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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
8 minutes ago, Zaflis said:

Leon is inside the inn, you can talk to him. Leah also at the inn only becomes available after Leon's quest is complete.

 

Just a fair warning you may need console command to add a few items. I have never been able to complete them without console.

Thx!

Posted
13 minutes ago, Zaflis said:

Just a fair warning you may need console command to add a few items. I have never been able to complete them without console.

You shouldn't need any console commands to get the items, they are all there.  The one that people have trouble finding is the obsidian boots, which are in a non-standard container, a white and blue urn on a table on the same wall where the gate to the closet where you put your stuff away is.

Posted
1 hour ago, Naps-On-Dirt said:

You shouldn't need any console commands to get the items, they are all there.  The one that people have trouble finding is the obsidian boots, which are in a non-standard container, a white and blue urn on a table on the same wall where the gate to the closet where you put your stuff away is.

Oh i see, it's not your normal interactable object so it's possible i always missed it:

Spoiler

urn_boots.jpg.08ec360d63da9738fe18e6bd78a02d2b.jpg

 

Skyrim froze 3 times when quest was making me teleport to the mansion, 4th time's the charm. I also had camera turned towards the floor that time, unsure if it helps... less rendering perhaps? Solitude assets are a bit wonky anyway, even in the main palace i get character randomly flicker between invisible and visible. That doesn't happen in the mansion though. Other place with flicker is inside a boat when doing the quest for turning off the Solitude lighthouse.

Posted (edited)

1. Can i use mcgFemaleWalk by MaikCG? 

Am I facing incompatibility?

 

2. When i say "i want to please you by my body" to leah she agrees and says "strip" but nothing happens.. 

 

3. Some items don't remove by dcl debug menu. I tried generic and non generic removing... 

 

4. Is it normal that after doing leon quest some obsidian item didn't remove...? 

Edited by Eblis Azadi
Posted
1 hour ago, Eblis Azadi said:

3. Some items don't remove by dcl debug menu. I tried generic and non generic removing... 

 

4. Is it normal that after doing leon quest some obsidian item didn't remove...? 

Are you using some other mod (like unforgiving devices) that might interfere? Or are you using some other mods that have a high script load?

Removing devices (or failing at doing so) should show up in your Papyrus Log.

Posted
1 hour ago, Eblis Azadi said:

4. Is it normal that after doing leon quest some obsidian item didn't remove...? 

Its a bug but yes it is normal.  Use the console to add Kimy's key (I forget the exact name, search for Kimy and you should find it) and then you can unlock it normally.

Posted
2 hours ago, Eblis Azadi said:

Some items don't remove by dcl debug menu. I tried generic and non generic removing... 

It's because of new DD 5.1 equip mechanics. It's faster, but need zad_lockable keyword. Some items miss it by bug and some items doeesn't have it like plugs, so plugs now not removing.  also Straitjackets removing system have bug in new system as those is identified as Yoke and Yoke have other biped slot.

2 hours ago, Eblis Azadi said:

Is it normal that after doing leon quest some obsidian item didn't remove...?

https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3843504

 

Posted

About this message "Enemies have set their eyes on you", i'm not entirely sure what it means. It happens if i equip a weapon usually, don't remember seeing it if equip a spell for example. I have occasions where some enemies just glare at me hostilely and follow but don't attack at all, is it related? Enemies should always attack player regardless of what she has in hands, if not it's a serious bug.

Posted
2 hours ago, Zaflis said:

About this message "Enemies have set their eyes on you", i'm not entirely sure what it means. It happens if i equip a weapon usually, don't remember seeing it if equip a spell for example. I have occasions where some enemies just glare at me hostilely and follow but don't attack at all, is it related? Enemies should always attack player regardless of what she has in hands, if not it's a serious bug.

Uhh, I don't think thats from DCL.  I've used this mod for years and have never seen that message.

Posted (edited)
37 minutes ago, Naps-On-Dirt said:

Uhh, I don't think thats from DCL.  I've used this mod for years and have never seen that message.

I see this message too. Probably it happens after surrender enemies is pacified or when in night you are released from bounds and get weapon in hands

 

Updated:

text from DCL script:

Spoiler

Event OnUpdate()
    If PlayUpdateMessage
        libs.notify("Your enemies have set eye on you again...")
    EndIf
    int n = dclibs.dcur_detectioncloakhitlist.GetSize() - 1
    Actor t
    while n >= 0
        t = dclibs.dcur_detectioncloakhitlist.GetAt(n) As Actor
        t.RemoveFromFaction(dclibs.dcur_PacifiedEvilPeopleFaction)
        n -= 1
    endwhile
    libs.PlayerRef.RemoveFromFaction(dclibs.dcur_PacifiedEvilPeopleFaction)
    EnrageFollowers()
    dclibs.dcur_detectioncloakhitlist.Revert()
EndEvent

 

Edited by Elsidia
Posted
31 minutes ago, Elsidia said:

I see this message too. Probably it happens after surrender enemies is pacified or when in night you are released from bounds and get weapon in hands

I stand corrected,  I have DCL's combat surrender disabled 'cause I use Defeat so I've never seen that message.  :)

Posted

What am I missing with the slave gag? Everywhere I look, I'm told that I need two keys to unlock it, but there is neither a slave gag key that I could find with console commands nor even an option to use a key. My only options are force it open (useless), call out for help (even more useless) and leave it alone. The universal key didn't work in unlocking it either.

Posted
8 minutes ago, Pornucopia said:

What am I missing with the slave gag? Everywhere I look, I'm told that I need two keys to unlock it, but there is neither a slave gag key that I could find with console commands nor even an option to use a key. My only options are force it open (useless), call out for help (even more useless) and leave it alone. The universal key didn't work in unlocking it either.

You need 1 head key for the plug, then 2 more for the gag itself.

Posted
17 minutes ago, Zaflis said:

You need 1 head key for the plug, then 2 more for the gag itself.

But if the game gives me no option to ever use any keys, how am I supposed to use them? Is it context-sensitive?

Posted
6 minutes ago, Pornucopia said:

how am I supposed to use them? Is it context-sensitive?

As key is in inventory menu shows up (without key it's hidden)

Posted
3 hours ago, Pornucopia said:

But if the game gives me no option to ever use any keys, how am I supposed to use them? Is it context-sensitive?

If you have 3 head restraint keys, click on Slave gag and screenshot to here if you don't see options. There should be some "remove plug", and afterwards "remove" (or "unlock", i forgot).

Posted

Can someone help me? Tail plugs and chains are appearing under the ground, and I can't move at all when equipped with catsuits and hobble skirts.

Posted
5 hours ago, Feppe said:

Can someone help me?

No. Your game is borked.

 

Honestly, what do you expect? Brynjolf's Falmer Blood Elixir to read other people's thoughts is a fraud, so for real help you might want to tell us a wee bit more. Which game version, did you install HDT-PE, what other mods that affect your carrying capacity, do the problems persist with a LE UUNP Nord female?

Posted (edited)
On 1/12/2023 at 5:05 PM, Naps-On-Dirt said:

I stand corrected,  I have DCL's combat surrender disabled 'cause I use Defeat so I've never seen that message.  :)

It seems it's not from DCL's surrender either, i turned it off and using other mod for defeat too but the message is still appearing. Is it the "rape" being turned on then? I guess that too can be replaced with other mods.

 

dcur_PacifiedEvilPeopleFaction maybe wouldn't even need to exist, isn't it possible to calm people in very wide range with some cloak? If events are running just keep reapplying it every 5 seconds and each cast last 6 seconds, or something.

Edited by Zaflis
Posted

Hello all...

 

I'm having an issue where when I'm using the MCM to configure DCL it will freeze the MCM if I click on the "Rape" or "Debug" tab.  DCL works fine up until that point.

 

I'm running the following mods and didn't read about any known conflict... but maybe I'm missing something:

AddItemMenuLE

ApachiiSkyHair

BodySlide and Outfit Studio

Caliente's Beautiful Bodies

DD LE 5.1.7

DCL 9.0

FNIS Behavior

FNIS Data

FuzRohDuh

HDT Physics Extensions

kuerteesimple multiple followers

Optional Quick Start

RaceMenu

Sexlab Framework

SexLabAroused

SkyUI

UI extensions

XP32 Maximum Skeleton

 

I'll start a new game and load sexlab first.  Then quit, reload the save, then try to configure DCL.

 

Any help or advice would be appreciated.

 

Posted
1 hour ago, Gnvphotog said:

I'm having an issue where when I'm using the MCM to configure DCL it will freeze the MCM if I click on the "Rape" or "Debug" tab.  DCL works fine up until that point.

 

I'm running the following mods and didn't read about any known conflict... but maybe I'm missing something:

AddItemMenuLE

ApachiiSkyHair

BodySlide and Outfit Studio

Caliente's Beautiful Bodies

DD LE 5.1.7

DCL 9.0

FNIS Behavior

FNIS Data

FuzRohDuh

HDT Physics Extensions

kuerteesimple multiple followers

Optional Quick Start

RaceMenu

Sexlab Framework

SexLabAroused

SkyUI

UI extensions

XP32 Maximum Skeleton

 

I'll start a new game and load sexlab first.  Then quit, reload the save, then try to configure DCL.

 

Any help or advice would be appreciated.

Can't tell exactly why that would happen, perhaps you are missing SKSE memory configurations? But some tips on that mod list:

- "XP32 Maximum Skeleton" won't work with HDT, you'll need "XP32 Maximum Skeleton Extended" (or in short XPMSE).

- Missing SOS.

- And the usual generate animations in FNIS and build all things in Bodyslide using Batch build (morphs enabled).

- You created new mod for "FNIS Data" but no "Bodyslide Data" so they would go in Overwrite (assuming MO2).

Posted (edited)

Sorry to bother about this mod again, but... how on earth do you dismiss Chloe? I keep telling her to buzz off, she claims to head back home but never actually leaves me. I can't do the Dragonborn questline because of her. Ignore that, the issue was me having paused Devious Followers, and it prevented me from dismissing her.

Not sure if it's related, but because the Bound in Skyrim quest was never marked as completed, I'm still unable to fast-travel without using commands (which by itself is still a ridiculous design decision, but I'm digressing).

Edited by Pornucopia
Added new information
Posted (edited)
6 minutes ago, Pornucopia said:

Not sure if it's related, but because the Bound in Skyrim quest was never marked as completed, I'm still unable to fast-travel without using commands (which by itself is still a ridiculous design decision, but I'm digressing).

Something else is doing it, Bound in Skyrim quest is not responsible of altering fast travel. Each subquest like Cursed Collar however can alter it. But you may have other mods doing it as well. Actually i use "Better Fast Travel" that adds more carriages over Skyrim to permanently disable fast travel.

 

Assuming the DCL quests are really finished they shouldn't be monitoring the fast travel state anymore. So if you use any other mod to toggle fast travel on/off/on again it should stay changed? Also the "Free Me" in DCL MCM might help with it, to ensure quests are over.

Edited by Zaflis

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