Guest Posted August 12, 2015 Posted August 12, 2015 Hi! Recently i compiled some mods to make a custom female vampire lord. It has the standard female body and is using the XPMSE skeleton in the default "actors / character / character assets female" folder. So naturally i wanted sexlab to register my VL as a human female so those animations would apply to my VL. Any idea on how to do that or a link if it has already been done. I searched the forums, but found nothing. Thanks! bump if anyone has any idea which script controls eligible races for animations or if this is even possible, it would be greatly appreciated! It may be as simple as modifying / adding a keyword to your custom race in Creation Kit. These threads mention something similar: http://www.loverslab.com/topic/38209-custom-races/?do=findComment&comment=958405 http://www.loverslab.com/topic/24848-question-sexlab-custom-races/ Thanks a bunch! I'll look into it.
Budroi Posted August 13, 2015 Posted August 13, 2015 If it has been done I have not noticed it at all so I am curious if someone could add a member to the Emfy horse contained in this mod http://www.nexusmods.com/skyrim/mods/61013/? If someone could do it I would be grateful.
dragenx Posted August 14, 2015 Posted August 14, 2015 For some odd reason the horses are missing cocks I download the mod 2 times ran the fins and reset in sexlab but still the same I check the folder the files are there but not showing in the game
tanuhk Posted August 14, 2015 Posted August 14, 2015 For some odd reason the horses are missing cocks I download the mod 2 times ran the fins and reset in sexlab but still the same I check the folder the files are there but not showing in the game There is a bug with CF right now where certain animals are missing their penises. You need to try a few things to get it working. First, I'm new to sexlab, so forgive if this doesn't work. But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now. After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood. But it seems like this problem may be fixed now by doing the following: 1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho) 2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect) 3) Go back into Creature framework MCM and Re-register all mods. 4) Exit again and give it a minute 5) Back into Creature framework again and Reactivate the integration toggles. Your creatures should now have their cocks during 'fun' times :3 This is a lengthy process but give it a try. If you load the game up again and the animals are still missing their bits then you will need to re-register all mods in the Creature Framework MCM menu each time you load your game, until a fix is released. You don't have to go through all the above proces each time you load up the game, just go under Creature Framework in the MCM, go to settings/options, and click "re-register all mods with CF". Click OK when prompted, exit all menus and wait a little, then go try out a horse and it should work.
WarsunGames Posted August 14, 2015 Posted August 14, 2015 First, I'm new to sexlab, so forgive if this doesn't work. But I've had the 'missing cock' problems on my animals for days now and the only time I've seen them was after re-registering in the creature framework, but that only worked for 1 play session and never worked again since... until now. After reading through the posts tho, I THINK I've come up with a process to get cocks to show and it has lasted multiple test sessions... but I've only tested with horses in riverwood. But it seems like this problem may be fixed now by doing the following: 1) Deactivate the Sexlab integration of Arousal in the 'General' of creature framework MCM (I disabled both the creature framework and arousal frameworks tho) 2) Exit the menu and go back to the game. (Did this cause I've noticed how several mods ask you to leave the menus before toggles take effect) 3) Go back into Creature framework MCM and Re-register all mods. 4) Exit again and give it a minute 5) Back into Creature framework again and Reactivate the integration toggles. Your creatures should now have their cocks during 'fun' times :3 OK i just tried that an my game still did not work.So i did this.I disabled something i did not think was overiding the program. Disable Aroused Creatures.
whitenoise1 Posted August 14, 2015 Posted August 14, 2015 I don't know if the creator of this mod is still replying to messages but.. I have a slight problem.. First of all, it's an awesome mod. Thanks for making this.. I wasn't having any problem first but when I tried it with some other creatures some animations doesn't work (ex: Spider, Chaur) also some positions doesn't work like missionaries on canine creatures.. my character just stands there while the dog moves. And my second problem is i can't interact with some of the creatures (ex: Draugr, Dragon, Skeever) like I can't talk to them at all So i just end up killing them.. Is there any solution for this that I am missing? In my experience, I've found the following: 1) when one of you is just standing there and the other is animating, I think it's simply a loading issue. Manually advancing the animation or even just finishing that whole round off and trying a new one may help.. sometimes, it just glitches. When this has happened to me tho, advancing the animation to its next stage helped. The Chaurus could be a special circumstance tho, depending if you're using Chaurus Estrus+. In that case, you have several mods affecting that one event! For Chaurus Estrus+, you need the original Estrus (which supposedly is now one of the glitchiest yet still awesome mods out there. Seriously, you're lucky if you use it and no animation is all you experience). If you also use Aroused creatures and defeat, then it stacks on layers. 2) interacting with creatures... I don't know what mods you have, but that is more of an issue with the mods that adjust the actual interaction or behavior of those targets. This mod is cosmetic only (skin, supplies a wang to the animals). I use 'aroused creatures' and 'defeat' for interaction with animals, so in those cases, you're confined to the limitations: aroused creatures makes it so the interaction happens automatically and only when an arousal threshold is reached (depends on your settings). There is no other way to control it. SO clicking on that horse will steal the horse.. or attack it if you have weapons or spells out. In Defeat... I need to be defeated. Tho, I DID have a circumstance recently where I had full health, full stamina and the wolf still took me down and raped me. Tho, in hindsight, probably because he was aroused. :3 In both circumstances really, you need to take a look at the mods that control the circumstances. Make sure you have FNIS generated properly and look at your mod order as well. But the mod this thread is for only puts a dong on the creatures. Nothing to do with their behaviours. 1.) Nope. Advancing doesn't help.. Both actors just default standing when some of the animations I mentioned starts. Like I said.. Some of them works fine but some does not.. So it made me think there might be something wrong with the animation file. 2.) Do you know any other mods out there that provides creature animation except for FNIS Creatures? If you do.. can you link one here? The only sex mod/animations I have is SexLab, matchmaker, hentaicreatures, NSAP.. No other sex mods and also a lot of sexlab animations doesn't work too so I use Non-Sexlab Animation Packs and they work just fine. So I'm thinking maybe there's really a problem with the animations?
rea_jak Posted August 14, 2015 Posted August 14, 2015 Would anyone know why Skeevers lose their junk during animations and then regain them afterwards? They are also fully erect so im guessing this is a CF issue like Tanuhk mentioned. I tested them using Hentai Creatures Extended so im hoping this issue is specific to that mod.
monsta88 Posted August 14, 2015 Posted August 14, 2015 A bit of update on the invisible male parts, maybe it helps the modders figure out where the problem is. Previously I tried to reinstall all the required mods, including the ones included in the MNC. I then tried Bad Dog's stuff with Immersive Creatures and SkyTEST and I had similar result. I did the Framework resets, save cleans, lots of stuff. I tested all these with a save from Bestial Essence mod, when you meet your 1st dog. Nothing seemed to work. Then I advanced to the next phase, when you need to to work on a horse. The horse did not have a shlong, nor the next wolf and troll. So it seemed broken. But then I noticed, that the regular animals do have manly parts. So all the horses at stables, the random dogs, etc were properly equipped. Also, the new creatures from Immersive creatures had their man parts too. Update: I accidentally figured out something. The Cursed Loot mod triggered a rape attack, because my character wore some restraints. When Cursed Loot does this, it collects NPCs nearby, but it never collects animals (except some draughrs or humanoids). This time it collected Bestial Essence's "Escaped Horse". SL played the correct human with human animation for my character, but the horse was just standing (w/o shlong). So I'm assuming, this is why no shlongs for animals in Bestial Essence, they are considered as NPCs, not as animals. On the other hand, when I did the BesEss quest, it played the correct horse animation, maybe the mod triggers it by itself? I didn't have log activated, so can't be sure. This of course won't explain why normal animals loose their male parts sometimes, but I hope it helps figuring it out.
Arcturus7777 Posted August 14, 2015 Posted August 14, 2015 The draughr penis is missing for me I only tested them and dogs. Would it not be easier to load a previous version until this is fixed? the Mod is a great mod, and that would give the author time to find the problem.
dentarr Posted August 15, 2015 Author Posted August 15, 2015 The draughr penis is missing for me I only tested them and dogs. Would it not be easier to load a previous version until this is fixed? the Mod is a great mod, and that would give the author time to find the problem. Thats why I still keep 7.11 in the DL section. Its the last one without Creature Framework.
tanuhk Posted August 15, 2015 Posted August 15, 2015 If resetting your Creature Framework/Re-registering all mods with CF does not work then setting arousal at 5 in it seems to help...but then all animals walk around with their dicks out.
baltazard1122 Posted August 15, 2015 Posted August 15, 2015 To throw in some (hopefully) new info: I've added cfapi.ReregisterAllMods() cfapi.ClearFormDB() in the slncMainQuestScript.OnLoadGame(). This in itself does not fix the issue people are having, but with this addition it's enough to just open the CreatureFeature MCM (not click anything, just open it and leave menu) to fix it. I haven't been able to figure out why, since neither OnConfigOpen() nor OnPageReset() do anything that should fix an issue like that. But maybe I missed something... This helped me about mesh swapping problem. U just need the copy the text mentioned above to the proper lines. And dont forget to set all the sliders to the left on the cf menu.
Killstreak Posted August 15, 2015 Posted August 15, 2015 Is there any chance we could get a merged version of this?
Guest Posted August 15, 2015 Posted August 15, 2015 Is there any chance we could get a merged version of this? I'm pretty sure it's just more of a hassle since not all esps get updated every time there is an update. You could merge them tough with the merge plugin for tesedit. Just google something like "merge esp nexus" . It's easy to use and has a very detailed video explanation that touches on pretty much everything.
dentarr Posted August 15, 2015 Author Posted August 15, 2015 Is there any chance we could get a merged version of this? Not from me. For obvious reasons.
Arcturus7777 Posted August 15, 2015 Posted August 15, 2015 The draughr penis is missing for me I only tested them and dogs. Would it not be easier to load a previous version until this is fixed? the Mod is a great mod, and that would give the author time to find the problem. Thats why I still keep 7.11 in the DL section. Its the last one without Creature Framework. I found that. thank you. I started a new toon with 8.33 and tested draughr dog and horse, with hentai spells and all now worked. I am reinstalling the game after a HD gave out. So it appears the problems could be happening if installed on an existing save. If I can help by testing more let me know what to do.
ZipZop Posted August 15, 2015 Posted August 15, 2015 I'm planning on regressing to Creature Framework RC9 to see if that will fix the mesh bug, along with others steps, when I get the time. Is RC10 absulutely necessary for MNC 8.33, or will it be safe to regress without catastrophic failure?
darky3000 Posted August 16, 2015 Posted August 16, 2015 I have problem with newly added animations (trolls, skevers), where female have her animation but creature stay in last played animation, and nothing can start animations (I mean, nor changing to other animation nor cycling through stages of one animation). I have also noticed that several ppl have reported same problem here on thread...
loversin Posted August 16, 2015 Posted August 16, 2015 I tried to extract the file but there is nothing in download file. Does file got damaged?
ZipZop Posted August 16, 2015 Posted August 16, 2015 I have problem with newly added animations (trolls, skevers), where female have her animation but creature stay in last played animation, and nothing can start animations (I mean, nor changing to other animation nor cycling through stages of one animation). I have also noticed that several ppl have reported same problem here on thread... You have the most up to date version FNIS and run it after updating, and reregister all animations in sexlab MCM menu? I might be misinterpreting your question though. Are the new animations showing up and not animating correctly, or not showing up at all?
WaxenFigure Posted August 16, 2015 Posted August 16, 2015 I tried to extract the file but there is nothing in download file. Does file got damaged? Just downloaded the file without trouble and it had good content so the problem was either transient or with whatever browser you used. Best to try again and if it fails again try a different browser.
ChibiGebji Posted August 16, 2015 Posted August 16, 2015 (edited) I've seen it mentioned before (nearly 50 pages ago) but couldn't find a solution in the pages afterwards, but I had the same problem that Gooser had with legless cockless draugr. Was the culprit ever discovered?Using MNC 8.33 and BDIC v1.3 and Sexlab 1.59c. What causes this (see attached screenshots). I have MNC 8.24 installed, and BDIC A0.2 and I see this with Draugr - missing lower legs... Basically Schlongless Draugr... THanks! Edited August 16, 2015 by ChibiGebji
dentarr Posted August 16, 2015 Author Posted August 16, 2015 I've seen it mentioned before (nearly 50 pages ago) but couldn't find a solution in the pages afterwards, but I had the same problem that Gooser had with legless cockless draugr. Was the culprit ever discovered? Using MNC 8.33 and BDIC v1.3 and Sexlab 1.59c. What causes this (see attached screenshots). I have MNC 8.24 installed, and BDIC A0.2 and I see this with Draugr - missing lower legs... Basically Schlongless Draugr... THanks! I would ask Bad Dog. Might be something with BDIC.
darky3000 Posted August 16, 2015 Posted August 16, 2015 I have problem with newly added animations (trolls, skevers), where female have her animation but creature stay in last played animation, and nothing can start animations (I mean, nor changing to other animation nor cycling through stages of one animation). I have also noticed that several ppl have reported same problem here on thread... You have the most up to date version FNIS and run it after updating, and reregister all animations in sexlab MCM menu? I might be misinterpreting your question though. Are the new animations showing up and not animating correctly, or not showing up at all? I have latest FNIS, also I am using sexlab and also More nasty critters for long time, I have only prob with newly added animations (animations from lates version of mod) and only for creature part, I mean female have her animation but creatures don't.
tanuhk Posted August 16, 2015 Posted August 16, 2015 I have problem with newly added animations (trolls, skevers), where female have her animation but creature stay in last played animation, and nothing can start animations (I mean, nor changing to other animation nor cycling through stages of one animation). I have also noticed that several ppl have reported same problem here on thread... You have the most up to date version FNIS and run it after updating, and reregister all animations in sexlab MCM menu? I might be misinterpreting your question though. Are the new animations showing up and not animating correctly, or not showing up at all? I have latest FNIS, also I am using sexlab and also More nasty critters for long time, I have only prob with newly added animations (animations from lates version of mod) and only for creature part, I mean female have her animation but creatures don't. There was a bug like this but in reverse order where characters were not animating but the creature was, and it was due to an outdated config file. This may be the case with your installation as well. MNC was updated and in version 8.33 included the correct config file and fixed the bug, so make sure you are using the newest version available first. Since you are not crashing and you are seeing some animations your FNIS must be functioning. EDIT: I found another user had your exact same problem some time ago and it was due to a few things. Check here for full details. http://www.loverslab.com/topic/51191-sexlab-creature-animations-not-working/ Basically you need to uninstall creatures patch in FNIS and then reinstall creatures patch again. You might also want to check FNIS is up to date.
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