Jump to content

Devious Devices mod idea


Recommended Posts

Posted

Hello,
I would like to post a suggestion for addon to DD family - traps for burglars. Essentially I propose adding a special outcome for PCs who specialise in breaking into someone else's houses to steal something from containers inside. For example this should include a specially modified furnitures which should release a torture device which would lock the unlucky burglar in place until someone who lives in said house comes back/wakes up. If burglar does not make it out in time she should be punished severely (walk of shame, forced sex, getting robbed herself/himself... you know the drill).

However there should be a remedy to that - a catburglar suit (for now a regular catsuit model would work just fine but it would be cool if a mask similar to what the Green Arrow or Catwoman were wearing was added to that costume), this thing should reduce chance of triggering a trap and/or make it much easier to escape from it when PC wears that outfit, maybe it should also provide sneak and pickpocket bonus (when not detected, when PC gets detected the pickpocket bonus should be reversed into a debuff). However getting caught in that suit should make the punishment much harsher since it is a clear proof that it was not an accidental discharge of a trap. Also that suit will work ONLY when locked properly.

Player should be able to get that suit in two ways:
- (a regular one) through a repeatable quest similar to the Shopping quest - NPC wants something from the neighbour/barracks/local official but he/she wants to avoid unnecessary attention so he/she decides to hire a professional for that job. PC will have to break into said location while wearing catsuit and look for valuable loot in containers inside. IF PC succeds he/she should be awarded with either a catsuit or some gold. This catsuit however should be fairly weak and should be taken from PC when she is being reported to guards when wearing it. When player fails she should be left with a choice - face the consequences or reduce (or completely avoid) the punishment by spilling out the beans. However this should come at the cost of additional restraints equipped in the next quest since he/she had proven that he/she can't be trusted (at least without further motivation), added devices should start from collar which would seal the catsuit furhter (PC won't be able to remove the catsuit without removing the collar), then plugs and a chastity belt (which should motivate burglar to work faster). Also gag should be equipped at some point to prevent PC from sharing info about employer.

- (a legendary/improved one) - this one should be optained only through a quest 

Posted (edited)

Some cool ideas here. For the first part, mods like Cursed Loot can be configured to have people's homes be trapped, but none that I know ever have any follow-up. If you'd put traps in your home for burglars, surely you'd want to do something with them if they spring one? I could see a simple version of such a mod being pretty effective already:

  • A quest with a script to mark a container as trapped, ideally with a subtle visual hint to make it fair.
  • A script on the marked container to, if opened and possibly with a % chance, spawn a fitting DD contraption and lock the player into it. I think the existing contraptions would look a bit odd, but you could make a new one that's just a "A magic rope shoots out and binds you!" type of deal with some hogtie struggle animations. Flag the contraption with DestroyOnRemove = true so it cleans up after itself when escaped.
  • Start a timer somewhere, once it runs out, have a nearby NPC walk to the player. If they arrive and start dialogue while player is still restrained, determine a consequence. Simplest would be to call a guard and initiate default arrest dialogue, that way it could automatically hook into prison overhaul mods. You could have the owner steal some of your items first, then you'd have a good reason to come back for revenge ?.

I think that's essentially all you'd need for a minimum working mod. I'm mildly tempted to try my hand at that, even though I'm already working on another mod...

 

The catsuit ideas sound fun too. I like the idea of making the catsuit functional but with a tradeoff, that's good game design. Adding all that is definitely more work, though.

Edited by Frayed
  • 3 weeks later...
Posted (edited)
On 11/4/2022 at 11:15 PM, Frayed said:

Some cool ideas here. For the first part, mods like Cursed Loot can be configured to have people's homes be trapped, but none that I know ever have any follow-up. If you'd put traps in your home for burglars, surely you'd want to do something with them if they spring one? I could see a simple version of such a mod being pretty effective already:

  • A quest with a script to mark a container as trapped, ideally with a subtle visual hint to make it fair.
  • A script on the marked container to, if opened and possibly with a % chance, spawn a fitting DD contraption and lock the player into it. I think the existing contraptions would look a bit odd, but you could make a new one that's just a "A magic rope shoots out and binds you!" type of deal with some hogtie struggle animations. Flag the contraption with DestroyOnRemove = true so it cleans up after itself when escaped.
  • Start a timer somewhere, once it runs out, have a nearby NPC walk to the player. If they arrive and start dialogue while player is still restrained, determine a consequence. Simplest would be to call a guard and initiate default arrest dialogue, that way it could automatically hook into prison overhaul mods. You could have the owner steal some of your items first, then you'd have a good reason to come back for revenge ?.

I think that's essentially all you'd need for a minimum working mod. I'm mildly tempted to try my hand at that, even though I'm already working on another mod...

 

The catsuit ideas sound fun too. I like the idea of making the catsuit functional but with a tradeoff, that's good game design. Adding all that is definitely more work, though.

I would be delighted if you would give this idea a shot ?

Edited by PolskiHusarz20
Posted (edited)

Alternative to sending to guard, he could also directly send to Simple Slavery with some chance.

Also traps could be new pressure plates, although i don't know if script can place them. I have been thinking of a mod that would also adjust all Skyrim pressureplate NIF's to make them more transparent. It should be pretty easy to do from editing its shader properties.

Edited by Zaflis

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...