meme supreme Posted August 9, 2015 Posted August 9, 2015 Sorry if this has been asked and answered, but after viewing more than a few pages back my eyes glazed over. I've been using MNC forever, and had installed the sexualized wolves... I guess you'd call it a patch or add-on... when it was first posted back in this thread. That download is the version I am still using now, and I've had no problems that I've noticed. Just wondering, is the one in the downloads the same thing or has it been updated and/or changed? I try to stay current, what with bugfixes for problems I've had yet to experience or even something that looks or works much better. It's not been updated AFAIK, so you should be fine just using the one you downloaded. It's just an asset replacement patch, so it doesn't really interfere with the scripts that run the animations or anything, you should be fine to use it even if it is outdated.
LukeDuke Posted August 9, 2015 Posted August 9, 2015 I could be wrong, but I think that my problems with (''dickless'') creatures started when one of the CF scripts have been updated - CFEffectCreature.pex, before I did NOT have any problems with this mod..
Mez558 Posted August 9, 2015 Posted August 9, 2015 I could be wrong, but I think that my problems with (''dickless'') creatures started when one of the CF scripts have been updated - CFEffectCreature.pex, before I did NOT have any problems with this mod.. Seems I have the same issue as others, wolves, skeevers, draugr all not switching. Dragons seem to be hit or miss, depending on their type. Anyone know which was the last working version? Others have mentioned HDT heels being an issue but I think I've had that sometime without this problem.
srayesmanll Posted August 9, 2015 Posted August 9, 2015 HDT heels is not the issue. I ran into dickless wolves in the game I just started. New game, and it never had HDTHeels installed. Re-registering through the Creature Framework MCM seemed to bring them in.
Martyr89 Posted August 9, 2015 Posted August 9, 2015 Ok I still cant get any skeever animations other then the 1 on 1 to work. I have creature animations allowed for sl mnc and ive done the register new animations with sl. colud someone please point me towards a walkthrough or something so I can get them working? thanks.
blabla11 Posted August 10, 2015 Posted August 10, 2015 To throw in some (hopefully) new info: I've added cfapi.ReregisterAllMods() cfapi.ClearFormDB() in the slncMainQuestScript.OnLoadGame(). This in itself does not fix the issue people are having, but with this addition it's enough to just open the CreatureFeature MCM (not click anything, just open it and leave menu) to fix it. I haven't been able to figure out why, since neither OnConfigOpen() nor OnPageReset() do anything that should fix an issue like that. But maybe I missed something...
RockMic Posted August 10, 2015 Posted August 10, 2015 HDT heels is not the issue. I ran into dickless wolves in the game I just started. New game, and it never had HDTHeels installed. Re-registering through the Creature Framework MCM seemed to bring them in. Well, if the high heels for you is not a problem, and even that has not been installed, it takes like 2 minutes to install and test yourself. My suspicion, and that the problems are of two different sources. Hoping that the gods Olympus SexLab solve the problem, while I sacrifice 20 white bulls.
srayesmanll Posted August 10, 2015 Posted August 10, 2015 HDT heels is not the issue. I ran into dickless wolves in the game I just started. New game, and it never had HDTHeels installed. Re-registering through the Creature Framework MCM seemed to bring them in. Well, if the high heels for you is not a problem, and even that has not been installed, it takes like 2 minutes to install and test yourself... Your statement is confusing. Why install a mod that is obviously NOT causing the problem (in my load order) when the problem is reproducible WITHOUT that mod... 1) HDTHeels not installed - wolves are dickless. 2) (What others are saying...) HDTHeels installed - wolves are dickless. I think I have already proved HDTHeels is not the problem. Or more specifically, HDTHeels is not the only mod the MAY cause the issue. Just for informational purposes, I also did not have any Devious Devices or any of it's derivatives installed either. I was using SexLab Framework 1.60RC2, MNC 8.33, SLAC 3.1, ZAZ 6.07 (these are the ones I can remember off the top of my head). And again, completely new character and new game. I can post a complete load order (and left pane order from MO) when I get back home and people can compare the order to others that have the "dickless" issue to see if there is another correlation (since HDTHeels was not the problem in my case).
ButchDiavolo Posted August 10, 2015 Posted August 10, 2015 I am not completely sure, but I think Dentarr (who is apparently NOT a god, I am still shocked about that!) is on to something. I had to reinstall Skyrim completely (sh'yah, thanks Steam!). In my new install I added SLAC (assuming this means Aroused Creatures). With SLAC enabled, I had dickless creatures. So I disabled it, reregistered CF and hey presto, dicks are back. And they stayed back for some time now. So it could very well be SLAC causing the problems? Just my two jugs of milk. - Moo.
srayesmanll Posted August 10, 2015 Posted August 10, 2015 I have SLAC installed as well, and reregistering WITHOUT uninstalling SLAC worked for me. Also, SLAC has not been modified since May (5/11), but most people exhibiting the problems seem to be with the last 2 or so updates of MNC, which have been well after the last SLAC update. So is the issue that SLAC needs to be updated due to a change in MNC/CreatureFramework? And since SLAC sole functionality is to initiate the rape/seduction, but it is MNC/CF that actually puts the schlong on the animal (not SLAC), how would SLAC actually affect whether the dick is there or not? Not saying it's not the problem, just wondering how it would affect MNC since all SLAC APPEARS to do is check the arousal of the creature using SL Aroused Redux, then calls SLFramework telling it to have the animal fuck the PC/NPC. Again, unless I am mistaken, all SLAC does is tell SLFramework to start the sex, but it is up to SLFramework and MNC/CF to "dick up" the creature involved.
ButchDiavolo Posted August 10, 2015 Posted August 10, 2015 Hmm, good point. *rubs chin(s)* Thing is though that, judging from the log "spam" from CF, the animals are dicked up, or at least the "armors" are checked and added. Afterwards they are removed. (At least in my logs). But when I had SLAC installed, despite re-registering after starting Skyrim, there were no ding-dongs. Or even flip-flops. So maybe there is a miscommunication between CF and SLAC at the moment? I have Random Attack installed, so I still get... um... accosted by animals once in a while, so SLAC doesn't add that much for me. Besides, when I had SLAC installed, despite the settings to occassional assault, I was raped over and over and over again, by the same animal. Unless I managed to leave the cell before the "satisfied" duration was over. So something just wasn't right there. Could have been my install though. Just saying it, so maybe it rings a bell with someone, who can then solve the issue(s). EDIT: I just read this on the SLAC thread from Sailing Rebel: "There shouldn't be any direct issues with MNC. The only thing I'm seeing in the support thread is a suggestion that SLAC is interfering with Creature Framework which is very unlikely as the current version doesn't do anything with creature models (an earlier beta version did change models based on arousal using Nude Creatures but that feature has since been removed)"
OldGuy879 Posted August 11, 2015 Posted August 11, 2015 Hmm, good point. *rubs chin(s)* Thing is though that, judging from the log "spam" from CF, the animals are dicked up, or at least the "armors" are checked and added. Afterwards they are removed. (At least in my logs). But when I had SLAC installed, despite re-registering after starting Skyrim, there were no ding-dongs. Or even flip-flops. So maybe there is a miscommunication between CF and SLAC at the moment? I have Random Attack installed, so I still get... um... accosted by animals once in a while, so SLAC doesn't add that much for me. Besides, when I had SLAC installed, despite the settings to occassional assault, I was raped over and over and over again, by the same animal. Unless I managed to leave the cell before the "satisfied" duration was over. So something just wasn't right there. Could have been my install though. Just saying it, so maybe it rings a bell with someone, who can then solve the issue(s). EDIT: I just read this on the SLAC thread from Sailing Rebel: "There shouldn't be any direct issues with MNC. The only thing I'm seeing in the support thread is a suggestion that SLAC is interfering with Creature Framework which is very unlikely as the current version doesn't do anything with creature models (an earlier beta version did change models based on arousal using Nude Creatures but that feature has since been removed)" a note on this though" (an earlier beta version did change models based on arousal using Nude Creatures but that feature has since been removed)" that is what is under the General tap of creatures framework and I remove dickless from Skever by setting the "Arousal Threshold" slider to 5 and the animal got there tool. In the end I disable the "Arousal Integation" above the silder in CF too see it it would improve the switch and for me this seems to work and the do switch when the scenes starts.
srayesmanll Posted August 11, 2015 Posted August 11, 2015 "There shouldn't be any direct issues with MNC. The only thing I'm seeing in the support thread is a suggestion that SLAC is interfering with Creature Framework which is very unlikely as the current version doesn't do anything with creature models (an earlier beta version did change models based on arousal using Nude Creatures but that feature has since been removed)" Before MNC started using CF (sometime in the 7.xx series), the beta version of SLAC had an option to show arousal. Once CF came about with it's own arousal display and MNC was converted to use CF, SLAC removed that functionality. And even then, the arousal shown was outside of the sex act. So even with that option in old SLAC beta, SexLab and MNC were the ones that handled showing the penises during the sex act itself. Again, doesn't mean there isn't an issue related to SLAC, just unlikely due to the functionality of the sex act handled by MNC, CF, and SLFramework.
OldGuy879 Posted August 11, 2015 Posted August 11, 2015 "There shouldn't be any direct issues with MNC. The only thing I'm seeing in the support thread is a suggestion that SLAC is interfering with Creature Framework which is very unlikely as the current version doesn't do anything with creature models (an earlier beta version did change models based on arousal using Nude Creatures but that feature has since been removed)" Before MNC started using CF (sometime in the 7.xx series), the beta version of SLAC had an option to show arousal. Once CF came about with it's own arousal display and MNC was converted to use CF, SLAC removed that functionality. And even then, the arousal shown was outside of the sex act. So even with that option in old SLAC beta, SexLab and MNC were the ones that handled showing the penises during the sex act itself. Again, doesn't mean there isn't an issue related to SLAC, just unlikely due to the functionality of the sex act handled by MNC, CF, and SLFramework. Personly I do not use SLAC because it spammes the log with creatures that is not usable lick yaks and chickens the log gets quite big after a time. so I stop using it around the same time I went over to Arousal Redux but stil I got the problems where even though they had dicks before the scene start as soon as it did it disapper both from skeevers but also for other. The reason in my case seems to be that as soon as the scene starts the creature in question looses it arousal level and there by did not have the 50 point it need for the "Arousal Threshold" to switch it to a nudesuit.
Licki Posted August 11, 2015 Posted August 11, 2015 First, I'm new to sexlab, so forgive if this doesn't work. But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now. After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood. But it seems like this problem may be fixed now by doing the following: 1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho) 2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect) 3) Go back into Creature framework MCM and Re-register all mods. 4) Exit again and give it a minute 5) Back into Creature framework again and Reactivate the integration toggles. Your creatures should now have their cocks during 'fun' times :3
OldGuy879 Posted August 11, 2015 Posted August 11, 2015 First, I'm new to sexlab, so forgive if this doesn't work. But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now. After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood. But it seems like this problem may be fixed now by doing the following: 1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho) 2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect) 3) Go back into Creature framework MCM and Re-register all mods. 4) Exit again and give it a minute 5) Back into Creature framework again and Reactivate the integration toggles. Your creatures should now have their cocks during 'fun' times :3 This is more or less what I do too you just much better to explain it I did only disable it under the general tap of CF as I have some mods that need Arousal integration to work
whitenoise1 Posted August 11, 2015 Posted August 11, 2015 (edited) I don't know if the creator of this mod is still replying to messages but.. I have a slight problem.. First of all, it's an awesome mod. Thanks for making this.. I wasn't having any problem first but when I tried it with some other creatures some animations doesn't work (ex: Spider, Chaur) also some positions doesn't work like missionaries on canine creatures.. my character just stands there while the dog moves. And my second problem is i can't interact with some of the creatures (ex: Draugr, Dragon, Skeever) like I can't talk to them at all So i just end up killing them.. Is there any solution for this that I am missing? Edited August 11, 2015 by whitenoise1
Licki Posted August 11, 2015 Posted August 11, 2015 I don't know if the creator of this mod is still replying to messages but.. I have a slight problem.. First of all, it's an awesome mod. Thanks for making this.. I wasn't having any problem first but when I tried it with some other creatures some animations doesn't work (ex: Spider, Chaur) also some positions doesn't work like missionaries on canine creatures.. my character just stands there while the dog moves. And my second problem is i can't interact with some of the creatures (ex: Draugr, Dragon, Skeever) like I can't talk to them at all So i just end up killing them.. Is there any solution for this that I am missing? In my experience, I've found the following: 1) when one of you is just standing there and the other is animating, I think it's simply a loading issue. Manually advancing the animation or even just finishing that whole round off and trying a new one may help.. sometimes, it just glitches. When this has happened to me tho, advancing the animation to its next stage helped. The Chaurus could be a special circumstance tho, depending if you're using Chaurus Estrus+. In that case, you have several mods affecting that one event! For Chaurus Estrus+, you need the original Estrus (which supposedly is now one of the glitchiest yet still awesome mods out there. Seriously, you're lucky if you use it and no animation is all you experience). If you also use Aroused creatures and defeat, then it stacks on layers. 2) interacting with creatures... I don't know what mods you have, but that is more of an issue with the mods that adjust the actual interaction or behavior of those targets. This mod is cosmetic only (skin, supplies a wang to the animals). I use 'aroused creatures' and 'defeat' for interaction with animals, so in those cases, you're confined to the limitations: aroused creatures makes it so the interaction happens automatically and only when an arousal threshold is reached (depends on your settings). There is no other way to control it. SO clicking on that horse will steal the horse.. or attack it if you have weapons or spells out. In Defeat... I need to be defeated. Tho, I DID have a circumstance recently where I had full health, full stamina and the wolf still took me down and raped me. Tho, in hindsight, probably because he was aroused. :3 In both circumstances really, you need to take a look at the mods that control the circumstances. Make sure you have FNIS generated properly and look at your mod order as well. But the mod this thread is for only puts a dong on the creatures. Nothing to do with their behaviours.
baltazard1122 Posted August 11, 2015 Posted August 11, 2015 Mesh swapping isnt working for me (more than often), everything else is no problem. Any solution for it?
dechurch Posted August 11, 2015 Posted August 11, 2015 First, I'm new to sexlab, so forgive if this doesn't work. But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now. After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood. But it seems like this problem may be fixed now by doing the following: 1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho) 2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect) 3) Go back into Creature framework MCM and Re-register all mods. 4) Exit again and give it a minute 5) Back into Creature framework again and Reactivate the integration toggles. Your creatures should now have their cocks during 'fun' times :3 I just tried this, minus reactivating the aroused part (step 5), and it seems to work. Worked on the falmer in Bestial Essence, anyway. To be clear, I only deactivated the arousal integration, I left the Sexlab integration toggle alone.
binq007 Posted August 12, 2015 Posted August 12, 2015 First, I'm new to sexlab, so forgive if this doesn't work. But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now. After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood. But it seems like this problem may be fixed now by doing the following: 1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho) 2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect) 3) Go back into Creature framework MCM and Re-register all mods. 4) Exit again and give it a minute 5) Back into Creature framework again and Reactivate the integration toggles. Your creatures should now have their cocks during 'fun' times :3 I just tried this, minus reactivating the aroused part (step 5), and it seems to work. Worked on the falmer in Bestial Essence, anyway. To be clear, I only deactivated the arousal integration, I left the Sexlab integration toggle alone. Seems to work for me as well EDIT: apparently not all the time
Guest Posted August 12, 2015 Posted August 12, 2015 Hi! Recently i compiled some mods to make a custom female vampire lord. It has the standard female body and is using the XPMSE skeleton in the default "actors / character / character assets female" folder. So naturally i wanted sexlab to register my VL as a human female so those animations would apply to my VL. Any idea on how to do that or a link if it has already been done. I searched the forums, but found nothing. Thanks! bump if anyone has any idea which script controls eligible races for animations or if this is even possible, it would be greatly appreciated!
Dayelyte Posted August 12, 2015 Posted August 12, 2015 Hi! Recently i compiled some mods to make a custom female vampire lord. It has the standard female body and is using the XPMSE skeleton in the default "actors / character / character assets female" folder. So naturally i wanted sexlab to register my VL as a human female so those animations would apply to my VL. Any idea on how to do that or a link if it has already been done. I searched the forums, but found nothing. Thanks! bump if anyone has any idea which script controls eligible races for animations or if this is even possible, it would be greatly appreciated! It may be as simple as modifying / adding a keyword to your custom race in Creation Kit. These threads mention something similar: http://www.loverslab.com/topic/38209-custom-races/?do=findComment&comment=958405 http://www.loverslab.com/topic/24848-question-sexlab-custom-races/
Licki Posted August 12, 2015 Posted August 12, 2015 First, I'm new to sexlab, so forgive if this doesn't work. But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now. After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood. But it seems like this problem may be fixed now by doing the following: 1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho) 2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect) 3) Go back into Creature framework MCM and Re-register all mods. 4) Exit again and give it a minute 5) Back into Creature framework again and Reactivate the integration toggles. Your creatures should now have their cocks during 'fun' times :3 I just tried this, minus reactivating the aroused part (step 5), and it seems to work. Worked on the falmer in Bestial Essence, anyway. To be clear, I only deactivated the arousal integration, I left the Sexlab integration toggle alone. Seems to work for me as well EDIT: apparently not all the time Yeah, I found this out today as well. Seems you have to periodically repeat the process. I guess do what another person recommended earlier: do it everytime you start play again :/
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