Jummjumm Posted August 21, 2016 Posted August 21, 2016 I have the problem,that i dont see the Penises of the Beasts. They have balls,but thats it. I already tried to reinstall the whole thing from scratch,but same problem again. does anyone know how to fix this?
majorfreak Posted August 21, 2016 Posted August 21, 2016 Hi, I think I have a CTD related this mod or more precisely an optional mod, the Hentai Creatures. I don't use that mod (disable it in MO). As far as I remember Hentai Creatures adds summoning books to certain traders (please correct me if I'm wrong). Now my problem is, that when I mouseover the inventory of the Riverwood trader or the Khajiit caravans, I have an instant CTD. I managed to find a partial workaround, by selecting item categories before the mouseover and this way I can browse all categories without CTD - except the Books section. If I switch to the book section and bring the mouse over the item area, CTD again. Could someone try if this happnes to them as well? Thanks, ever tried removing instead of disabling? When i run the FOMOD for more nasty critters i simply don't check the optionals and it never gets installed...i hated the trader inventory bloat. strange how you would get it with Khajiit caravans? the books are only supposed to spawn at the riverwood. it must be another mod causing your problem I have the problem,that i dont see the Penises of the Beasts. They have balls,but thats it. I already tried to reinstall the whole thing from scratch,but same problem again. does anyone know how to fix this? flaccid problem. well, you can either shove viagra into the usb ports or go into creature framework and "re-register all mods"...i forget which option fixed my problem. seriously though, check this FAQ. that'll solve most of peoples' problems If I remember correctly, all you need to do is install the scripts from SLA Redux to get rid of the API error (do search within this thread for API and you should see many results about this). I understand sort of what you are saying, but I tried many ways to remove it, and it just kept telling me I was missing the API every time. anytime I tried to add any of the SLAL mods I got that message. I could however install the NonSexLabanimations, with no problems. So far Maria has been fine, I set the cloak to its maximum time, and set line of sight for any arousal. I thought there use to be a way to turn off the Cloak in SLA... I just got the latest version of the SLA-Redux, and I don't seem to have that feature in the MCM.. I may have just imagined it. P.S. Yes ! I have the latest FNIS Creature animations installed that's fascinating information. nowhere in 182 pages did i ever see that spoken of. this is new information. thanks. might help someone figure out why exactly this API reference error is cropping up for so many (besides a wonky aroused issue)
WaxenFigure Posted August 21, 2016 Posted August 21, 2016 ... I thought there use to be a way to turn off the Cloak in SLA... I just got the latest version of the SLA-Redux, and I don't seem to have that feature in the MCM.. I may have just imagined it. P.S. Yes ! I have the latest FNIS Creature animations installed That's the major difference between Sexlab Aroused and Sexlab Aroused Redux, with the Redux version there is no cloak. The Redux version uses Quest Aliases instead which are filled by the game far faster and doesn't generate the overhead of starting and stopping a script for everything selected by the cloak spell and thus also doesn't run the very real risk of causing a stack dump situation. Since Redux came out a number of small bugs have also been located and squashed while the author has fairly strongly resisted all requests to bloat the mod with all sorts of additional functionality.
galgat Posted August 21, 2016 Posted August 21, 2016 I think what Srayesmanil is referring to is this (copied from OP of Creature Framework): Known issues Some people have problems with the framework when Aroused isn't installed - this can be worked around simply by installing Aroused, but not activating its esp/esm file if you don't want to use it Yes I can understand that, but in Mod organizer I sometimes have Oddities happen when I install a mod from the left hand column, and then tick it off in the right hand column. It seems to make MO forget some of the mods that are installed, and when I re-boot and start MO the Mod load order does not always refresh properly. [ Omitting some mod's from the load order ] Then I have to check for missing Mods in the save game files. They will be quite often still ticked in the left hand column, but there will be many that for some reason get UN-checked in the right hand column. I am unsure what does this, but I think it had to do with my Manually turning them off, in the right hand column, But I am only guessing. It could also be My hard drive delay, [ where the HD sleeps for a bit, if not used in awhile ] >>> MO may become inpatient and just use the mods it knows, and ignore those that the drive has not waken up yet to tell it about. Any way I might try that latter, and see. Thank You very Much honestly, i don't get the attraction in not installing/activating aroused. there's so many cool mods that require it. the ones i use, out of that list, are: Sexlab Sexlife slut sexistguardsDD.esp petcollar dangerousNights2 devious captures devious devices - integration devious devices - expansion devious cidhna apropos (GODS! HOW CAN ANYONE NOT RUN THIS. LOL) devious helpless I have no desire to uninstall SLA, but what I am doing is trying to comply with the modder's recommendations to not have SLA running.. zaira in his descriptions has always said it messes with his scripts. I sort of think that could be the original SLA, and not REDUX, but he never said. I do try very hard to comply with amy modder information and there restrictions ( don't always succeed, but I do try to comply with there instructions ) . I know when you don't, and you come whining to the modder that it does not work right... your really have no business even posting if you are not going to follow there instructions, as to mods that conflict. So as I have about 20 profiles in MO, I have no problem keeping about 5 of them with out DDA,DDI, and DDX, and SLA. It does not bother me at all. I have like 15 more profiles with DDA,DDI.DDX, and SLA installed. You might think 20 Profiles is a lot, but I don't mix Sexlab mods hardly at all, only there dependency's, and there absolute requirements.. I keep most all the same Clothing mods, and city, and town improvements, but if I run DCL, I only run it, and it's dependency's, or if I run Defeat, I only run defeat, and its' dependency's. I am not saying I don't try to mix them up sometimes, but normally this is the beginning of problems, that I can not pin down to a particular, mod.
galgat Posted August 21, 2016 Posted August 21, 2016 I have the problem,that i dont see the Penises of the Beasts. They have balls,but thats it. I already tried to reinstall the whole thing from scratch,but same problem again. does anyone know how to fix this? I have normally been able to fix this in the MCM creature Framework under the General menu, and Re-register all Mods. This has always fixed that problem for me. But it may not work for you.
monsta88 Posted August 21, 2016 Posted August 21, 2016 Hi, I think I have a CTD related this mod or more precisely an optional mod, the Hentai Creatures. I don't use that mod (disable it in MO). As far as I remember Hentai Creatures adds summoning books to certain traders (please correct me if I'm wrong). Now my problem is, that when I mouseover the inventory of the Riverwood trader or the Khajiit caravans, I have an instant CTD. I managed to find a partial workaround, by selecting item categories before the mouseover and this way I can browse all categories without CTD - except the Books section. If I switch to the book section and bring the mouse over the item area, CTD again. Could someone try if this happnes to them as well? Thanks, ever tried removing instead of disabling? When i run the FOMOD for more nasty critters i simply don't check the optionals and it never gets installed...i hated the trader inventory bloat. strange how you would get it with Khajiit caravans? the books are only supposed to spawn at the riverwood. it must be another mod causing your problem Thank you for that essential piece of information (that Khajiit shouldn't have the books). Now I took over an hour to investigate and finally I figured out what was expected: I'm stupid and can't update a mod properly. it was one of the BadGremlin's collection mod, which indeed added a book to the trader, but instead of merging, I replaced the original mod, so all the meshes, etc disappeared from that mod.
dinomagick Posted August 21, 2016 Posted August 21, 2016 ... I thought there use to be a way to turn off the Cloak in SLA... I just got the latest version of the SLA-Redux, and I don't seem to have that feature in the MCM.. I may have just imagined it. P.S. Yes ! I have the latest FNIS Creature animations installed That's the major difference between Sexlab Aroused and Sexlab Aroused Redux, with the Redux version there is no cloak. The Redux version uses Quest Aliases instead which are filled by the game far faster and doesn't generate the overhead of starting and stopping a script for everything selected by the cloak spell and thus also doesn't run the very real risk of causing a stack dump situation. Since Redux came out a number of small bugs have also been located and squashed while the author has fairly strongly resisted all requests to bloat the mod with all sorts of additional functionality. Thanks Waxen... I hope the author of Redux sticks to his guns and keeps it that way, THe SexLab mods and other additions, especially my MNC has worked terrifically since I switched from normal SA to SARedux.
majorfreak Posted August 21, 2016 Posted August 21, 2016 So as I have about 20 profiles in MO, I have no problem keeping about 5 of them with out DDA,DDI, and DDX, and SLA. It does not bother me at all. I have like 15 more profiles with DDA,DDI.DDX, and SLA installed. 20 profiles? oh gods. now wonder you're having problems with more nasty creatures. mod authors involved have made it quite clear there's some pretty nasty stuff that can happen when you have MO profiles that switch between bestiality stuff and not. *scratches head* I actually didn't bother notating that in the FAQ post i made in one of the stickies, and i forget exactly what you need to do, but do some digging in this thread and the issue can be found
srayesmanll Posted August 21, 2016 Posted August 21, 2016 is someone having the same problem? creatures didnt do animations npcs and my character do the animations i have Creature Framework 1.1.0-pre2 ,sexlab, Fnis updated to latest versions You need the creature pack from the FNIS page. Download, install it, then rerun FNIS.
srayesmanll Posted August 21, 2016 Posted August 21, 2016 is someone having the same problem? creatures didnt do animations npcs and my character do the animations i have Creature Framework 1.1.0-pre2 ,sexlab, Fnis updated to latest versions You need the creature pack from the FNIS page. Download, install it, then rerun FNIS. i have the creature pack Post your FNIS results (right-click in the top area after running FNIS, select all, copy, then paste into a post). When pasting, use spoilers: [ spoiler ]FNIS results[ /spoiler ] (remove the spaces in the tags)
srayesmanll Posted August 21, 2016 Posted August 21, 2016 FNIS results: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V6.3 21/08/2016 6:25:44 p. m. Skyrim: 1.9.32.0 - C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\ Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<< Reading BeeingFemale V2.7 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MNC V?.? ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... ERROR(5): Acceso denegado a la ruta de acceso 'C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\Data\scripts\FNIS_aa2.pex'. You have errors in your FNIS results, and you wonder why things aren't working? OK, first "error" to fix: Go buy a legal copy of the game - see Rule 6.
galgat Posted August 22, 2016 Posted August 22, 2016 So as I have about 20 profiles in MO, I have no problem keeping about 5 of them with out DDA,DDI, and DDX, and SLA. It does not bother me at all. I have like 15 more profiles with DDA,DDI.DDX, and SLA installed. 20 profiles? oh gods. now wonder you're having problems with more nasty creatures. mod authors involved have made it quite clear there's some pretty nasty stuff that can happen when you have MO profiles that switch between bestiality stuff and not. *scratches head* I actually didn't bother notating that in the FAQ post i made in one of the stickies, and i forget exactly what you need to do, but do some digging in this thread and the issue can be found could you show me those post's, that say MO will mess up MNC if you make more than one profile ? I would like to read them, such information could be useful. as I have never had a problem with MNC until I did Cleaned save in all profiles, and then re install all of Sexlab, zaz, and DDA,DDI,DDX awhile back for house cleaning reasons. [ and Actually to be fair there is not problem with MNC, it is some sort of conflict ] My best guess was that the latest FNIS may have disordered some of them. And By the way I have no Problems with MNC, my only Problem is MNC puking out the Missing API Error if I do not install SLA. I Guess every one should ignore all mod authors advice, and Just install what ever they want, and then go and complain to the mod Author that there mod is Fucked up. I am only trying to get a little help, in complying with the Mod Authors Requirements. In this Case zaira Maria. As I have said I try very hard to comply with each mod Authors Requirements. Also None of my Profiles except the vanilla ones have MNC turned off.
majorfreak Posted August 22, 2016 Posted August 22, 2016 FNIS results: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V6.3 21/08/2016 6:25:44 p. m. Skyrim: 1.9.32.0 - C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\ Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<< Reading BeeingFemale V2.7 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MNC V?.? ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... ERROR(5): Acceso denegado a la ruta de acceso 'C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\Data\scripts\FNIS_aa2.pex'. You have errors in your FNIS results, and you wonder why things aren't working? OK, first "error" to fix: Go buy a legal copy of the game - see Rule 6. be careful about accusing people, mate. just because it says "legal" does not connote legality, merely the game hasn't been run (or re-run after say verifying the cache) from the official launcher (aka via steam's skyrim launcher) And, besides, it all looks confusing to a n00b. Just remind him he needs to click one of the checkboxes in the bottom of the FNIS generator. And the 5 error is because he needs to run FNIS program as administrator. Basically, best to just refer him to GamerPoet's video
srayesmanll Posted August 22, 2016 Posted August 22, 2016 FNIS results: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V6.3 21/08/2016 6:25:44 p. m. Skyrim: 1.9.32.0 - C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\ Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<< Reading BeeingFemale V2.7 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MNC V?.? ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... ERROR(5): Acceso denegado a la ruta de acceso 'C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\Data\scripts\FNIS_aa2.pex'. You have errors in your FNIS results, and you wonder why things aren't working? OK, first "error" to fix: Go buy a legal copy of the game - see Rule 6. be careful about accusing people, mate. just because it says "legal" does not connote legality, merely the game hasn't been run (or re-run after say verifying the cache) from the official launcher (aka via steam's skyrim launcher) And, besides, it all looks confusing to a n00b. Just remind him he needs to click one of the checkboxes in the bottom of the FNIS generator. And the 5 error is because he needs to run FNIS program as administrator. Basically, best to just refer him to GamerPoet's video Dude, this is a CLEAR clue that it is not a legal copy: "C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\". This is known path setup for downloaded (read as PIRATED) copy.
majorfreak Posted August 22, 2016 Posted August 22, 2016 So as I have about 20 profiles in MO, I have no problem keeping about 5 of them with out DDA,DDI, and DDX, and SLA. It does not bother me at all. I have like 15 more profiles with DDA,DDI.DDX, and SLA installed. 20 profiles? oh gods. now wonder you're having problems with more nasty creatures. mod authors involved have made it quite clear there's some pretty nasty stuff that can happen when you have MO profiles that switch between bestiality stuff and not. *scratches head* I actually didn't bother notating that in the FAQ post i made in one of the stickies, and i forget exactly what you need to do, but do some digging in this thread and the issue can be found could you show me those post's, that say MO will mess up MNC if you make more than one profile ? I would like to read them, such information could be useful. as I have never had a problem with MNC until I did Cleaned save in all profiles, and then re install all of Sexlab, zaz, and DDA,DDI,DDX awhile back for house cleaning reasons. [ and Actually to be fair there is not problem with MNC, it is some sort of conflict ] My best guess was that the latest FNIS may have disordered some of them. And By the way I have no Problems with MNC, my only Problem is MNC puking out the Missing API Error if I do not install SLA. I Guess every one should ignore all mod authors advice, and Just install what ever they want, and then go and complain to the mod Author that there mod is Fucked up. I am only trying to get a little help, in complying with the Mod Authors Requirements. In this Case zaira Maria. As I have said I try very hard to comply with each mod Authors Requirements. Also None of my Profiles except the vanilla ones have MNC turned off. are you kidding?!!? i'm not re-reading 280+ pages again. lol. FNIS results: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V6.3 21/08/2016 6:25:44 p. m. Skyrim: 1.9.32.0 - C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\ Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<< Reading BeeingFemale V2.7 ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MNC V?.? ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... ERROR(5): Acceso denegado a la ruta de acceso 'C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\Data\scripts\FNIS_aa2.pex'. You have errors in your FNIS results, and you wonder why things aren't working? OK, first "error" to fix: Go buy a legal copy of the game - see Rule 6. be careful about accusing people, mate. just because it says "legal" does not connote legality, merely the game hasn't been run (or re-run after say verifying the cache) from the official launcher (aka via steam's skyrim launcher) And, besides, it all looks confusing to a n00b. Just remind him he needs to click one of the checkboxes in the bottom of the FNIS generator. And the 5 error is because he needs to run FNIS program as administrator. Basically, best to just refer him to GamerPoet's video Dude, this is a CLEAR clue that it is not a legal copy: "C:\Program Files (x86)\Bethesda Softworks\The Elder Scrolls V Skyrim - Legendary Edition\". This is known path setup for downloaded (read as PIRATED) copy. That's pretty funny, actually. no offense intended, and my bad for missing your point. still funny as hell they end up being caught red-handed so easily.
benfult99 Posted August 24, 2016 Posted August 24, 2016 i got this (thank you by the way) and i did everything the way it was supposed to, it works and all but i can't find the menu for disabling the "female werewolves use male model" and the spriggans and atronachs don't have vaginas?? can someone please help if possible??
LibertyPrime Posted August 24, 2016 Posted August 24, 2016 Has anyone managed to make this mod work with Immersive Horses? I just tested both on a test save and even though the horse's erect penis does show up very briefly, it quickly disappears and your character ends up getting humped by a flaccid horse. Uninstalling Immersive Horses fixed it.
Caliban44 Posted August 25, 2016 Posted August 25, 2016 Has anyone managed to make this mod work with Immersive Horses? I just tested both on a test save and even though the horse's erect penis does show up very briefly, it quickly disappears and your character ends up getting humped by a flaccid horse. Uninstalling Immersive Horses fixed it. then immersive horses needs a patch to work correctly with nmc
WaffleFrisbee Posted August 25, 2016 Posted August 25, 2016 I have an issue where i would create a new game , the penises are fine and working for animals, however my game crashed and when i try to shag a horse or something no penises will come up.
Bad Dog Posted August 25, 2016 Posted August 25, 2016 There is NO PROBLEM running MO with creature mods if you do it right. I have a bunch of profiles for modding and switch between them all the time. Do this: Install FNIS and FNIS Creatures into its own mod like usual. Point the MO executables list here and include it in every profile that needs FNIS. In the profile you're going to work in, re-install FNIS into a separate mod. Call it "FNIS <myprofile>" or something. Re-instal FNIS Creatures into that mod using the "merge" option Clean your overwrite folder and run FNIS. Copy everything in the overwrite folder to your "FNIS <myprofile>" mod That's it. By installing FNIS into your profile-specific FNIS mod, all the mucking about with the actual directories that FNIS does happens there--and it's isolated from all the other mods. Anytime you need to rerun FNIS, just do the last two steps--rerun FNIS and put its output in your profile-specific FNIS mod. No need to reinstall. You're welcome.
Guest Posted August 26, 2016 Posted August 26, 2016 Yah I got a problem, I've been using this mod for a long time now, and I reset my whole game and mods, I installed MNC, but the animations aren't complete... why? Did I miss something
WaxenFigure Posted August 26, 2016 Posted August 26, 2016 Yah I got a problem, I've been using this mod for a long time now, and I reset my whole game and mods, I installed MNC, but the animations aren't complete... why? Did I miss something Yes, you missed something. The most obvious thing you missed is any details, we can't look at your machine so you have to actually describe the problem. Try to include any information that you think might be relevant so it's less likely we have to ask for more. These forums provide good help and occasionally we can provide perfect advice on minimal clues but most of the time we need at least a few details. In this case start with a more complete description of what you mean by "animations aren't complete".
Guest Posted August 26, 2016 Posted August 26, 2016 Yah I got a problem, I've been using this mod for a long time now, and I reset my whole game and mods, I installed MNC, but the animations aren't complete... why? Did I miss something Yes, you missed something. The most obvious thing you missed is any details, we can't look at your machine so you have to actually describe the problem. Try to include any information that you think might be relevant so it's less likely we have to ask for more. These forums provide good help and occasionally we can provide perfect advice on minimal clues but most of the time we need at least a few details. In this case start with a more complete description of what you mean by "animations aren't complete". Alright, so in the description, it says that it adds skeever, cow, deer, etc. But I'm missing those animations, meaning I don't have all the animations it said it did. I've downloaded the FNIS Creatures, and all the other animations I have work fine. Yes MNC Works with creatures, but as I said, some creature animations are missing. From my remembrance, Skeever, Cow & Deer animations aren't there. I've downloaded Nude Creatures & Creature Framework. This is my Load Order: Creature Framework MNC SexlabNudeCreatures SexlabNudeCreaturesDG SexlabNudeCreaturesDB HentaiCreatures
pyro5857 Posted August 26, 2016 Posted August 26, 2016 Hey guys, I just spent the last 4 hours figuring a way to fix my problem. There are no animal genitals showing at all. The animations and sounds are there, but no dicks on any creature. I even tried installing it manually, and all I got was a re-skinned dog. Still no dicks. Any suggestions ? I am using 'MoreNastyCreatures' and 'SLAroused' files just to fix the Creature API not found error. Am I missing something ? And I just realised that after installing both of them, all I get is the Hentai summoning spells. I am still missing the 'features' and skins. Please help :_: Oh, and NudeCreatures menu in Mod Configuration doesn't do a thing. None of the settings there work at all. I tried resetting the SexLab animation (and cleaning it up/reinstalling it) a dozen times, still nothing. I am using Mod Organizer btw.
srayesmanll Posted August 26, 2016 Posted August 26, 2016 Hey guys, I just spent the last 4 hours figuring a way to fix my problem. There are no animal genitals showing at all. The animations and sounds are there, but no dicks on any creature. I even tried installing it manually, and all I got was a re-skinned dog. Still no dicks. Any suggestions ? I am using 'MoreNastyCreatures' and 'SLAroused' files just to fix the Creature API not found error. Am I missing something ? And I just realised that after installing both of them, all I get is the Hentai summoning spells. I am still missing the 'features' and skins. Please help :_: Oh, and NudeCreatures menu in Mod Configuration doesn't do a thing. None of the settings there work at all. I tried resetting the SexLab animation (and cleaning it up/reinstalling it) a dozen times, still nothing. I am using Mod Organizer btw. If you are starting a new character/save, try the steps in from the link in my sig. It has always worked for me. Just to note: Using newest sexlab, current MNC, updated the creature framework to newest version (install it as a separate mod, and put it at a higher priority than MNC in the left pane, or merge it with MNC). Most people have had success with my method, some not. Also I've found that certain mod animals don't work the first time. For example, there is a horse added to Riverwood by ETAC that never gets a schlong the fist time. However, subsequent times, it works fine. However, all creatures from the vanilla game seem to work fine with my steps.
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