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Submit + Devious Devices Progression DAYMOYL Mod


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Posted

Ok, here's a full rundown of how to install this mod and a list of dependencies as the OP page has become a little out of date...

 

[...]

thank you for the clear instructions!!

Posted

 

4. Install version 1.53a (or whatever the latest version is) You DO NOT need to install SexLab Submit first. This version and all future versions will contain all required files packed loose (i.e. no .bsa which is why it is so important that the SexLab Submit.bsa is deleted from your skyrim/data folder)

 

I might have done something wrong, then. When installing 1.53a through NMM, I get the following:

plqwQik.png

 

Installing your modded Submit first fixes the issue, so I had assumed it was required. Maybe PB 1.53a still has Submit listed as a dependency?

 

 

Ha...whoops....you are right :) Updated the installer so it is not dependant on itself!

 

Posted

but previous version can work on install on MO

 

Actually I did break it. Download it again and it should work ok

 

Posted

HI I've tried using the latest version of this mod, but for some reason whenever i get hit enough to die, i just get back up again with full health, no message or anything else. Any ideas of what could cause this, like what type of mods or settings?

 

ah as a note this happens against charus hunters (which should kill me) and falmer (which should rape me, yes i have the addons for it)

 

oh you need to update the wizard for nmm, you say to uninstall submit, then trying to install causes an error message.

Posted

HI I've tried using the latest version of this mod, but for some reason whenever i get hit enough to die, i just get back up again with full health, no message or anything else. Any ideas of what could cause this, like what type of mods or settings?

 

ah as a note this happens against charus hunters (which should kill me) and falmer (which should rape me, yes i have the addons for it)

 

oh you need to update the wizard for nmm, you say to uninstall submit, then trying to install causes an error message.

 

As a side effect of fixing the autosubmit bugs you now cannot die when attacked. The charus hunters don't have a SexLab animation as far as I'm aware which is why there's no animation there. Not sure why falmers aren't working though.

 

NMM installer already fixed...just redownload it :)

Posted

 

HI I've tried using the latest version of this mod, but for some reason whenever i get hit enough to die, i just get back up again with full health, no message or anything else. Any ideas of what could cause this, like what type of mods or settings?

 

ah as a note this happens against charus hunters (which should kill me) and falmer (which should rape me, yes i have the addons for it)

 

oh you need to update the wizard for nmm, you say to uninstall submit, then trying to install causes an error message.

 

As a side effect of fixing the autosubmit bugs you now cannot die when attacked. The charus hunters don't have a SexLab animation as far as I'm aware which is why there's no animation there. Not sure why falmers aren't working though.

 

NMM installer already fixed...just redownload it :)

 

 

even without the sexlab animations shouldn't i just die like normal with the hunters?

 

Posted

The mod won't let you die unless you jump off a tall building! :) Its a downside to the fixing the autosubmit problems, I don't know if i'll be able to fix it.

Posted

HI I've tried using the latest version of this mod, but for some reason whenever i get hit enough to die, i just get back up again with full health, no message or anything else. Any ideas of what could cause this, like what type of mods or settings?

 

ah as a note this happens against charus hunters (which should kill me) and falmer (which should rape me, yes i have the addons for it)

 

oh you need to update the wizard for nmm, you say to uninstall submit, then trying to install causes an error message.

 

Falmer shouldn't need addons to support rape with Submit+PB, as theSexlab framework includes animations for it and Submit has creature support. Could your addons be what's causing it? Make sure to run FNIS and register animations with the framework if you're adding extra content for Falmer specifically.

 

As for chaurus, I tried it just now and assuming it's working correctly on my end, you do still get knocked down, and stay on the ground while the chaurus continues attacking, you just never die.

Posted

 

1. same as above: free to move but displaying messages of % of success to get free.

 

Try moving Submit around in the load order, putting it at the end fixed the breaking bound animations for me. (I suspect it was due to Prison Overhaul's latest version)

 

I have that problem sometimes.

moving submit at the end doesnt solve it.

 

but I kinda noticed that the vanity camera view tend to disrupt some of the scripts when it trigger itself.

not sure if thats the cause of the problem, but try to move your mouse from time to time to prevent the vanity camera view to get triggered.

Posted

sadly I still have the armbinder problem with the latest version (arms out of armbinder when reaching 7th knockdown stage)

 

I had a look at your code, please correct me if im wrong, but you call Libs.ReEquipExistingDevice(PlayerRef,libs.zad_DeviousArmbinder) on line 49 just after calling Debug.SendAnimationEvent(Target, "IdleBoundKneesStart"), meaning the armbinder is re-equiped before the actor is released from the bounds animation, and as a result, the actor is shown as bounds and wearing the armbinder.

 

maybe thats just me but arent the two conflicting? the bound animation make the arms tied in the back, but they are not in the armbinder.

 

and when my actor get released from the bound animation, what I see is the armbinder is not equiped correctly on my characters (arms are out, no hand, I can remove the armbinder directly from inventory without question asked, but the armbinder effect is not unequiped and trying to re-equipe the armbinder get me the "you can not equipe more than one armbinder" (or someting like that)).

 

if I use the console to un-equip the armbinder (xx028A5A) and the associated effect (xx00CA38), then quicksave/quickload, then re-equip the armbinder normaly through the inventory, the situation become normal again (arms are inside the armbinder and I get the normal dialog associated with the armbinder (remove / struggle / goes on))

Posted

 

 

1. same as above: free to move but displaying messages of % of success to get free.

 

Try moving Submit around in the load order, putting it at the end fixed the breaking bound animations for me. (I suspect it was due to Prison Overhaul's latest version)

 

I have that problem sometimes.

moving submit at the end doesnt solve it.

 

but I kinda noticed that the vanity camera view tend to disrupt some of the scripts when it trigger itself.

not sure if thats the cause of the problem, but try to move your mouse from time to time to prevent the vanity camera view to get triggered.

 

 

You're right, I was playing earlier and noticed I still have the bug sometimes. Probably a newbie question, but what's the vanity camera view?

 

Posted

You're right, I was playing earlier and noticed I still have the bug sometimes. Probably a newbie question, but what's the vanity camera view?

when you dont do anything for a while, the camera start to rotate automatically around your character (maybe it has another name but I cant remember)

Posted

 

You're right, I was playing earlier and noticed I still have the bug sometimes. Probably a newbie question, but what's the vanity camera view?

when you dont do anything for a while, the camera start to rotate automatically around your character (maybe it has another name but I cant remember)

 

I'm having the issue as well.  Could it be due to custom idle animations?

Posted

 

 

You're right, I was playing earlier and noticed I still have the bug sometimes. Probably a newbie question, but what's the vanity camera view?

when you dont do anything for a while, the camera start to rotate automatically around your character (maybe it has another name but I cant remember)

 

I'm having the issue as well.  Could it be due to custom idle animations?

 

mmm, maybe, though Im pretty sure I dont have any custom idle animations installed. but I did set my fAutoVanityModeDelay to 20. I will try again with a longer delay.

Posted

You might want to fix the OP, you lost all the paragraphs and such. Now it is just a big wall of text.

 

I think it's the forums doing that, a few other threads turned into text walls as well and there were occasional SQL errors showing up at the time. The download area should be readable.

Posted

Okay, seems like the problem with bound animations breaking is contained to the short stories where the player does not have plugs and the orgasm effect is used. Specifically, the animation breaks when zadLibs.ActorOrgasm is called. Looking at zadlibs.psc:

 

 

Function ActorOrgasm(actor akActor, int setArousalTo=-1, int vsID=-1)
   SendModEvent("DeviceActorOrgasm", akActor.GetLeveledActorBase().GetName())
   if setArousalTo < 0
      setArousalTo = Utility.RandomInt(0, 75)
   EndIf
   if akActor == PlayerRef
      Game.ShakeCamera(akActor, 1, 5)
   EndIf
   int sID = OrgasmSound.Play(akActor)
   Sound.SetInstanceVolume(sid, Config.VolumeOrgasm)
   Aroused.SetActorExposure(akActor, setArousalTo)
   Debug.MessageBox("Orgasm event!")
   bool[] cameraState = StartThirdPersonAnimation(akActor, AnimSwitchKeyword(akActor, zad_DeviousArmbinder, DDZaZAPCArmBZaDH03, DDZazhornye), true)
   int i = 0
   while i < 20
      i+= 1
      if !IsVibrating(akActor) && vsID != -1
         Sound.StopInstance(vsID)
         vsID=-1
      EndIf
      Utility.Wait(1)
   EndWhile
   EndThirdPersonAnimation(akActor, cameraState, true)
EndFunction

 

 

Removing the two lines in red seems to have stopped the animations from breaking.

Much like what was already done for VibrateEffectPB, the bug should then be fixable by creating a new function specific for PB that doesn't use the animation instructions.

Posted

 

HI I've tried using the latest version of this mod, but for some reason whenever i get hit enough to die, i just get back up again with full health, no message or anything else. Any ideas of what could cause this, like what type of mods or settings?

 

ah as a note this happens against charus hunters (which should kill me) and falmer (which should rape me, yes i have the addons for it)

 

oh you need to update the wizard for nmm, you say to uninstall submit, then trying to install causes an error message.

 

Falmer shouldn't need addons to support rape with Submit+PB, as theSexlab framework includes animations for it and Submit has creature support. Could your addons be what's causing it? Make sure to run FNIS and register animations with the framework if you're adding extra content for Falmer specifically.

 

As for chaurus, I tried it just now and assuming it's working correctly on my end, you do still get knocked down, and stay on the ground while the chaurus continues attacking, you just never die.

 

 

ahh for the addons stuff i meant i have nude creatures, beastily extras with sexlab creature animations turned on for the falmers, nothing else as far as i am aware.

 

my problem with the hunters was not that they kept attacking, the do pause for a few seconds, but i get knocked down fully heal and then get back up without weapons/ spells equiped, once i equip them i can continue to attack the hunters like normal.

 

Posted

[...] once i equip them i can continue to attack the hunters like normal.

do they fight back or not?

 

because I had a problem like that, where, after the knockdown effect, the attackers would just stand there doing nothing and I could attack them without them fighting back.

 

after a clean install and being sure no old script of submit existed in my save game and no submit files remained in my data folder, it worked ok again.

Posted

Okay, seems like the problem with bound animations breaking is contained to the short stories where the player does not have plugs and the orgasm effect is used. Specifically, the animation breaks when zadLibs.ActorOrgasm is called. Looking at zadlibs.psc:

 

 

You are correct :) I've actually removed the orgasm effects in the next release as I'm also removing the short stories. The alert box was causing some issues with things getting triggered at the wrong time etc. I'm working on actually bringing those stories to life and being acted out by the characters properly...we'll see how far I get :)

 

I've also tidied up the code a little which should help armbinder problems (hopefully) :)

 

I'll be releasing it shortly once I've got a few other things working.

Posted

argl, submit is quite annoying sometimes: now when I submit I have a dead bandit leader that spawn out of thin air and start to fuck me. useless to say once he is finished, the whole scripting is a mess and Im stuck in the bleedout pose.

im going to un-install / re-install, again

*headdesk*

Posted

argl, submit is quite annoying sometimes: now when I submit I have a dead bandit leader that spawn out of thin air and start to fuck me. useless to say once he is finished, the whole scripting is a mess and Im stuck in the bleedout pose.

 

im going to un-install / re-install, again

*headdesk*

 

Tell me about it :)

 

Just uploaded a new version and I've finally worked out how to tell people to say stuff!!

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