DocClox Posted September 1, 2015 Author Posted September 1, 2015 Maybe instead of another complex and lengty scene, maybe try to get to the race part as fast as possible. Not that I don't like your scenes, they are amazing, but iirc they take a lot of time and effort to make, and considering you don't have much 'juice' left as it is, you may wanna cut down on the complexity of the mod. Otherwise we may never get to the actual racing part of the mod, which is what the whole mod is leading up to (I think). I suppose a change of pace would be welcome at this point. Although if Cursus doesn't at least buy our heroine dinner it's hard to see how she's ever going to trust his word again... as for the racing part itself, maybe it's better to not do anything too elaborate there either. While I'd love an extensive racing system with all the bells and whistles, You'll probably burn yourself out before you get to finish it. I'd rather get to play something simpel yet fun, than forever wait in vain on something amazing. I don't set out to write elaborate scenes. I think "how can I keep this simple?" and then as I'm writing it I think "logically, she ought to be able to do this..." or "if I was playing this I'd try and do this..." or even "wouldn't it be cool if..." and before you know it, things get completely out of hand. But it would be nice to finally make use of those racing cages. I'll have a think.
darkevilhum Posted September 1, 2015 Posted September 1, 2015 DocClox, on 01 Sept 2015 - 10:35 AM, said:DocClox, on 01 Sept 2015 - 10:35 AM, said:DocClox, on 01 Sept 2015 - 10:35 AM, said: windu190, on 31 Aug 2015 - 11:05 PM, said:windu190, on 31 Aug 2015 - 11:05 PM, said:windu190, on 31 Aug 2015 - 11:05 PM, said:Maybe instead of another complex and lengty scene, maybe try to get to the race part as fast as possible. Not that I don't like your scenes, they are amazing, but iirc they take a lot of time and effort to make, and considering you don't have much 'juice' left as it is, you may wanna cut down on the complexity of the mod. Otherwise we may never get to the actual racing part of the mod, which is what the whole mod is leading up to (I think). I suppose a change of pace would be welcome at this point. Although if Cursus doesn't at least buy our heroine dinner it's hard to see how she's ever going to trust his word again... windu190, on 31 Aug 2015 - 11:05 PM, said:windu190, on 31 Aug 2015 - 11:05 PM, said:windu190, on 31 Aug 2015 - 11:05 PM, said:as for the racing part itself, maybe it's better to not do anything too elaborate there either. While I'd love an extensive racing system with all the bells and whistles, You'll probably burn yourself out before you get to finish it. I'd rather get to play something simpel yet fun, than forever wait in vain on something amazing. I don't set out to write elaborate scenes. I think "how can I keep this simple?" and then as I'm writing it I think "logically, she ought to be able to do this..." or "if I was playing this I'd try and do this..." or even "wouldn't it be cool if..." and before you know it, things get completely out of hand. But it would be nice to finally make use of those racing cages. I'll have a think. I actually disagree somewhat, well, depending on how you planned to do the race scene, if it is at all similar to the first part of this mod where you're bound and have to go from point A to B with no other 'story based' interaction from this mod (relying on other mods to make the journey interesting) then I think I'm definitely looking more forward to dinner with cursus. I mean come on, he totally has something deliciously evil in mind. I think I've mentioned this before but my absolute favourite part of this mod was the dressing scene with bjorlam. The conversation between him and PC + the situation overall was great. Like so great that I often use that part of the mod (once you get the tattoo) to start off my playthroughs so I have some logical entry point into enslavement that is interesting and believable. If I were making this mod, and had to put in a race scene, the only way I could think of making it interesting (following the theme of the mod) is if there were voiced(text dialogue ofc) npc/s (maybe cursus himself?) with the 'racers' and little event qeues where something small happens every so often during the race itself, with some flavour text (Y). ~ My 2 cents
DocClox Posted September 1, 2015 Author Posted September 1, 2015 I mean come on, he totally has something deliciously evil in mind. A romantic, candlelit dinner for two. The fiend! Not sure what I'll do for certain yet. I'd like to see the dinner scene and the races happen. Probably best thing is if I focus on the current bugfixes.
windu190 Posted September 2, 2015 Posted September 2, 2015 I mean come on, he totally has something deliciously evil in mind. A romantic, candlelit dinner for two. The fiend! Some fancy dishes, candle light, exotic food, whine.... ... And a feeding through for our ponygi.. I mean guest.
DocClox Posted September 2, 2015 Author Posted September 2, 2015 Some fancy dishes, candle light, exotic food, whine.... ... And a feeding through for our ponygi.. I mean guest.  What? How can you think such a thing? Cursus isn't a barbarian, you know. That comes after dinner. whoops! Spent most of this evening fiddling with enable states and getting the northwatch cage to behave as intended. It now all starts disabled and only appears once the race begins. Only that broke the quest aliases since it wasn't set to accept disabled refs, and when I fixed that the cage appeared with the door both open and closed and the plate, note etc already visible. So I fixed that too. I also moved the encounter area back a bit on the hill. There was a fire and an ice mage duelling up there when I tested, but neither seemed to notice me. I can move it further still if need be. If need be I can disable it for the duration of the quest, I suppose. I also tried making some improved tats using my new projection method. The colours wound up way too dark, so I'll probably end up using the old ones for now. ... and I dropped into the Drunken Huntsman for a pint or two, because I still have Pretty, Vacant loaded and Welynn and his girls are still in there. I still haven't tried the cart scene. Might give it a quick go before I turn in. [edit] Well, it seems to be working, despite reading the note while still in town. The armbinder applies. Bjorlam doesn't realise you've put the shoes on if you do it yourself, but he just tried to put them on anyway and the scene proceeds. It's starting to look good... [edit] Couple of people not on their proper spots in the final part of the scene, I can live with that ... and it still stalls just shy of the transition. Damn. I need a shorter scehe so I can debug this without having to play for half an hour just to get to the bit I'm testing.
Wandering_Mania Posted September 3, 2015 Posted September 3, 2015 If you can read this you don't need glasses. Suppose I can only read it when I'm wearing glasses? Then I'm sad to say you still need those glasses. But I do agree "short and sweet" with the scenes to get to the race(s) a bit faster seems a bit better.
DocClox Posted September 3, 2015 Author Posted September 3, 2015 I should probably add that I'm not planning to make the PC go though all this for every race. It's a one-time setup sort of deal. Still a bit talky heavy though. There are definitely a couple of BJ's lines I can cut, looking through things. I'm tempted to speed up the strip-search action a bit as well, although folks can always use the jump key to fast forward through that a little.
jfraser Posted September 3, 2015 Posted September 3, 2015 See, I'm on the other side of this. I like the immersiveness of the scenes. The races are the more boring part, to me.
windu190 Posted September 3, 2015 Posted September 3, 2015 See, I'm on the other side of this. I like the immersiveness of the scenes. The races are the more boring part, to me. Well the problem is that if Doc burns himself out to make more of these lengthy and complex scenes, the mod may never get finished and we will have neither scenes nor races. That's why I suggested (note it was only a suggestion, Doc can do whatever he wants ) Doc cuts down on the complexity of the mod.
DocClox Posted September 3, 2015 Author Posted September 3, 2015 Tell you what I'll probably do then: First of all, I'm going to fix the stupid scene not advancing to Alteator Estate. Once I get that going I'll probably push out another alpha. Tonight with a little bit of luck, RL and pussycats allowing. Then, since I already have something of a scene at the far end, I'll probably see if I can fix that up. After which, there are a few things that Cursus really needs to get off his chest. Then I think I'll drop as much of the fluff I had planned and get to the races as soon as possible. I can work most of it back in afterwards, either in later scenes or by expanding what I've already written. And if I start burning out, I'll switch and work on something else for a bit. That seemed to work when I stalled on Pretty, Vacant: I spent a week or so making jewelry and movie posters and then ended up working on this again. Maybe if I keep chopping and changing I can avoid getting too bogged down. Right now, I'm enjoying being back on QAYL. I'd forgotten quite what an ordeal I'd put our heroine through at the cart scene there. I'm starting to remember all sorts of ideas I had. Still small steps for now. I want to get the scene to progress, and I want to sort out some of the positioning issues in the last part of the scene. (BJ ought to head off down the road; the player should kneel in the cart before lying down; the leader of the spectators should climb onto the cart, naked, once BJ is out of sight; that sort of thing).
jfraser Posted September 3, 2015 Posted September 3, 2015 Well, yes, what I said is contingent on doc's continued enthusiasm.
DocClox Posted September 3, 2015 Author Posted September 3, 2015 I'll try and stay keen I'll tell you one thing I am going to do I'm going to hand out free torches the spectators. Hell, I'm almost considering making the PC wait until after dark before talking to Bjorlam.
Guest Posted September 4, 2015 Posted September 4, 2015 I'll try and stay keen I'll tell you one thing I am going to do I'm going to hand out free torches the spectators. Hell, I'm almost considering making the PC wait until after dark before talking to Bjorlam. I like it!
Wandering_Mania Posted September 4, 2015 Posted September 4, 2015 Tell you what I'll probably do then: First of all, I'm going to fix the stupid scene not advancing to Alteator Estate. Once I get that going I'll probably push out another alpha. Tonight with a little bit of luck, RL and pussycats allowing. Then, since I already have something of a scene at the far end, I'll probably see if I can fix that up. After which, there are a few things that Cursus really needs to get off his chest. Then I think I'll drop as much of the fluff I had planned and get to the races as soon as possible. I can work most of it back in afterwards, either in later scenes or by expanding what I've already written. And if I start burning out, I'll switch and work on something else for a bit. That seemed to work when I stalled on Pretty, Vacant: I spent a week or so making jewelry and movie posters and then ended up working on this again. Maybe if I keep chopping and changing I can avoid getting too bogged down. Right now, I'm enjoying being back on QAYL. I'd forgotten quite what an ordeal I'd put our heroine through at the cart scene there. I'm starting to remember all sorts of ideas I had. Still small steps for now. I want to get the scene to progress, and I want to sort out some of the positioning issues in the last part of the scene. (BJ ought to head off down the road; the player should kneel in the cart before lying down; the leader of the spectators should climb onto the cart, naked, once BJ is out of sight; that sort of thing). Well see that is also why we are here Doc, to keep you motivated. Also to bring back ideas and help with either suggestions and/or other things (mod related only, perhaps) if needed.
jfraser Posted September 4, 2015 Posted September 4, 2015 That's right *picks up cattle prod*, "motivated".
DocClox Posted September 4, 2015 Author Posted September 4, 2015 @jfraser: Not helping... I did get one thing out of last night's session - the reason the scene isn't changing isn't that the scene is broken - it's that the next quest isn't starting. Which means it's probably aliases not filling, which means I know how to fix it. Also BJ should actually walk off and leave the PC now, which is going to be an improvement. Still not sure why everyone isn't hitting their marks promptly, but I have an idea.
badbat111 Posted September 4, 2015 Posted September 4, 2015 @jfraser: Not helping... I did get one thing out of last night's session - the reason the scene isn't changing isn't that the scene is broken - it's that the next quest isn't starting. Which means it's probably aliases not filling, which means I know how to fix it. Also BJ should actually walk off and leave the PC now, which is going to be an improvement. Still not sure why everyone isn't hitting their marks promptly, but I have an idea. its because they just came out the pub and to drunk to follow through whiterun actors there worse than a troll gaurdian XD
DocClox Posted September 4, 2015 Author Posted September 4, 2015 its because they just came out the pub and to drunk to follow through whiterun actors there worse than a troll gaurdian XD Could be. Although it's their memory rather than their capability that seems at fault. Skuvar Sable-Hilt (or whoever fills that alias) is supposed to climb on the cart once BJ departs and then strip off making it seem as though our heroine really is mere seconds away from a truly dreadful experience. Instead he doesn't move until the scene is over - and then he gets on the cart as it's supposed to be departing. Not the implication I wanted to send at all. The PC is supposed to kneel in the cart before she lies down as well and that also isn't happening. I'm going to try prodding a few of them with an EvaluatePackage or two and see if that helps.
JustJustin Posted September 4, 2015 Posted September 4, 2015 I really hope it comes together for you, and I do agree that Doc's scene-writing is very well done, I enjoy the more elaborate surprises and script as much as the actual racing, but retroactively putting them in on a skeleton version is fine - whatever works In the end you have some very good ideas, they shouldn't get lost along the way in favour of something of lesser quality; keep them going in the background and don't forget about them, it would be a shame for any to be lost. Best of luck!
Wandering_Mania Posted September 4, 2015 Posted September 4, 2015 I really hope it comes together for you, and I do agree that Doc's scene-writing is very well done, I enjoy the more elaborate surprises and script as much as the actual racing, but retroactively putting them in on a skeleton version is fine - whatever works In the end you have some very good ideas, they shouldn't get lost along the way in favour of something of lesser quality; keep them going in the background and don't forget about them, it would be a shame for any to be lost. Best of luck! I do enjoy them as well, but that is not the part that is under scrutiny here. It is the time factor. As I'm sure we all know Skyrim time runs about 10x faster than normal time, so for one scene to take place it has been an entire day. And for those of us with other "realism mods" like RN&D and Frostfall we have a chance of death before the scene ends. I think that put a whole new spin on "being at talked to death".
DocClox Posted September 4, 2015 Author Posted September 4, 2015 By the time you get to see BJ, Frostfall should be becoming less of a problem. Particularly as the scene progresses. Is frost resistance enough to keep you alive in Frostfall? It's ages since I used it last Mild Spoiler: One side effect of the meat stamp is that your frost resistance goes up as your arousal rises. Once you get through the strip-search you should pretty-much frost-proofed
badbat111 Posted September 4, 2015 Posted September 4, 2015 frost resist maybe thats why people are having blurs throughout the game when being tattooed how about a mcm option to pick for frostfall thing so those who dont have frost fall dont get blured
Wandering_Mania Posted September 4, 2015 Posted September 4, 2015 By the time you get to see BJ, Frostfall should be becoming less of a problem. Particularly as the scene progresses. Is frost resistance enough to keep you alive in Frostfall? It's ages since I used it last Mild Spoiler: One side effect of the meat stamp is that your frost resistance goes up as your arousal rises. Once you get through the strip-search you should pretty-much frost-proofed Frost resist dose help a little. In the latest version of frostfall (not 3.0) it got toned down quite a bit. I know because I run with some extremely heavy enchantments (eg. 500%+ frost resist on several pieces of jewelry among other things) and I can still see a change in the temperature meter. I think it is (or would be) more a factor for RN&D and other hunger/thirst adding mods. Due to starvation or dehydration.
DocClox Posted September 4, 2015 Author Posted September 4, 2015 So that's a definite +1 for getting fed at the far end then. If there's a stat or an enchantment in Frostall that I can use in place of frost resistance, I can probably make use of that instead. I never did like the idea of making the player completely frost-proof. Not that that would happen normally. Well, not all the time anyway. [edit] OK, that's weird. Everything was going smoothly then at the end when I expected the scene to change, BJ jumps down again like the scene's repeating. Looks like I need one more debug pass... Hmmp. The right quest started, went to stage 10. Maybe the wrong scene in a property...
DocClox Posted September 4, 2015 Author Posted September 4, 2015 New release is up. Not tested as much as I'd like, but I can fiddle forever with these things and better to post it than to boozily debug. Mainly bugfixes as discussed here, see changelog for details.
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