Jump to content

Recommended Posts

Posted

 

 

Works great! Falmer animation is hilarious though. I'd attempt to fix it but I am unsure of how to edit animations in Blender.

 

If you mean the one in the post above yours, it's not broken, it's supposed to be unconscious sex.

 

The falmer's hand does not line up correctly with the victims arm. That's what I'd want to fix. (I have OCD and little things like that irk me)

 

 

Ah, my bad.

 

Guest Jenova23
Posted

Will this mod ever support male's or females initiating sex with a female creature's? Instead of having to cycle through all the animations in order to find the right animation. Also I never received a response, so I'm just letting you know that Unconscious Sex Animations 4.4 has added support for Draugr females and female giants.

 

Posted

 

 

 

 

 

Obviously you abbreviated Creature Framework.

 

 

Well, okay, quite some people have problems with Creature Framework, true. Including myself.

 

But Creature Framework is something completely different from Creature Features. Creature Features is a collection of nude models of critters done by Leito. He gave permission so it is included in MNC. And I am not aware that it caused any problems ever.

 

Ok then, creature framework. That's what I meant.

Also, as I believe a few others complained about as well, my char isn't doing anything during some animations. Particularly troll animations, or at least the new ones.

 

 

Well, then something is not right in your FNIS registry.

 

 

That's what I'd normally suspect, but I already ran the fnis program from the tools folder.

 

I have a question regarding updating mnc. Do I need to place all of the files in the newer version into my skyrim data folder, overwriting all files of course, or can I just replace the esps and esm, scripts, skse, basically all the framework files and the creatures that are changed? I've done this a few times just to save time, as I have actually changed some of the creature models for personal use and do not want to change them.

Posted

 

 

Works great! Falmer animation is hilarious though. I'd attempt to fix it but I am unsure of how to edit animations in Blender.

 

If you mean the one in the post above yours, it's not broken, it's supposed to be unconscious sex.

 

The falmer's hand does not line up correctly with the victims arm. That's what I'd want to fix. (I have OCD and little things like that irk me)

 

 

It likely does in the Max Scene, but if one actors animation starts before the other within the SL engine, it can throw the timing completely off creating the effect you see here.  There are a lot of things / effects we can do in Max, but may not translate well over to the game engine.  It's pretty much trial and error sometimes. :|

 

Some things are difficult to account for when animating.  The aforementioned penis issue with the werewolves for example.  When we animate, we use a particular body type and size.  Using anything other than that may introduce issues with mesh intersection clipping and the like.  The same thing happens with breasts ( and why you never see breast fondling type animations ) especially since most have moved to HDT. 

 

Posted

 

 

 

Works great! Falmer animation is hilarious though. I'd attempt to fix it but I am unsure of how to edit animations in Blender.

 

If you mean the one in the post above yours, it's not broken, it's supposed to be unconscious sex.

 

The falmer's hand does not line up correctly with the victims arm. That's what I'd want to fix. (I have OCD and little things like that irk me)

 

 

It likely does in the Max Scene, but if one actors animation starts before the other within the SL engine, it can throw the timing completely off creating the effect you see here.  There are a lot of things / effects we can do in Max, but may not translate well over to the game engine.  It's pretty much trial and error sometimes. :|

 

Some things are difficult to account for when animating.  The aforementioned penis issue with the werewolves for example.  When we animate, we use a particular body type and size.  Using anything other than that may introduce issues with mesh intersection clipping and the like.  The same thing happens with breasts ( and why you never see breast fondling type animations ) especially since most have moved to HDT. 

 

 

Do you think there's a way to force the game to wait to start one animation until the other is ready?

Posted

Hmm, having an issue downloading 8.3 or whatever the current version is. My browser just tells me 'unable to download file', and clicking Retry results in the same.

I tested, and I can download other mods from this site, and I get the same issue on a different PC.

 

Anyone else getting this problem?

Posted

the file seems to be broken  :-/

 

My file?

is just a replace textures.. (7zip compressed file)

I tried to download and verify, and I have no problem.  ;)

 

edit: ah, ok.. the main MNC file... yep, is not working.

Posted

Hi,

I could use some advice. For some unknown reason, the male parts of the animals became invisible (they were visible a few months ago). Since then I think I just updated MNC (using MO), although I'm not entirely sure. Things I tried:

 

- reset all animals in Framework RC10. I didn't get any message that it would do something, and male parts were still invisible.

- reinstall SL Nude Creatures 3.3 , MNC 8.33 and Framework RC10, JContaners 3.2.4. Nothing changed.

- switched to an older MNC, didn't help

- checked in a completely different save, invisible again

 

I'm kind of out of ideas. Is there any other mod which can affect these?

Posted

Hi,

I could use some advice. For some unknown reason, the male parts of the animals became invisible (they were visible a few months ago). Since then I think I just updated MNC (using MO), although I'm not entirely sure. Things I tried:

 

- reset all animals in Framework RC10. I didn't get any message that it would do something, and male parts were still invisible.

- reinstall SL Nude Creatures 3.3 , MNC 8.33 and Framework RC10, JContaners 3.2.4. Nothing changed.

- switched to an older MNC, didn't help

- checked in a completely different save, invisible again

 

I'm kind of out of ideas. Is there any other mod which can affect these?

 

EDIT:  IGNORE THIS UNLESS YOU CAN FIND SOME USE FOR IT IN FIXING THIS PROBLEM PROPERLY.  TURNED OUT TO BE A ONE TIME SOLUTION ONLY  :dodgy:

 

Although I have only had one rather limited try since, I think that I might have managed to fix this by moving MNC BELOW JContainers 3.2.4.

 

I use MO.  As set up, I had/have both MNC and JContainers 3.2.4 installed. 

 

In the MO left pane I had JContainers 3.2.4 placed near the end of the Priority Order, on the assumption that it, as the latest version, should overwrite anything 'JContainer related' above it.  So in that mod's Information window, the 'conflicts' tab showed that it overwrote the files from the version of JContainers that comes bundled within MNC. Conversely, MNC's conflicts show these same files as being overwritten by JContainers

 

Moving JContainers higher up in the priority order (drag and drop or just change the priority number reference directly) the situation is reversed and the JContainers 'conflicts' show all its files being overwritten - and the little grey lightning symbol appears to show that it is now, in effect, 'redundant', and MNC's conflicts show it as overwriting the JContainers files

 

It's a long time since I used NMM, but I think that there, it would be a bit like installing MNC after JContainers, assuming that JContainers is in the same place and you select yes when prompted to overwrite its files

 

I tried that because there was something said in one of the mod author's posts - can't remember which - that seemed to imply that it needed to use the MNC supplied version.  There is also an option in the MNC MCM, near the registration and debugging stuff, which, reading between the lines (maybe very badly, so don't take this as certain!) seems to imply that you can, if needed, somehow reflush necessary data into JContainers files.  I'm not certain what that does, but it might be like some sort of ingame reset, and that might allow the bnecessary data to be put into whatever version of JContainers the game thinks it's using, if more than one is possibly in play.

 

Whatever, hope that maybe helps.  I also fervently hope that I haven't cursed my own game, so that when I next play, it's broken again  LOL 

 

 

Posted

So I seem to be having a problem where the creatures don't activate their animations.  Everything else works fine, I tested with human characters and it worked fine, but the creatures just... sorta stand there.  My char will activate the animation and it'll run fine for them, but the creatures stand still and go into their idle poses (like bears lying down or wolves howling) instead of participating.  Tried activating it with Defeat and Hentai Creatures.  I have reset the Animations in the SexLab MCM menu, as well as running FNIS.  Not really sure what the problem is here. =/

Posted

just got 8 33 and animations work great except the creatures have no bits :-/

 

ok this is NOT good !

 

on the troll behind animation I get a ctd every time I move to the last part of animation, which seems to be using parts from another animation also creature bits are still missing.

 

I get message in desktop saying "Skyrim has stopped working"  :angry:

Posted

I must have done something wrong somewhere, but when I updated to the latest version all skeevers everywhere and at all times are playing their sex animation - they don't move beyond that and continue humping even if you kill them >.< Even happens with the summoned hentai skeever. And no, the poor player can't even join in.

Posted

 

Hi,

I could use some advice. For some unknown reason, the male parts of the animals became invisible (they were visible a few months ago). Since then I think I just updated MNC (using MO), although I'm not entirely sure. Things I tried:

 

- reset all animals in Framework RC10. I didn't get any message that it would do something, and male parts were still invisible.

- reinstall SL Nude Creatures 3.3 , MNC 8.33 and Framework RC10, JContaners 3.2.4. Nothing changed.

- switched to an older MNC, didn't help

- checked in a completely different save, invisible again

 

I'm kind of out of ideas. Is there any other mod which can affect these?

 

Although I have only had one rather limited try since, I think that I might have managed to fix this by moving MNC BELOW JContainers 3.2.4.

 

I use MO.  As set up, I had/have both MNC and JContainers 3.2.4 installed. 

 

In the MO left pane I had JContainers 3.2.4 placed near the end of the Priority Order, on the assumption that it, as the latest version, should overwrite anything 'JContainer related' above it.  So in that mod's Information window, the 'conflicts' tab showed that it overwrote the files from the version of JContainers that comes bundled within MNC. Conversely, MNC's conflicts show these same files as being overwritten by JContainers

 

Moving JContainers higher up in the priority order (drag and drop or just change the priority number reference directly) the situation is reversed and the JContainers 'conflicts' show all its files being overwritten - and the little grey lightning symbol appears to show that it is now, in effect, 'redundant', and MNC's conflicts show it as overwriting the JContainers files

 

It's a long time since I used NMM, but I think that there, it would be a bit like installing MNC after JContainers, assuming that JContainers is in the same place and you select yes when prompted to overwrite its files

 

I tried that because there was something said in one of the mod author's posts - can't remember which - that seemed to imply that it needed to use the MNC supplied version.  There is also an option in the MNC MCM, near the registration and debugging stuff, which, reading between the lines (maybe very badly, so don't take this as certain!) seems to imply that you can, if needed, somehow reflush necessary data into JContainers files.  I'm not certain what that does, but it might be like some sort of ingame reset, and that might allow the bnecessary data to be put into whatever version of JContainers the game thinks it's using, if more than one is possibly in play.

 

Whatever, hope that maybe helps.  I also fervently hope that I haven't cursed my own game, so that when I next play, it's broken again  LOL 

 

 

I tried to move MNC lower than Jcontainers, didn't help. I then deactivated Jcontainers entirely. Thn I checked if the game still starts, it was ok, i made a save. I cleaned this save and tried differernt versions of MNC (8.24, 32,33), tried reset Framework again, still nothing.

 

Posted

I am also now having the problem where genitalia aren't appearing during scenes. Its hit or miss though on which creatures it effects. Werewolves seem to be fine as do the vampire lords but so far everything else I've tested has been missing them.

Posted

when my character fancies some doggy loving, she is left very unsatisfied. her big boy never gets a red rocket. his bitch stretcher stays in its sheath. what can she do to get him hard?

Posted

 

I tried to move MNC lower than Jcontainers, didn't help. I then deactivated Jcontainers entirely. Thn I checked if the game still starts, it was ok, i made a save. I cleaned this save and tried differernt versions of MNC (8.24, 32,33), tried reset Framework again, still nothing.

 

 

 

Oh Dear!.  I'd say 'Rats!', but there arent any.... :s

 

EDIT:  MANAGED TO PLAY AGAIN FOR A MO JUST NOW.  THIS SEEMED TO BE A GOOD IDEA AT THE TIME BUT IT TURNED OUT THAT MY 'SOLUTION' WAS A ONE TIME ONLY FIX, AS I AM BACK TO 'NO SHOW' TOO.  Do I get to say 'Skeevers!!!?'  :P

Posted (edited)

Getting an error where the animation couldn't initialize because it's not registering the race of some of the creatures....this case the atronarch

 

Any idea what's making this happen?

 

Disregard

Edited by ISAFPanda
Posted

 

 

Hi. I'm wondering if there is any interest to make more animation of male on creature sex? The only ones I can find is atronarch, spriggan and werewolf gal. It would be awesome if there was submissive animation of the other creatures as well. I don't know if I'm requesting in the right place, or if this already exists somewhere but I couldn't find anything on the forums. And also then if there could be made an option in mcm to turn on/off animation of gay rape and such. For example if I summon a werewolf gal I need to cycle thru all the animations to get the ones that imply the werewolf is female. I don't know if this would be difficult to do?

 

What does the modder/modders say? Would there be an interest for this?

I am making them as we speak lol i will be making animations for female falmer and hagravens should be on LL by mid next week. Till then stay brutal :)

Sweet! :)
ok i havent forgotten i was just busy with other animations im still working on the male on female creatures just so you know :)
Posted

 

 

 

Obviously you abbreviated Creature Framework.

 

 

Well, okay, quite some people have problems with Creature Framework, true. Including myself.

 

Can you dump the Creature Framework requirement? My experience with it has been:

 

1) Everything worked great in versions that didn't need the Framework.

2) Post-Framework ... I have one more esp in my mod list, but ...

3) Creatures have no naughty bits (most of the time) which kinda makes that extra esp useless.

Posted

 

 

 

 

Obviously you abbreviated Creature Framework.

 

 

Well, okay, quite some people have problems with Creature Framework, true. Including myself.

 

Can you dump the Creature Framework requirement? My experience with it has been:

 

1) Everything worked great in versions that didn't need the Framework.

2) Post-Framework ... I have one more esp in my mod list, but ...

3) Creatures have no naughty bits (most of the time) which kinda makes that extra esp useless.

 

 

try to start a new game..

If everything works, you have something wrong in your save.

try to re-register all supported mod in Creature Framework MCM.

 

if still not working.. we must investigate later  ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...