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Sexout SewerSlave - updated 2013-Dec-28


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Posted

EDIT: I just tested it! It IS SexoutNG! I installed a older version of SexoutNG a few minutes ago and sewerslave is working again!

Hope this helps. :)

 

Would help more if you told me WHICH older version. ;)

 

Ah Shit' date=' don't know because the files aren't named. I downloaded them (The Data and the Core file) on 18.06.2012

In my mod Manager stand Core File v2.5.68

and the Data File v1.0.6

That's all i can say about them. But it seems that the actually Pregnancy version doesn't working with this old SexoutNG version.

So it fix sewerslave but causing new problems on other newer mods.

[/quote']

 

The fomods are not versioned in name. They are inside FOMM, and the ESMs are all versioned as well. If it says core is 2.5.68 and you haven't installed another ESM over the top of that, then that's the version you have. Is that the one that's working?

Posted

Oh by the way i saved my game after the enslavement by Dermot. Now after the installing of the newest version and loading my saved game i'm still enslaved and everything is working fine.

Posted

Oh by the way i saved my game after the enslavement by Dermot. Now after the installing of the newest version and loading my saved game i'm still enslaved and everything is working fine.

 

Hah ok then.

 

Hopefully soon I'll have some time to dig into sewerslave and see what's giving it trouble.

Posted

I have the same problem that Dermot just walk away after the threesome gangbang. In older versions i didn't had that problem so i testet every version i have. (And i have many!!!)

Previously stable versions that i played before (and they worked) are now having the same issue!

So i think another mod is causing that issue.

Maybe "SexoutCommonResources" or "SexoutNG" or "Pregnancy V3"

One of these mods must causing that because these are the only mods that i update every time a new update comes out!

Well i only think that because i updated "SexoutCommonResources" and "SexoutNG" today and now sewerslave and brutalrapers doesn't work anymore.

I hope some of the modders finds out whats wrong.

I'm off for bed now' date=' good night.

[/quote']

did u ever manage to fix it? and could u please tell me how i have the same problem

Posted

Something might be broken.

 

Update SexoutSlavery as well' date=' Sewerslave needs that.

[/quote']

 

Did u ever find out what was wrong?

Posted
However' date=' other than the ghoul pheromones, does anyone else have any ideas on what to add to this?

[/quote']

 

Originally I was planning to have Red Lucy stage shows in The Thorn for higher payments if you showed up at the right time of day, and also to have an 'enforcer' character (a grinning idiot) the player could give freebies to in exchange for him following her around and preventing rapes/robberies/etc. Don't have NV installed at the moment though.

Posted

Nah, waiting for a stable FO3-NV merge-mod and FNNCQ2 to come out before I go through the nightmare of reinstalling it and getting all my mods working nicely with each other. You guys are doing a great job on it anyway.

Posted

Been looking into this for a few hours, I can honestly say I have no idea what's going on. Callbacks are pretty much fixed in the current beta of SexoutNG.. Epstein has been working flawlessly, and he's been the most problematic so far, after motor runner.

 

Dermot bangs the player, works fine.

Callback to St. James, works fine.

Callback to the first random dude -- never happens.

 

Random dude (New Vegas Citizen, id ..AE4) ends up with an undress token (and the bodysuit that goes along with it) but the sex start spell never fires.

 

With sexout debug logging on, everything that is supposed to precede sex is somehow skipped. No SES/SAN messages, just the undress message. No NX vars on random dude are set except spelltarget, which is set in the main effect so he knows who the sex spell is going to be cast on, in order to retrieve NX vars from that ref.

 

Giving up for tonight.. maybe more clues tomorrow.

Posted

I managed to pass it with some effort.

Old version works fine uptill Dermot and Saint Something double teamed you. right after they leave and nothing happens.

New Version, Stops after Saints whats his face.

 

So What I did is played the old version till the part were Desmot is walking towards the player. Then Saved. Switched to the newer version. then load save. Passed that area and turned into a slave

Posted

O.k... how did other people get this mod to work?

 

I had no clue as to what triggered the mod, or what else might have been programmed to go on in the area. I didn't want to know-- if I read everything that's going to happen, there's no point in playing. I'd come to believe from needing to examine the mod settings that Sewer Slave was just randomly triggered when one was in the appropriate area at the specified health level, if a certain roll was made.

 

So, when I had the "Coyotes" quest and had an odd, new speech option with Dermot, I just experimented with it, not expecting anything, in particular. I was led down there, gang-banged, and then everyone walked away with a few thousand caps worth of ammunition. The End. I thought, "That's a pretty harsh little side-adventure. I'm not sure that I can even see a point in anyone playing that one twice."

 

After my character had gotten to level 24, and the only Sexout mod I'd I've ever actually managed to locate was the one in the Powderganger-controlled prison, I tried to find out where this Sewer Slave thing was, since the sewers were right under my feet, constantly. That's when I came to find out that that thing with Dermot was supposed to be the start of the mod.

 

So, I read people's questions about why they experienced what I was experiencing, and the answers involved having the most recent versions of everything. No one had, apparently, experienced it in quite a while, though; either no one new has tried to play it, or I'm the only one having a problem (again).

 

I've been updating files whenever a new one is posted (but, I'm still having problems. My character seems to have stopped being addicted to Dixon's Jet; but is, apparently, hooked for life on Fert-X). I wondered if, perhaps, the mod couldn't be initiated properly after starting "Coyotes." So, I backtracked and, this time, only Dermot did anything, then walked off with the ammunition-- Saint James and the other guys never even showed up, anymore. After reactivating all of the the files, I continue making negative progress.

 

Is there another update that isn't obviously posted that I need to add to this thing to make it work, or what? I'd consider reinstalling the whole damned thing-- FONV, mods and all-- again; but, even that first time, it was just a big gang-bang scene, then a walk-off with a warlord's ransom in ammunition. (And, when I killed them, of course, my ammunition didn't burst out of them like snakes out of a joke shop can of nuts). That time, I'd been playing a newly-installed game on a fresh copy of my OS with all newly-updated Sexout files. I can't do any better than that without more/different files.

 

I'm using the 8/20 SCR file, 7/21 SCR Data file, 8/8 Sexout Core,

  • 2 weeks later...
Posted

My (strongly) suspected issue with Dr. Hindlick's "safety inoculation:"

 

My "problem" (I suspect) has to do with the way in which the feral ghouls in the Central Sewer interact with my character after beginning to release the pheromones from Dr. Hindlick. From the description, I was anticipating odd, amorous behavior from them. But, all that they did was basically ignore her. That made exterminating them an extremely simple task-- the sewers of New Vegas will now really start to stink, unless an heavy rain can wash away all of the bloating, gassing-off, putrefying ghoul, Fiend and Giant Rat carcasses. Given the mod, however, and the doctor's warning, I highly suspect that use of the pheromone was supposed to have a sexual component, rather than merely greatly simplifying the task of upgrading my equipment from bare hands and nudity to Mercenary armor and a multiplas rifle.

  • 2 weeks later...
Posted

ok, where is all my stuff that dermot took? played around a while then decided to leave so I killed him expecting to get my stuff back but all I got was his clothes and the bomb collar remote.

 

Edit: Nevermind, I found it in the fridge in his apartment.

Posted

My (strongly) suspected issue with Dr. Hindlick's "safety inoculation:"

 

My "problem" (I suspect) has to do with the way in which the feral ghouls in the Central Sewer interact with my character after beginning to release the pheromones from Dr. Hindlick. From the description' date=' I was anticipating odd, amorous behavior from them. But, all that they did was basically ignore her. That made exterminating them an extremely simple task-- the sewers of New Vegas will now [u']really[/u] start to stink, unless an heavy rain can wash away all of the bloating, gassing-off, putrefying ghoul, Fiend and Giant Rat carcasses. Given the mod, however, and the doctor's warning, I highly suspect that use of the pheromone was supposed to have a sexual component, rather than merely greatly simplifying the task of upgrading my equipment from bare hands and nudity to Mercenary armor and a multiplas rifle.

 

It was planned, yes but until now the scanner does not pick up creatures, which explains the ignorance of the ghouls. However as far as I know this is intended to be fixed with another update of Sexout (it's more of an Sexout issue than a SS issue - if I am wrong, please correct me. )

 

Apart from that I would like to give the mod a few updates in the following weeks. Is there anybody currently working on it? I ask, because I could scrap all my additions several times, because it got updated inbetween.

Posted

Erm.. yeah lol' date=' not quite. I meant not working on anything SS related. RL has been a bit of a bitch too, but I aim to have *something* released within the next month. *dun dun dun!* :D

[/quote']

 

You mean SexoutSlaveTownEp2? :heart:

 

I have an idea, to use soSewerSlave "kidnapping" mechanism to be used in SexoutSlaveTownEp2. There are 50:50 change that you will be kidnapped to the Sewer or SlaveTown.

Posted

Okay, so if nobody is currently working on it, I would adopt it for the next four weeks hopefully coming up with something until then.

Posted

I think a good temporary change to this would be to comment out the clothing check by Dermot that currently conflicts with the pregnancy mod - until it can be properly made compatible (either that or only have it run once per visit). Could leave the weapon check in.

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