cih Posted July 17, 2012 Posted July 17, 2012 Â Â 1) The XP is so if you're close to a perk that would help you get out of the sewer' date=' you can reach for that and progression isn't totally stalled. Whether or not you please Dermot, surviving in the sewer deserves some XP. 2) It's intended Med-X is the only thing you can ask for if you are currently suffering withdrawal. If you've had your fix, you can ask for other things. 3) The followup to Amy unfolds over time. Â Â [/quote'] Â First some feedback on the changes again. Â Â Â 1) First about the Med-X, good thinking, didn't saw it that way but there is a problem with Dermot. He sometimes don't come when he is supposed to. I noticed he comes once every 25h but somethings it takes days. This will make it really hard to get out of the sewers and work topside. Of course getting addicted should be punishing in some way. 2) I can't seem to find a way to progress Amy's plot. Neither Dermot, Amy or the drug pusher give me any hints. I have sold around 20 jets to her and still no follow up. Tried to not sell to her in few days to check if she has withdrawal timer or something like that but that didn't helped aswell. A little hint on it maybe? 3) Whats the roll of Adam? He don't have any special conversations for me so far. Â Â Â Are you planning to do regular work on this mod from now on? Because I had some ideas for improvements. Â Â 1) I think there should be different dialogues if you are topside or in the sewers. Both for johns and Dermot. I don't know if that will be easy to add though. 2) Better caps rewards or at least getting caps more often while working topside makes sense. People are definitely wealthier then the sewer rats. 3) Also wouldn't a promotion/demotion system be better to handle weather or not you are topside or sewers. For example if you consistently bring good caps to Dermot he decides you are submissive and dedicated enough to be given work at topside where risk and profit are higher (after all he will be stepping into Marcos territory). If you don't give enough while working top, he sends you back to the sewers. 4) More variation in dialogues could always help with the immersion. Especially with Dermot. 5) Animal shows with creatures in the arena as a warmup between/before events. Â Â
prideslayer Posted July 17, 2012 Author Posted July 17, 2012 The problem with dermot (as I remember it, this may have been adjusted in all the updates) not coming is that wherever he is in the world, when it's time to visit you, he walks to you -- no matter how far away he is. He should probably be teleported to the entrance of the sewers and then start walking, at least then he'd have a chance of getting to you before you run too far off.
prideslayer Posted July 17, 2012 Author Posted July 17, 2012 OP Updated with undead carrots version  From here: http://www.loverslab.com/showthread.php?tid=4308&pid=200771#pid200771  Please remove the esp from your post, feel free to attach new updates though!
prideslayer Posted July 17, 2012 Author Posted July 17, 2012 Also nobody seems to have a problem with the slavery/zaz version (_C) -- should I just remove the old version from the OP, or leave it? Thoughts?
cih Posted July 17, 2012 Posted July 17, 2012 It is a bit weird. Sometimes he appears right next to me (I am always sleeping/waiting) and other times he just don't. Is there a build in function that tells him he has to go to sleep at certain hour (I know in Skyrim NPC go to sleep at certain hour)? If there is maybe it creates conflict as there would be two waypoints (and I guess the newer one will overwrite the older one).
prideslayer Posted July 17, 2012 Author Posted July 17, 2012 He definitely has a default AI package and the game will cause a user supplied package to be removed and the default one(s) run again every so often. He isn't appearing to you when you sleep.. it just means he got there (finally) and then he's standing around trying to start a conversation with you -- but can't because you're unconscious.
cih Posted July 17, 2012 Posted July 17, 2012 He interrupts my sleep sometimes. That's how i figured out that 25h cycle. I sleep for full 24 hours then I queue for another 24h and after 1h he wakes me up and starts a conversation.
undeadcarrot Posted July 18, 2012 Posted July 18, 2012 I don't plan to take over general development, but I have plans for 1) An update that will make it easier to trigger Amy's followup and add some extra flavor dialog for that quest 2) A quest happening while enslaved topside
worglers2 Posted July 20, 2012 Posted July 20, 2012 I tried downloading this update I previously checked SexoutSS.esp and now I try to update it to SexoutSS_C.esp and when I do, it doesn't work at all. It doesn't take me to the sewers, and it messes up my weapon mods. But when i load SexoutSS.esp then it works like it should have? and I know i'm not supposed to have both enabled at once.
Chase Roxand Posted July 20, 2012 Posted July 20, 2012 Will approaches ever be implemented in this plugin? Â This would be very easy to implement via SexoutSlavery. I might throw it in. Â I tried downloading this update I previously checked SexoutSS.esp and now I try to update it to SexoutSS_C.esp and when I do' date=' it doesn't work at all. It doesn't take me to the sewers, and it messes up my weapon mods. But when i load SexoutSS.esp then it works like it should have? and I know i'm not supposed to have both enabled at once. [/quote'] Â It messes up your... weapon mods? As in the actual mods on your weapons, or ESPs/ESMs that change weapons?
prideslayer Posted July 20, 2012 Author Posted July 20, 2012 SexoutSS_C requires Slavery, which you may not have, or may have an old version of. Make sure all your plugins needed for sewerslave (Sexout, NVSE, NVSE Extender, Slavery... SCR too?) are up to date.
Chase Roxand Posted July 20, 2012 Posted July 20, 2012 I've added a 'tryout' sort of system while in the sewers. It activates after offering yourself up for the first time. As per the SexoutSlavery system, it only works on NPCs within a 2000 unit radius. It hasn't been extensively tested. Â This requires SexoutSlavery 1.4.7 or higher. 1.4.7 just released, so get it first.
prideslayer Posted July 20, 2012 Author Posted July 20, 2012 Sweet.. SS is one of my favorite sexout mods, so much potential. As always, will update the OP after the download ticks up a bit and people report in.
iron_jack Posted July 20, 2012 Posted July 20, 2012 Chase, if you're feeling froggy, I was never able to get Pride's scanner to work on the ferals in the sewers after receiving the pheromones from Dr. Ghoulface. It'd make the sewers much more interesting/entertaining if the ferals were as "friendly" as intended. Loogie said Pride's scanner might not work for creatures at all though (also Pride, is that true?) Â Â edit: Talking about approaches is what made me think of this, as the ferals are supposed to approach using more or less the same system (sans dialog) IIRC. Â Â This isn't really a "please do this Chase!", just thought I'd mention it in case it was a simple thing that Loogie and I both missed.
prideslayer Posted July 20, 2012 Author Posted July 20, 2012 They should "just work" with the beta and release soon to follow. Â It works for creatures *now* (in the beta), it did not before.
iron_jack Posted July 21, 2012 Posted July 21, 2012 Awesome. If Chase doesn't feel like it I may take another crack at it. Certainly explains why I couldn't make it work before, heh.
mar31313 Posted July 21, 2012 Posted July 21, 2012 for some reason (still invetegating this) i get a horrible lag when in the sewers could this mod have anything to do with this? because its really ruining the whole thing for me  edit: found out i just needed to reloud it, also found a real glitch when whoring for food when i get the 2 food items eating the secound causes a ctd (ive redid it twice to be sure)
prideslayer Posted July 21, 2012 Author Posted July 21, 2012 Disable the mod and see if it's to blame.. nobody can really answer that question for you.
cih Posted July 21, 2012 Posted July 21, 2012 Tried the newest version with approaching customers. Funny thing is that it only works for Dermot. He is the only one that ever approached me.
Chase Roxand Posted July 21, 2012 Posted July 21, 2012 Tried the newest version with approaching customers. Funny thing is that it only works for Dermot. He is the only one that ever approached me. Â You downloaded the latest SexoutSlavery, right? I specifically updated it so this wouldn't happen. But maybe I goofed somewhere.
cih Posted July 21, 2012 Posted July 21, 2012 Yep, I am pretty sure I did . Redownloaded to be sure and it only works for Dermot. Though I find it hilarious when he pays you 15 caps and then tells you, you don't earn enough.
Chase Roxand Posted July 21, 2012 Posted July 21, 2012 I feel stupid now. Didn't set up the new bits properly. Go grab 1.4.8. Should work like a charm now.
undeadcarrot Posted July 21, 2012 Posted July 21, 2012 I have a number of little corrections to dialog, packages, conditions, etc. It looks like Chase's changes all lived in one script, but I wasn't 100% sure to integrate it myself.
prideslayer Posted July 21, 2012 Author Posted July 21, 2012 Are you saying this version is based off the one in the OP and not Chases?
undeadcarrot Posted July 21, 2012 Posted July 21, 2012 It's based off the previous one I uploaded, which I think is still in the OP.
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