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i hate to say this, but i am getting errors such as [slac] no animations found for dog/(npc) and dog ACE deactivated by default, since i uninstalled 7.3 and installed 7.4. any idea why when FNIS is being run at each step, and is detecting MNC and adding animations, and sexlab is being not just reset anim registry but clean and rebuild, that it cant find the animations? everything is enabled for creature animations in all the mods. and all the sex between pc/npcs is working, its just since i put in 7.4 that creature animations are gone. i have even reinstalled sexlab framework 1.59 and no creature anims are found despite FNIS not showing any problems detecting them.

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Are you running Mod Organizer?

Or how did you uninstall 7.3? Because there is no need to uninstall an older version and installing a newer version of my mod as usually all relevant files get overwritten. ONLY EXCEPTION was from pre 7.0 to 7.0+ as I changed all the FNIS animation reg there.

 

Also I have NO idea if this works with 1.59 or not. If Ashal didnt change stuff in how plugins work it should. If it doesnt.... use 1.58. I myself am still on 1.57

 

 

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i use NMM because i dont want an even more complicated, and over restrictive thing that requires me to run EVERYTHING from it. i dont have the best spec laptop atm and i dont have memory and cpu to waste on leaving some app in the background that i dont need. since NMM needs an ini file in the 7z telling it what mod and version it is, if i just install 7.4 over 7.3 i will have multiple entries for the mod based on the 7z names, and not be able to remove any since it will remove overwritten files of the later versions (i think. im not trying it just in case :D ).

 

i know ashal was talking about changes to do with using the latest SKSE 1.7.1 (which i have) in the alpha thread. i have uninstalled 7.4 and try 7.3. i know that worked with 1.58b, so if it fails to work maybe 1.59 is the problem. 

 

using other mods to try and trigger creature sex, matchmaker spells always fizzle. its like no creature anims exist at all.

 

starting new game with 7.3 but i doubt somehow i will find the anims working.

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The only difference between 7.3 and 7.4 is Dayelytes animations. So I am pretty sure that wont help.

 

Question is does anybody here use Sexlab 1.59 and can confirm it is or is not working with MNC?

 

I do and it works like a charm with MNC.

 

@Galgat

 

Hey mate! It is good to see old school, Oblivion fellow - "Crowning Isle" was EPIC!  ;)

 

Cheers!

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i can confirm 7.3 works for me with 1.59 in the new game. i wasnt expecting it to. i am going to try uninstall 7.3 with NMM, run fnis, install 7.4, run FNIS, in game reset sexlab anim registry, see what happens. if it doesnt work then i will try things like rebuild sexlab, and then if necessary install 7.3 and install 7.4 over it. its my own version of sexlab submit , sexlab and MNC WILL submit to me  :D

 

edit: seems to be working. i may try reloading the old save games at some point see if they were the problem. thanks again for the help and for this mod i am loving a lot :)

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Hello I need help on why the dragon penis isn't showing up I need help fixing that

 

viagra2.gif?w=584

 

 

Couldnt resist  :D

 

 

You tried starting a new game? Enabled it in the Nude Creatures Menu? Tried a Hentai Creatures Dragon or a wild one? You know.. some actual info together with a support request can get you actual help.

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Hello I need help on why the dragon penis isn't showing up I need help fixing that

 

viagra2.gif?w=584

 

 

Couldnt resist  :D

 

 

You tried starting a new game? Enabled it in the Nude Creatures Menu? Tried a Hentai Creatures Dragon or a wild one? You know.. some actual info together with a support request can get you actual help.

 

well I do have sexlab nude creatures but I don't see it were I can check mark the dragon

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Hi. I downloaded the newest version and noticed, there is another file structure. The new version adds a MNC DIR in the /animations/ sub-DIR. The older versions added a "SexLabCreature" sub-DIR. Should I delete the old sub-DIR's? (I don't use Mod Managers!).

 

PS: Are there any Chaurus genitals? It seems, they have nothing to work with. :P

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Mod Orgoniser & More Nasty Critters

 

Hello all, im kinda hopeing someone can help me as im rather stuck after installation and running FNIS and whatnot i cant seem to get the k9 anims to work my female characters doing her bit but the dog just stands still, now im guessing its me installing it wrong with mod orgoniser as the instructions say just drop it in the data folder which isn`t an option with MO so im hopeing someone out there has had the same issue and could possibly help please.

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Mod Orgoniser & More Nasty Critters

 

Hello all, im kinda hopeing someone can help me as im rather stuck after installation and running FNIS and whatnot i cant seem to get the k9 anims to work my female characters doing her bit but the dog just stands still, now im guessing its me installing it wrong with mod orgoniser as the instructions say just drop it in the data folder which isn`t an option with MO so im hopeing someone out there has had the same issue and could possibly help please.

 

I use Mod Organizer and had this EXACT same issue so I'll jump in here....

 

UNcheck More Nasty Critters in the left pane to get it out of your load.

 

Load a save. It will complain about stuff being missing. Tell it to load anyways.

 

Save

Quit

Restart MO and load your last save again.

Save AGAIN (this time you should NOT have received the warning about stuff missing)

Quit

Restart MO and check the box for More Nasty Critters again in the left pane.

Make sure it's activated also in the right pane.

 

*** forgot this in the original replay... sorry

RUN GENERATE FNIS FOR USERS

*** after you run Fnis for users.....

 

Reload your save.

Wait for the MCM menu to register.

Wait about another 90 seconds just to give things time to settle in.

 

Go into Mod configuration -> Sexlab

Toggle Animations -> select Creatures

Now get out of there (without doing anything really) and in the Sexlab MCM go to the last entry for Rebuilding Sexlab

In the resulting menu look for "Reset Animation Registry" .... 

click that

Takes a minute to reset animations

 

Now go to the Toggle Animations again, set to Creatures, scroll down and see if the animations are isted (the newest ones appear at the very bottom of the list in mine)

 

Get out of MCM, try the animation again.

 

Are you Running GenerateFNISfor Users from within Mod Organizer?

If yes, I've sometimes had to run it more than once to get everything to register correctly.

 

Other times I've run FreeCommander from inside MO, and then navigated to GenerateFNISforUsers and run it from FreeCommander (which is running in MO) and that works as well.

 

Sounds like a lot, but this is one of those things that probably took me longer to TYPE than it will take you to actually DO.

:)

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Is there a tutorial somewhere to add custom races to SexLab?

I could use one for some races I created for Stories.

 

Well, when you add animations to Sexlab you have to define for which races they are supposed to work. So you can add whatever races you want there.

 

Take a look at morenastycritters.esp if you want to see how to do that.

 

I dont know of a tutorial about that. I learned the hard way  :-/

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I am running 1.59, I have only noticed the problems I have asked about, as in the dragons having no tool, and the hornydogsofskyrim problem.

 

the wolfs, and most other dog type animals were fine.

 

Only the airedale dogs ( I think that is what they are ) were effected, and I added them back with Horny dogs of skyrim, by re installing it, and only allowing it to install dog related items. none of the wolf, or other dog stuff, as the only one's I had missing were the looks like and airedale to me dog had no tool.

 

So far 1,59 has worked very well. There might be a slight delay inbetween animation changes in 1.59, but that is all I have seen different.

 

I have considered installing the 1.60 Beta, but holding off on that one a bit, but I like the possible Dialog options in it during sex. For my own modding reasons, But want to look at it more first.

 

 

Edit:: I had to add the charus Mesh as well, as it also had no tool.

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Greetings!

 

I have tried it with 1.59 as well, but I am finding that after 1 time of training, they don't train again, every time I try to request it, they won't do it. I am figuring it might be script lag cause.. =_= I have a lot of mods. Or am I confused about how it works? should I change the time that it has for between trainings to something longer perhaps?

 

Thank you!

 

-C

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Is there a tutorial somewhere to add custom races to SexLab?

I could use one for some races I created for Stories.

 

Well, when you add animations to Sexlab you have to define for which races they are supposed to work. So you can add whatever races you want there.

 

Take a look at morenastycritters.esp if you want to see how to do that.

 

I dont know of a tutorial about that. I learned the hard way  :-/

 

 

Anywhere in particular I should look inside that esp?

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Is there any way to make the mod compatible to Skyrim Immersive Creature ??

 

You can use it with IC afaik.

However since IC doesnt have nude models its a bit pointless.

 

 

 

Anywhere in particular I should look inside that esp?

 

 

Well the .esp is just a quest that triggers 2 scripts. And one of the scripts does the menu entry and animation adding. If you have a working script as starting point it actually is not so hard to do.

 

Greetings!

 

I have tried it with 1.59 as well, but I am finding that after 1 time of training, they don't train again, every time I try to request it, they won't do it. I am figuring it might be script lag cause.. =_= I have a lot of mods. Or am I confused about how it works? should I change the time that it has for between trainings to something longer perhaps?

 

Thank you!

 

-C

 

Try "Dismiss" option and train again. It might be another follower mod interfering 

 

just to be certain, this mod doesn't actually change dragon skins, it just slaps a dick on them yes?  just wondering how well it would play with a few dragon mods that add dragons and re-texture vanilla ones.

 

It should work if they are member of "Dragonrace" and not a custom one

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