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Posted

My bug with skeevers decided to extend itself to dogs and for all i know all manner of other beasts. Ive had to revert back to the pre creature framework versions of all my beast mods to get my animations to fire again. I couldnt see any errors in my log and sending debug data to the console indicated that the animations were found. For some reason i cant figure out, my character was animating but the creature just stands there. Grrr  :@

Posted

 

 

Most of my creatures are missing their "equipment." The animations work completely fine, but there's no swapping of meshes from the normal to the nude meshes. I've reinstalled MNC, JContainers and Creature Framework RC10 multiple times and I've made sure that my mod loadorder was correct, but there's still no swapping to the correct mesh whenever there's a creatures scene.

 

Try to use Creature Framework MCM to reset all mods.

 

 

 

This did the trick for me, too. Thanks!

Posted

I've been trying this mod. And The falme atronauch and SPriggan just don't do animations.

 

They jsut stand there in a looped idle animation, anyone know how to fix this?

Guest marieruth
Posted

 

I'm having an issue with getting the Hentai Creatures MCM menu to display in-game, even though I do use Jaxonz MCM Kicker. I'm using MNC 8.30b through Mod Organizer. I'm thinking that the way I set my priorities would be causing this, and I'm not sure what I need to change. I've reorganized the mod list in multiple ways and nothing changed. My load order is set up to how it's recommended in the description for this mod.

 

modlist.txt

 

loadorder.txt

 

I'd appreciate some help.

Same issue here. Since the update that put in the skeevers, MCM doesnt show HC menu anymore. Doesnt bother me much though as the mod works, just had to actually buy the soells.

 

 

Are you able to open the menu box that displays commands to give to the creature when you activate them? Because no menus display at all for me with that, specifically. I'd rather not have to use the console in order to disable summoned creatures.

Posted

anyone else having a problem triggering skeever gangbang animations?

I have them registered on sexlab, tried using defeat and enchantress triggers to check them but I only get the 3 single skeever animations, never gangbang ones.

tested both enchantress and defeat with other gangbang creatures like falmer and draugr and they work fine so its not a defeat or enchantress issue.

 

can this be related to the current limit on number of animations for sexlab (nonbeta)? I do see them registered on the toggle animations menu of sexlab.

Posted

I've been trying this mod. And The falme atronauch and SPriggan just don't do animations.

 

They jsut stand there in a looped idle animation, anyone know how to fix this?

 

 

If your using the Sexlab 1.60 alpha or beta then you'll have to manually add them into the framework for it to recognize. Someone in this thread a few pages or so back has the information on how to do it.

Posted

 

I've been trying this mod. And The falme atronauch and SPriggan just don't do animations.

 

They jsut stand there in a looped idle animation, anyone know how to fix this?

 

 

If your using the Sexlab 1.60 alpha or beta then you'll have to manually add them into the framework for it to recognize. Someone in this thread a few pages or so back has the information on how to do it.

 

 

I use 1.59. Still gonna check it tho.

Posted

anyone else having a problem triggering skeever gangbang animations?

I have them registered on sexlab, tried using defeat and enchantress triggers to check them but I only get the 3 single skeever animations, never gangbang ones.

tested both enchantress and defeat with other gangbang creatures like falmer and draugr and they work fine so its not a defeat or enchantress issue.

 

can this be related to the current limit on number of animations for sexlab (nonbeta)? I do see them registered on the toggle animations menu of sexlab.

sumon 3 skeever with HentaiCreature

user MatchMaker on the 3

then on yourself *self cast*

enjoy

Posted

 

anyone else having a problem triggering skeever gangbang animations?

I have them registered on sexlab, tried using defeat and enchantress triggers to check them but I only get the 3 single skeever animations, never gangbang ones.

tested both enchantress and defeat with other gangbang creatures like falmer and draugr and they work fine so its not a defeat or enchantress issue.

 

can this be related to the current limit on number of animations for sexlab (nonbeta)? I do see them registered on the toggle animations menu of sexlab.

sumon 3 skeever with HentaiCreature

user MatchMaker on the 3

then on yourself *self cast*

enjoy

 

 

oh? the animations only trigger with hentai skeevers? and using mathcmaker only?

any reason for that? any workaround to make them work with defeat/enchantress?

 

I dont use matchmaker cuz I prefer to have sex scenes trigger more "immersively"

thx for the help!

Posted

dentarr

You might be interested in a nude Hagraven model?

Finnaly finished my version just PM me or quote me so I can see if you answerd :D

 

Here you can check how it looks:

 

attachicon.gifhaggy-doneish.gif

 

http://www.loverslab.com/topic/48898-wip-done-why-the-hag/

 

Looks really fine. As far as Hagravens go anyway :D

 

Well I would gladly add it to the mod. However it would suffer the same fate the Skeevers did: without animations there is no way to trigger it...

Posted

 

dentarr

You might be interested in a nude Hagraven model?

Finnaly finished my version just PM me or quote me so I can see if you answerd :D

 

Here you can check how it looks:

 

attachicon.gifhaggy-doneish.gif

 

http://www.loverslab.com/topic/48898-wip-done-why-the-hag/

 

Looks really fine. As far as Hagravens go anyway :D

 

Well I would gladly add it to the mod. However it would suffer the same fate the Skeevers did: without animations there is no way to trigger it...

 

 

Just a question of time since my way to modelling came through animating,

I will check out 3ds over the weeks now and help out with animations aswell, Skeever was planned and the Hag aswell if no one else goes for it first of course.

 

And how can I sent you the model or shall I just attach it to the post?

Posted

Is there any way to train with multiple hentai creatues so long as theres an animation for it?

 

Edit, yep nvm was going through some old posts and got my answer. Also are people still having issues with the skeever jumk showing cause I havent had that problem so I can put up what I did when the anims came out.

Posted

I was reading all the instructions for installing when i saw it said i needed SexLab Werewolves 2.1 specifically. I've installed this before but never paid attention and just downloaded newest version and that might be the cause for problems. So can i install newer version or stick to 2.1?

Posted

 

Looks really fine. As far as Hagravens go anyway :D

 

Well I would gladly add it to the mod. However it would suffer the same fate the Skeevers did: without animations there is no way to trigger it...

 

 

Add it to your downloads section Dentarr and I'll bring it into Max to see how the mesh does with a skeleton driving it.

Posted

Hi, I have a problem with this mod and I don't know how to resolve it. Since I have downloaded and installed the mod my game CTD each time I load my savegame. I found that the mod was in conflict with  my "Schlong of Skyrim.esp".  I deactivated the .esp and the game launches correctly I think it's because of the werewolf schlong added by the mod. But I want to keep my SOS mod AND be able to use Nasty Critters. :(

 

Can someone tell me how to make the 2 mods compatible? Thanks a lot. (I hope you understand me, my English isn't perfect)

Posted

SOS and MNC are compatible, I use both of them and my savegame load correctly.

 

Have you try to use console "coc qasmoke" and then load that savegame?

Posted

SOS and MNC are compatible, I use both of them and my savegame load correctly.

 

Have you try to use console "coc qasmoke" and then load that savegame?

Well I tried, it worked at first. Then I went into the MCM menu of SOS and I activated the option that registers the mod to see if it was a script problem. The initialization went well at the beginning but then the game just crashed again. I really don't know what's wrong with my mod. There were no problems before the installation of MNC...

Posted

 

SOS and MNC are compatible, I use both of them and my savegame load correctly.

 

Have you try to use console "coc qasmoke" and then load that savegame?

Well I tried, it worked at first. Then I went into the MCM menu of SOS and I activated the option that registers the mod to see if it was a script problem. The initialization went well at the beginning but then the game just crashed again. I really don't know what's wrong with my mod. There were no problems before the installation of MNC...

 

 

Try the beta version of SoS in the adult downloads section of the SoS topic. You'll have to browse the back pages for it to see if that fixes your issue. You might be using an out of date SoS version. Another potential cause is its a skeleton issue. Try installing Groovetama's skeleton XPMSE along with his creature fixes to see if that stops it.

Posted

 

 

SOS and MNC are compatible, I use both of them and my savegame load correctly.

 

Have you try to use console "coc qasmoke" and then load that savegame?

Well I tried, it worked at first. Then I went into the MCM menu of SOS and I activated the option that registers the mod to see if it was a script problem. The initialization went well at the beginning but then the game just crashed again. I really don't know what's wrong with my mod. There were no problems before the installation of MNC...

 

 

Try the beta version of SoS in the adult downloads section of the SoS topic. You'll have to browse the back pages for it to see if that fixes your issue. You might be using an out of date SoS version. Another potential cause is its a skeleton issue. Try installing Groovetama's skeleton XPMSE along with his creature fixes to see if that stops it.

 

My SOS is Up to date and I have just reinstalled the XPMSE Skeleton for both Character and Werewolf. But my game still CTD.

Posted

 

 

 

SOS and MNC are compatible, I use both of them and my savegame load correctly.

 

Have you try to use console "coc qasmoke" and then load that savegame?

Well I tried, it worked at first. Then I went into the MCM menu of SOS and I activated the option that registers the mod to see if it was a script problem. The initialization went well at the beginning but then the game just crashed again. I really don't know what's wrong with my mod. There were no problems before the installation of MNC...

 

 

Try the beta version of SoS in the adult downloads section of the SoS topic. You'll have to browse the back pages for it to see if that fixes your issue. You might be using an out of date SoS version. Another potential cause is its a skeleton issue. Try installing Groovetama's skeleton XPMSE along with his creature fixes to see if that stops it.

 

My SOS is Up to date and I have just reinstalled the XPMSE Skeleton for both Character and Werewolf. But my game still CTD.

 

 

Put your papyrus log 0 in a spoiler tag so we can see if we can figure it out. Do you have a safe save game you can pull up? If not try coc whiterun and then try loading your save.

Posted

 

 

 

 

SOS and MNC are compatible, I use both of them and my savegame load correctly.

 

Have you try to use console "coc qasmoke" and then load that savegame?

Well I tried, it worked at first. Then I went into the MCM menu of SOS and I activated the option that registers the mod to see if it was a script problem. The initialization went well at the beginning but then the game just crashed again. I really don't know what's wrong with my mod. There were no problems before the installation of MNC...

 

 

Try the beta version of SoS in the adult downloads section of the SoS topic. You'll have to browse the back pages for it to see if that fixes your issue. You might be using an out of date SoS version. Another potential cause is its a skeleton issue. Try installing Groovetama's skeleton XPMSE along with his creature fixes to see if that stops it.

 

My SOS is Up to date and I have just reinstalled the XPMSE Skeleton for both Character and Werewolf. But my game still CTD.

 

 

Put your papyrus log 0 in a spoiler tag so we can see if we can figure it out. Do you have a safe save game you can pull up? If not try coc whiterun and then try loading your save.

 

 

stack:

.Game.GetFormFromFile() - "" Line ?

[_WetQuest (2A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 466

[alias Player on quest _WetQuest (2A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 25

[07/19/2015 - 08:17:48PM] ERROR: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[_WetQuest (2A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 468

[alias Player on quest _WetQuest (2A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 25

[07/19/2015 - 08:17:48PM] [CF][Framework] Creature Framework RC10 (10008) is initialising

[07/19/2015 - 08:17:48PM] [DCL1VampireTurnPlayerScript ]OnPlayerLoadGame() calling MakeAliasesEyesRed()

[07/19/2015 - 08:17:48PM] [bYOHHouseBuildingPlayerScript ] OnPlayerLoadGame...

[07/19/2015 - 08:17:48PM] [dlc1vampireturnscript ]MakeAliasesEyesRed()

[07/19/2015 - 08:17:48PM] DLC2InitCrossDLCScript found: [DLC1VQ01QuestScript ], [bYOH_QF_BYOHRelationshipAdopt_010042B4 ]

[07/19/2015 - 08:17:48PM] ==== LAL: DLC and Mod support check - Ignore errors about missing files. ====

[07/19/2015 - 08:17:48PM] [CF][Framework] SexLab 1.59c is installed

[07/19/2015 - 08:17:48PM] ERROR: File "SexLabAroused.esm" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[CFQuestFramework (09000D62)].creatureframework.initialize() - "CreatureFramework.psc" Line 70

[CFQuestConfiguration (09000D63)].cfconfigmenu.OnGameReload() - "CFConfigMenu.psc" Line 47

[alias PlayerAlias on quest CFQuestConfiguration (09000D63)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[07/19/2015 - 08:17:48PM] [CF][Framework] JContainers 3.2 is installed

 

 

 

There it is. I only put the end of the log because it was too long for the post.

Posted

 

 

 

 

 

SOS and MNC are compatible, I use both of them and my savegame load correctly.

 

Have you try to use console "coc qasmoke" and then load that savegame?

Well I tried, it worked at first. Then I went into the MCM menu of SOS and I activated the option that registers the mod to see if it was a script problem. The initialization went well at the beginning but then the game just crashed again. I really don't know what's wrong with my mod. There were no problems before the installation of MNC...

 

 

Try the beta version of SoS in the adult downloads section of the SoS topic. You'll have to browse the back pages for it to see if that fixes your issue. You might be using an out of date SoS version. Another potential cause is its a skeleton issue. Try installing Groovetama's skeleton XPMSE along with his creature fixes to see if that stops it.

 

My SOS is Up to date and I have just reinstalled the XPMSE Skeleton for both Character and Werewolf. But my game still CTD.

 

 

Put your papyrus log 0 in a spoiler tag so we can see if we can figure it out. Do you have a safe save game you can pull up? If not try coc whiterun and then try loading your save.

 

 

stack:

.Game.GetFormFromFile() - "" Line ?

[_WetQuest (2A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 466

[alias Player on quest _WetQuest (2A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 25

[07/19/2015 - 08:17:48PM] ERROR: File "1nivWICCloaksNoGuards.esp" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[_WetQuest (2A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 468

[alias Player on quest _WetQuest (2A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 25

[07/19/2015 - 08:17:48PM] [CF][Framework] Creature Framework RC10 (10008) is initialising

[07/19/2015 - 08:17:48PM] [DCL1VampireTurnPlayerScript ]OnPlayerLoadGame() calling MakeAliasesEyesRed()

[07/19/2015 - 08:17:48PM] [bYOHHouseBuildingPlayerScript ] OnPlayerLoadGame...

[07/19/2015 - 08:17:48PM] [dlc1vampireturnscript ]MakeAliasesEyesRed()

[07/19/2015 - 08:17:48PM] DLC2InitCrossDLCScript found: [DLC1VQ01QuestScript ], [bYOH_QF_BYOHRelationshipAdopt_010042B4 ]

[07/19/2015 - 08:17:48PM] ==== LAL: DLC and Mod support check - Ignore errors about missing files. ====

[07/19/2015 - 08:17:48PM] [CF][Framework] SexLab 1.59c is installed

[07/19/2015 - 08:17:48PM] ERROR: File "SexLabAroused.esm" does not exist or is not currently loaded.

stack:

.Game.GetFormFromFile() - "" Line ?

[CFQuestFramework (09000D62)].creatureframework.initialize() - "CreatureFramework.psc" Line 70

[CFQuestConfiguration (09000D63)].cfconfigmenu.OnGameReload() - "CFConfigMenu.psc" Line 47

[alias PlayerAlias on quest CFQuestConfiguration (09000D63)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

[07/19/2015 - 08:17:48PM] [CF][Framework] JContainers 3.2 is installed

 

 

 

There it is. I only put the end of the log because it was too long for the post.

 

 

Mind posting the whole thing along with your load order? But by the small bit you included I'd say its a lot of script heavy mods since I saw Wet and Cold in that bit there.

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