jfraser Posted June 15, 2015 Posted June 15, 2015 I got to the point where Bjorlam "secures" me for travel and steps out of the cart to begin his monologue about getting a drink. I get a CTD right after he says to watch the cart for him. I assume this is a trigger point to start the next scene? Is there any way to advance the quest past this point (and bypass the crash?) so I can find out what happens next? Also, It was problematic to even get to this point. Apparently my character under AI control kept getting hung up trying to get into the cart. I had to use the ZaZ animation menu and toggle the player AI off, jump up in the cart, then turn it back on. I really hope you can get this mod stable as I am enjoying it even the way it is. Either way, thanks for your time and effort on this project. F.Y.I. - In case you are interested, I think I created a bug after escaping from the cage. I thought that was the end of the current content, so I used SHOWRACEMENU to remove the tattoos. Then I got the note to go meet Bjorlam. When it became apparent in the conversation that the tats were important, I saved with the intent to replace them the same way I removed them. But when I restarted the save, the tattoos reappeared by themselves! I was happy with this until I saved again, only to have the tats disappear again when I started from the new save point. I assume this issue was my fault for messing with the tats and I want to warn others not to do this until they are done with your mod. The difficulty climbing into the wagon is a known issue. You have reached the current end of the mod, although you can coc yourself to some mansion to get a glimpse of what's to come. I don't remember the name, but it's been mentioned earlier in this thread.
justbob2 Posted June 15, 2015 Posted June 15, 2015 I got to the point where Bjorlam "secures" me for travel and steps out of the cart to begin his monologue about getting a drink. I get a CTD right after he says to watch the cart for him. I assume this is a trigger point to start the next scene? Is there any way to advance the quest past this point (and bypass the crash?) so I can find out what happens next? Also, It was problematic to even get to this point. Apparently my character under AI control kept getting hung up trying to get into the cart. I had to use the ZaZ animation menu and toggle the player AI off, jump up in the cart, then turn it back on. I really hope you can get this mod stable as I am enjoying it even the way it is. Either way, thanks for your time and effort on this project. F.Y.I. - In case you are interested, I think I created a bug after escaping from the cage. I thought that was the end of the current content, so I used SHOWRACEMENU to remove the tattoos. Then I got the note to go meet Bjorlam. When it became apparent in the conversation that the tats were important, I saved with the intent to replace them the same way I removed them. But when I restarted the save, the tattoos reappeared by themselves! I was happy with this until I saved again, only to have the tats disappear again when I started from the new save point. I assume this issue was my fault for messing with the tats and I want to warn others not to do this until they are done with your mod. The difficulty climbing into the wagon is a known issue. You have reached the current end of the mod, although you can coc yourself to some mansion to get a glimpse of what's to come. I don't remember the name, but it's been mentioned earlier in this thread. Thank you. I will wait for the continuation. (And, I will try your Tat removal mod as an alternative to using SHOWRACEMENU.) When updated, will I be able to continue from my save before talking to Bjorlam or will I need to start the mod over?
jfraser Posted June 15, 2015 Posted June 15, 2015 I got to the point where Bjorlam "secures" me for travel and steps out of the cart to begin his monologue about getting a drink. I get a CTD right after he says to watch the cart for him. I assume this is a trigger point to start the next scene? Is there any way to advance the quest past this point (and bypass the crash?) so I can find out what happens next? Also, It was problematic to even get to this point. Apparently my character under AI control kept getting hung up trying to get into the cart. I had to use the ZaZ animation menu and toggle the player AI off, jump up in the cart, then turn it back on. I really hope you can get this mod stable as I am enjoying it even the way it is. Either way, thanks for your time and effort on this project. F.Y.I. - In case you are interested, I think I created a bug after escaping from the cage. I thought that was the end of the current content, so I used SHOWRACEMENU to remove the tattoos. Then I got the note to go meet Bjorlam. When it became apparent in the conversation that the tats were important, I saved with the intent to replace them the same way I removed them. But when I restarted the save, the tattoos reappeared by themselves! I was happy with this until I saved again, only to have the tats disappear again when I started from the new save point. I assume this issue was my fault for messing with the tats and I want to warn others not to do this until they are done with your mod. The difficulty climbing into the wagon is a known issue. You have reached the current end of the mod, although you can coc yourself to some mansion to get a glimpse of what's to come. I don't remember the name, but it's been mentioned earlier in this thread. Thank you. I will wait for the continuation. (And, I will try your Tat removal mod as an alternative to using SHOWRACEMENU.) When updated, will I be able to continue from my save before talking to Bjorlam or will I need to start the mod over? It has been reported that even the professional tat removers in that mod cannot get rid of the one on your shoulder, but they can remove the rest. You need to coc yourself to doc's hidden workspace (again, I don't remember what it's called, but it's mentioned in this thread). In the basement there is a solvent that can remove the last one. Hard to say about the continuation. I would guess you would need a save from at least before the second part of the mod. You'll probably be fine if you have a save just after the race. But there's no way to know for sure until the next part appears.
Ammo12ga Posted June 16, 2015 Posted June 16, 2015 Some of us more amatuer ignorant modders really need the Doc or some of his elven type helpers to give us a brief description of how to COC the potions, go to secret locations,etc. There are so many pages to go through in this thread. I tried to mak potion but couldn't get it to allow me to--poor skill, no time outside of work, etc. Love the mod. Please forgive me for the following--I just need another race soooo bad. My idea for mod--It seemed that the detail of the mod was so aggresive that it may not be attainable. From reading threads, even simple things in mods seem to become complex. So my idea is would be to have Cursus (my fav) and his companions (slaver scum and rich pervs) utilize at some location a herd, stable, etc. of slaves. This location could be imbellished with whatever the good Doc and company can come up with. It would have to have holding cells for the slaves and players. But in the ultimate it would have a starting area with a simple tower and a group of cages set up in a line with racers inside. Like a starting gate at the horse racers. In between do what you want with the slaves and the main player. Guest visits by Captured Dreams. Maria Eden whipping lessons. That bastard at the Wolf Club with his broom. Some sort of handicaps. That wasn't so simple but maybe possible with time and many releases. From end of the first mod, our character would be transported following the bondage scene to the start area (new or part of manor where dinner was to be held). She is given a story about time acting potion and that the only way to survive is to race. At the end of the race she will be retrieved. The hard part would be how to get according to the tattoos at least three other slaves to run to a target. The target has also has a cage. Once entering the cage, the racers are transported--player included back to the stables. This way maybe the mod could have four or five races before a conclusion which could be the choice of remaining at the stable or some sort of ultimate prize (custom chastity, etc.) The player could even be given a potion if she wins the race that gives her three days of freedom before transporting her back to the cell or and impending chosen doom. The good Doc may be so stressed from all of us modders, or simply busy with career and family that he cannot return to complete the mod or deal with US. Yes my fellow players, I wonder if he can stand to return and if so could we help. His dialogue was soooooo cool in the mod. But some of us really do need another race to complete, sorry about stating what you all fear with regard to this great mod.
zaraia Posted June 16, 2015 Posted June 16, 2015 Some of us more amatuer ignorant modders really need the Doc or some of his elven type helpers to give us a brief description of how to COC the potions, go to secret locations,etc. There are so many pages to go through in this thread. I tried to mak potion but couldn't get it to allow me to--poor skill, no time outside of work, etc. Love the mod. Please forgive me for the following--I just need another race soooo bad. If you mean the tattoo removal potion I don't think it actually works, at least it didn't for me. For locations, open the console and type "help qayl", that should give you a list. Anything preceded by "CELL:" is a location, so just use "coc AleatorManor" for example (or something like that, I don't remember what they're called exactly). I'm guessing the help list will also give you the code for the potion, and you can just go "player.additem [number] 1" to get an extra potion.
SullenMan Posted June 16, 2015 Posted June 16, 2015 disable the darkness after 1st take the drug in tavern on quest start. fix the cart script because sqs and setstage DONT help in this situation. it stuck after currier try go inside cart... and owner of the card sit down on his place... and stuck. nothing can help... console is useless because your quest don't respond for "showquesttargets"... if write on console setstage qayl_... dinner for two part2 10 - nothing happen... so the code is not work complete after cart?((( to bad( maybe you can tell us that code we must write in setstage to past the fuckin cart and quest can work on next stage?
wai123 Posted June 18, 2015 Posted June 18, 2015 Please Doc, give us an update! I can't wait any longer to playing the next chapter! Please, please, please...
Ammo12ga Posted June 19, 2015 Posted June 19, 2015 I am so glad he is still working on the mod. I have tried to COC even with help and it did not work. Tattoos are in place and waiting patiently to run another race! Cursus Please!
WaterRabbit Posted June 19, 2015 Posted June 19, 2015 disable the darkness after 1st take the drug in tavern on quest start. fix the cart script because sqs and setstage DONT help in this situation. it stuck after currier try go inside cart... and owner of the card sit down on his place... and stuck. nothing can help... console is useless because your quest don't respond for "showquesttargets"... if write on console setstage qayl_... dinner for two part2 10 - nothing happen... so the code is not work complete after cart?((( to bad( maybe you can tell us that code we must write in setstage to past the fuckin cart and quest can work on next stage? I personally have never had a problem with setting the stage using the console and have only had to do it during the dinner for two quest to get my inventory properly noticed as empty. Also, if you had read anything about this quest you would have known that the current version is an alpha and not complete -- it is literally stated in the description of the mod that you need to have a save game to revert to. Your profanity does not help encourage the author to continue on this mod but just makes you look like a whiner. Accept it for they work that has been done. It will get finished when it gets finished. There are literally thousands of other games/mods you can be doing while waiting.
wonderfulcheese Posted June 20, 2015 Posted June 20, 2015 Second part isn't workign for me. I think it is because of the arm bindings, they were buggy as fuck for me, when I asked a NPC to remove them, he would say yes and remove them, but they would stay attached. So I used player.unequipall to take them off, which worked but they are still tagged as equippped in the inventory. Now I am at the part where I need to deal deal with the horse carriage dude (Bjorlam) and I am running into issues. I think it is a problem with the armbindings, which have been buggy for me. If I get the option for him to remove them(this happens when I first approach him with the bindings visibly attached initially, that is I click on them in my inventory after I used the player.unequipall command), he feels me up for the first time, and then nothing happens after he touches the tattoo. He stands there doing nothing and I cannot move my character after the initial sexlab animations are done. If I leave the bindings in my inventory and then equip them after I place everything in the chest , I get further if I choose the option "I can take of it" BjorLam goes into a loop, telling me something like "This is one of those bugs I heard about, you should report it." If I have him do everything for me, I get the point where he helps my character on the cart, but once she is standing in the middle of the cart, BjorLam just sits there staring at me. I am unable to move.
DocClox Posted June 21, 2015 Author Posted June 21, 2015 You can get to the warehouse cell using the console command coc QAYL_WarehouseThe tattoo remover is a button called "Super Secret Tattoo Remover" if I remember rightly. It used to be right next to the spawn point (and hence easy to find) but ... I moved the spawn point to be nearer to the bits I was working on at the time. It's kind of hard to describe where it is now. (I didn't think I'd need to design the warehouse to be user friendly, you see ) There's a lot of other stuff in there. Most of it consists of test pieces for things I didn't know how to do at the time. Most of the stuff should be safe to play with - I think they worst it will do is give you tattoos and an armbinder - but you know, use at your own risk.
DocClox Posted June 22, 2015 Author Posted June 22, 2015 Not a lot of progress, sadly. I've been working through a Morrowind binge. There's not much in the way of animated naughtiness (Lovers and Legends doesn't seem to like me) but I find I can have a lot of fun with Vampire Embrace and taking the "blood drinking" thing as a metaphor for sex. I am going to sort out that silly cart scene crash if nothing else. I keep putting it off because it means copying stages from one quest into another and that always seems to be a lot more fiddly than I expect. But I'll do that, and I'll see if I can find the bug where BJ gets confused if you put the shoes on by yourself. Not looking forward to diving back into that one, but it ought to be done. If I've any sanity remaining, I'll see about linking in the start of the next quest.
Wastrelx Posted June 22, 2015 Posted June 22, 2015 Not a lot of progress, sadly. I've been working through a Morrowind binge. There's not much in the way of animated naughtiness (Lovers and Legends doesn't seem to like me) but I find I can have a lot of fun with Vampire Embrace and taking the "blood drinking" thing as a metaphor for sex. I am going to sort out that silly cart scene crash if nothing else. I keep putting it off because it means copying stages from one quest into another and that always seems to be a lot more fiddly than I expect. But I'll do that, and I'll see if I can find the bug where BJ gets confused if you put the shoes on by yourself. Not looking forward to diving back into that one, but it ought to be done. If I've any sanity remaining, I'll see about linking in the start of the next quest. Well, the shoes bug can easily be gotten around by simply letting him do it for you. Maybe just change the dialog to remove the option? It's really not that big of a deal, IMO. Would be great to see things move forward.
comeonmolag Posted June 25, 2015 Posted June 25, 2015 I cant seem to be able to start the next quest after the first one. Is the next quest (the only way to travel) still incomplete or is something wrong? PLS HALP and nice mod btw hope you continue.
JustJustin Posted June 25, 2015 Posted June 25, 2015 I cant seem to be able to start the next quest after the first one. Is the next quest (the only way to travel) still incomplete or is something wrong? PLS HALP and nice mod btw hope you continue. It's currently incomplete, Doc is working on it
WaxenFigure Posted June 26, 2015 Posted June 26, 2015 I cant seem to be able to start the next quest after the first one. Is the next quest (the only way to travel) still incomplete or is something wrong? PLS HALP and nice mod btw hope you continue. It's currently incomplete, Doc is working on it It is not only incomplete Doc only released it after he was begged to do so just so we could see what he had added so far. (Does anyone bother to read the Original Post, is RED TEXT something people automatically skip instead of reading or is it some side effect of red/green color blindness that they don't see such text?).
Ammo12ga Posted June 26, 2015 Posted June 26, 2015 Once again, thanks for continuing to work on your great mod for us DOC. I love that meat stamp. Happily waiting and hope your life is well--so don't let yourself get burned out.
takeitupanacho Posted June 30, 2015 Posted June 30, 2015 In my version (3.0.0) the second time you are gonna meet with the guy and you have to jump through all the hoops at he cart, at the end of that sequence, my character just stand up and the driver sits in the chair and we don't go anywhere, but i am unable to move and the blindfold is active. I wasn't sure if you were aware of this and working on fixing it or not, so i thought i would just bring it up and see if anyone knows anything about it or if i must simply wait for another fix
Guest Posted June 30, 2015 Posted June 30, 2015 In my version (3.0.0) the second time you are gonna meet with the guy and you have to jump through all the hoops at he cart, at the end of that sequence, my character just stand up and the driver sits in the chair and we don't go anywhere, but i am unable to move and the blindfold is active. I wasn't sure if you were aware of this and working on fixing it or not, so i thought i would just bring it up and see if anyone knows anything about it or if i must simply wait for another fix Did you read this on the beginning? STATUS Alpha Software, WIP, heavy development. Keep a save. Really. 3.0 Warning: The 3.0.0.0 release is very raw indeed. In fact it is pretty much guaranteed to leave your PC in an unplayable state. So just to reiterate: KEEP A SAVE! Currently we have one run, a detailed conversation with an NPC and some interesting consequences. Next update should start the racing proper as well as introduce a couple more quests. Death Alternative is not currently used by this mod. I may bring it back as an option at some point in the future We all wait for the next update and DocClox have things in real life to do too. Load an other save, make other things first or play an other game.^^
WaxenFigure Posted June 30, 2015 Posted June 30, 2015 In my version (3.0.0) the second time you are gonna meet with the guy and you have to jump through all the hoops at he cart, at the end of that sequence, my character just stand up and the driver sits in the chair and we don't go anywhere, but i am unable to move and the blindfold is active. I wasn't sure if you were aware of this and working on fixing it or not, so i thought i would just bring it up and see if anyone knows anything about it or if i must simply wait for another fix That it the END of the current progress on the mod. Once you get there you are done and should remove the mod and revert to the save you kepft from just before you installed this mod.
Wandering_Mania Posted July 1, 2015 Posted July 1, 2015 We all wait for the next update and DocClox have things in real life to do too. Load an other save, make other things first or play an other game.^^ Or just do other things in that save and ignore the second "quest" for the time being.
WaterRabbit Posted July 1, 2015 Posted July 1, 2015 Doc that you correctly predicted that if you released this as an alpha there would be a bunch of people that would post without reading that it was an alpha in an incomplete state, maybe you could add a small tweak to the mod to have a pop up box come up and state "This is the end of the alpha, please revert to a previous save"? That would save the forum for the constant complaints from people that cannot be bothered to read the mod description. It would be even better if after the warning you just reverted the changes so the character loses the tattoos and get access to the gear -- though you could just leave the character bound as a "bonus". I looked at the estate and it looks really good -- I can't wait to see what you are going to do with it.
Vincios Posted July 2, 2015 Posted July 2, 2015 Are there any new compatibility issues with version 3.0.0? I tried to install it in my game, after I doublechecked I had all of the requirements, but I still get a crash on startup...
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