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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
4 minutes ago, CaptainJ03 said:

是的,不幸的是,这些都不见了。@泷17定期进行“小型 DD 修复”,他们还解决了这个错误。我不会搜索高低,而是将他们的修复附加到这篇文章中,但请注意它适用于 DD5.2beta7,因此它可能会破坏比修复更多的东西......

您可能只想从文件中获取 data/meshes/devious/expansion/ZariaBoot7_0.nif 并将其放在正确的位置。

小 DD 修复(续).7z 1.18 MB · 0 次下载

Thank you very much. I'll try it right away. This problem has bothered me for a long time

Posted
16 minutes ago, CaptainJ03 said:

是的,不幸的是,这些都不见了。@泷17定期进行“小型 DD 修复”,他们还解决了这个错误。我不会搜索高低,而是将他们的修复附加到这篇文章中,但请注意它适用于 DD5.2beta7,因此它可能会破坏比修复更多的东西......

您可能只想从文件中获取 data/meshes/devious/expansion/ZariaBoot7_0.nif 并将其放在正确的位置。

小 DD 修复(续).7z 1.18 MB · 5 次下载

Extract the file as you said, and the problem is solved! Thanks again!

Posted

Is there a way to continue the captured princess story line? If not, could it be an idea for a future update? Either at the beginning or in Riften at the safe house.

Posted

is there a way to change what collar Sasha puts on our character?  I would like for her to apply The choker and perhaps the veil and the Silencer  if she keeps being a disobedient little slave 

Posted
9 hours ago, dusanyu said:

is there a way to change what collar Sasha puts on our character?  I would like for her to apply The choker and perhaps the veil and the Silencer  if she keeps being a disobedient little slave 

Yes in CK or TES5Edit. Look for dcur_sashaQuest and property dcur_sashaPlayerCollar. Change the value's FormID to some other device.

Posted

So combat surrender is not working well when player has full chastity. It gets in a stuck state where it can't start animation. Same thing even with the rape feature from normal citizens, even if you set in MCM that it can ignore chastity. Other mods are able to start SL animations with full chastity just fine, DCL does not.

 

Speaking of which, Chastity belt of shame is not coming off. Since it's not built with DD's timing system but DCL's own script, i don't even know how much time it would have left. Maybe it is using real time instead of game time, but still i've played with it long enough by now.

Posted
1 hour ago, Zaflis said:

Chastity belt of shame is not coming off. Since it's not built with DD's timing system but DCL's own script, i don't even know how much time it would have left. Maybe it is using real time instead of game time, but still i've played with it long enough by now.

normally it's two in-game days for me, but I don't remember if you can use the wait function to pass the days, or really have to play them.

 

The one time it didn't work, was when a guard slapped the belt on me, but I had the rest of Cursed Loot disabled via MCM. Enabled that, and after ~2min the timer released me.

Posted (edited)

So i let Damsel in Distress a chance again, and somehow made it bug. I didn't have any arm cuffs on ever and it said i couldn't remove gloves before arm cuffs. Maybe i removed armbinder wrong way? I just kept hitting "Unlock" while in the cage i think. I realize i didn't fully read the armbinder's tooltip... or maybe it really didn't say anything direct.

 

Anyways i figured a new way to solve quest issues for me. Firstly the QuestID was dcur_lbquest (googled solutions and it came up), so i run that with "sqv dcur_lbquest". There is a true/false state for each device, and armcuffs state was false. I used Setpapyrusquestvar command to set it to true and was able to remove gloves.

https://skyrimcommands.com/command/setpapyrusquestvar

Most guides only ever talk about setting stages, this one's different.

 

Second thing to happen is after removing suit the harness didn't appear but game thinks it's on. And i mean these bugged devices don't show in inventory nor on me.

 

Example needs to be shown:

Spoiler

damsel_console.png.dd05ffc8e491a9e5193d7433b7fc6ad0.png

 

But then there's different issue when there is only 2 piercings left. I used 2 body restraint keys on them more than once but they don't disappear. That papyrus variable actually changed state to true for both piercings so that won't help. I think it's something like this then:

https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/page/271/#comment-1346325

 

Ok the solution was setstage 1000 and then removeitem command for the piercings afterwards. Not even DCL safeword could remove them.

 

All in all... i HIGHLY not recommend enabling Damsel in Distress ?

Edited by Zaflis
Posted (edited)
2 hours ago, ChandraArgentis said:

Guessing it could be a compatibility issue with the newer versions of DD, but The Curse Collar outcome of DCL will no longer trigger - even if every event is set to 0 and that event is set to max.

Are you trying that with new level 1 test character? Cursed Collar is a special event and at least in the past those could only happen after and including level 3. Additionally the DCL's MCM menu must say that no quests are active.

Edited by Zaflis
Posted
3 hours ago, ChandraArgentis said:

Guessing it could be a compatibility issue with the newer versions of DD, but The Curse Collar outcome of DCL will no longer trigger - even if every event is set to 0 and that event is set to max.

Also, Cursed Collar is now part of the Bound In Skyrim arc, so it probably got removed from being a random event, and just didn't get taken out of the MCM.

Posted
8 hours ago, ChandraArgentis said:

Guessing it could be a compatibility issue with

Cursed collar randomly no more trigger while you complete The Bound of Skyrim quest line and after first time complete it, it starts trigger again

Posted

I am a little confused on how to progress the Bound in Skyrim questline atm, if i recall there should be a book for bound queen that will appear in boss chests but so far i haven't seen it anywhere. There was no copy of it in the Riverwood building either and i'm already level 27. Sure i could give it with console but that's no fun.

Posted
1 hour ago, Zaflis said:

I am a little confused on how to progress the Bound in Skyrim questline atm, if i recall there should be a book for bound queen that will appear in boss chests but so far i haven't seen it anywhere. There was no copy of it in the Riverwood building either and i'm already level 27. Sure i could give it with console but that's no fun.

Once you finish working for the Dollmaker, she sends you to her sister's place in Riverwood.  When you talk to the sister she gives you the book.

Posted (edited)
2 hours ago, Naps-On-Dirt said:

Once you finish working for the Dollmaker, she sends you to her sister's place in Riverwood.  When you talk to the sister she gives you the book.

I was given no book, i have checked all dialog options at bouncer and inside. And yeah Dollmaker sent me there.

Edited by Zaflis
Posted (edited)

Hello, Naaitsab encouraged me to post this idea here as well.

In summary it is a simple mechanic designed to make thief gameplay a bit more interesting thanks to 3 main things:
- employers - NPCs who want something which does not belong to them but they don't want to that themselves
- trapped containers - countermeasure against thieves
- enchanted devious devices - they are meant to improve PCs chances of succes but also make sure that he/she will finish his/her job ASAP 

I think it might a nice additional mechanic for DCL since it is just repurposing some of the scripted event which are already integrated in the mod and it can be uused to expand DCL storyline.

https://www.loverslab.com/topic/200139-devious-devices-mod-idea/#comment-3911384

Edited by PolskiHusarz20
Posted

so uh. anyone know how to fix the issue of the "dead bodies" loading out of map bounds preventing me from getting restraint keys off the start to free myself? (kind of double posted this question. need to read through again to see what mod this quest is apart of, i know its one of the devious mods, but yea the bodies are out of bounds and i cant get the key)

Posted
7 hours ago, AdagioShinkz said:

so uh. anyone know how to fix the issue of the "dead bodies" loading out of map bounds preventing me from getting restraint keys off the start to free myself? (kind of double posted this question. need to read through again to see what mod this quest is apart of, i know its one of the devious mods, but yea the bodies are out of bounds and i cant get the key)

Try cheating - tcl command gives you ability to walk through walls

Posted (edited)
7 hours ago, AdagioShinkz said:

so uh. anyone know how to fix the issue of the "dead bodies" loading out of map bounds preventing me from getting restraint keys off the start to free myself? (kind of double posted this question. need to read through again to see what mod this quest is apart of, i know its one of the devious mods, but yea the bodies are out of bounds and i cant get the key)

From that description there is no quest like that in this mod, and i don't remember any other mod that does. It feintly reminds of the DCL alternate start quest or Chloe but you're not supposed to be looking for any keys in bodies. If it's the alternate start then naturally you need to make sure you don't have conflicting mods that remove dead bodies and have the mod last in the load order priority. Mods that change Helgen keep are also big no.

Edited by Zaflis
Posted
16 hours ago, Zaflis said:

From that description there is no quest like that in this mod, and i don't remember any other mod that does. It feintly reminds of the DCL alternate start quest or Chloe but you're not supposed to be looking for any keys in bodies. If it's the alternate start then naturally you need to make sure you don't have conflicting mods that remove dead bodies and have the mod last in the load order priority. Mods that change Helgen keep are also big no.

the mod doesnt have it in descrition oddly enough but when adding it to MO2 it has an option to check for the alternate start mod which you start your new life as a princess who was captured and sold as a sex slave basically. still havent managed to figure out why only one dead body spawns near and all the rest spawn out of world bounds.

Posted
16 hours ago, Zaflis said:

From that description there is no quest like that in this mod, and i don't remember any other mod that does. It feintly reminds of the DCL alternate start quest or Chloe but you're not supposed to be looking for any keys in bodies. If it's the alternate start then naturally you need to make sure you don't have conflicting mods that remove dead bodies and have the mod last in the load order priority. Mods that change Helgen keep are also big no.

i also did just realize i posted this on the LE version. was suppose to post this in the SE version so thats my screw up there.

Posted
4 hours ago, AdagioShinkz said:

this on the LE version. was suppose to post this in the SE version so thats my screw up there.

Remove any  dead body modifiers mods from Skyrim SE

Posted

Quick question, is there a way to implement angli devious expansion to this mod? Such a shame that is not been used in the last few years.

Posted
2 hours ago, SLSO said:

Quick question, is there a way to implement angli devious expansion to this mod? Such a shame that is not been used in the last few years.

Would love to see this too but Angeli's outfits need to be brought up to current DD standards first.

Posted

Anyone know what is going on here and how to fix? Having this texture issue with the DCL version of the Zipsuit that I have been unable to find a fix for. This is happening on both LE (CBBE) and SE (CBBE 3BA). Original Zipsuit and DCL version are using the same textures, pointing to the same textures folder "\meshes\wilaw\Zipper"


image.png.0dcf90e8facbf962ce03521f2f39ecf8.png


Unrelated to DCL, anyone know how to fix a neck gap? Getting this after doing a bodyslide build. Body is CBBE 3BA.
Using https://www.nexusmods.com/skyrimspecialedition/mods/66552 version 1.1 and nothing is overwriting this.
image.png.40471d8cf3dee9ac83a530ace8ccac29.png

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