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7 hours ago, blablub1248 said:

Could it be an idea to make a new peark, which gives the locked devices on the player a little bit of armor. With that you wouln't get as easy killed if you are locked in a catsuit.

No, as with certain Cursed Loot collars, this would kill you in an instant. You get some nice debuffs from being bound, and one of the first things to do when I start a new character, is go to the Lord Stone and get that 50 points of armour and 25% of magic resistance.

If you still feel that you get killed too often, get a follower and/or a defeat mod.

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10 hours ago, blablub1248 said:

Could it be an idea to make a new peark, which gives the locked devices on the player a little bit of armor. With that you wouln't get as easy killed if you are locked in a catsuit.

It's possible and am using a mod which does this in my setup.

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4 hours ago, shimemiya said:

I used to be able to put them on her (when i was playing on version 8.5 iirc), but now the options don't seem to exist anymore.

First you need put on her full chastity, then option to put in plugs will appear as new menu. Just before close dialogue and reenter to update Sasha status.

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I am having an issue that I hope someone can help me with.
For some reason, plugs do not seem to be equipping properly from a trap. I get hit with a trap, and the plugs end up in my inventory rather than being equipped. All other functions seem to be working fine, and after reinstalling and running FINIS the issue still remains. any idea what could be causing this? 

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40 minutes ago, dogsun said:

any idea what could be causing this? 

Have some ideas: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3419136

First try equip this plug manually. If it equip, have no idea. If not, check this link. To prove this idea, you need found ID of non equipping plug using console, check match rendered device into xedit, then check your inventory for this rendered device in console. If there is this rendered device, delete it by console, and plug must equip manually.

If you are under SE, i have SE mod, what check those devices automatically.

 

UPD: probably you have some mods, what uses plug slot to equip - says horns, and then plugs failed to equip as slot is busy.

UPD2: Anal plugs use biped slot 48, vaginal biped slot 57

Edited by Elsidia
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2 hours ago, dogsun said:

I am having an issue that I hope someone can help me with.
For some reason, plugs do not seem to be equipping properly from a trap. I get hit with a trap, and the plugs end up in my inventory rather than being equipped. All other functions seem to be working fine, and after reinstalling and running FINIS the issue still remains. any idea what could be causing this? 

Do you have any inventory managing mods like iEquip or similar? SkyUI doesn't count, is fine.

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Hi i was trying to replay the Rubber doll question so I set basically all other event but that one to 0%. For Rubber doll i put it a 100%. Tough each time an event happen when opening door or looting a body i got a slave gag. I verify a lot of time but Slave Gag or collar is definitely set to 0%

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3 minutes ago, alexsl said:

I verify a lot of time but Slave Gag or collar is definitely set to 0%

From DCL 8.5 to DCL 9.0 was script migration, and in that way Rubber doll quest not triggered. Instead of that in script are Slave gag trigger.  So rubber doll quest you can only activate using console, spawn rubber doll collar and put in on manually.

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19 minutes ago, Elsidia said:

From DCL 8.5 to DCL 9.0 was script migration, and in that way Rubber doll quest not triggered. Instead of that in script are Slave gag trigger.  So rubber doll quest you can only activate using console, spawn rubber doll collar and put in on manually.

 

Maybe something was lost in translation but the rubber doll quest definitely spanwned twice in the same playthrough from a DCL event for me, so I am not sure what you mean

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2 hours ago, Zaflis said:

Do you have any inventory managing mods like iEquip or similar? SkyUI doesn't count, is fine.

Thanks for getting back to me. 

I can manually equip them just fine, and I don't have any inventory mods installed. all other devices equip after a trap just fine, but not plugs. Perhaps somehow a belt is being equipped before plugs, so when the script tries to add them it runs into the fact that new plugs cant be added with a belt? 

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1 hour ago, thedarkone1234 said:

 

Maybe something was lost in translation but the rubber doll quest definitely spanwned twice in the same playthrough from a DCL event for me, so I am not sure what you mean

it did ? What setting did you put ? Because like i said mine was on 100% and only the slave gag got applied both all the time that an event occured.

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1 hour ago, thedarkone1234 said:

but the rubber doll quest definitely spanwned twice

From DCL 9.0? Never. I personally check the DCL scripts where it must be. In this place is write start Slave gag instead or Rubber doll quest. So you start this quest - manually, from other mod (probably Simple Slavery) or made script fixes. Or it was in DCL 8.5.

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19 hours ago, Elsidia said:

From DCL 9.0? Never. I personally check the DCL scripts where it must be. In this place is write start Slave gag instead or Rubber doll quest. So you start this quest - manually, from other mod (probably Simple Slavery) or made script fixes. Or it was in DCL 8.5.

 

Absolutely DCL 9.0, and I don't have Simple Slavery, or anything that triggers DCL events installed, and that's a computer that never even had DCL 8.5 installed on it (because the computer is too new), and I can't compile scripts because I don't know how.

 

I have your fix that increases the speed of FreeMe. Unless that scripts also fixes the rubber doll collar, then the rubber doll collar works perfectly as is.

I also can get the slave gag, by the way, both work.

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19 hours ago, alexsl said:

it did ? What setting did you put ? Because like i said mine was on 100% and only the slave gag got applied both all the time that an event occured.

 

I never zero many sliders on the event tab because it does make things act pretty oddly and not the way weighted chance is expected to work. I got the collar randomly and it worked, without special conditions or settings.

 

What I would suggest is maybe setting the rubber collar to very high chances but not zeroing the other sliders, then simply quicksave and quickload whenever you get a different event. Eventually, you ought to get the rubber collar

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17 minutes ago, thedarkone1234 said:

I have your fix that increases the speed of FreeMe

If you mean dcur_library.pex. then yes, inside this are fix for rubber doll quest. In original it triggers Slave gag instead of quest.

Edited by Elsidia
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8 hours ago, phabiohost said:

I got the slave boots on me after a run of bad luck ;) but I find I cant remove them. I don't have the key, cant find it, and no NPS will/can help. What do I do/need?

You need Leg Restraint Keys. If it's the shock boot, you only need one, if it's the Slave Boots you'll need four. They should appear in containers, and no, NPCs can't handle anything that needs other than normal keys.

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6 hours ago, Marajade said:

I just started the cursed collar quest from a standard cursed loot event. What do you do to get it off? There aren't any quest markers telling me where to go and I'm a little confused.

 

IIRC, the cursed collar quest also gives you a note giving you a hint where the next item is located in. Then that one comes with another note, etc. So check your book item tab.

Edited by Seph64
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6 hours ago, Dunderguy said:

Anyone find a solution for the frigid wash

It;s not stooping working. Explanation there: it's uses SE version Arousal Redux mod, so: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=3625579

 

So you need soon sex, to decrease timerate. UPD: Sex with without orgasm as other sex not count. If you skip scene it's not change values. Counts player masturbate from DCL too.

Edited by Elsidia
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Hello,
I would like to post a suggestion for another trap or maybe even a small quest or mechanic - traps for burglars. Essentially I propose adding a special outcome for PC's who specialise in breaking into someone else's houses to steal something from containers inside. For example this should include a specially modified furnitures which should release a torture device which should lock the unlucky burglar in place until someone who lives in said house comes back/wakes up. If burglar does not make it out in time she should be punished severely (walk of shame, forced sex, getting robbed herself/himself... you know the drill).

However there should be a remedy to that - a CATburglar SUIT (for now a regular catsuit model would work just fine but it would be cool if a mask similar to what the Green Arrow or Catwoman were wearing was added to that costume), this thing should reduce chance of triggering a trap and/or make it much easier to escape from it when PC wears that outfit, maybe it should also provide sneak and pickpocket bonus (when not detected, when PC gets detected the pickpocket bonus should be reversed into a debuff). However getting caught in that suit should make the punishment much harsher since it is a clear proof that it was not an accidental discharge of a trap. Also that suit will work ONLY when locked properly.

Player should be able to get that suit in two ways:
- (a regular one) through a repeatable quest similar to the Shopping quest - NPC wants something from the neighbour/barracks/local official but he/she wants to avoid unnecessary attention so he/she decides to hire a professional for that job. PC will have to break into said location while wearing catsuit and look for valuable loot in containers inside. IF PC succeds he/she should be awarded with either a catsuit or some gold. This catsuit however should be fairly weak and should be taken from PC when she is being reported to guards when wearing it. When player fails she should be left with a choice - face the consequences or reduce (or completely avoid) the punishment by spilling out the beans. However this should come at the cost of additional restraints equipped in the next quest since he/she had proven that he/she can't be trusted (at least without further motivation), added devices should start from collar which would seal the catsuit furhter (PC won't be able to remove the catsuit without removing the collar), then plugs and a chastity belt (which should motivate burglar to work faster). Also gag should be equipped at some point to prevent PC from sharing info about employer.

- (a legendary/improved one) - this one should be optained only through a quest, preferably connected to Thieves Guild and the DCL quest line - maybe the Whip & Chain Inn owner wants something from the TG and sends player to Riften but she gets caught by them, however since PC managed to be avoid at least some of their traps they decide to bind her/him and sent her/him to get steal something for the Guild. Imo this should turn into a some some of training guest line which should also provide further burgles easier. 

Edited by PolskiHusarz20
Grammer edit
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