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Quick As You Like! (A Devious Adventure)


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Posted

And for some reason, my vision was blurry the entire time...........

 

 

And can somebody tell me, how I get the wolfes to ******** me instead of biting me to death ?????????? thx

Posted

Hey, Just wanted to say that you've made an incredibly erotic mod. Was so sad that there wasn't more to do after my lovely character got out of the cage, but otherwise it was incredible from start to end. Had an awesome journey being chased by Imperial soldiers (i'm a dirty rebel apparently) And got fucked a total of sixteen times. (upped spawn counts from various mods.)

 

The tattoos were bloody fantastic as well. Thank you so much. <3 <3

Posted

@asdasdwafw2:

 

What version slavetats?

 

More to the point: what version JContainers?

 

@frhghz: Known issue. Doesn't affect very many people so it slipped through. I've got a fix for it, but I'm not really in a state I can release at the moment. (Apart from a one-script repack for the new JContainers anyway).

 

There is a console command to clear it. I can't remember what off hand, but go back a few pages and you'll find it.

 

As for the wolves, you probably want Deviously Helpless. Defeat and/or Submit used to have creature support, although I'm not sure it still works.

 

Oh, and check you have creature anims enabled in the SexLab MCM

 

@Sevtan: glad you enjoyed it. More of the same on the way.

Posted

@r5e4w3q2: I bet! You know, there is a way to get around that arousal thing. At least when I'm doing it, anyway ;)

 

@windu: great, glad the tats are working. Another little mystery solved.

 

And there will be non-quest-marker objectives coming up, but I'll try not to make you visit everyone in the game before you get a clue.

 

@kronnos44: sorry, you keep asking this and I never quite get around to replying.

 

I suppose the first thing is that the end of the race is not the end of the mod. There are things ongoing from that that I just haven't written yet.

 

Probably not going to make any new gear myself - I'm not much of a modeller. I am going to vary the outfits and gear a bit however, if that helps. :)

 

sounds fucking great!

 

And thing ongoing after the end?? haven't found it out yet

Posted

 

 

 

 

@kronnos44: sorry, you keep asking this and I never quite get around to replying.

 

I suppose the first thing is that the end of the race is not the end of the mod. There are things ongoing from that that I just haven't written yet.

 

Probably not going to make any new gear myself - I'm not much of a modeller. I am going to vary the outfits and gear a bit however, if that helps. :)

sounds fucking great!

 

And thing ongoing after the end?? haven't found it out yet

Like I say, I'm still writing most of it. Although you'll likely have noticed a few effects by now. You just probably haven't made the connection yet ;)
Posted

 

 

 

@kronnos44: sorry, you keep asking this and I never quite get around to replying.

 

I suppose the first thing is that the end of the race is not the end of the mod. There are things ongoing from that that I just haven't written yet.

 

Probably not going to make any new gear myself - I'm not much of a modeller. I am going to vary the outfits and gear a bit however, if that helps. :)

sounds fucking great!

 

And thing ongoing after the end?? haven't found it out yet

Like I say, I'm still writing most of it. Although you'll likely have noticed a few effects by now. You just probably haven't made the connection yet ;)

 

Well shee-ite Doc!

 

I've been removing the mod right after running, so it's ready for the next release.

 

If I knew you had yet another hidden agenda, I would have left it in.

 

:exclamation:

Posted

Well ... keep a backup save :)

 

And most of the lingering effects are pretty subtle at the moment, so you're not missing much.

 

Now the next one should be worth hanging around on, post-race :)

Posted

Have addons for the addons please.  I don't have any of the official DLCs and I want to be able to run this mod in it's finished condition.

 

I noticed something that I forgot to mention earlier, not a problem with this mod but I might as well mention it.  When the PC has an armbinder on and goes into bleedout mode from DA the animation glitches (PC blinks back and forth between armbound-standing and bleedout).  Does anyone know of a fix for this?

 

And can somebody tell me, how I get the wolfes to ******** me instead of biting me to death ?????????? thx

 

You have to have defeat installed, and have creature sex enabled in both defeat's MCM and Sexlab's MCM.  I had turn creature rape off in Defeat, though, but it got caught in some kind of Infinite attack-rape-loop (after the wolf was done raping my PC it would attack her again, bringing health below the rape threshold, over and over).

Posted

 

By the way, will there be any additional content for vampires (because Molag Bal) and werewolves (because Coldharbor bedtime story)?

 

 

Nothing planned right now, although PC vampires should probably expect some sort of special treatment at some point. I can think of some fun things to do with DG installed, but I've been avoiding DLC dependencies so far.

 

What do people think about that? Are people happy to have deps on some or all DLCs? Or would it be better to have add-ons for the add-ons?

I`d say Dawnguard/Dragonborn dependancies are totally OK. Those were great DLCs, adding much to the game. OTOH, Hearthfire was pretty meh and not really worth buying

Posted

 

I`d say Dawnguard/Dragonborn dependancies are totally OK. Those were great DLCs, adding much to the game. OTOH, Hearthfire was pretty meh and not really worth buying

 

True, if HF is only seen as a home/family mod.

It increased the amount of food and ways to make it in game. Realistic Needs and diseases nutjobs (like me) loved it.

 

 

Omnomnomnomnom...

 

:D

 

Posted

It was also dead cheap as well. If they priced it like the other too I'd have been annoyed. As it was, good fun

Posted

I loved HF, building an ostentatious house with towers all around and filling it with NPCs using My Home Is Your Home.  Just wish the locations weren't all so out of the way, can't I just build an obnoxious manor right outside Whiterun for all to see?  I am the hero of the land, after all.

 

Couple of minor musings, although probably superceded by how the mod is continuing:

 

Once stamped a dialogue on wake-up after any sleep "...last time you were properly satisfied...dreams of climaxing while caged..." basically your periodic notifications from the previous version.

I tried returning to the cage, the masturbate option on that bed made me wonder (there could be a context-dialogue box after orgasm about the bars/how hard I came/worrying about what's happened to me).

 

I tried it and thought what could have happened is that cage should have locked, key removed from my inventory and NPC turns up outside the cage and talks to me once I've finished.  There's some dialogue with him where he teases me ("we thought you'd be back") about my new, unwillingly-acquired fetish and then offers me a drink, if I refuse he says he's going to leave me here and walks off (returns to try again in 12 hours so can sleep/wait/wank the time away) if I drink I pass out and the quest starts again, maybe with a new note.

 

Ha!  Just thought, maybe there could be a HF item, a basement cage with a timed AI package so I could ask housecarl to lock me in for a couple of hours.

Posted
PC vampires should probably expect some sort of special treatment at some point. I can think of some fun things to do with DG installed, but I've been avoiding DLC dependencies so far.

 

What do people think about that? Are people happy to have deps on some or all DLCs? Or would it be better to have add-ons for the add-ons?

Someone has to say it, so I will: vampires suck. With that out of the way, avoiding DLC dependencies seems like a good idea, unless something in them would feature heavily in the mod. Why limit your audience unless you need to? Doesn't matter to me, personally, as I have DG, HF and DB installed, but in principle I would avoid unnecessary complications.

 

Looking forward to Soluble Problems, talky stuff and the brand's new tricks.

Posted

<0.02GBP>

 

Can't help but agree, the last 30 years of popular culture have not been kind to them (Lost Boys, Buffy/Angel, Twilight) but vampires are lame.

 

</0.02GBP>

 

Ah, also, agree that I would prefer no DLC requirement unless it's completely necessary.

Posted

Someone has to say it, so I will: vampires suck. With that out of the way, avoiding DLC dependencies seems like a good idea, unless something in them would feature heavily in the mod. Why limit your audience unless you need to? Doesn't matter to me, personally, as I have DG, HF and DB installed, but in principle I would avoid unnecessary complications.

 

Looking forward to Soluble Problems, talky stuff and the brand's new tricks.

 

Well, I can promise this is not, repeat not going to become a vampire mod. Molag Bal should be about more than just vampires IMHO.

 

And there's some talky bits that I think you're going to love :)

 

<0.02GBP>

 

Can't help but agree, the last 30 years of popular culture have not been kind to them (Lost Boys, Buffy/Angel, Twilight) but vampires are lame.

 

</0.02GBP>

 

Ah, also, agree that I would prefer no DLC requirement unless it's completely necessary.

Well, "no DLC" was my initial plan, and while it would be nice to run a race from (say) Soul Cairn at one end to a Black Book in Solstheim on the other ... I have plenty to be doing without the DLC :)

 

Oh and

 

 

 

The thing about that cage is - it's now pretty much the only place in Skyrim where your toon can have an orgasm that brings relief for more than around 10 seconds.

 

Right now, all you have to do is be inside it to qualify :)

 

 

Posted

 

 

Oh and

 

 

 

The thing about that cage is - it's now pretty much the only place in Skyrim where your toon can have an orgasm that brings relief for more than around 10 seconds.

 

Right now, all you have to do is be inside it to qualify :)

 

 

 

 

Thought as much, didn't register the slightly longer delay afterwards.  Another trek northwest then :blush:

 

Posted

Thought as much, didn't register the slightly longer delay afterwards.  Another trek northwest then :blush:

 

I'm going to add a few things to make it a little more obvious over the next release or two :)

 

[edit]

 

"slightly longer" is about right. That's something else I want to address ;)

Posted

Should I put up an "end of current content" message or something?

 

I don't really want to waste people's time.

Posted

Should I put up an "end of current content" message or something?

 

I don't really want to waste people's time.

 

Maybe as a spoiler in the file description.  Although I thought you'd already said it somewhere.

 

Posted

Maybe in the quest stage description:

 

"I only had enough solvent for one tattoo. Maybe I should ask around. (Warning: end of current questline)"

 

Can't help but agree, the last 30 years of popular culture have not been kind to them (Lost Boys, Buffy/Angel, Twilight) but vampires are lame.

Angel and Twilight, yeah. Buffy had its moments - quite a few of them really.

 

Also: True Blood.

 

But what I'd really like to see is someone do Brian Lumley's Necroscope vamps, and do it without flinching. Not going to happen though.

 

All that said: this is not going to be a vampire mod :)

Posted

Thing is Vampires have become overused imo. Just like zombies. 

I'm really tripping over zombie apocalypse games/movies/mods/series in the last 10 years. 

Posted

Ironically, one of the best treatments (in pop media) combined the two into one antagonist - Stakeland.

 

There is a mod somewhere on the Nexus that adds sparkle to Vampires - and it didn't seem like a joke :(.

 

Werewolves are much better...  though, back on topic for a sec:

 

It seems that the cage glitch is still an issue, but perhaps another mod is causing it?

 

I have dangerous nights running (and it often doesn't play nice with other mods) so my cage is currently filled with a few wolves and were wolves that got in but can't get out either.  It's crowded, and cold, and uncomfortable.

 

 

 

EDIT:  there is something else going on in the script as well...  I have reloaded a save from near the end of the run to retry the cage sequence, but I get constant CTD now.  Not immediately, but 30 seconds or so after the save loads.  I have gone back to older saves as well - from before starting the quest line are CTD as well.  In other words, all of my saves are now corrupted.  I lastly tried a brand new game (LAL) and  CTD after about 30 seconds.  Ut oh.

 

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