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Posted

Well, seems I included an older version of a config file. Shouldnt cause those troubles however.

Anyway, uploading new version with correct file. Maybe it helps...

 

Problem solved, thx again.

Posted

More Nasty Critters 8.31

 

Changelog

=========

 

Added new Troll animation (by anonymous artist)

Added fix for Troll Cowgirl (by anonymous artist)

 

Check it out. The new Troll animation is seriously fantastic (in my humble opinion).

 

It is fantastic, thanks anonymous artist :)

Posted

Thanks for the update, and thanks anonymus! =D

Posted

ok quick question, no i dont have time to search through hundreds of pages for the answer here if it exists. i currently use an old version of mnc with aroused creatures v3.1 (latest). will this still work if i update to current mnc? or do i need to lose aroused creatures because of creature framework doing that? thanks in advance.

 

Posted

 

 

I'm still having problems getting Skeever animations to show up. I've done a complete re-install of all required mods using the latest versions and when i try to trigger using "training" with a summoned skeever or " Matchmaker on a normal skeever (i made it non-aggro with the console), my character animates but the skeever just stands on top of my character and does nothing. The  animation is showing up in the console so Sexlab is finding it and I've run FNIS so i cant figure out what i'm doing wrong. I've got beasts enabled in sexlab and the animations are registered and enabled. I did notice that there is no skeever showing up in the CF even though i have re-registered mods. I don't think that should be causing the animation to fail though. I would expect not to see a nude model perhaps but not a complete fail on the animation of the actor. 

 

Anyone got any ideas?  :(

Maybe you're missing the sexlab patch for skeevers.

 

There's a patch? Can you point me at it?  :blush:

 

sslCreatureAnimationSlots.pexsslCreatureAnimationSlots.psc

 

It's an unofficial patch as of right now. It's a script for sexlab. Place the pex file in your scripts folder and the psc file in the source folder of the scripts folder.

 

 

 (Separate post)  I haven't updated my version of MNC ever since the very first version of 8.30 because I kept seeing comments here saying that it was plagued with problems. Have these issues, if not most of them, been resolved yet?

Posted

Since I didnt figure out how properly import the mesh and bones into 3ds yet I also got barely time I´m gonna upload the Hagraven here so if you want to you can already get her into your mod, maybe Billyy gonna take his hands on it or someone else for now.

 

attachicon.gifSaints Hagraven.rar

 

I've looked at the model, and to get it into the game will be somewhat complicated. 

 

While the mesh is intact, it does not appear to be skinned / bound to the hargraven skeleton.  What this means is someone will need to make that happen and either manually go through the weighting process or try to transfer existing hargraven mesh weights over to the new mesh.  The latter being ideal in order to keep existing hargraven animations working. 

 

It will also likely involve some heavy NifSkope skills as well. 

 

Someone with more skill than I in Max will need to get involved :D

Posted

 

Since I didnt figure out how properly import the mesh and bones into 3ds yet I also got barely time I´m gonna upload the Hagraven here so if you want to you can already get her into your mod, maybe Billyy gonna take his hands on it or someone else for now.

 

attachicon.gifSaints Hagraven.rar

 

I've looked at the model, and to get it into the game will be somewhat complicated. 

 

While the mesh is intact, it does not appear to be skinned / bound to the hargraven skeleton.  What this means is someone will need to make that happen and either manually go through the weighting process or try to transfer existing hargraven mesh weights over to the new mesh.  The latter being ideal in order to keep existing hargraven animations working. 

 

It will also likely involve some heavy NifSkope skills as well. 

 

Someone with more skill than I in Max will need to get involved :D

 

 

Took a look too. I did quite some work in Nifskope. But I never touched rigging in 3DS, So I cant help there either.

Posted

Suddenly all my creatures lost their arousal. before the update it was working perfectly but after the update something went wrong. even i did all the requirements to run it. (loadorder, FNIS etc etc). can someone help me

Posted

I pulled the mesh into blender and going that route won't be straightforward. There's weird things with the mesh and the UV map. Is this a work in progress? The nude skin is there but the UV for the feathers isn't, and there are random spare faces floating around.

Posted

I found a strange problem with skeever animations, all the 2P animations work fine, but none of 3P or 4P works, I use mass matchmaker for testing, other 3P or 4P animation also OK, only the skeever's don't want work.

 

I tried to uncheck other skeever animations and only check the 3P animation, but still doesn't work.

Posted

I have been having an issue that I believe Bad Dog posted about in the SLNC thread.

I noticed recently that creatures will not remove their 'aroused armor' and go back to their normal mesh after sex scenes. They otherwise use the flaccid model and have permanent boners. I believe this is an issue with the newest version of SLNC as it continues to effect all creatures even after cutting my load order down and starting a new game. This is not a big issue in truth, but I love my immersion and would appreciate any help.

 

Thanks in advance.

Posted

*Help*  Looking for the Original Nude Skeever before the animation.  Reason is i updated and before my skeevers would get Wood like normal and just stand there with no animation which was fine.  Now when they have a woody they turn totally Black when horny and still black with animation.

 

Just looking for that File that used to be with More nasty critters. "Nude Skeever"  .... Thanks ;)

 

Never mind i found it!!  Now to see if this works :D

 

*Update --> didn't work, Skeever is normal till he gets wood now and turns solid black.  Now thats 2 animals that do that.  Lurker, Skeever and the Wood of that german shepherd the dog is fine its just his pecker lol. Everything else is working great!

All animations Work smooth! 

 

Update --> 2 Pics of issue added July 12th

 

To anyone and i Do mean any with idea about the solid black please comment?

 

 

 

 

Like to *Bump* this since i didn't see an answer to question, and if the update has troll add ons from the same person the did the skeever Animations.  I will put a **hold** on getting any update.

 

I like my Trolls with the texture they have i don't want them to turn BLACK. 

 

*Question is still hanging in there?*

 

Posted

 

Like to *Bump* this since i didn't see an answer to question, and if the update has troll add ons from the same person the did the skeever Animations.  I will put a **hold** on getting any update.

 

I like my Trolls with the texture they have i don't want them to turn BLACK. 

 

*Question is still hanging in there?*

 

 

 

Animations NEVER EVER change anything about meshes/models. Completely different parts of the mod handle that.

And no, the Troll animations are not done by billyy as billyy obviously is not anonymous....

 

As for your problem, you probably screwed up something in your textures dir. Or maybe some other mod also handles trolls meshes in your install. I dont know.

Posted

More Nasty Critters 8.32

 

Changelog

=========

 

Added Troll Sextreme (1 Animation 6 Stages) by anonymous artist

 

Trolls get some more loving!!!

Posted

More Nasty Critters 8.32

 

Changelog

=========

 

Added Troll Sextreme (1 Animation 6 Stages) by anonymous artist

 

Trolls get some more loving!!!

 

Trolling for sex now are we?  ;)

Posted

hi there :D

 using your mod and it works great !

BUT i have smallish problem whenever animation starts then my character mesh/model change to diferent one ?

im using ADEC body can you please tell me why it changes when animation starts and if it's there any way to use the one i'm using ?

Posted

skeever equipping seems to be backwards...

out of sex act or at 0-49 arousal there erect and ready, but when arousal is 50+ (what CF arousal based erection is set to) or in sex act they lose there penis and scrotum completely.

 

Papyrus.0.log

 

the log is mostly forced skeever animations using Matchmaker on a small load order. im trying to work some kinks out of my SexLab setup

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