Darkov Posted July 4, 2015 Posted July 4, 2015 I just got killed by bandits and via death alternative i got into simple slavery which send me to your mod for a first time. I think you should add a chest in the cage with a bunch of ale and bread for realistic needs and diseases, i had some supplies i picked up from a random barrel before i got to the cage. And i am playing with first person mod, which is a bit glitchy. The gate didn't open for me, but because the first person mod is glitchy, i was able to run at the walls which moved the camera outside the walls, then i could press "E" to sit on the chair and that made me exit the cage. So you might want to move the chair a bit further. Also i like that there was a book on the chair, i have living takes time mod, which counts how much time you read and adds it into the game. So perhaps add more books somewhere in/around the cage to pass time? And a final suggestion, add a debug option in the mod menu for the cage gate, till you get it right at least. considering i am playing with skyre and i bumped up the difficulty with deadly monsters and i am with deviously helpless on and i was just level 11, it was really fun having to get to the cage alive.
Dogman15 Posted July 14, 2015 Posted July 14, 2015 (edited) Hi Doc, Played QAYL and loved it, and have been eagerly awaiting more updates from you. That being said, I understand how real life and our own attention spans can get in the way of things. I wanted to point out a mod to you that had already implemented a race: Trapped in Rubber by greyspammer. He's managed to implement a ponygirl race within the context of his mod. Granted it's only two races within the same closed location (and he's admitted via his own thread that the script is accident prone because it's so complex), but it seems like his scripts could be integrated with QAYL to save you a large amount of work. Anyway, thanks for all your hard work thus far. Edited July 14, 2015 by Dogman15
DocClox Posted July 14, 2015 Author Posted July 14, 2015 Hi Dogman, Um, sorry, I read your PM - just didn't get around to replying yet. I'l take a look at that. That said, um ... looks guilty ... I have been working on a new mod the last few days. Working title is "Pretty, Vacant". I'm not going to say a lot more right now, but there's a bit more info up on my blog page. And I will get back to QAYL at some point. It's just right now it's nice to be able to do something fresh
Dogman15 Posted July 14, 2015 Posted July 14, 2015 No worries. XD. And don't feel guilty, I love your mods. I was actually scrolling through all the ideas left over from the Slavers Guild thread to see if there was something that would get me interested enough to try my hand at modding. (Mission Accomplished)
Farmthat Posted July 14, 2015 Posted July 14, 2015 I love this mod! So, while updates to something I'm already invested in are particularly nice, I'm just happy to see you're modding at all, because I trust whatever comes of that will be cool, too. Keep doing whatever holds your interest!
barumpa Posted July 20, 2015 Posted July 20, 2015 I love the mod, even though i didnt have the patience to finish it just tp'd. The reason was other mods handling the dd stuff were conflicting and causing ctd's. Really nice mod, would play again if you improved it . Keep up the good work!
badbat111 Posted July 25, 2015 Posted July 25, 2015 doc i have had a idea when the guy goes to the pub when he starts walking make 1 person hump the player but it would need to be rigged so the player doesnt move but the npc does so the player would still be bound and not break pose then the guy who drives the horse hears the players groans through the gag and runs back after the npc finnishes the fuck scene they get off and the horse driver tells them off then the scene goes to the new house thing once inside you do the npc dialog or what ever you did but since the mod isnt finnished the guy says to you to go outside for a bit in the backyard or something also if you picked a female that fucked the player when the wagon driver catches the act she gets bound ontop of the player then when the driver gets to house both go in the house then same as above player gets told to go in the backyard that way people can go through the mod without having to have a backup save to go back to until its got new content with the wagon you could have the guy drive the cart so people see whats in the back or do a fast travel thing if you pick going for a drive not fast travel once the scene ends ie if male fucked player the driver removes the gear ie boxes from the back and drives off if female npc used player the guy forces her into the wagon with the player either have the female npc and player face to face or 69 in a way where the female npc pussy is at players head and vice versa when female npc is bound in the driver removes the boxes then drives off
darkevilhum Posted July 27, 2015 Posted July 27, 2015 Anyone have a workaround to the CTD at the end of the cart scene? I really enjoy this mod, most of all the cart scene prep and want to sort of improvise and continue play from there on.
DocClox Posted July 27, 2015 Author Posted July 27, 2015 The best bet is to wait until you can see Bjorlam before reading the second note. Bit of a kludge I know. What I really need to do is split the quest off that fills the spectator aliases. Actually, I just thought of an easy way to do that. I might have an fix for that shortly...
badbat111 Posted July 27, 2015 Posted July 27, 2015 theres a new penisgag might work for the cart scene http://www.loverslab.com/files/file/2170-dashas-devious-toys/
DocClox Posted July 27, 2015 Author Posted July 27, 2015 There are some fearsome looking articles in that lot. I wonder if the plug unplugs.
badbat111 Posted July 27, 2015 Posted July 27, 2015 the penis gag ? no it doesnt unplug i tryed it shame if it did it would be perfect
jfraser Posted July 27, 2015 Posted July 27, 2015 wait, can qayl be actually completed in this state? Not yet. Unless there was an update I missed in the last three days...
DocClox Posted July 27, 2015 Author Posted July 27, 2015 No, not yet. I think there'll be an update shortly. I can see a good way to handle the CTD problem, and all this work on "Pretty, Vacant" is getting me back into the modding frame of mind, so I'll probably fix the transition to Cursus' estate as well. It still won't be finishable, but we'll see where we go from there. I'd like to get the races sorted out if nothing else :
windu190 Posted July 27, 2015 Posted July 27, 2015 I'd like to get the races sorted out if nothing else : Oh yes please. That's the part I was looking forward to the most! Your character enslaved as a pony girl, forced to do races. Or at least given a strong incentive to do so by that brand on her back. That scenario is just so cool.
Ammo12ga Posted August 8, 2015 Posted August 8, 2015 I'm excited. Sometimes it just takes time to work through problems on a project. Really cool that Doc is working on a new mod and I look forward to when we get another update to QAYL. I still love to make the race. It would just be so cool to have the mod develop. I don't know if my game glitched but I ran into another QAYL way to north and east of Falkreath. My character popped right in the cage. I hoped for the worst--or the best!!!!
Content Consumer Posted August 8, 2015 Posted August 8, 2015 So, what is "pretty, vacant"? These may give some background or at least a general idea of the setup... http://www.loverslab.com/blog/50/entry-1638-the-trouble-with-humans/ http://www.loverslab.com/blog/50/entry-1640-ha-ha/ http://www.loverslab.com/blog/50/entry-1650-banners/ And here I'm trying desperately to make some sort of pun on the word BACKground but it's just not working... http://www.loverslab.com/blog/50/entry-1658-2001-a-daedric-odessey/
DocClox Posted August 8, 2015 Author Posted August 8, 2015 So, what is "pretty, vacant"?There's this old boy called Welynn staying at the Drunken Huntsman. He has three traveling companions: each of them is beautiful, willing and nearly naked. However, it seems he's grown weary of the responsibility of looking after his girls and he wants to find someone who will take care of them. Apparently there's a contact involved...
zaraia Posted August 12, 2015 Posted August 12, 2015 Hey Doc, while playing I found something you may have forgotten to pick up. Near Helgen, at the end of the road to Cyrodiil, there's another cage identical to the one from the end of the first part of QAYL, with chest and note. Going near it even starts the quest, but going inside does nothing.
DocClox Posted August 12, 2015 Author Posted August 12, 2015 Yeah, that's the end point from the first version of the quest. I keep meaning to clean that up and I keep forgetting. Thanks for the reminder!
Nikki08 Posted August 14, 2015 Posted August 14, 2015 So I was really enjoying everything, up until Bjorlam had to "frisk" my character. Because then whichever spectator was closest attacked him. Like, try to kill him. I had to try and speed through the scene but that didn't really work and everything got fucked up and in the end no one is moving, even my character. Love the mod, up until everyone went axe crazy.
badbat111 Posted August 14, 2015 Posted August 14, 2015 So I was really enjoying everything, up until Bjorlam had to "frisk" my character. Because then whichever spectator was closest attacked him. Like, try to kill him. I had to try and speed through the scene but that didn't really work and everything got fucked up and in the end no one is moving, even my character. Love the mod, up until everyone went axe crazy. i think thats victem mod thats causing that im not sure
jfraser Posted August 14, 2015 Posted August 14, 2015 So I was really enjoying everything, up until Bjorlam had to "frisk" my character. Because then whichever spectator was closest attacked him. Like, try to kill him. I had to try and speed through the scene but that didn't really work and everything got fucked up and in the end no one is moving, even my character. Love the mod, up until everyone went axe crazy. i think thats victem mod thats causing that im not sure also, you're at the end of the current content anyway.
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