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Posted

Well done. I really like dialogues line in this mod. They fit to characters.

 

I have a few issues with this mod. I did clean save before updating the mod.

- When you enter the Mansion Jasper starts to play on instrument instead listening Theana. I have to wait for hour in game to get this to work.

- Horse quest doesn't work. I got the gold to buy a horse, but there is no quest mark and announcement of beginning of quest.

- Pleasing Paarthurnax (he is still alive), The Jarl's request and Spider training don't apear in side quests. The only quests which apear: dog traning, horse sale, dog sale, training session, good boy!, creatures 101 (this one really rare).

 

Suggestions:

- Maybe reduce the numer of guests iside the mension. At the end of main quest line it's really crowded that is hard to walk there.

- I Wonder if some lonely dragon would like to work for The Animal Mansion. It's an idea for a another quest.

- Did you consider to remake interiors of the Mansion? In mejority of rooms there is empty space. Thanks to player character services The Mansion could afford furniture for example.

Posted

UPDATE V0.6C:

 

I tried to fix the problem where the wolf quest doesn't start.

I also added some additional checks to make sure the horse quest starts.

 

I don't know why the Jala quest wouldn't start. It worked fine when I tested it.

I have never heard of a mod called Bat Travel and wouldn't know how it could interfere with my mod.

 

If the mod doesn't work so well, try changing the load order. Make sure this mod is loaded last, maybe that helps.

 

 

The idea is with breeding is good one. Once the mod is finished and runs as good as possible I might try adding breeding stuff.

 

 

Posted

Nah, it doesn't interfere. It was 'just' the point where I first realized something was broken ...

As mentioned before 06a is working.

Let's make it clearer, though.

I cleaned my safe, uninstalled 06b and installed 06a. With the exact same mods and exact same loadorder of mods (apart from the version downgrade).

06a works like a charm whereas 06b threw the aforementioned failure.

Posted

I have found a very minor bug but I thought I should report it. Just for fun.  :P

If in Sexlab MCM menu you have "NPCs use beds = Sometimes" then when Thaena is about to show the emploeyes what the business is about, both her and her mutt will be teleported to the bedroom upstairs. Minor inconveniece as it is just an adept lock away. When the animation ends, Thaena will be teleported back down behind the counter.

This means the the mutt gets to stay on a double bed!!!

Now since I'm a cats person (and because my neighbor's dog is pissing me off) I want the damned mutt to sleep on the floor !!!. 

So might (in the very far fututre) force them to have sex on the ground floor.! 

 

i love, waht you have done with this mod, but got a few problems.

 

 

with version 6b i still have the problem, that clients not follow the dragonborn to the basement if they take part in the action, what is a bit immersionbreaking.

 

Same with the first quest with baily, the dog in skyrim and the chaurus-quest. Clients and animals do not follow, what results in a bit frustrating running from taget-location to client and back.

 

During the chaurus-quest i can not talk to the shaman.

 

I just finished the quest with Baily and everything worked like a charm. In the previous version the "following bug" for me was totaly fixed. I will keep an eye for it in this version too but something tells me that there is something wrong in your end. Did you make a clean install of 6b?

 

yep. and cleaned with the betaversion of savetool. and i have the problem even with a fresh character. But i think, you're right. Will be a conflict with one of the zillion other mods i installed ;-)

 

Posted

The breeding thing is a great idea, but I would not make it dependent on just 1 pregnancy mod, if you do, you lose all the people who use other pregnancy mods, you might have to make a patch for the different mods, Hentai pregnancy is a good mod and simple but kind of abandoned by the OP, Other modders have patched it to SL1.5+. Beeing Female is a bit more complicated but is being made compatible with Estrus Chaurus, Fill her Up and other mods that effect the belly node and even has a bestiality plug in,   both are extremely popular.  One thing about Beeing Female, the author is very active and would be easy to work with. I've used both, just switched over to BF, because of the new Beta, yet my girlfriend still uses HP. I'm not sure how popular other pregnancy mods such as simple pregnancy and Baby Maker  are. when you get to the point of doing the breeding, you may want to take a poll and make a patch for the 3 most popular 

Posted

The update fixed issue with horse main quest. Now the quest progres is smooth. The main quests apear when I did x amount of shows with no problem. Well done.

 

However  I have still problems with side quests. I did clean save and I loaded the mod's esp file as the last one.

- Pleasing Paarthurnax, Spider training, The Jarl's request have never apeared, even though I completed main questline.

- When I did Creatures 101, it didn't apear again.

- Theana always propose me dog sale, horse sale, dog training, good boy side quests.  Very rarely Creatures 101 side quest, after that: look at 2nd issue.

 

Did you set the chance rate for more advanced side quests too low, if there is such a thing?

Posted

It has been awhile since I tried your mod.  I enjoyed it then a lot, and I really enjoyed the many changes I have seen so far in 6c.

 

I am stuck however,... Just got back with a bard for the mansion, Theana just told me to talk with her after she talks to the bard.   I go outside of the mansion, wait an hour, come back in and all she does is exclaim, "Oh my god!  This is incredible!  Look at that!"   And that is where it is stuck... can't get it to move on.

 

If anyone knows how to get through this... let me know  =)   Thanks in advance!

Posted

That portion of the quest actually takes a while.

After you bring the bard to the mansion Thaena shows him and Jala what the Mansion has as a speciality. Very often Jaspers first action when entering the mansion is to perform a song. Or two ...

In that time the quest does not advance because Jaspers performance is not interupted by the quest. It can take up to two hours before the conversation and the fucking start.

After they are done the screen goes black,Thaena is ported behind the desk and the quest is ready to advance.

Posted

Just run across a small problem with the spider quest. Thaena says there is a woman in Left Hand Mine that requested for me, but the quest does not start. Anyway I can fix it with the console? I haven't done jala's quest at all yet. Does that matter?

Posted

i love, waht you have done with this mod, but got a few problems.

 

 

with version 6b i still have the problem, that clients not follow the dragonborn to the basement if they take part in the action, what is a bit immersionbreaking.

 

Same with the first quest with baily, the dog in skyrim and the chaurus-quest. Clients and animals do not follow, what results in a bit frustrating running from taget-location to client and back.

 

During the chaurus-quest i can not talk to the shaman.

 

Found it - it was a mod-conflict.

 

With help of LOOT's "show conflicting mods only" function i found some candidates, and the winner is "Bloodthirst - Vampire NPC's can feed".

 

After uninstalling this mod everything works perfectly.

 

Posted

 

Found it - it was a mod-conflict.

 

With help of LOOT's "show conflicting mods only" function i found some candidates, and the winner is "Bloodthirst - Vampire NPC's can feed".

 

After uninstalling this mod everything works perfectly.

 

 

 

This mod adds a number of NPCs to new factions (Dog Trainers and Spider Cultists).  If another mod touches the same NPCs then the faction additions are lost, and I imagine that breaks quests.

 

The issue is moderately easily resolved through a merged patch.

Posted

I have the sneaking suspicion (at least) for the 'Ladies Night' Party the age check isn't working as planned.

I have Mila Valentia (daughter of Carlotta Valentia in Whiterun) participating oO

 

Nothing too serious though she is standing in front of 'her' animal enjoying the other 3 ladies getting fucked.

post-496684-0-82584600-1420551732_thumb.jpg

It's not a One Time Error. Now I have Dorthe (Riverwood)

post-496684-0-31142000-1420552532_thumb.jpg

Posted

I have the sneaking suspicion (at least) for the 'Ladies Night' Party the age check isn't working as planned.

I have Mila Valentia (daughter of Carlotta Valentia in Whiterun) participating oO

 

Nothing too serious though she is standing in front of 'her' animal enjoying the other 3 ladies getting fucked.

attachicon.gifLadies Night with Kid.jpg

It's not a One Time Error. Now I have Dorthe (Riverwood)

attachicon.gifLadies Night with Kid 2.jpg

 

The first check for every party is if it is a child or not. Do you have killable children or something like that installed?

If so, that may be the problem.

Posted

My exp so far:

1) in basement i can hear dog breathing from a third flower vase to the left. Just a weird  stuff.

2) i thought it was possible to have free fun with animals in basement, not anymore. They're not interactable for me(Bailey is).

3) i've seen a dog trainer related quest once, and it seems it failed. I agreed, then quit mansion and realised that i have no quest for this one.

4) basement again, something is limiting the visible distance. For example if i enter basement, i can only see like 2 meters further then a party room door. Everything else is hidden by that strange haze.

Posted

i cant seem to get the Pleasing Paarthurnax quest, i met him and he is alive but all i ever get from "is there anything else to do" is the riverwood quest, the hostler, the dog seller and the dog training quests, whats the quest ID so i could start it manualy?

 

also there seems to be a bug when a client requests seeing me do a wolf, the quest marker points at the companions in whiterun and if i go there it just sends me in and out of the house, if i go with the client into the room with the wolf then the wolf is sometimes not there and if its there i cant seem to interact with it, there is no way to quit the quest then either

Posted

 

The first check for every party is if it is a child or not. Do you have killable children or something like that installed?

If so, that may be the problem.

 

 

Yeah, No, Kindof ...

I have RS Children Overhaul. The mod makes children playable (and thus killable) if the option is ticked, but I didn't. If unticked (like mine) it 'merely' alters their appearance.

The fact that these children do not engage in the party activity shows that the 'child' tag is still present. Under the 'playable' option (which is removing this tag) the girls would join the ladies in humping animals ...

Posted

Sounds like SL has a different or simply just more checks then AM. So those children pass AM's check to get to the party, but fail SL's check to start animating.

Posted

 

I have the sneaking suspicion (at least) for the 'Ladies Night' Party the age check isn't working as planned.

I have Mila Valentia (daughter of Carlotta Valentia in Whiterun) participating oO

 

Nothing too serious though she is standing in front of 'her' animal enjoying the other 3 ladies getting fucked.

attachicon.gifLadies Night with Kid.jpg

It's not a One Time Error. Now I have Dorthe (Riverwood)

attachicon.gifLadies Night with Kid 2.jpg

 

The first check for every party is if it is a child or not. Do you have killable children or something like that installed?

If so, that may be the problem.

 

 

  I have killable and lootable childeren and Jorik travelled all the way from morthal to riverwood to buy a good breeding dog, I guess having perverted kids is the price you pay for being able to kill the brats. of course, since i have sexy walk and sexy idle installed, the kids of a female persuasion act a bit on the slutty side for their age as well.

 

 I think the reason they don't actually engage is because of a skeleton issue <thank goodness>. Sexlab ignores actors with an incompatable skeleton thus the reason she just stands in front of her animal. My bet is, the mods that alter children to either playable or killable either changes or replaces the child tag thus allowing them to get in places that they normally can't, but the fact that their skeleton is invalid for the animations prevents them from engaging. 

Posted

 

 

The first check for every party is if it is a child or not. Do you have killable children or something like that installed?

If so, that may be the problem.

 

 

Yeah, No, Kindof ...

I have RS Children Overhaul. The mod makes children playable (and thus killable) if the option is ticked, but I didn't. If unticked (like mine) it 'merely' alters their appearance.

The fact that these children do not engage in the party activity shows that the 'child' tag is still present. Under the 'playable' option (which is removing this tag) the girls would join the ladies in humping animals ...

 

 

By Vanilla default children flag children cannot dies or be involved in adult "business" If the Vanilla child flag is overwritten it makes them behave like any other adult. Here is what the author of the mod said abut RS children:

- !CAVEAT/DOWNSIDE! This allows children to be take damage and killed, whether or not they are essential to a quest. Recommendation: Use the Non-Essential Children mod and patch (RS Children Patch - NEC) to prevent deaths of quest-related children.

 

So, it's nt mds's fault.

Posted

 

I have the sneaking suspicion (at least) for the 'Ladies Night' Party the age check isn't working as planned.

I have Mila Valentia (daughter of Carlotta Valentia in Whiterun) participating oO

 

Nothing too serious though she is standing in front of 'her' animal enjoying the other 3 ladies getting fucked.

attachicon.gifLadies Night with Kid.jpg

It's not a One Time Error. Now I have Dorthe (Riverwood)

attachicon.gifLadies Night with Kid 2.jpg

 

The first check for every party is if it is a child or not. Do you have killable children or something like that installed?

If so, that may be the problem.

 

I wonder if it is worth performing a SexLab.ValidateActor(akActor) check on the participants rather than just an isChild()?

 

SexLab's child checks are a little more rigorous.

 

Posted

 

By Vanilla default children flag children cannot dies or be involved in adult "business" If the Vanilla child flag is overwritten it makes them behave like any other adult. Here is what the author of the mod said abut RS children:

- !CAVEAT/DOWNSIDE! This allows children to be take damage and killed, whether or not they are essential to a quest. Recommendation: Use the Non-Essential Children mod and patch (RS Children Patch - NEC) to prevent deaths of quest-related children.

 

So, it's nt mds's fault.

 

 

Quoting 100% complete and coherent points is mandatory. That also applies to the internet.

 

  • All child races (PLAYABLE ONLY)
  • - removed the "child" tag so you can engage activators properly: riding carriages, using the anvil, sleeping in beds, and so on and so forth.

    - !CAVEAT/DOWNSIDE! This allows children to be take damage and killed, whether or not they are essential to a quest. Recommendation: Use the Non-Essential Children mod and patch (RS Children Patch - NEC) to prevent deaths of quest-related children.

 

Nevertheless I found the culprit. Another mod I used apparently is written badly. The mod took the 'child' tag and should not even look at actors of any kind :dodgy:

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