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Quick As You Like! (A Devious Adventure)


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Posted

[shamless plug] Death Alternative may not work with QAYL yet, but Simple Slavery still does. Just sayin'...[/shameless plug]

Posted

I am going to have to go back and find the right save to to get on that cart and go to the manor.  I will probably have to find it using the save cleaning tool.  But this time around I know Cursus is going to pay!  I just know it. 

 

Thanks for continuing to work on the mod.  I can't wait to try it out the new addition. 

Posted

So how far into the estate scene does this update go? Is it just the arrival, or is there a substantial amount of new content?

Posted

Thanks for your awesome work, Doc. But I got some trouble on the trip to Cursus estate:

 

When the BJ's scene ended, it showed "stage900", and then I got endless black screen.

I have no idea what going on, could you give some help, pls?

Posted

Great mod tried it first time but I am having same issue mentioned earlier, Stage 900 pops up, Bjrlom take PC to some gate and nothing happens. 

Posted

Great mod tried it first time but I am having same issue mentioned earlier, Stage 900 pops up, Bjrlom take PC to some gate and nothing happens. 

 

same here also any chance you could remove the blur things

 

and you could copy the wagon then remove the seats from it and rig it up so itll swap the proper wagon for the custom wagon when you read the note to start the dinner quest  since the player still bounces on it you can remove the seats on it but doing so removes the use of it which if you clone it then mode the clone to remove the seats it wont cause the bouncy player thing

 

as for the stockings any chance of having a pick option in the chat

Posted

There is a definite improvement here.  Bjoran still is detecting an item when everything is removed so I am still having to advance the quest manually to the next stage.

 

Also, I don't see the arousal moving up very quickly.  At the end of the scene, the arousal for the player was about 50ish.

Posted

Damn, bugs still. The 900 is a debug popup that I thought I'd killed.

 

Let me look at it.

 

@badders: I'll see what I can do. Which blur do you mean?

 

The seats are supposed to be disabled when the scene starts. I'm not sure why they're still there. But if I can't get them to vanish then changing the cart isn't going to help.

 

I'm half tempted to leave it as it is though. The popping up and down make it look like she's struggling

 

@water : nice to know it's better anyway.

 

[edit]

 

Regarding the "going black" issue - zoom out with the mousewheel: you're outside Aleator estate, you're wearing a blindfold, and for some reason Bjorlam isn't coming to get you like he should - This next scene wasn't even close to being ready for release, so I'm not entirely surprised.

 

On the other hand - we made it there! Yayy!

 

Now let me look at that scene...

Posted

Hmm Carts .............. Interesting ^^ ,

Maybe its about time to get Pony Carts In since XPMSE already has a Horse spine bone included in the Skeleton .

Maybe we should have a chat sometime

 

https://www.dropbox.com/s/zq45wrkqpktaxba/ZaZDC%20Pony%20Trials.wmv?dl=0

 

Hah, fabulous! :D

 

Could you rig one of those so it could be pulled by a team, I wonder? Or pulled by one of them with one or two others following in the spokes. Could it be ridden?

 

Yeah, by all means let's chat! :)

Posted

Damn, bugs still. The 900 is a debug popup that I thought I'd killed.

 

Let me look at it.

 

@badders: I'll see what I can do. Which blur do you mean?

 

The seats are supposed to be disabled when the scene starts. I'm not sure why they're still there. But if I can't get them to vanish then changing the cart isn't going to help.

 

I'm half tempted to leave it as it is though. The popping up and down make it look like she's struggling

 

@water : nice to know it's better anyway.

 

[edit]

 

Regarding the "going black" issue - zoom out with the mousewheel: you're outside Aleator estate, you're wearing a blindfold, and for some reason Bjorlam isn't coming to get you like he should - This next scene wasn't even close to being ready for release, so I'm not entirely surprised.

 

On the other hand - we made it there! Yayy!

 

Now let me look at that scene...

both blurs from the first race and the bright red i dont use frostfall i dont use realisim type of mods like that in my gaming so the resist frost and stuff like it is useless for me its proberly why those without frostfall thing keeps a blur all the time even when in players houses in whiterun or other warm towns

Posted

The frost resist effect isn't connected to the blur - the imagespacemodifiers are things I add separately.

 

Are lots of you getting the blur from the first race persisting past the first few seconds of the race? I never see that, but it's possible that my ENB is filtering the effect.

 

The second one is going to be taken care of. I just haven't got that far yet.

 

[edit]

 

And while I'm at the top of the thread (so to speak) if you're stuck in post-cart darkness, mousewheel back. You're blindfolded and that' why you can't see.

 

It won't help because the scene isn't starting - says the quest isn't loaded yet, so it's trying to start too soon. I'll fix that and get another file out soon.

Posted

The frost resist effect isn't connected to the blur - the imagespacemodifiers are things I add separately.

 

Are lots of you getting the blur from the first race persisting past the first few seconds of the race? I never see that, but it's possible that my ENB is filtering the effect.

 

The second one is going to be taken care of. I just haven't got that far yet.

 

[edit]

 

And while I'm at the top of the thread (so to speak) if you're stuck in post-cart darkness, mousewheel back. You're blindfolded and that' why you can't see.

 

It won't help because the scene isn't starting - says the quest isn't loaded yet, so it's trying to start too soon. I'll fix that and get another file out soon.

 

the black part the cart driver stands facing the gate and the player is standing behind the cart to its right inbetween 2 gates

Posted

The frost resist effect isn't connected to the blur - the imagespacemodifiers are things I add separately.

 

Are lots of you getting the blur from the first race persisting past the first few seconds of the race? I never see that, but it's possible that my ENB is filtering the effect.

 

The second one is going to be taken care of. I just haven't got that far yet.

 

[edit]

 

And while I'm at the top of the thread (so to speak) if you're stuck in post-cart darkness, mousewheel back. You're blindfolded and that' why you can't see.

 

It won't help because the scene isn't starting - says the quest isn't loaded yet, so it's trying to start too soon. I'll fix that and get another file out soon.

 

I've also been getting the blur effect when the race starts, I've tried various things like messing with my ENB and disabling some of the spell effects the mod brings but nothing seems to help. Strange thing is that when I played through the mod a few months ago I didn't get it at all, I think the only major mod I have disabled since is Wet and Cold, and other than that I started with a brand new clean character this time, can't think think of anything else that has changed.

 

Last time I couldn't get the bystander scene to start however (and Bjorlam would get stuck randomly often too), which seems to have been fixed now! Great job!

As others have noted you now get to the estate but are stuck in blindfolded first person mode without anything happening.

 

Also the spasming up and down in the cart might be a bit too epileptic for it to be considered struggling.... maybe just me?

 

Nonetheless great work, thanks for still working on the mod! 

Posted

Working on the scene start at the estate gate. It's an old engine bug where a scene won't always start if the quest has just started, so I should have a workaround soon. The simplest thing is to use the "start when quest starts" box, but that won't work well here. Anyway, I'm on it.

 

I'll take another look at the blur issue.

 

I'm glad the cart is working better. I did all sorts of stuff in that, from sinking the crate into the ground a bit to adding an invisible collision plane to act as a ramp. Thew silly thing is that there's a test cart in the warehouse where the NPCs have always boarded without any problems at all. I might still give the player a chance to walk up under their own steam at some point.

 

I'm kind of conflicted on the spasming. I can't control the frequency, but I also don't know why the seats aren't being disabled as they should. Then again, she doesn't have her head stick in a lump of wood so I'll probably leave it for now while I get the gate scene to start.

 

[edit]

 

Turns out the seats are enable parented to Bjorlam, along with the horse and cart. That means I can't disable them without disabling BJ, which is a pain.

 

I might be able to just move them 100 units underground. That could work.

 

[edit]

 

No. Error log says "can't be moved".

 

At the moment it's looking like I either create a full duplicate of BJ, cart and all the movement stuff that goes with it ... or else we have to put up with the spasming for the time being. Bugger.

Posted

I too have the continuous Blur - No ENB's makes the race totally unplayable. I hope you can fix soon or remove the blur and do a fade from black may be easier.

Removing the mod and waiting for a fix, looks good I would like to play but not If I cant see what's going on

I am running qayl 0300.

Posted

Anyone know a reliable way to script an erection? (Things I never thought I'd say, number seventeen...)

 

I'm trying to get Spectator Zero to stand over our girl with a hard on ready to give her what-for, but so far the only time Skulvar has stiffened at all was when Bjorlam shouted at him. (I am beginning to have my doubts about Skulvar Sable-Hilt...)

 

I tried the SendAnimationEvent code that SexLab uses and that has no effect. It works if I send it from the console though.

 

This is what I want: (Warning - Wedding Tackle Visible!)

 

 

 

RknXNL4.jpg

 

 

 

Other than that ... I think I have a new release ready. The scene at the gate starts, everything works perfectly ... and then the gag-talk script hijacks the scene and the whole thing descends from tension into unintended hilarity - you have been warned.

 

I'll package the file up now.

Posted

Anyone know a reliable way to script an erection? (Things I never thought I'd say, number seventeen...)

 

I'm trying to get Spectator Zero to stand over our girl with a hard on ready to give her what-for, but so far the only time Skulvar has stiffened at all was when Bjorlam shouted at him. (I am beginning to have my doubts about Skulvar Sable-Hilt...)

 

I tried the SendAnimationEvent code that SexLab uses and that has no effect. It works if I send it from the console though.

 

This is what I want: (Warning - Wedding Tackle Visible!)

 

 

 

RknXNL4.jpg

 

 

 

Other than that ... I think I have a new release ready. The scene at the gate starts, everything works perfectly ... and then the gag-talk script hijacks the scene and the whole thing descends from tension into unintended hilarity - you have been warned.

 

I'll package the file up now.

I assume that's a SOS command, but I don't know enough about it to be useful.

Posted

Yeah - there's a spell that should do it, but when I try the organ in question comes up and then goes right back down again. It happens if I cast the spell in game (done things today I never thought I'd do in any game...). I might just go low-level and mess on with the netimmerse nodes which is how SOS and SD+ seem to do it.

I just with I knew how DDi managed to get the animation event working

[edit]

I should probably add that the new file works well until you get through the gates, and then the DD gag talk quest hijacks the scene and the results are hilarious. Or they were when I tried it.

[edit]

ZadDisableDialogueFaction should prevent the gag-talk effect. There might be a hotfix out in record time here.

 

[edit]

 

One hotfix attached - just overwrite the esp in the last release. Should stop the PC using gagspeak on Cursus or his lackeys.

qayl_hotfix.7z

Posted

 

Hmm Carts .............. Interesting ^^ ,

Maybe its about time to get Pony Carts In since XPMSE already has a Horse spine bone included in the Skeleton .

Maybe we should have a chat sometime

 

https://www.dropbox.com/s/zq45wrkqpktaxba/ZaZDC%20Pony%20Trials.wmv?dl=0

Hah, fabulous! :D

 

Could you rig one of those so it could be pulled by a team, I wonder? Or pulled by one of them with one or two others following in the spokes. Could it be ridden?

 

Yeah, by all means let's chat! :)

 

 

That would be so cool :D

Posted

I didn't see an issue with Skulvar being ready, but he just danced around the cart as it were and never go into it.  However, I will try with your new update.  

 

Also the arousal problem I am seeing might be related to using Sexlab Aroused Redux.  

Posted

In my playthrough (3.0.0) problems with Skulvar were pretty minimal, he was all up and excited (both the cart and...), only about when BJ started chatting with him he suddenly walked back down and went back to the rest of the crowd (while still very much naked and excited!) 

Will check out the new version soon.

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