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Posted

Think unremoveable masters gag/belt/bra/armbinder from Captured Dreams is breaking this at the moment. Really need a way to force at least a strip of the gag so that sexlab has one workable scene to choose from. At the moment it triggers a dual masturbation scene with bandit which breaks because of armbinder / chastity belt and then requires a scene reset to continue.

Posted

I want to talk about the triggering radius again. Is it possible to use a small radius during adventure, and replace it with a large one when DH is triggered?

 

Posted

Funny story... I was outside Whiterun, gagged and yoked, trying to get a friendly Khajiit merchant to release me. I had just made it through the gag-speak barrier when a band of hired thugs show up and start whaling on me. I had to break off my dialog before being freed to run away and hide. Fortunately, I was able to take refuge on top of a small cliff and hide until they got bored and left, but the upshot of all this is that hired thugs are not included in Deviously Helpless', hmm, sphere of influence, as it were.

 

Any chance that they can be added so that they'll just rape me and be on their way? That'll teach me my lesson for stealing from their employer!

Posted

I wonder if its possible to add some chance/probability in dropping weapons on trigger event? I don't know if that's the case, but so far my PC is always dropping her weapon on the vibrate event (the one where you can still move around)

Posted

Something weird is happeneing with mine. The mcm menu loads up for every other character I have except one. Does anyone know whats causing this? I've tried un installing it and re-installing it a long with saving and exiting but it still refuses to show on that character.

Posted

In the MCM menu under "Restraints equipping" it says there is always an armbinder equipped.. how about equipping a simple rope binding and have a checkbox option for the armbinder there instead?

 

Just a suggestion to improve your awesome mod :blush:

Posted

So awhile ago i got permission to use the D-helpless code. I'm hoping to fix some of the strict boolean logic used in helpless like enemies endlessly running towards you if you unequipped your gear.

 

I got a couple of ideas running through my head how to accomplish this idea but i am inexperienced in papyrus so these might not be feasible.

- Stop running towards player if weapon requiped/unshealthed.

- Dialog asking "Surrender" or "Fight on".

- Required 5 seconds to pass before player gets raped.

- require enemies to hit player first before starting their swarming.

 

Anyone have any suggestions for areas to improve this mod in?
I don't plan to really expand this mod beyond it's original purpose of "Being fucked when helpless".

Posted

Hello! I was wondering if there was a way to set this mod to not equip the zbf stuff, or rather, to get things like the hood to actually block vision and such?

Posted

Hello! I was wondering if there was a way to set this mod to not equip the zbf stuff, or rather, to get things like the hood to actually block vision and such?

 

It sounds like you might want to look at Devious integration? That being said i don't think any mod uses ZBF but i could be wrong.

As for the black hoods, well someone has to implement the scripts. From what little i've seen it should be easy but it still takes effort.

Posted

 

Hello! I was wondering if there was a way to set this mod to not equip the zbf stuff, or rather, to get things like the hood to actually block vision and such?

 

It sounds like you might want to look at Devious integration? That being said i don't think any mod uses ZBF but i could be wrong.

As for the black hoods, well someone has to implement the scripts. From what little i've seen it should be easy but it still takes effort.

 

Check out this mod: http://www.loverslab.com/files/file/1574-devious-extras/

 

It includes (among other things) locking hoods that function as Devious blindfolds and/or gags.

Posted

I suppose everyone has this and it can't be fixed, but I'll "report" it anyway just in case:

If I lose my weapon during a battle at some point, enemies are often running halfway across the battlefield to "catch" me. When they approach me, I've already had the old (or a new) weapon equipped for quite some time, possible already slaying various enemies. Feels a bit strange that the enemy can still catch me then with my weapon out.

 

Oh, and of cause: Awesome mod, exactly what is missing to complete the set. :)

Posted

I suppose everyone has this and it can't be fixed, but I'll "report" it anyway just in case:

If I lose my weapon during a battle at some point, enemies are often running halfway across the battlefield to "catch" me. When they approach me, I've already had the old (or a new) weapon equipped for quite some time, possible already slaying various enemies. Feels a bit strange that the enemy can still catch me then with my weapon out.

 

 

Working as intended

 

You have to stay out of range of the enemy until they give up the chase and they will then turn hostile and you can fight them (from memory you have to get to the edge of the cell and cross into the next in exterior locations, I can't remember if this works for the interior locations). You will get a message on the top left of the screen to say they have given up the chase

 

Posted

 

 (from memory you have to get to the edge of the cell and cross into the next in exterior locations, I can't remember if this works for the interior locations). You will get a message on the top left of the screen to say they have given up the chase

I'm confused. Which edge of the cell? Do you mean a cell as for captives in slavery mods?

Posted

 

 

 (from memory you have to get to the edge of the cell and cross into the next in exterior locations, I can't remember if this works for the interior locations). You will get a message on the top left of the screen to say they have given up the chase

I'm confused. Which edge of the cell? Do you mean a cell as for captives in slavery mods?

 

 

I believe that cell in this context means an area of the map (either interior or exterior) that the game treats as a unit.  When you run from Whiterun to Windhelm you pass through several cells, and you might notice the game slowing slightly while it loads the next cell.  So it has nothing to do with prison cells.

Posted

 

 

 

 (from memory you have to get to the edge of the cell and cross into the next in exterior locations, I can't remember if this works for the interior locations). You will get a message on the top left of the screen to say they have given up the chase

I'm confused. Which edge of the cell? Do you mean a cell as for captives in slavery mods?

 

 

I believe that cell in this context means an area of the map (either interior or exterior) that the game treats as a unit.  When you run from Whiterun to Windhelm you pass through several cells, and you might notice the game slowing slightly while it loads the next cell.  So it has nothing to do with prison cells.

 

 

Yes that's what I meant. Sorry I should have put that a bit more clearly, looking at it now.

 

Posted

Sooo  how the hell do I instal this mod? It doesnt even have any instructions it just says download? My game worked just fine prior to "Installing" Now its completely mucked right the fuck up! Do you not have a proper procedure?

Posted

Sooo  how the hell do I instal this mod? It doesnt even have any instructions it just says download? My game worked just fine prior to "Installing" Now its completely mucked right the fuck up! Do you not have a proper procedure?

 

It will screw up your skyrim if you don't have the requirements installed first. You COULD drop all the unpackaged files into the data file in your skyrim install, or you could use nexus mod manager

 

It would help if you asked nicely...

Posted

Hi I am having issues with two peices of this. One the Deviously Helpless mod is one of the mods that crashes my skyrim right before the main menu. and so does the integration mod as well.

I tried to get a log but the guides I went through to try and get it are not helping. If you can help me get the logs to have you help me further I would appreciate it. right now everyone in game without the integration and deviously helpless mods are just stiff besides mouths moving with chat. can move but no animation with people themselves haha.

 

Like I tried to adjust the Papyrus info on the ini and it still is not showing logs anywhere in my skyrim folder.

Posted

Sooo  how the hell do I instal this mod? It doesnt even have any instructions it just says download? My game worked just fine prior to "Installing" Now its completely mucked right the fuck up! Do you not have a proper procedure?

 

I love how polite you are today.

 

Unless otherwise noted, the proper procedure is same for all mods. If you can install one then you can install rest of them. There is no reason for mod authors to repeat the process for each and every topic made, unless there are exceptions involved.

 

The easiest way is to use either NMM (linked above by BattenK) or Mod Organizer. Download the content to your hard drive and install them with a manager.

 

Probably the best comparison between different tools can be found from Steam discussions.

 

Guide : Modding Tools, Tips and Resources (v1.6) by Nazenn

http://steamcommunity.com/app/72850/discussions/0/619573787291424440

  • 3 weeks later...
Posted

Not sure if this has been covered in the thread, I didn't read all of it, so apologies if I'm beating a dead horse here.

 

I've been experimenting with mods for defeat in combat, using combinations of Death Alternative, Defeat and Submit + DD, and had varying degrees of success. DA is fine, but Submit is unreliable at the best of times and I find Defeat complicated. What I'd like to see is a version of Helpless that integrates with DA, so a blackout event triggers a Helpless capture. Any chance of seeing this in the future?

Posted

after reading Snares post above, I think I know the answer to my question already. I was playing with, alternate start live a deviant life, ressurection. defeat and this mod installed. my one and only incounter during the short time I was playing was with a female necromancer. she saw me and said " look what I've found boys! a gift waiting to be unwrapped " or something like that. then she ran off in combat with someone or something. she came back and the " your attacker struggles to remove your belt with no success " message appeared. obviously she had no keys for my gag harness or belt. a female attacker with no mouth, breast, vagina or anus access. which sex animation did I get?  my girl gave her strap on a foot job.  bizarre. is there any way to restrict the range of animations that sexlab will use? In a perfect world, I only want her to get  fucked doggy style vaginal and anal plus throat fucking of course.  I'm going to uninstall defeat and try again with just this mod and alternate start live a deviant life ressurection. 

Posted

Hello BTAxis, in my experience it is good practice to use only one mod for each gameplay "aspect" of skyrim. Defeat, Helpless and Submit all cover the same aspect, albeit from a different angle, the aspect being combat related sexlab and DD integration. Using several mods for one gameplay aspect usually leads to weird things.

DA+Helpless works great together. Either you blackout in combat, then DA triggers, or you loose your weapons, then Helpless triggers as a consequence of waving the white flag and not fighting till blackout. You can even roleplay the give up part by unquipping your weapons when you feel overwhelmed by the enemy.

 

I like Helpless, because it sets out to do one thing only and does it right. No illusions of grandeur here, no feature creep and half finished assets, just one idea well implemented.

 

The thing is though that I'd like Helpless to occur on defeat, not on manual surrender. In that sense I would like it to take the place of Submit/Defeat (which I would obviously not also use at the same time). The stock DA blackout events are fine, but they don't lead to rape or to being deviced.

 

Also I use SkyRe's deleveling and combat modules, so depending on whom I fight and how well I do the fights can easily (and quickly) go either way. Often there's no time to manually surrender.

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