Chase Roxand Posted July 24, 2012 Posted July 24, 2012 Okay. Fixed. Fixed. Fixed. Fixed. I'm not touching SewerSlave for a while again, after this. Please get SexoutSlavery 1.4.10 for children to be properly fixed. The SS_C update is to fix more dialog. I did absolutely nothing correct when I added this tryout stuff. See OP for update.
Vaukalak Posted July 24, 2012 Posted July 24, 2012 Oh, maybe I missed it. :/ BTW, when they approach you - last dialog line (the one where you try to refuse) is fucked up - it says something like "blablablaTricksRefuse".
prideslayer Posted July 24, 2012 Author Posted July 24, 2012 Okay. Fixed. Fixed. Fixed. Fixed. I'm not touching SewerSlave for a while again' date=' after this.[/size'] Please get SexoutSlavery 1.4.10 for children to be properly fixed. The SS_C update is to fix more dialog. I did absolutely nothing correct when I added this tryout stuff. OP updated. Going back now to note the requirement.
Ragged Robin Posted July 25, 2012 Posted July 25, 2012 Okay. Fixed. Fixed. Fixed. Fixed. I'm not touching SewerSlave for a while again' date=' after this.[/size'] Please get SexoutSlavery 1.4.10 for children to be properly fixed. The SS_C update is to fix more dialog. I did absolutely nothing correct when I added this tryout stuff. See OP for update. Ok Chase, I hear you. Don't feel too down about it. The idea was sound and definitely adds something to Sewer Slave. Thanks for the fix on SexoutSlavery. I really like your work and wish I could see more of your story driven mods as, I believe, you show considerable flair.
Ragged Robin Posted July 26, 2012 Posted July 26, 2012 Just finished playing through SewerSlave again. Thank you Chase and Undeadcarrot for what you have each added to this mod. Chase. As I tried to state ealier giving SS more of a "tryout" feel definitely enhances the mod greatly. I suspect that you are quite the perfectionist when it comes to modding and you probably find it deiscouraging when things seem to be all bad. Don't worry it all looked fine in the end. Undeadcarrot. I really liked what you were attempting here. however: * More chems on the list Dermot takes as payment Brilliant! * 100xp each time Dermot visits or you sell out a batch of jet Worked a treat! * Fail to bring in caps often enough, and Dermot will force administer Med-X till you are addicted. Bring in a good haul and Med-X is one of the favors you can ask for. I tried to force the above to happen. It didn't seem to work for some reason. Could it be me doing something wrong? * Expansion to the jet selling side quest. Reduce a recent NCR immigrant down on her luck to a fellow sewer slut! Story line or subplot mods I like more than anything. First rate idea. I seemed only to get Amy to the point of seeking my toon out and begging for a fix with nothing developing further. Fought Andy off after he goes completely Tonto on my toon. My toon died the first time . My toon got to the baseball bat the second time and killed him. Does Amy's downfall progress in this version any further? One further general request. Would any of the contributors object if there were any slight additions made in SewerSlave? If you have added any content to SewerSlave please read the following: The idea would be to add a slightly adapted version of "The Scrap Metal Diaries" to the mod in the form of letters found throuought the North Sewer. Hinting that Dermot has used women in a similar way in the past. Always with tragic results for the victim. If there are any objections please make them known. I reckon two weeks should be enough for folk to let their feelings be known. Fair enough folks?
cih Posted July 26, 2012 Posted July 26, 2012 @Ragged Robbin The starting of the Med-X thing worked for me when I was giving caps but very small amount. Never worked if I wasn't giving caps. I wasn't sure if that is a bug or intended, didn't had much time to test it.
Ragged Robin Posted July 26, 2012 Posted July 26, 2012 Cheers cih, Will try that next time I run through the mod. I tried reinstalling all my mods and making a clean save but I havent gotten approached yet' date=' any ideas? [/quote'] You need to sell yourself at least once before the approaches kick in.
prideslayer Posted July 27, 2012 Author Posted July 27, 2012 Ragged, I have no problem with leaving some notes scattered around the sewers. If you do so, the following should be kept in mind.. - If you want to use actual excerpts, check with chancellor kremlin. He probably would encourage it, but just be safe! - No spelling errors! No grammar errors! Nothing "ruins the mood" for me more than terrible spelling and grammar, I'm sure others are the same.
Ragged Robin Posted July 27, 2012 Posted July 27, 2012 Ragged' date=' I have no problem with leaving some notes scattered around the sewers. If you do so, the following should be kept in mind.. - If you want to use actual excerpts, check with chancellor kremlin. He probably would encourage it, but just be safe! - No spelling errors! No grammar errors! Nothing "ruins the mood" for me more than terrible spelling and grammar, I'm sure others are the same. [/quote'] Marked, noted and inwardly digested.
prideslayer Posted July 28, 2012 Author Posted July 28, 2012 Just one. _C is the new one that needs sexoutslavery. The other one is the original sewerslave, unmodified since the other thread.
cih Posted July 28, 2012 Posted July 28, 2012 What you mean by "not enslaving me"? Could you describe a bit more. The enslavement happens in one of two ways. 1) if someone rapes you there is a chance that the rapist will sell you to Dermot. This happens like this - you get ported to the "rape" room and only Dermot is there. Small dialogue and rape and he leaves, you get a collar. 2) you ask him to do a scavenge run. YOu walk with him to the "rape"room and there you get gangbanged by him and his goons. He again leaves and you get a collar.
prideslayer Posted July 28, 2012 Author Posted July 28, 2012 Sounds like a conflicting mod. There's supposed to be a gangbang there, after which you're given the slave collar and some instructions. Open the console and report any errors you see there when it happens.
zippy57 Posted July 28, 2012 Posted July 28, 2012 Deactivate these, they are unnecessary: NVLadyoutfit1.espVegasChokers.esp WastelandCourier.esp BunnySuit-FNV.esp BBTombRaider.esp jodragongirl.esp SexyCorsets.esp JuliaChangset.esp GhostConversionNVRevamp.esp MantisZeroSuit_ForNV.esp Mantis07Reflex - Realism.esp I'm now off to make the giant "DO NOT USE GHOSTCONVERSIONNVREVAMP" text in the SexoutStore OP even bigger.
prideslayer Posted July 28, 2012 Author Posted July 28, 2012 I've got your back. This is going out with the release version, in the load order checker. ; literacy checks if IsModLoaded "NVLadyoutfit1.esp" MessageBoxEx "Read the SCR instructions and deactivate NVLadyoutfit1.esp" endif if IsModLoaded "VegasChokers.esp" MessageBoxEx "Read the SCR instructions and deactivate VegasChokers.esp" endif if IsModLoaded "WastelandCourier.esp" MessageBoxEx "Read the SCR instructions and deactivate WastelandCourier.esp" endif if IsModLoaded "BunnySuit-FNV.esp" MessageBoxEx "Read the SCR instructions and deactivate BunnySuit-FNV.esp" endif if IsModLoaded "BBTombRaider.esp" MessageBoxEx "Read the SCR instructions and deactivate BBTombRaider.esp" endif if IsModLoaded "jodragongirl.esp" MessageBoxEx "Read the SCR instructions and deactivate jodragongirl.esp" endif if IsModLoaded "SexyCorsets.esp" MessageBoxEx "Read the SCR instructions and deactivate SexyCorsets.esp" endif if IsModLoaded "JuliaChangset.esp" MessageBoxEx "Read the SCR instructions and deactivate JuliaChangset.esp" endif if IsModLoaded "GhostConversionNVRevamp.esp" MessageBoxEx "Read the SCR instructions and deactivate GhostConversionNVRevamp.esp" endif if IsModLoaded "MantisZeroSuit_ForNV.esp" MessageBoxEx "Read the SCR instructions and deactivate MantisZeroSuit_ForNV.esp" endif if IsModLoaded "Mantis07Reflex - Realism.esp" MessageBoxEx "Read the SCR instructions and deactivate Mantis07Reflex - Realism.esp" endif
ttpt Posted July 29, 2012 Posted July 29, 2012 I've got your back. This is going out with the release version' date=' in the load order checker. ; literacy checks if IsModLoaded "NVLadyoutfit1.esp" MessageBoxEx "Read the SCR instructions and deactivate NVLadyoutfit1.esp" endif if IsModLoaded "VegasChokers.esp" MessageBoxEx "Read the SCR instructions and deactivate VegasChokers.esp" endif if IsModLoaded "WastelandCourier.esp" MessageBoxEx "Read the SCR instructions and deactivate WastelandCourier.esp" endif if IsModLoaded "BunnySuit-FNV.esp" MessageBoxEx "Read the SCR instructions and deactivate BunnySuit-FNV.esp" endif if IsModLoaded "BBTombRaider.esp" MessageBoxEx "Read the SCR instructions and deactivate BBTombRaider.esp" endif if IsModLoaded "jodragongirl.esp" MessageBoxEx "Read the SCR instructions and deactivate jodragongirl.esp" endif if IsModLoaded "SexyCorsets.esp" MessageBoxEx "Read the SCR instructions and deactivate SexyCorsets.esp" endif if IsModLoaded "JuliaChangset.esp" MessageBoxEx "Read the SCR instructions and deactivate JuliaChangset.esp" endif if IsModLoaded "GhostConversionNVRevamp.esp" MessageBoxEx "Read the SCR instructions and deactivate GhostConversionNVRevamp.esp" endif if IsModLoaded "MantisZeroSuit_ForNV.esp" MessageBoxEx "Read the SCR instructions and deactivate MantisZeroSuit_ForNV.esp" endif if IsModLoaded "Mantis07Reflex - Realism.esp" MessageBoxEx "Read the SCR instructions and deactivate Mantis07Reflex - Realism.esp" endif [/quote'] Just a heads up, but WastelandCourier.esp is not a part of SCR as far as I know, and I can't find any Armor entry for it on SexoutCommonResources.esm either with the Wasteland courier name or even using its meshes. Considering it's my main armor I'm a little miffed about getting the intro warning. I can get around it by renaming the .esp but I'd rather it get removed from the literacy test since it's a very nice piece of armor.
prideslayer Posted July 29, 2012 Author Posted July 29, 2012 Just a heads up' date=' but [b']WastelandCourier.esp[/b] is not a part of SCR as far as I know, and I can't find any Armor entry for it on SexoutCommonResources.esm either with the Wasteland courier name or even using its meshes. If it is just pregnant versions then the textures are all it would have in common. I will look. Considering it's my main armor I'm a little miffed about getting the intro warning. Not as "miffed" as we're getting about people constantly ignoring the directions and then bitching about things breaking I imagine.. A little "friendly fire" is to be expected, sorry.
zippy57 Posted July 29, 2012 Posted July 29, 2012 Whoops. Was copy-pasting that load order and didn't realize Wasteland Courier was in there. My fault.
Chase Roxand Posted July 29, 2012 Posted July 29, 2012 When I have some more free time I'll take a look at this, unless someone else does first. And don't worry, you're not coming across as complaining.
windu190 Posted July 31, 2012 Posted July 31, 2012 How do you turn Amy into a "fellow sewer slut"? I have been feeding her jet for over 2 weeks. But there is still no progress.
cih Posted July 31, 2012 Posted July 31, 2012 The progress for me was when she started to come to me and ask for jet, but it never progressed pass that point. Also, I only reached that point once, but haven't had much time lately to play it again and see how it goes with last versions.
burger1113 Posted August 3, 2012 Posted August 3, 2012 I'm new here, and... is the problem of not being able to escape slavery fixed?? there are wayyy too many stuff here and after a few minutes i've given up... please tell me how it's going^^
Nel Posted August 3, 2012 Posted August 3, 2012 Yes you can get out of being a slave. Sometimes you can be caught again even if Dermot was killed in your initial escape. In order to prevent that I just went into the MCM and turned the knockout and kidnapping chances to 0.
Shadowman Posted August 7, 2012 Posted August 7, 2012 Hey all. Tried firing this up and I got as far as when Dermont askes you to behave or if you'd rather fight him. If I behave, he has his way with me but then when St. James tells me it's his turn, he goes into an infinite convo loop where he keep telling me it's his turn. If I choose to fight, they can knock me out but the rather kill me than progress the mod. I have smaller talk and all the requires slavery mods. This mod also seemed to mess up the Sexoutbrutalrapers in the MCM menu, having it not open the scroll down when brutalrapers is clicked on. I am sorry if this has come up before, but I did skim through alot of the thread and didn't see this issue.
ProperTea Posted August 8, 2012 Posted August 8, 2012 For me dermot and saint james just walk away after the gangbang, no kind of enslaving takes place at all, any ideas what I'm doing wrong? Load Order FalloutNV.esm GunRunnersArsenal.esm CaravanPack.esm MercenaryPack.esm TribalPack.esm ClassicPack.esm HonestHearts.esm LonesomeRoad.esm Sexout.esm SexoutCommonResources.esm SexoutLegion.esm SexoutSlavery.esm SexoutZAZ.esp SmallerTalk.esp Sexout Sewerslave.esp
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