Ruhadre Posted December 30, 2014 Posted December 30, 2014 Open cities I imagine would cause a lot of performance decrease on top of mod incompatibility. You are also missing out on a lot of cool mods that won't work with OC.
Reloading Posted December 30, 2014 Posted December 30, 2014 Well had another go at getting it to work. After wolf wasn't showing up after companions quest, went back and did that again, only to have it bug out on final werewolf and vilkas start talking to me in normal voice and dialogue choice not doing anything. Restarted and x-fingers finally got through companions, back to animal house, first client quest with wolf, quest pointer sending me back to companion hall even though wolf in basement. Take client to basement and quest initiates, entertain the client, though no option to do so on wolf, text box not appearing.. stuck again.
Wheelhouse Posted December 30, 2014 Posted December 30, 2014 Game crashes. At the wolf party, when they say the REAL WOLFS come, the game crashes. It would help to know what these 'real wolfs' are. Please help me, thank you! Double check your wolf skeleton - I had this happen (after them working fine before) and some other mod had changed my base skeleton for wolves, causing this crash at the companion party.
aqqh Posted December 30, 2014 Posted December 30, 2014 Double check your wolf skeleton - I had this happen (after them working fine before) and some other mod had changed my base skeleton for wolves, causing this crash at the companion party. at that point its werewolf skeleton/mesh not wolf.
Guest Jenova23 Posted December 30, 2014 Posted December 30, 2014 Is there anyway to flip the animation from the start form a female role to a male without having to use the sexlab hot keys maybe a simple modification in creation kit? Why create a special mechanism in this mod when there's a perfectly good hotkey for it already? Be reasonable to your modders. Because I wanted to make this compatible for a male character, add voice acting and change up the dialogue a bit but I am going to wait until it's finished, on top of that I am still working on my other mods. Can someone please tell me how to switch the animations in creation kit from female to a male dominant position.
Bad Dog Posted December 31, 2014 Posted December 31, 2014 You mean you're modding the mod? OK. But basically all the creature anims put the creature in the dominant position. If you're playing as a male, you take it up the ass a whole bunch... not that there's anything wrong with that. Playing as a male myself, I'd like more gender-neutral dialog but unless you're signing up to do a bunch of new creature anims a key to switch roles in the anims is not going to help you much in this mod.
Crooltool Posted December 31, 2014 Posted December 31, 2014 Is there anyway to flip the animation from the start form a female role to a male without having to use the sexlab hot keys maybe a simple modification in creation kit? Why create a special mechanism in this mod when there's a perfectly good hotkey for it already? Be reasonable to your modders. Because I wanted to make this compatible for a male character, add voice acting and change up the dialogue a bit but I am going to wait until it's finished, on top of that I am still working on my other mods. Can someone please tell me how to switch the animations in creation kit from female to a male dominant position. short version: human dominate creature animations do not exist with a few exceptions <weregal, spiggan and flame atronach>, if you want more, you need to make them or ask an animator to make them, then have them integrated into more nasty creatures. All animal mansion does is call for an species specific animation from sexlab, sexlab then chooses one of the available animations for that species from more nasty creatures and thats what plays..
aqqh Posted December 31, 2014 Posted December 31, 2014 Because I wanted to make this compatible for a male character, add voice acting and change up the dialogue a bit but I am going to wait until it's finished, on top of that I am still working on my other mods. Can someone please tell me how to switch the animations in creation kit from female to a male dominant position. If you mean an animation of an actor humping a creature then there is barely a few of such and most creatures would not be supported. Werewolf has animations for both roles and i guess spriggan as well. But dogs, wolfs, horses etc etc does not - and without them they simply cannot be placed in other role than they are now. So first off you would need to convince some animator to create them - which might not be easy.
chachijs Posted December 31, 2014 Posted December 31, 2014 Did i understand correctly - in order to fix that the private show for wolf is pointing to Jorrvaskr i need to redo that competition and get the red wolf? Also, after the bear quest when i have enough to advance to sabercat quest parties don't start and private shows only want the wolf so i'm stuck with the quest mark in Jorrvaskr.
Forerunner414 Posted January 1, 2015 Posted January 1, 2015 Found a very odd issue I documented here: http://www.loverslab.com/topic/41212-craigslane-cavern-ctd/. Basically, Cragslane Cavern, just north of Shor's Watchtower, does not load - the area transition ("To Craigslane Cavern") only shows as "To". Also, trying to complete the Riften quest of rooting out the Skooma Dealer will always, always CTD when talking to the Jarl trying to advance the quest where you need to shut down the Skooma operation in the Cavern. Even forcing the quest stages with console commands will always, always, result in an immediate ctd. The above link has my entire load order - with animal_mansion, the cavern is borked. Disabling animal_mansion and Craigslane Cavern works just fine. Looking in TS5Edit, it appears animal_mansion has a location entry for Craigslane but I can't tell what, if anything, animal_mansion modifies. My TS5Edit-fu is weak, as I only use to make my own merge files. I deleted the location data for Craigslane and still no bueno. Still looking for what's the issue...
Sagorashi Posted January 1, 2015 Posted January 1, 2015 1) Female customers don't follow I've got the problem where female customers don't follow you into the basement. It doesn't always happen (some seem more eager than others), and sometimes waiting at the animal's room works, but more often then not, I'm stuck. Since I don't know the Quest IDs and can't find them with ShowQuestTargets, I have to reload. I know this could be a bug on my side, but I'd really appreciate a list of Quest IDs for the mod so I can set the stages manually. (If they are already posted in this thread, I apologize for not finding them - maybe move them to the first post?) I have the exact same problem. Two times in a row was same woman and she never followed me. Third one was male customer and he didin't follow me either. Fourth one was different woman and she did follow me.
sky_mds Posted January 1, 2015 Author Posted January 1, 2015 UPDATE: V0.6 Before you start, just to be sure that everything is alright. START OUT WITH A CLEAN SAVE SINCE THERE HAVE BEEN MADE SOME CHANGES. BUGFIXES: I tried to fix the bug where the wolf from Jorvasskr get chosen instead of the one in the mansion during the parties/private shows. The guests should follow now when doing a private show. Somehow I fucked up the entrance to cragslane cavern. Fixed that too. Sorry for that one. There are surely some other fixes I can't remember now. QUESTS: I added a new main quest namely the quest for the spiders. Since the sabrecat and troll quests aren't done yet you have to set the quest state in the MCM Menu if you want to advance. There is also a new sidequest which features spiders. You also have the option to train Jala and make her work after the bear quest (or main quest state 5 or higher). You can also skip the quest during dialogue. To get the chance to train Jala, you have to talk to Thaena. I think that's it. Be sure that I probably included a whole bunch of new bugs just for you guys (your welcome ). If you tell me I'll again try to fix them as soon as possible.
deathrip3r Posted January 1, 2015 Posted January 1, 2015 Ty sky! Happy new year! Keep up the good bad work!
Vivi Posted January 1, 2015 Posted January 1, 2015 UPDATE: V0.6 Ace, was just about to roll a new toon
Sorinade Posted January 1, 2015 Posted January 1, 2015 I think that's it. Be sure that I probably included a whole bunch of new bugs just for you guys (your welcome ). If you tell me I'll again try to fix them as soon as possible. Ah, those deliberate mistakes just to be sure we're all paying attention... kind of you
Ereinion2000 Posted January 1, 2015 Posted January 1, 2015 Thanks für the update, I'll try it as soon as possible! Just one question: QUESTS: I added a new main quest namely the quest for the spiders. Since the sabrecat and troll quests aren't done yet you have to set the quest state in the MCM Menu if you want to advance. There is also a new sidequest which features spiders. To what do I have to set the quest state to? Edit: Nevermind, it's right there in the MCM, sorry for that ;-) Works like a charm now. People are following me to the basement, I even can have sex with the creatures now without being "on duty". The Jala training was also nice. Just a little suggestion for a Jala quest expansion ("Spoiling Jala"): Maybe Jala couldn't be too eager at first. Maybe she's just a poor girl who needs work, disgusted by (or at least afraid of) having sex with animals. So you have to convince her. First you have to seduce her in having sex with you. After two or three times you can suggest "doing something a little more risky": Jala gets to watch Bailey fuck you. She gets turned on, starts to masturbate to it, and you can persuade her into having sex with Bailey herself. After a couple of times, she's totally in it, and the normal training can start.
sky_mds Posted January 1, 2015 Author Posted January 1, 2015 I think it is 6. You can see it on the bottom of the menu when you hover over the option with the mouse.
azmodan22 Posted January 1, 2015 Posted January 1, 2015 UPDATE: V0.6 I think that's it. Be sure that I probably included a whole bunch of new bugs just for you guys (your welcome ). Aaaallll Riiiight Let's start bitching testing. Can you also include some bugs that cause CTDs, cus usualy these are the more fun ones. I love it when people go: "Oh my god, you ruined this mod and you broke my game!!! You bastard" The next best thing would be to kill Kenny
Captain_Pants Posted January 2, 2015 Posted January 2, 2015 Found a new bug, during the companion party, after 1st girl drops out the quest marker moves to Vilkas, who doesn't have anything to say, and can't talk to wolves to advance as usual
Bad Dog Posted January 2, 2015 Posted January 2, 2015 Hmm. I'm not getting the new version to start. I talk to Thaena, but she's only got the standard dialog, nothing to start the quest. This is on a new game (but with a crapload of mods that might be getting in the way). Anybody else see this? Cleaning my save now...
germanicus Posted January 2, 2015 Posted January 2, 2015 Hmm. I'm not getting the new version to start. I talk to Thaena, but she's only got the standard dialog, nothing to start the quest. This is on a new game (but with a crapload of mods that might be getting in the way). Anybody else see this? Cleaning my save now... Mds, aqqh and myself checked the mod several times before releasing. It works in our games. I check it with presnt saves (2 saves) and one new game, and it works. We all spent endless hours for days to make it work. So, there must be some mod(s) or something else in your game that causing the problem.
luckeater Posted January 2, 2015 Posted January 2, 2015 Have this problem when i go with jesper to thaena the quest dont update, the bard just walk around and play some music, and the questmark its over thaena but she dont have other option of conversation to continue the quest, i play previous version and is a good mod, if someone know how i can fix the problem pls say me... and ty. got that too but solved it by going outside then inside agian and standing a few meters away from theana and waiting like a minute. then suddenly thean started talking to the employees. Theana is responding to Jesper playing, if you tell the bard to take a break, Theana starts her talk, with no need to leave. Least that worked for me. Had similar problem with Sex Slaves starting an orgy in taverns.
sky_mds Posted January 2, 2015 Author Posted January 2, 2015 Found a new bug, during the companion party, after 1st girl drops out the quest marker moves to Vilkas, who doesn't have anything to say, and can't talk to wolves to advance as usual Had to change some things in that quest. Fixing right now.
Jonster Posted January 2, 2015 Posted January 2, 2015 Found a new bug, during the companion party, after 1st girl drops out the quest marker moves to Vilkas, who doesn't have anything to say, and can't talk to wolves to advance as usual Had to change some things in that quest. Fixing right now. Got stuck at that part... Any way to fix that with setstage, before the fix comes out?
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