Found: Orgnar [03/29/2015 - 07:50:37PM] [DCUR] - Found: Weyna [03/29/2015 - 07:50:37PM] [DCUR] - Found: delphine [03/29/2015 - 07:50:37PM] [DCUR] - Rape event triggered. [03/29/2015 - 07:50:37PM] [DCUR] - Pacified: Mabrelle [03/29/2015 - 07:50:38PM] [DCUR] - Pacified: Marie [03/29/2015 - 07:50:38PM] [DCUR] - Rape scene started. [03/29/2015 - 07:50:55PM] [DCUR] Calling SL Animation with number of actors: 2 [03/29/2015 - 07:50:55PM] [DCUR] Calling SL Animation with tag string: Aggressive [03/29/2015 - 07:50:55PM] [DCUR] Calling SL Animation with suppress string: Cuddling,DomSub,SubSub, [03/29/2015 - 07:50:55PM] [DCUR] Calling SL Animation with require all set to: TRUE [03/29/2015 - 07:50:55PM] SEXLAB - NOTICE: Found Animations(12): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, [03/29/2015 - 07:50:55PM] [DCUR] Calling SL Scene with animation array length: 12 [03/29/2015 - 07:50:56PM] SEXLAB - Thread[0] Thread[0]: Entering Making State [03/29/2015 - 07:50:56PM] SEXLAB - [sslActorAlias ]: Slotted 'Marie' [03/29/2015 - 07:50:56PM] SEXLAB - NOTICE: ValidateActor(Mabrelle) -- TRUE -- Cache MISS [03/29/2015 - 07:50:57PM] SEXLAB - Mabrelle Stats Seed: Sexuality[60] Foreplay[9] Vaginal[20] Anal[13] Oral[11] Pure[5] Lewd[164] [03/29/2015 - 07:50:57PM] SEXLAB - [sslActorAlias ]: Slotted 'Mabrelle' [03/29/2015 - 07:50:57PM] SEXLAB - Thread[0] Adjustment Profile: APLegUp.NordRaceF.NordRaceF [03/29/2015 - 07:50:59PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.619995 [03/29/2015 - 07:50:59PM] SEXLAB - Thread[0] Event Hook: AnimationStart [03/29/2015 - 07:50:59PM] [Zad]: OnAnimationStart() [03/29/2015 - 07:50:59PM] [Zad]: bPermitAnal TRUE [03/29/2015 - 07:50:59PM] [Zad]: bPermitVaginal TRUE [03/29/2015 - 07:50:59PM] [Zad]: bPermitBoobs TRUE [03/29/2015 - 07:50:59PM] [Zad]: bPermitOral TRUE [03/29/2015 - 07:50:59PM] [Zad]: bNoBindings TRUE [03/29/2015 - 07:50:59PM] [Zad]: bIsCreatureAnim False [03/29/2015 - 07:50:59PM] [Zad]: UsingArmbinder False [03/29/2015 - 07:50:59PM] [Zad]: UsingYoke False [03/29/2015 - 07:50:59PM] [Zad]: No sex-act-restricted actors present in this sex scene. [03/29/2015 - 07:51:00PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.917969 [03/29/2015 - 07:51:00PM] SEXLAB - Thread[0] animating: Stage: 1 [03/29/2015 - 07:51:00PM] SEXLAB - Thread[0] Event Hook: StageStart [03/29/2015 - 07:51:00PM] Found 5 arousedActors [03/29/2015 - 07:51:01PM] [slainternalscr ]: Sven got 3 exposure for watching sex of Marie [03/29/2015 - 07:51:01PM] [slainternalscr ]: Weyna got 3 exposure for watching sex of Marie [03/29/2015 - 07:51:02PM] SEXLAB - Weyna Stats Seed: Sexuality[60] Foreplay[10] Vaginal[13] Anal[19] Oral[9] Pure[1] Lewd[141] Ok, I am trying to track down that issue. It seems that sometimes SexLab seems to think that an actor I told it to use for a scene is already busy with another. Is Marie a follower of yours?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now