falloutfan1067 Posted September 9, 2022 Posted September 9, 2022 On 9/6/2022 at 7:05 AM, Elsidia said: I can guess - you have many items in inventory and script have no memory to transfer all items to chest. Free your inventory. Maybe helps increase SKSE memory configuration. Thanks for the suggestion. Unfortunately, I tried emptying out my inventory of all but a few basics (the armour I'm wearing, a couple weapons and a handful of options) but it still crashes.
Thornagar Posted September 9, 2022 Posted September 9, 2022 On 9/8/2022 at 9:44 AM, Elsidia said: What version of Skyrim? What verison of DD and DCL? How you get on this collar? How you know it have a colors? What is name full of this collar? You need use console player.showinventory to find rendered device of this collar and compare with match inventory device using xedit, spawn and equip this inventory device by player.equipdevice id. Also you sure, that is DD collar and not just asset of some of your equipped item? Should be the latest version of skyrim including dlc's DD 5.1 and DCL 9.0 I got the collar through devious carriges, though it does not matter which version or what mod equips it the result is the same. Because I have seent the different colors before in black and red and white I can not remember the name as it has been a while that I have actually seen it but I believe it was harness collar or something like that. I will look into those commands at the next opertunity. I am sure it is a DD collar.
Elsidia Posted September 10, 2022 Posted September 10, 2022 (edited) 8 hours ago, Thornagar said: will look into those commands at the next opertunity. So this is temporary solution - you have damaged, overwrited DD 5.1 scripts. Or have some mod what use DD, but DD 4.3 and are incompatible with DD 5.1 At least if this mod use own devices, you can found, what mod causes problems. If it uses original DD items, no luck. 1) Open console and type player.showinventory. Found any rendered device ignore XX040F0C - it's device hider from DDI. Navigate in console screen keys: PageDown PgUp Spoiler 2) type this ID into xedit and it leads to rendered device if all ok. Now set down tab Referenced By - and it shows match inventory devices or other references. Found line with [ARMO: .... ] This ID will be inventory device. First two letters is hex mod load order, so you can found mod, from what this device is. Check into your console inventory if this device exist - if not, you found it. Note: some rendered devices have more that 1 inventory device - check all devices in your inventory. Now type player.equipitem ID, where ID is found inventory device id. And device will appear equiped in inventory and can be manipulated by you. If inventory device was in inventory, search for other rendered device ID. Xedit screen: Spoiler Good luck! But you need solve problem, what mod cause it or reinstall DD 5.1 from zero. If you use MO2, check if some DD scripts not overwrited by other mods. UPD: !! Forgot! This example is for Slave collar from DCL - as my player have equipped it. Edited September 10, 2022 by Elsidia
MadWhitWolf Posted September 12, 2022 Posted September 12, 2022 Hello. Can I find out when there will be an update? And you can spoiler about the items "perhaps you would like to see a Dollmaker in this"?) Very interesting)
alabiana Posted September 13, 2022 Posted September 13, 2022 i got stuck in the learning the ropes quest. I tried to escape from the ropes and got the success message, but the ropes stay equipped. Is there any way work around this? Unequip via console or something? (Normal unequip command is same an unequipping via UI)
zarantha Posted September 14, 2022 Posted September 14, 2022 11 hours ago, alabiana said: i got stuck in the learning the ropes quest. I tried to escape from the ropes and got the success message, but the ropes stay equipped. Is there any way work around this? Unequip via console or something? (Normal unequip command is same an unequipping via UI) Safer to just go back to a previous save. You can add the mod devious devices equip, that will give you options to unequip devices in the mcm. For the console, you need to get rid of everything you have (stick it all in a barrel or other container) so you can see what's left. list your inventory via the console and delete the stuck device. there will be an item for device hider. even if you remove that, it will come back immediately, that's normal.
Allen Harris Posted September 20, 2022 Posted September 20, 2022 On 5/3/2021 at 10:59 AM, Tomtom507313 said: Hi, Im having an issue on the "Learning the ropes" quest specifically the wear the temple attire and talk to the priest part. I can talk to the priestess and engage her, but then after the animations nothing happens and the marker still shows for me to talk to her? Same here. Can anyone help?
Allen Harris Posted September 20, 2022 Posted September 20, 2022 On 3/21/2021 at 2:48 PM, jpsjason said: Enjoying this mod and each new update. However, I am stuck on the learning the ropes quest. I'm at the point when I have to pick up a package from the temple in Markarth. When I talk to her, so tells me to join her in celebrating love before I leave, and to take off my dress. After that nothing happens. I manually take the dress off, and talk to her again, and she just tells me to put on more appropriate attire before she will talk to me further. I can't progress further. Same.
Creamstar Posted September 23, 2022 Posted September 23, 2022 While I know that this may be part of all mods breaking with the updates recently, I keep crashing when trying to use the Delivery Refused quest. I make it to talking to the lady, but when the transition to hop into the wagon happens, the game CTDs. I am going to wait for everything to update since I keep accidently updating Skyrim, but if it still crashes, I'll check back.
AlfaPrototype Posted September 26, 2022 Posted September 26, 2022 After completing Bound in Skyrim, I could no longer Fast travel, even I switch the toggle. How about an option to have Fast Travel always?
Elsidia Posted September 26, 2022 Posted September 26, 2022 Just now, AlfaPrototype said: After completing Bound in Skyrim, I could no longer Fast travel Then you got some bug, or have on some collar, what block this travel.
AlfaPrototype Posted September 26, 2022 Posted September 26, 2022 9 hours ago, Elsidia said: Then you got some bug, or have on some collar, what block this travel. No idea, I speedrun until I was released from the dollmaker, and I could no longer fast travel.
Elsidia Posted September 26, 2022 Posted September 26, 2022 57 minutes ago, AlfaPrototype said: I was released from the dollmaker, and I could no longer fast travel. What you mean by released? It's not end of quest line, probably still some quest blocks travel
BioHunterGold Posted September 27, 2022 Posted September 27, 2022 Hm, since I installed the new version of DCL, carriages stopped working. My character pays, sits down, fade to black...and it fades back in, in the exact same place I started. I thought it might be due to carry weight (since there's some functions of DCL and SLA that increase carry weight, and you can't ride carriages overencumbered), so I tried dropping all my items down to like 20 worth of weight, and then trying out a 'stronger carriages' mod that removes the weight limit, but still nope. I made a brand new save game, nope. I tried the ultra-safeword that removes all items and ends all DCL quests, nope. Previously I'd been using DCL 8.5, and carriages always worked fine. Hell, they worked with or without the Devious Carriages mod (which isn't active in this run with 9.0, so it can't be that). Any ideas? Anyway, don't want to be entirely negative, I'm really enjoying the new version overall with the linked quest chain, and this remains the core mod of my games. But I'm sure you can imagine when the questline disables fast travel, not being able to use the carriages is a bit of an issue sometimes.
Elsidia Posted September 27, 2022 Posted September 27, 2022 2 minutes ago, BioHunterGold said: Previously I'd been using DCL 8.5, and carriages always worked fine. In DCL 9.0 carriages still work fine. 3 minutes ago, BioHunterGold said: Devious Carriages mod It can damage your carriages so need uninstall completely and use clean save. Also DCL 9.0 demands DD 5.1 and both need clean save, where not saved DD 4.3 and DCL 8.5 Mostly it means start new game. Old saves not compatible with DD 9.0 2
thedarkone1234 Posted September 27, 2022 Posted September 27, 2022 A little MCM request / idea I got in mind: Would it be possible to have a different cooldown timer between rape attempts that were resisted and actual rapes? For example: make it possible to set in the MCM that people will try to rape the character every 1h but if she gets raped she gets a break of 3h?
BioHunterGold Posted September 28, 2022 Posted September 28, 2022 22 hours ago, Elsidia said: In DCL 9.0 carriages still work fine. It can damage your carriages so need uninstall completely and use clean save. Also DCL 9.0 demands DD 5.1 and both need clean save, where not saved DD 4.3 and DCL 8.5 Mostly it means start new game. Old saves not compatible with DD 9.0 Huh, this was on a new save that had only ever used DD 5.1 and DCL 9.0, the latter of which I just installed. So you mean sometimes it will still randomly break them for a save? Or do you mean I have to reinstall the whole game?
Elsidia Posted September 29, 2022 Posted September 29, 2022 10 hours ago, BioHunterGold said: So you mean sometimes it will still randomly break them for As i know not. Some of mod is damaged game. I bet it's devious carriages.
CaptainJ03 Posted September 29, 2022 Posted September 29, 2022 10 hours ago, BioHunterGold said: Huh, this was on a new save that had only ever used DD 5.1 and DCL 9.0, the latter of which I just installed. So you mean sometimes it will still randomly break them for a save? Or do you mean I have to reinstall the whole game? As @Elsidia already said: Devious Carriages can break your carriage system. I did have the exact same problem with v0.3.1 last year. In this current playthrough I am using the current 0.4.0 and it works fine with DD5.2 (beta6) and DCL 9.0 Maybe just do a reinstall of the carriages? If that doesn't do, maybe uninstall, use a save cleaner, reinstall. But I don't think it's a DD/DCL problem, but of DCc
Zaflis Posted September 29, 2022 Posted September 29, 2022 (edited) 21 hours ago, BioHunterGold said: Huh, this was on a new save that had only ever used DD 5.1 and DCL 9.0, the latter of which I just installed. So you mean sometimes it will still randomly break them for a save? Or do you mean I have to reinstall the whole game? It's the order that matters... Install DD, DCL, Devious Carriages, start new game: Fine. Install DD, DCL, disable Devious Carriages, start new game: Fine. Install DD, DCL, start new game, install Devious Carriages: Fine. Install DD, DCL, start new game, disable Devious Carriages: Not fine. But since it sounded like you disabled it before starting a new game it's possible that you have some other mod still that is causing issues. You didn't post your load order. Also some DCL quests don't let you use carriages on purpose. Edited September 29, 2022 by Zaflis
BioHunterGold Posted September 29, 2022 Posted September 29, 2022 11 hours ago, CaptainJ03 said: As @Elsidia already said: Devious Carriages can break your carriage system. I did have the exact same problem with v0.3.1 last year. In this current playthrough I am using the current 0.4.0 and it works fine with DD5.2 (beta6) and DCL 9.0 Maybe just do a reinstall of the carriages? If that doesn't do, maybe uninstall, use a save cleaner, reinstall. But I don't think it's a DD/DCL problem, but of DCc Right, but that's what I was saying, I only used devious carriages in /previous/ games. This is a brand new save, my first time using DCL 9.0, and /not/ devious carriages. So it's not to do with that, I don't think, since like...mod organiser works in that 'modular' way that means that even if it's installed, it shouldn't be affecting my game if it's been disabled the entire time I've been playing this save, right? 1 hour ago, Zaflis said: It's the order that matters... Install DD, DCL, Devious Carriages, start new game: Fine. Install DD, DCL, disable Devious Carriages, start new game: Fine. Install DD, DCL, start new game, install Devious Carriages: Fine. Install DD, DCL, start new game, disable Devious Carriages: Not fine. But since it sounded like you disabled it before starting a new game it's possible that you have some other mod still that is causing issues. You didn't post your load order. Also some DCL quests don't let you use carriages on purpose. Yeah, I thought it might have been a DCL quest thing so I quickly started a brand-new save (again, without devious carriages active) without picking up any DCL quests and sprinted to the nearest carriage, and it still didn't work. I'll try reinstalling the game/some mods/running a save cleaner, though. For the record, in case anyone spots anything that looks like it'd be troublesome (I am pretty unobservant lol), here's my load order: I'm surprised at how low LOOT puts DCL, though I'm aware it isn't perfect.
Zaflis Posted September 29, 2022 Posted September 29, 2022 3 hours ago, BioHunterGold said: since like...mod organiser works in that 'modular' way that means that even if it's installed, it shouldn't be affecting my game if it's been disabled the entire time I've been playing this save, right? Correct, but you didn't disable the mod; i can still see the ESP in the load order even if it's unchecked. You need to disable it on the install order. Mods add a whole lot of other things in the game too, such as vanilla script replacers etc... Since you use Mod Organizer, showing load order is easy. It is a text file located for the current profile in: \MO\profiles\[Profile Name]\plugins.txt Install order would be modlist.txt, but it's not needed to see as often. But you can attach files when posting. In MO there is also a button to open that folder in Windows file explorer.
CaptainJ03 Posted September 30, 2022 Posted September 30, 2022 12 hours ago, BioHunterGold said: Right, but that's what I was saying, I only used devious carriages in /previous/ games. This is a brand new save, my first time using DCL 9.0, and /not/ devious carriages. So it's not to do with that, I don't think, since like...mod organiser works in that 'modular' way that means that even if it's installed, it shouldn't be affecting my game if it's been disabled the entire time I've been playing this save, right? If MO works as everyone says - yes, you're right, it shouldn't. As mod managers rarely work 100% reliably - check the data/scripts folder for any remnants of Devious Carriages (still assuming that this is the culprit) 12 hours ago, BioHunterGold said: Yeah, I thought it might have been a DCL quest thing so I quickly started a brand-new save (again, without devious carriages active) without picking up any DCL quests and sprinted to the nearest carriage, and it still didn't work. Assuming you didn't go near Helgen, and didn't start the Chloe quest by chance, this should have worked. Just for testing purposes - do you get the same result with another coach? coc to the stables nearby if you cannot fast travel, and check that. No, it shouldn't make any difference at all, but you don't know until you've actually tested it. If you're starting via LAL with a Hearthfire house - IIRC the carriage is already included. Does that work? I wouldn't bother with reinstalling the game - mine is up and running (and crashing when it's due) since March 2014 ☕
alabiana Posted September 30, 2022 Posted September 30, 2022 On 9/13/2022 at 6:45 PM, alabiana said: i got stuck in the learning the ropes quest. I tried to escape from the ropes and got the success message, but the ropes stay equipped. Is there any way work around this? Unequip via console or something? (Normal unequip command is same an unequipping via UI) i have the same problem since then. i started a complete new game, got a corset via console and cant get it off (after completing helgen etc). Are there any hints to fix this? Maybe completly reinstall devious devices? May there be a broken script?
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