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Quick As You Like! (A Devious Adventure)


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Posted

have to use 2.6.4. cuz the latest version can't work on my PC...

after installing it again and again, the first quest still wouldn't triggered when message arrived.
sometimes I finally got thequest, but  Aleator never appeared.
just couldn't figure out what went wrong.

 

QAYL is Awesome indeed, but  still want to try Round 2... :(  

Posted

Oh, so hello again.

 

I could try the two other quests in the mod, and I had a problem with "The Only Way To Travel".

I go to the one of the final steps, during the close inspection part. In fact, the very last part. The guy touchs the tattoo on my PC's shoulder, there"s a message "Submit!", my PC knealed, exhausted, and... Nothing. When I open the console, I saw many times "Playing animation:" and that's all. I suppose a SexLab animation was supposed to trigger, but it didn't work on my game.

Thanks to the console, I tried to start the second part, but it didn't work well at all, probably because the first one didn't end up properly.

 

So this time, there are bugs! What I saw from the quest , especially the second part, is really promising and I can't wait to see more quests added to this mod. Thank you!

Posted

Oh, so hello again.

 

I could try the two other quests in the mod, and I had a problem with "The Only Way To Travel".

I go to the one of the final steps, during the close inspection part. In fact, the very last part. The guy touchs the tattoo on my PC's shoulder, there"s a message "Submit!", my PC knealed, exhausted, and... Nothing. When I open the console, I saw many times "Playing animation:" and that's all. I suppose a SexLab animation was supposed to trigger, but it didn't work on my game.

Thanks to the console, I tried to start the second part, but it didn't work well at all, probably because the first one didn't end up properly.

 

So this time, there are bugs! What I saw from the quest , especially the second part, is really promising and I can't wait to see more quests added to this mod. Thank you!

I believe you have found the end to this mod, as it stands. :)

 

He's working on the next part.

Posted

Actually the next part was suppose to be walking up to the manor (it has its own cell in the world) and you get to meet his two guards (and some of that part is in the alpha called 3.0).

Note: if you try to run the last stage in the alpha test you will probably be stuck in bondage gear with two frisky guards giving you oral training.... or would that be you giving them oral as your trained???

 

I can't remember the name of that last quest though, it has been to long time since I played with this mod.

 

Posted

Actually the next part was suppose to be walking up to the manor (it has its own cell in the world) and you get to meet his two guards (and some of that part is in the alpha called 3.0).

Note: if you try to run the last stage in the alpha test you will probably be stuck in bondage gear with two frisky guards giving you oral training.... or would that be you giving them oral as your trained???

 

I can't remember the name of that last quest though, it has been to long time since I played with this mod.

 

Funny because I have the 3.0 version and it CTDs every time....

as the carrage driver tryes to go get a cup of mead and leaves you in the cart.

So I would be guessing that would be the cut off of the mod as it has yet to be finished.

  • 2 weeks later...
Posted

 

Actually the next part was suppose to be walking up to the manor (it has its own cell in the world) and you get to meet his two guards (and some of that part is in the alpha called 3.0).

Note: if you try to run the last stage in the alpha test you will probably be stuck in bondage gear with two frisky guards giving you oral training.... or would that be you giving them oral as your trained???

 

I can't remember the name of that last quest though, it has been to long time since I played with this mod.

 

Funny because I have the 3.0 version and it CTDs every time....

as the carrage driver tryes to go get a cup of mead and leaves you in the cart.

So I would be guessing that would be the cut off of the mod as it has yet to be finished.

 

 

Mine crashed the first time also but the 2nd and 3rd time there were spectators watching it all. There is dialect between the spectators and Bjorlam about mead and he leaves for the mead but comes back before they have their fun with you. Then it just never goes further for me, I just stand up in the cart and thats as far as I got so far.

 

  • 2 weeks later...
Posted

help I cannot escape the cage how do I escape?

 

How do I escape the cage?

 

You need to sleep in the cage and then a few hours later something will happen.

Posted

Can someone please confirm where the current end of this mod actually is?

 

Because I get to cart stage, once the driver attempts to get his drink my game crashes (everytime, no matter what, 90% sure it's the quest script). But I've read in this thread that some thing involving other npc's is meant to occur.

 

Upon further investigation I also noticed that there are at least 2 more quests in the mod that come after the cart stage as well as an entire area? - or dwelling with dialogue-d npc's.

 

I tried manually starting the next quest after console-completing the one I was stuck on and you get teleported to the next stage (end of cart trip) with the driver who refuses to skip the previous quest heh. Does anyone know for sure?

Posted

When you leave the cage you got locked in and get your gear the mode is done the rest after that is alpha for the next part of the story so getting in the cart if you are lucky is the end for now

Posted

Can someone please confirm where the current end of this mod actually is?

 

Because I get to cart stage, once the driver attempts to get his drink my game crashes (everytime, no matter what, 90% sure it's the quest script). But I've read in this thread that some thing involving other npc's is meant to occur.

 

Upon further investigation I also noticed that there are at least 2 more quests in the mod that come after the cart stage as well as an entire area? - or dwelling with dialogue-d npc's.

 

I tried manually starting the next quest after console-completing the one I was stuck on and you get teleported to the next stage (end of cart trip) with the driver who refuses to skip the previous quest heh. Does anyone know for sure?

 

That is basically the end of the quest currently.  My game crashes at the same point.  It's something to do with the fact that if there is no crowd by the cart your game will crash.

Posted

 

Can someone please confirm where the current end of this mod actually is?

 

Because I get to cart stage, once the driver attempts to get his drink my game crashes (everytime, no matter what, 90% sure it's the quest script). But I've read in this thread that some thing involving other npc's is meant to occur.

 

Upon further investigation I also noticed that there are at least 2 more quests in the mod that come after the cart stage as well as an entire area? - or dwelling with dialogue-d npc's.

 

I tried manually starting the next quest after console-completing the one I was stuck on and you get teleported to the next stage (end of cart trip) with the driver who refuses to skip the previous quest heh. Does anyone know for sure?

 

That is basically the end of the quest currently.  My game crashes at the same point.  It's something to do with the fact that if there is no crowd by the cart your game will crash.

 

 

A few pages back this was explained, you need to get the 2nd notice in Whiterun to make the crowd appear.

 

And yes everything after the first quest is alpha.

Posted

On mine, I get through the dialogue with Cursus, the Proposition quest completes, then he disappears, directly after I ask why the room is spinning. I believe it is supposed to fade and take me elsewhere, but no matter how long I wait, nothing happens; I'm just left there unable to move. Anyone know how to fix this? I've tried reinstalling, using the version before 3.0.0 and loading different saves and going through the dialogue again. The first part worked fine.

Posted

I just wanna say this... I ADORE these tatoos. They are fantastic, great work!

 

I have a suggestion though -- Have an option to put them on the back instead of the stomach. My characters tend to have huge breasts that cut off the top third of the tramp stamp, unfortunately... at least when it's on the belly like that.

 

I would really appreciate it, but it's just a suggestion. Good work!

 

Edit: For some strange reason, I'm having problems with this mod, however. Slave tats is SUPER slow to load any menus, containers take longer to open (a good 1.5 seconds), happened right when I installed this mod. Strange...

 

Edit 2: It's just corpses. I'm going to do more digging before blaming this mod. I really, really like these new tattoos.

Posted

I do love the mod and the tattoos, I've been through 3 separate runs of the first quest because I enjoyed it so much, I hate that the second won't work though, hoping for an update soon, get this out of Alpha. Awesome mod though :)

Posted
I must say, great mod, especially conversations.
I have small request, I was searching for list of quests (from first to last) to this mod, and i couldn't find that. It would be very nice if someone could post that list. I know some mods are mentioned in change log but i don't know if that's all mods and which one is first or last.
meanwhile keep up the good work! Can't wait for next release!

 

Posted
JustJustin, on 13 May 2015 - 8:55 PM, said:

On mine, I get through the dialogue with Cursus, the Proposition quest completes, then he disappears, directly after I ask why the room is spinning. I believe it is supposed to fade and take me elsewhere, but no matter how long I wait, nothing happens; I'm just left there unable to move. Anyone know how to fix this? I've tried reinstalling, using the version before 3.0.0 and loading different saves and going through the dialogue again. The first part worked fine.

 

WHAT. So crashing after the cart scene isn't the end?

Posted

 

JustJustin, on 13 May 2015 - 8:55 PM, said:

On mine, I get through the dialogue with Cursus, the Proposition quest completes, then he disappears, directly after I ask why the room is spinning. I believe it is supposed to fade and take me elsewhere, but no matter how long I wait, nothing happens; I'm just left there unable to move. Anyone know how to fix this? I've tried reinstalling, using the version before 3.0.0 and loading different saves and going through the dialogue again. The first part worked fine.

 

WHAT. So crashing after the cart scene isn't the end?

 

 

I think he's describing the intro to the first quest, before the cart quest.

Posted

This is the most fun I've had in Skyrim so far. The writing especially, it's funny and erotic in exactly the right proportions.
 
I know some might find that last scene with Bjorlam too long, but that was my favourite part (despite the crashes). I love the gradual and deliberate degradation, where each step only seems a little worse than the last. I really hope the crashing can be fixed without giving up on that.
 

BTW I'm not sure I actually passed the intelligence test. I just sat on the chair to escape the cage, but that doesn't seem like something I should be able to do.

 

Posted

This is the most fun I've had in Skyrim so far. The writing especially, it's funny and erotic in exactly the right proportions.

 

I know some might find that last scene with Bjorlam too long, but that was my favourite part (despite the crashes). I love the gradual and deliberate degradation, where each step only seems a little worse than the last. I really hope the crashing can be fixed without giving up on that.

 

 

BTW I'm not sure I actually passed the intelligence test. I just sat on the chair to escape the cage, but that doesn't seem like something I should be able to do.

 

 

nope the chair is a bug i have told him about it. was how i got out the first time too but it felt like cheating so i reloaded and found the way out. the letter from the inteligence test. you are supposed to pick it up and under there is the key to the cage

Posted

 

nope the chair is a bug i have told him about it. was how i got out the first time too but it felt like cheating so i reloaded and found the way out. the letter from the inteligence test. you are supposed to pick it up and under there is the key to the cage

 

 

Aaah thanks. I must have missed it between the blizzard and my blurry vision from Frostfall, and also sneaking to keep passing bandits from using Deviously Helpless to teleport into my cage.

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