DocClox Posted August 13, 2014 Author Posted August 13, 2014 Most of the alchemists should have something interesting to say about it ... but that bit's not been written yet. There should be some dialogue in the next release.
badbat111 Posted August 13, 2014 Posted August 13, 2014 have you thought about making it so the solvent makes the player aroused ?
DocClox Posted August 13, 2014 Author Posted August 13, 2014 Depends on where you use it. No, really. Well kind of ... you'll see
Polonium Posted August 13, 2014 Posted August 13, 2014 Excellent mod, I had some trouble with CTDs at first, but I discovered that if I downgraded to slavetats 1.0.3 and JContainers 0.6.7 the CTDs went away. Also, does the solvent quest start in this version or is that for later?
kronnos44 Posted August 13, 2014 Posted August 13, 2014 have you tought about using the chastity harness? since u can still see the tattoo's underneath?
DocClox Posted August 13, 2014 Author Posted August 13, 2014 @Polonium: Glad you enjoyed it @kronnos44: I thought about the non-chastity version in DDx. One of the main themes here is vulnerability. I don't want to do anything that might stop the wolves and bandits having a good time (Also I believe the DDx one is a blocking harness, so even with hands free you sitll can't wear armour ...
kronnos44 Posted August 13, 2014 Posted August 13, 2014 @Polonium: Glad you enjoyed it @kronnos44: I thought about the non-chastity version in DDx. One of the main themes here is vulnerability. I don't want to do anything that might stop the wolves and bandits having a good time (Also I believe the DDx one is a blocking harness, so even with hands free you sitll can't wear armour ... Non chastity would be great , it's just because it looks so great with the armbinder :-)
windu190 Posted August 13, 2014 Posted August 13, 2014 Hey Doc! Any news on how the Soluble Problems quest is going? Also will it be possible to repeat the race in the next update, I take it that's what the brand is for?
DocClox Posted August 13, 2014 Author Posted August 13, 2014 I'm currently working on the next race. Or the lead up to it. Got some of Soluble Problems done, but there's a lot still to do. The next update is going to be a biggie
Kimy Posted August 13, 2014 Posted August 13, 2014 One of the main themes here is vulnerability. I don't want to do anything that might stop the wolves and bandits having a good time Could always add an non-removable armbinder for that! *runs and hides* Ok, seriously, I just tried your mod for the first time and really liked it. One thing I'd like to see would be to add more items. I'd absolutely add the DDx harness, it would fit the theme perfectly. Oh, and chastity items. Perhaps really make some of the items non-removeable - this is supposed to be a bondage race after all! Another thing to think about would be disabling fast travel in exchange for shortening the length of the race. Currently, the fast travel makes it almost too trivial. And let's be honest, giving the player fast travel and expecting them not to use it is akin to give a bound subject a key for their restraints and telling them "don't use it"... It's just not right!
badbat111 Posted August 13, 2014 Posted August 13, 2014 @Polonium: Glad you enjoyed it @kronnos44: I thought about the non-chastity version in DDx. One of the main themes here is vulnerability. I don't want to do anything that might stop the wolves and bandits having a good time (Also I believe the DDx one is a blocking harness, so even with hands free you sitll can't wear armour ... you do know theres a open anal belt which wont stop bandits and stuff having some fun
badbat111 Posted August 13, 2014 Posted August 13, 2014 One of the main themes here is vulnerability. I don't want to do anything that might stop the wolves and bandits having a good time Could always add an non-removable armbinder for that! *runs and hides* Ok, seriously, I just tried your mod for the first time and really liked it. One thing I'd like to see would be to add more items. I'd absolutely add the DDx harness, it would fit the theme perfectly. Oh, and chastity items. Perhaps really make some of the items non-removeable - this is supposed to be a bondage race after all! Another thing to think about would be disabling fast travel in exchange for shortening the length of the race. Currently, the fast travel makes it almost too trivial. And let's be honest, giving the player fast travel and expecting them not to use it is akin to give a bound subject a key for their restraints and telling them "don't use it"... It's just not right! i know maybe not a run from 1 side of map to the other but instead be taken to a town a big town that way there would be sex for some reason when i run down the road from the starting spot theres always a female legion and shes always hostile problem is when she gets off her horse the game crashes to desktop i dont think its from this mod but its a pain thats why i fast travel
thetwo2012 Posted August 13, 2014 Posted August 13, 2014 One of the main themes here is vulnerability. I don't want to do anything that might stop the wolves and bandits having a good time Could always add an non-removable armbinder for that! *runs and hides* Ok, seriously, I just tried your mod for the first time and really liked it. One thing I'd like to see would be to add more items. I'd absolutely add the DDx harness, it would fit the theme perfectly. Oh, and chastity items. Perhaps really make some of the items non-removeable - this is supposed to be a bondage race after all! Another thing to think about would be disabling fast travel in exchange for shortening the length of the race. Currently, the fast travel makes it almost too trivial. And let's be honest, giving the player fast travel and expecting them not to use it is akin to give a bound subject a key for their restraints and telling them "don't use it"... It's just not right! I'd agree with an unremovable armbinder (or at least one you can't just struggle out of). Which would automatically make fast travel disabled, and all other stuff unable to be removed without help. Is it possible to add plugs without a belt? Normally you could just pull them out in that case, but if you're stuck in an armbinder... well, you'd have the choice of suffering plugs the whole race, or letting something fuck you to pull them out.
windu190 Posted August 13, 2014 Posted August 13, 2014 I'm currently working on the next race. Or the lead up to it. Got some of Soluble Problems done, but there's a lot still to do. The next update is going to be a biggie Alrighty then
DocClox Posted August 13, 2014 Author Posted August 13, 2014 Ok, seriously, I just tried your mod for the first time and really liked it. One thing I'd like to see would be to add more items. I'd absolutely add the DDx harness, it would fit the theme perfectly. Oh, and chastity items. Perhaps really make some of the items non-removeable - this is supposed to be a bondage race after all! Another thing to think about would be disabling fast travel in exchange for shortening the length of the race. Currently, the fast travel makes it almost too trivial. And let's be honest, giving the player fast travel and expecting them not to use it is akin to give a bound subject a key for their restraints and telling them "don't use it"... It's just not right! There's an MCM screen in the next release with a stop fast travel option as well as a variety of options for making the bondage stricter and/or inescapable. Admittedly, they don't work yet, but they will Glad you liked it! you do know theres a open anal belt which wont stop bandits and stuff having some fun I'd heard rumours Basically, I don't want any impediments in the way. I have something in mind for later on... I'd agree with an unremovable armbinder (or at least one you can't just struggle out of). Which would automatically make fast travel disabled, and all other stuff unable to be removed without help. Is it possible to add plugs without a belt? Normally you could just pull them out in that case, but if you're stuck in an armbinder... well, you'd have the choice of suffering plugs the whole race, or letting something fuck you to pull them out. I've got to leave something for the later races
WaxenFigure Posted August 13, 2014 Posted August 13, 2014 For later races? Checkpoints you have to pass though, inconveniently located in the middle of bandit held forts or Stormcloak/Imperial military camps so you can't just run around them.
jordisslave Posted August 13, 2014 Posted August 13, 2014 Ok, seriously, I just tried your mod for the first time and really liked it. One thing I'd like to see would be to add more items. I'd absolutely add the DDx harness, it would fit the theme perfectly. Oh, and chastity items. Perhaps really make some of the items non-removeable - this is supposed to be a bondage race after all! Another thing to think about would be disabling fast travel in exchange for shortening the length of the race. Currently, the fast travel makes it almost too trivial. And let's be honest, giving the player fast travel and expecting them not to use it is akin to give a bound subject a key for their restraints and telling them "don't use it"... It's just not right! There's an MCM screen in the next release with a stop fast travel option as well as a variety of options for making the bondage stricter and/or inescapable. Admittedly, they don't work yet, but they will Glad you liked it! you do know theres a open anal belt which wont stop bandits and stuff having some fun I'd heard rumours Basically, I don't want any impediments in the way. I have something in mind for later on... I'd agree with an unremovable armbinder (or at least one you can't just struggle out of). Which would automatically make fast travel disabled, and all other stuff unable to be removed without help. Is it possible to add plugs without a belt? Normally you could just pull them out in that case, but if you're stuck in an armbinder... well, you'd have the choice of suffering plugs the whole race, or letting something fuck you to pull them out. I've got to leave something for the later races If plugs are equipped by CD Master when you go to the shop carrying them and nothing else they do stay in, they also do if you just unequip the belt holding them in. In this state they also don't block intercourse, which enables a fun and free way to go adventuring in the absence of any simple vibrating sex toy mods. I haven't found any, anyway. Calyps ones are great models (particularly like the tails) but static (think they do affect SLAroused but don't cause any events). Somewhere someone posted a screenshot of one with a clit clip vibrator with a wire to a thigh loop with controls, they then said (rather petulantly) that it was their own mod and they weren't going to upload it for anyone. So why post the SS? It might have been internal with a wire to the control loop now I think about it but still... No free restraints key in the final chest!
lil.pipsqueak Posted August 13, 2014 Posted August 13, 2014 I was gonna reply to some of these posts with my own long opinion about the non-removable armbinder and other ways to avoid "cheating", but it sounds like everyone is already on the same page, and Doc already has some ideas, so.. I'll just add agreement and leave it at that.
afa Posted August 13, 2014 Posted August 13, 2014 There's a HDT anal bead mod somewhere could be something extra besides the plugs. There could probably be some fun scenario if PC is forced to run through a city or town or maybe even require to do certain tasks.
Eskella Posted August 13, 2014 Posted August 13, 2014 Just had a run of this from Riften to Icewatch Keep. I managed to score a wagon ride to skip most of the journey (I don't consider fast travel an option, but I did have to loot/steal 50g to get the wagon!). Surprisingly, I only ran into problems with the Thalmor towards the end... who were fortunately massacred by wolves that had no interest in pursuing me. Good stuff. Looking forward to new content.
Content Consumer Posted August 14, 2014 Posted August 14, 2014 For later races? Checkpoints you have to pass though, inconveniently located in the middle of bandit held forts or Stormcloak/Imperial military camps so you can't just run around them. Yes! Checkpoints! Through forts and towers, giant camps, ruins, and maybe an orc stronghold... The current race from the gate to the keep doesn't pass near orc strongholds, but future races might have a different set of checkpoints. Right in the middle of things like forts works fine conceptually, because you're not being FORCED to get the attention of bandits and the like - you can still just run through, or sneak your way through... Because the idea is not to force any sexual interactions, merely to put the character in a position where such things would (probably) happen anyway... right?
afa Posted August 14, 2014 Posted August 14, 2014 Putting into difficult situations because of checkpoints are fine, but is this mod going to handle the interactions? Or will it be left to DH and Defeat? I think Defeat have some animation issue with the armbinder, nothing game breaking.
judge0 Posted August 14, 2014 Posted August 14, 2014 A lot of great ideas coming forth for this mod lately. There seem to be two schools of thought about mods . The first is the prevalent one in Sktrim modding, getting mods out that are wonders of technical achievement. And as far as I can tell, no other game has received more technical advancement. The other was used more in Oblivion modding, where what technical aspects were available were used to tell a story, in other words a quest. i.e. galgat's Blackmail mod. I have a good feeling about this mod, that it will break the mold, and get on with the story telling.
jfraser Posted August 14, 2014 Posted August 14, 2014 Putting into difficult situations because of checkpoints are fine, but is this mod going to handle the interactions? Or will it be left to DH and Defeat? I think Defeat have some animation issue with the armbinder, nothing game breaking. This mod relies on other mods to handle those, and I assume it will continue to. No need to reinvent the wheel.
Rouge Posted August 14, 2014 Posted August 14, 2014 I kept dying while running because of Frostfall when I would get into the colder areas, so I started over and didn't activate Frostfall till after the race, I now have 'Soluble Problems' but am having problems finding anyone that can make/sell the solvent. I was taking the assumption that it was an alchemist but no luck. I prefer to not console cheat if there's a way to find more Solvent through normal play. Any hints or just a direct go here would be appreciated. BTW: coc to the qayl_warehouse and using the solution from the lockbox or the emergency tattoo remover does work...... But I'd prefer to buy them in game than to cheat them in. qayl_0_2_6_1 qayl_tats_0_2_6_4 JContainers 0.67.5
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now