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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
On 5/7/2025 at 4:22 PM, Sara Blackheart42 said:

So after alot of back and forth, i got this Mod finally working, but for some Reason the Mod isnt showing up in MCM even after 30 Mins of playing (I should mention that i had the AE Version installed before on the same Save) and i was curious if i broke something or if i had to enable that in the Files first (Settings Textdocument or something?) I did look for such a Thing but couldnt find anything, however while the Mod itself doesnt work yet (Looting doesnt do anything and while one of the Volkihar Vamps is already trying to fuck me (Which is annyoing cause i need to talk to him to start the Bloodchalice Quest) nothing actually happens) i can already see it showing up in the Command Console

 

Edit: Why is it that LITERALLY ANYTIME i ask for Help, i just find the Solution myself right after

 

Edit 2: Nevermind, i fixed a Problem i didnt even knew i had, but the Mod still doesnt show up in MCM

If the MCM doesn´t show up, most likely the mod is not installed correctly. In order to help, please give a bit more information. How do you install your mods? Are all dependencies installed? Are you using some mod organizer? Any other mods with missins MCM? Is it a completely new game or have you used a save file mid-playthrough? Did you sort your load order? Built all outfits with bodyslide? Used FNIS generator? Etc...

Posted
6 hours ago, Bonding1005 said:

If the MCM doesn´t show up, most likely the mod is not installed correctly. In order to help, please give a bit more information. How do you install your mods? Are all dependencies installed? Are you using some mod organizer? Any other mods with missins MCM? Is it a completely new game or have you used a save file mid-playthrough? Did you sort your load order? Built all outfits with bodyslide? Used FNIS generator? Etc...

Vortex, all Dependencies are present and working, no other Mods are missing MCM, tried an old Save and a completely new Char (Note: I use LAL), Loadorder is sorted, Build all Outfits and ran FNIS

  • 2 weeks later...
Posted (edited)

Hi guys,

 

I got some weird error here:

 

When I wear this "Improved Rubber Gloves of the Thief" I got this red exclamation mark. I have done the bodyslide thing to fit the body but it didn't work. The online resourced said it's missing its mesh file and I need to find the source file of this armor first. So checked its information and found out it's part of the DCL mod. Then I ran the SSEEdit but I can't find it with this base form ID of EA0D2C76. The things with the ID EAXXXX are the DCL LAL addon and they are not armor. Any ideas how to find this item or how to fix this mesh error issue? Thanks in advance

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Edited by tommy58029
Posted (edited)

 

4 hours ago, tommy58029 said:

Improved Rubber Gloves of the Thief

At least you look into wrong esp - it's addon for live another life not DCL. You need look into e9 esp in your list

Spoiler

Untitled.thumb.jpg.28db1cfa88eb9e0f5c5c8db6aac24cd0.jpg

This mark can signalize, that it is installed wrong version of DCL:  if you are on SE or AE, installed LE version. If you are on LE, installed SE or AE version.

 

UPD: if your scripts managers detect gloves into AE, that means you change a load order. In save DCL is AE, but in real order is E9. That is very bad for save.

UPD2: How to fix it? Somehow change back load order how it is in save. Load order can see in save by Falrim tools (resaver)

Edited by Elsidia
Posted
2 hours ago, Elsidia said:

 

At least you look into wrong esp - it's addon for live another life not DCL. You need look into e9 esp in your list

  Hide contents

Untitled.thumb.jpg.28db1cfa88eb9e0f5c5c8db6aac24cd0.jpg

This mark can signalize, that it is installed wrong version of DCL:  if you are on SE or AE, installed LE version. If you are on LE, installed SE or AE version.

 

UPD: if your scripts managers detect gloves into AE, that means you change a load order. In save DCL is AE, but in real order is E9. That is very bad for save.

UPD2: How to fix it? Somehow change back load order how it is in save. Load order can see in save by Falrim tools (resaver)

Damn that is the issue! I did somehow installed LE version DCL on my AE game. Classic myself being careless and thank you so much for pointing that out! But can you elaborate more about how you know that I installed wrong version of DCL by looking at the FormID?

Posted (edited)
16 hours ago, tommy58029 said:

Damn that is the issue! I did somehow installed LE version DCL on my AE game. Classic myself being careless and thank you so much for pointing that out! But can you elaborate more about how you know that I installed wrong version of DCL by looking at the FormID?

 

Not really. Elsidia said you were looking at the wrong plugin, not that they could tell the plugin was LE by looking at the formid.

DCL has two plugins, the one you were looking at was the live another life plugin, which wouldn't contain the files you need.

Somehow, the way the game was loading the mods and the way xedit was, was different, which is bad. They mentioned it could be because you changed your load order after starting the game, which is not recommended.

 

The exclamation (red) mark in game is what led to the conclusion you had installed the LE version. It was assumed you should be SE/AE because of your xedit version. Most meshes don't work in both games, they need to be converted to work. Thus, it was 'missing' because it couldn't rendered.

Edited by zarantha
Posted
2 hours ago, zarantha said:

 

Not really. Elsidia said you were looking at the wrong plugin, not that they could tell the plugin was LE by looking at the formid.

DCL has two plugins, the one you were looking at was the live another life plugin, which wouldn't contain the files you need.

Somehow, the way the game was loading the mods and the way xedit was, was different, which is bad. They mentioned it could be because you changed your load order after starting the game, which is not recommended.

 

The exclamation (red) mark in game is what led to the conclusion you had installed the LE version. It was assumed you should be SE/AE because of your xedit version. Most meshes don't work in both games, they need to be converted to work. Thus, it was 'missing' because it couldn't rendered.

I see. I understand the exclamation mark issue now. But I don't know how the mod loading order could be different.  I'm using MO2 like most of the people 🤔

Posted
3 hours ago, tommy58029 said:

But I don't know how the mod loading order could be different.

I'm starting use MO2 not long ago. And i found that MO2 doesn't care about load order, if you not optimize it by loot. It can show one load order, but if some mod from this order needs take another place (like master files) it can load in xedit and in game in other place. So in MO2 it can show in another place as it loads into game. I usually use Vortex. Now, when i use both, i can say, that both have good and bad sides and no one is better.

  • 2 weeks later...
Posted
7 hours ago, Astrann1 said:

Guys does this mod and the all the requrements work with Skyrim AE 1.6.1170?

No you are asking it on Skyrim LE side and it is not compatible. The SE/AE version is there:

 

Posted

 

i am massively stuck on the bound queen quest i have got all the way to where julius wont free you and you can either accept him as your key holder or kill/pickpocket a stash key from him i have pickpocketed the key but cant find the stash anywhere in the colege need help to find it if some someone can help awesome 

Posted
10 hours ago, SILLESEJOOR8 said:

 

i am massively stuck on the bound queen quest i have got all the way to where julius wont free you and you can either accept him as your key holder or kill/pickpocket a stash key from him i have pickpocketed the key but cant find the stash anywhere in the colege need help to find it if some someone can help awesome 

not in the college, but is relatively nearby.
Location in spoiler IIRC
 

Spoiler

Outside Saarthal.

 

  • 2 weeks later...
Posted

Cursed Loot keeps telling me some mod is removing important tags from children and then disables itself. I'm using NGVO Wabbajack and have disabled anything and everything related to children or NPCs but can't figure it out. Are there any common culprits or bug fixes that aren't obvious? Is there a mod that can just overwrite the everything and add whatever tags it needs?

Posted
3 hours ago, Dendriah said:

i havnt been able to get the DCL mcm to work for a while so sadly stopped using the mod anyone know what could cause it?

Too many mods? I don't remember the number, but there's a hard limit on how many mods with MCM can be shown.

Posted

i have 268 and it was working fine on a friends list with 1100+ so i dont think thats the issue i did get a answer in the discord for DD dev stuff and people mentioned the pap tweaks experimental feature which i DO think i have enabled i mostly wanted to re-add DCL for the quests not the triggers i like Curses for that more

Posted

So umm, apparently The Dollmaker did not approve of me stealing the, har har, master key from the floor by her bedroom door before she enslaved Chloe and I. So she sent thugs to kill me and they caught up to me INSIDE her house. To make matters worse, I was still doing courier in chains and had to liberally use the Kill console command to eliminate them. 🤣

 

just something I thought you’d find funny.

Posted
4 hours ago, xyzxyz said:

DCL complety blocks the vanilla crime dialogue? Even the "I'm a thane" excuse?

Yes, that's one of the many reasons not to use this mod.

 

4 hours ago, xyzxyz said:

How far do I have to walk in "the walk of shame" to find the key? Just the city?

You need to ask people. It's always the third.

Posted
3 hours ago, CaptainJ03 said:
7 hours ago, xyzxyz said:

 

You need to ask people. It's always the third.

Didn't even have any specific dialogue to ask for a key.

Posted
19 minutes ago, xyzxyz said:

Didn't even have any specific dialogue to ask for a key.

As far as I remember you don't get "real" dialogue, but after Mpphh-ing you either get - no, I don't have the key, or you're lucky, and the person unties you.

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