Jump to content

Recommended Posts

Posted

 

 

I don't see a requirements part for this mod, so should I assume there are none?

 

Best to ALWAYS read the entire front page, takes about 5-10 minutes but saves a lot of pain:

 

(*)

Concerning female Werewolves:

1) You need to have Sexlab Werewolves 2.1 installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod!

2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself!

3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder!

4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu.

-------------------------------------------------------------------------------------------

 

How to install this Mod:

==============

 

First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them!

1) Install Sexlab 1.57+

2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything

3) Run FNIS 5.1.1 for Users (Make Sure you have FNIS Creature Pack installed)

4) Enable Mods in your Loadorder

5) Reset Animation Reg in SL

 

Loadorder:

=======

 

CreatureFramework.esm

Morenastycritters.espSexlabNudecreatures.esp

SexlabNudecreaturesDG.esp

SexlabNudecreaturesDB.esp

Hentaicreatures.esp

 

 

In the attached image I put a little mark on the prerequisites part of the page to help find it.

 

 

Yes but i also wanted to point out the load order, i noticed some pretty substantial issues without the right load order, i added it as a rule to LOOT now so that helps, few modders bother to help with load order, so we really appreciate that info!

Posted

For some reason the skeever animation doesn't work for me. I have run the FNIS user exe, and my character stands at a T pose. Any thoughts or extra info about this?

Posted

For some reason the skeever animation doesn't work for me. I have run the FNIS user exe, and my character stands at a T pose. Any thoughts or extra info about this?

 

have you tried to Re-registrated the animation under Creature framework in the MCM ?

Posted

I have a rule - anything that is a tool with .exe, be it in Data folder like FNIS, should be installed manually and not trough MO. Then the exe is added to MO using Modify Executables dialog. Has never failed me.

 

 


Edit: Reinstalling FNIS and the FNIS Creature Pack (new version, probably doesn't matter) directly into the Skyrim folder, and then running that .exe through MO finally fixed my problem. FNIS and MO really do not get along... :-/

 

 

Posted

 

For some reason the skeever animation doesn't work for me. I have run the FNIS user exe, and my character stands at a T pose. Any thoughts or extra info about this?

 

have you tried to Re-registrated the animation under Creature framework in the MCM ?

 

 

I did and the animations seems to be doing just fine, but I don't see the skeever's stuff whenever it is going on. Does that have to do anything with meshes? Or anything other?

Posted (edited)

 

 

For some reason the skeever animation doesn't work for me. I have run the FNIS user exe, and my character stands at a T pose. Any thoughts or extra info about this?

 

have you tried to Re-registrated the animation under Creature framework in the MCM ?

 

 

I did and the animations seems to be doing just fine, but I don't see the skeever's stuff whenever it is going on. Does that have to do anything with meshes? Or anything other?

 

The more I try the more it seems that the nudesuit ( mesh ) that get selected during the act is the wrong one as before sequence startes it has it's erection but as soon as it start it disappear.

 

Also Rayman150 do you only have this problem with skeevers or othere creatures ? perhaps your Skeleton is not the XP32 skeleton or it gotten overridden ? I have a rule of tumb as well :) everytime i add a new Mod or update a mod I reinstall XP32 Maximum Skeleton Extended and let is overide everything and the do a FNIS update that way I know it is never the skeletons or Groovtama fault when it does not work ;)

Edited by OldGuy879
Posted

Can't seem to get the new multiple skeever animations to work. One on one works fine, but that's it. (I'm testing it through Defeat and have multiple set to 100%, but it still uses the one on one animations, and I'm not sure how to select multiple targets through Sexlab to test it that way.) 

Posted

Can't seem to get the new multiple skeever animations to work. One on one works fine, but that's it. (I'm testing it through Defeat and have multiple set to 100%, but it still uses the one on one animations, and I'm not sure how to select multiple targets through Sexlab to test it that way.) 

 

Have you tried Sexlab Mass MatchMaker ? use the area or mass to get more then one in a go

Posted

So i was just wondering if there was a way to make the hentai creatures perform the multiple animations eg draugr 3p etc 

Posted

I'm not too sure why but for some reason nothing will continuously train with the PC. With NPCs, they train again once the wait time is up. Anyone else having this problem?

Guest xlaw10
Posted

 

 

Yeah, I guess we'll look for some official word on this. Thanks for checking this out though.

 

HEAR YE! HEAR YE!

LET THERE BE KNOWN....

 

 

that I dont know what the problem is. I definately have not removed any critters from previous versions.

I rather think you have a problem with Creature Framework similar to other reports in here.

So try to re-register all mods in the CF menu und see if that helps.

Sorry for sounding like an idiot, but I'm a bit confused when it comes to creature animations... is this mod all I need? From what I gather, every other mod that's required is included in this package, right?

 

Well I have a nice pic on where you can find the prerequisites. I can post it again if you want....

 

If you have set those up correctly everything else is here. Except the optional female werewolves. How to get those up I explained in the OP. I could draw up another pic on where to find that.....

 

 

Sorry, when you say re-register all mods in the CF menu, do you just mean use the CF option to re-register all animations, or something else? I've tried that a few times. Is there maybe some missing pre-requisite? Should I have more skin options than just Sexlab Nude Creatures? I think I've tried all the steps. I apologize if I'm really missing the mark somewhere, but I appreciate the help.

 

Bump

Posted (edited)

Okay the skeever works for me now :)

 

Under creature Framework in the MCM . There is a tap called General there is a slider option on when a creature is consider Aroused setting the for me at 5 made that they had a tool now :)

 

::EDIT::

 

also if you have the White Skeever ( not sure if that is Bad Dog mod ) as and enemy you will not get any animation as it is not found in as a validt actor on the SSL actor list.

 

Seen if you have Debug on in sexlabs

Edited by OldGuy879
Posted

Got it all working last night.

lost a fight to a spriggan sexlab defeat kicking in and the spriggan rapped me.

I really liked the animation it did this sort of jump at me and knocked me down......i thought woah thats unique! 

Posted

Got it all working last night.

 

lost a fight to a spriggan sexlab defeat kicking in and the spriggan rapped me.

 

I really liked the animation it did this sort of jump at me and knocked me down......i thought woah thats unique! 

 

I got jumped by a spriggan too :D  though this one she sits on the lap with her legs wrapping around my char love it :blush:

Posted

can i ask what program/programs guys used when creating creatures "Things" please ?

 

You mean for 3D modelling? I used 3D Studio max 2011 with the plugins for nif export. And Nifskope to get it fixed up for the game. I guess most others use the same.

 

Though I hear Blender is also an option....

Posted

 

can i ask what program/programs guys used when creating creatures "Things" please ?

 

You mean for 3D modelling? I used 3D Studio max 2011 with the plugins for nif export. And Nifskope to get it fixed up for the game. I guess most others use the same.

 

Though I hear Blender is also an option....

 

 

yes this, probably but when i tried exporting model, whole model of werewolf it gives error saying there is NiNode that another NiNode is here lol :(

(3ds Max 2008)

Posted

 

Can't seem to get the new multiple skeever animations to work. One on one works fine, but that's it. (I'm testing it through Defeat and have multiple set to 100%, but it still uses the one on one animations, and I'm not sure how to select multiple targets through Sexlab to test it that way.) 

 

Have you tried Sexlab Mass MatchMaker ? use the area or mass to get more then one in a go

 

 

Just tried that, still only did a one on one. (And I double tested Matchmaker, it did a multiple animation when I tested it with falmers.) 

Posted

Hi all, I'm having a problem when running FNIS, I get this message:

 

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"

Reading FNISBase V5.5 ...
Reading FNISCreatureVersion V5.3 ...
Reading MNC V?.? ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files....

Create Creature Behaviors ...
Reading MNC V?.? ...

ERROR(2012): Could not generate: atronachflamebehavior.hkx atronachflame.hkx

 

 

Can you help me please? :)

Posted

Hi all, I'm having a problem when running FNIS, I get this message:

 

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)

Patch: "SKELETON Arm Fix"

 

Reading FNISBase V5.5 ...

Reading FNISCreatureVersion V5.3 ...

Reading MNC V?.? ...

Reading SexLab V1.59c ...

Reading SexLabCreature V1.59c ...

Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

 

All Anim Lists scanned. Generating Behavior Files....

 

Create Creature Behaviors ...

Reading MNC V?.? ...

 

ERROR(2012): Could not generate: atronachflamebehavior.hkx atronachflame.hkx

 

 

Can you help me please? :)

 

Install FNIS again. Do it MANUALLY without Managers.

 

Posted

Hi all, I'm having a problem when running FNIS, I get this message:

 

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)

Patch: "SKELETON Arm Fix"

 

Reading FNISBase V5.5 ...

Reading FNISCreatureVersion V5.3 ...

Reading MNC V?.? ...

Reading SexLab V1.59c ...

Reading SexLabCreature V1.59c ...

Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

 

All Anim Lists scanned. Generating Behavior Files....

 

Create Creature Behaviors ...

Reading MNC V?.? ...

 

ERROR(2012): Could not generate: atronachflamebehavior.hkx atronachflame.hkx

 

 

Can you help me please? :)

 

did you also update the additional files for FNIS I believe that FNIS 5.5 fix that is need to

Posted

 

@dentarr oh so that is how it looks like when you install FNIS as a mod ? I will need to keep it in mind if we run into more of them

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...