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Slave Girls by hydragorgon


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Posted

So far no serious issues with the new version. Started a new character since I'd updated several mods and while there were some early crashes they weren't caused by this as I was in locations that have no slaves. Only "problem" I saw was some lighting issues with the Candlelight spell in the party cave or whatever it is on the road from Whiterun to Rorikstead, and that was with the terrain not any of the npcs. 

Posted

Just a status report, been running the current version for a bit and I haven't noticed any problems.  I haven't been spending exceptionally long time in cities, but I've had no CTDs or similar issues and haven't noticed any framerate issues that I couldn't assign to simply having too much going on at one time on a non-uber system running a fancy ENB.  Nice to finally use this mod in my main file with the new version of lover's comfort and more devious quests mods running together and interacting just fine.

Posted

is there any fix for the face color mismatch ..instead of using CK ??????? since i really don't know how to use the ctrl+f4 thing ..and can't figure out how to load the hydra.esp

keeps telling me multiple master files selected for load .load operation aborted error ..!!?

 

i read one of the threads telling to reset the race of the slaves ..is there a mod that can do that ingame ??

Posted

I believe that Opus Piso (or Pilo?) is a character added by this mod, not sure if its maybe an issue with compability with another mod (but doubt it ? as other characters dont have this issue).

 

 

When i talk to him, if i try to go to the sell/buy part it crashed. Works with others like Thug, Dungeon Explorer (or similar name) and i think their all added by this.

Love the option to trade with them btw.

Posted

is there any fix for the face color mismatch ..instead of using CK ??????? since i really don't know how to use the ctrl+f4 thing ..and can't figure out how to load the hydra.esp

keeps telling me multiple master files selected for load .load operation aborted error ..!!?

 

i read one of the threads telling to reset the race of the slaves ..is there a mod that can do that ingame ??

 

Google "How to load multiple masters in the Creation Kit"

 

Just in general, no you can't fix this without the CK, so either you live with it or learn to fix it.

Posted

I cant even get the game to start with this mod. What cells does it modify?

I've found 3

 

One is a cave north of the Solitude arch entrance. Full of skooma addicts

 

Another is a basement skooma factory in Sadri's Used Wares (or is it the New Gnisis Corner club?) Its in the 1st floor back room under the stairs.

 

3rd is a slave trader post on the road halfway between Whiterun and Rorikstead. Just north and a little east of the mountain pass/road down to Falkreath hold. It's only a door next to the road but there are guards in Falmer armor standing around it.

 

1,3 Appear on the map as a found location. They are filled with NPC's with a few lines of dialogue but not much.

Posted

Hi

 

When I go near Whiterun I have a CTD.

 

In papyrus file I have this line :

[05/08/2015 - 07:14:44PM] [Helpless]: Found Captured Dreams
[05/08/2015 - 07:14:44PM] [Helpless]: Deviously Helpless 1.15d loaded.
[05/08/2015 - 07:14:44PM] ERROR: crdedistantenslavescript.canRunSold() being called on an invalid object, aborting function call
stack:
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.checkStatuses() - "crdemodsmonitorscript.psc" Line 222
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line 191
	[crdeStartQuest (620048E0)].crdestartquestscript.Maintenance() - "crdestartquestscript.psc" Line 38
	[crdeStartQuest (620048E0)].crdestartquestscript.OnUpdate() - "crdestartquestscript.psc" Line 63
[05/08/2015 - 07:14:44PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.checkStatuses() - "crdemodsmonitorscript.psc" Line 222
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line 191
	[crdeStartQuest (620048E0)].crdestartquestscript.Maintenance() - "crdestartquestscript.psc" Line 38
	[crdeStartQuest (620048E0)].crdestartquestscript.OnUpdate() - "crdestartquestscript.psc" Line 63
[05/08/2015 - 07:14:44PM] ERROR: crdedistantenslavescript.canRunGiven() being called on an invalid object, aborting function call
stack:
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.checkStatuses() - "crdemodsmonitorscript.psc" Line 225
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line 191
	[crdeStartQuest (620048E0)].crdestartquestscript.Maintenance() - "crdestartquestscript.psc" Line 38
	[crdeStartQuest (620048E0)].crdestartquestscript.OnUpdate() - "crdestartquestscript.psc" Line 63
[05/08/2015 - 07:14:44PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.checkStatuses() - "crdemodsmonitorscript.psc" Line 225
	[crdeModsMonitor (62000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line 191
	[crdeStartQuest (620048E0)].crdestartquestscript.Maintenance() - "crdestartquestscript.psc" Line 38
	[crdeStartQuest (620048E0)].crdestartquestscript.OnUpdate() - "crdestartquestscript.psc" Line 63
[05/08/2015 - 07:14:44PM] warning: Replacing native function getCurrentIdle on unlinked object zzestrusutil.
[05/08/2015 - 07:14:46PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 1 on  (390578FE)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 1 on  (390578FE)].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?
	[Active effect 1 on  (390578FE)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:14:47PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:14:54PM] xpoCrimeScanner: (Scanning) OnUpdate
[05/08/2015 - 07:15:01PM] [Helpless]: OnEffectStart(Bandit Lightbringer, Prisonnier)
[05/08/2015 - 07:15:01PM] [Helpless]: AddRapist()
[05/08/2015 - 07:15:01PM] [Helpless]: Player is not wearing a device.
[05/08/2015 - 07:15:01PM] [Helpless]: allowAdding() returning false, not starting a scene.
[05/08/2015 - 07:15:11PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (39070819)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (39070819)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (39070819)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (39070819)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:11PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (39070819)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (39070819)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (39070819)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (39070819)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:11PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (3907081A)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (3907081A)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (3907081A)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (3907081A)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:11PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (3907081A)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (3907081A)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (3907081A)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (3907081A)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:11PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:11PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:11PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (390578FE)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390578FE)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390578FE)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390578FE)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:11PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (390578FE)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390578FE)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390578FE)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390578FE)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:21PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 1 on  (3907081A)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 1 on  (3907081A)].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?
	[Active effect 1 on  (3907081A)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:21PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 1 on  (39070819)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 1 on  (39070819)].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?
	[Active effect 1 on  (39070819)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:21PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?
	[Active effect 1 on  (3902CD22)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:15:25PM] ERROR: Unable to call RegisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ProperWeaponScaleEffect.RegisterForMenu() - "<native>" Line ?
	[None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.OnEffectStart() - "ProperWeaponScaleEffect.psc" Line 177
[05/08/2015 - 07:15:25PM] ERROR: Unable to call RegisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ProperWeaponScaleEffect.RegisterForMenu() - "<native>" Line ?
	[None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.OnEffectStart() - "ProperWeaponScaleEffect.psc" Line 177
[05/08/2015 - 07:15:29PM] warning:  (000846FE): Ref is in an unloaded cell, so it cannot cast spells..
stack:
	[ (5601F222)].SPELL.Cast() - "<native>" Line ?
	[Active effect 1 on  (000846FE)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?
[05/08/2015 - 07:15:30PM] ERROR: Unable to call RegisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ProperWeaponScaleEffect.RegisterForMenu() - "<native>" Line ?
	[None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.OnEffectStart() - "ProperWeaponScaleEffect.psc" Line 177
[05/08/2015 - 07:15:31PM] [Helpless]: Bandit Berserker dying, clearing.
[05/08/2015 - 07:15:32PM] [Helpless]: OnEffectFinish(Bandit Berserker, Prisonnier)
[05/08/2015 - 07:15:40PM] [Helpless]: Cloak OnUpdate(), clearing bandit
[05/08/2015 - 07:15:40PM] ERROR: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 14 on  (49000D9E)].WD_DeviantCloak.Dispel() - "<native>" Line ?
	[Active effect 14 on  (49000D9E)].WD_DeviantCloak.OnUpdate() - "WD_DeviantCloak.psc" Line 26
[05/08/2015 - 07:15:43PM] [Helpless]: OnEffectStart(Bandit Vermin, Prisonnier)
[05/08/2015 - 07:15:43PM] [Helpless]: AddRapist()
[05/08/2015 - 07:15:43PM] [Helpless]: Player is not wearing a device.
[05/08/2015 - 07:15:43PM] [Helpless]: allowAdding() returning false, not starting a scene.
[05/08/2015 - 07:15:55PM] ERROR: Unable to call RegisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ProperWeaponScaleEffect.RegisterForMenu() - "<native>" Line ?
	[None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.OnEffectStart() - "ProperWeaponScaleEffect.psc" Line 177
[05/08/2015 - 07:15:56PM] xpoCrimeScanner: (Scanning) OnUpdate
[05/08/2015 - 07:15:58PM] ERROR: Cannot call GetValue() on a None object, aborting function call
stack:
	[Active effect 9 on  (00000014)].mzinGetDirtyOverTime.ApplyMagicEffects() - "mzinGetDirtyOverTime.psc" Line 116
	[Active effect 9 on  (00000014)].mzinGetDirtyOverTime.OnUpdateGameTime() - "mzinGetDirtyOverTime.psc" Line 44
[05/08/2015 - 07:15:58PM] warning: Assigning None to a non-object variable named "::temp19"
stack:
	[Active effect 9 on  (00000014)].mzinGetDirtyOverTime.ApplyMagicEffects() - "mzinGetDirtyOverTime.psc" Line 116
	[Active effect 9 on  (00000014)].mzinGetDirtyOverTime.OnUpdateGameTime() - "mzinGetDirtyOverTime.psc" Line 44
[05/08/2015 - 07:16:00PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (390308BB)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390308BB)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390308BB)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390308BB)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:00PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (390308BB)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390308BB)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390308BB)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390308BB)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:04PM] SEXLAB - Garde de Blancherive Stats Seed: Sexuality[60] Foreplay[28] Vaginal[14] Anal[22] Oral[27] Pure[290] Lewd[28]
[05/08/2015 - 07:16:05PM] SEXLAB - Garde de Blancherive Stats Seed: Sexuality[60] Foreplay[18] Vaginal[14] Anal[61] Oral[30] Pure[333] Lewd[12]
[05/08/2015 - 07:16:05PM] ERROR: Unable to call RegisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ProperWeaponScaleEffect.RegisterForMenu() - "<native>" Line ?
	[None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.OnEffectStart() - "ProperWeaponScaleEffect.psc" Line 177
[05/08/2015 - 07:16:15PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (390308B0)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390308B0)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390308B0)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390308B0)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:15PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (390308B0)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390308B0)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390308B0)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390308B0)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:15PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (39070807)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (39070807)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (39070807)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (39070807)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:15PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (39070807)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (39070807)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (39070807)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (39070807)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:16PM] ERROR: Object reference has no 3D
stack:
	[ (0F01D056)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 673
	[Active effect 1 on  (39070806)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (39070806)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (39070806)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (39070806)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:16PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 674
	[Active effect 1 on  (39070806)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (39070806)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (39070806)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (39070806)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:16PM] ERROR: Object reference has no 3D
stack:
	[ (0F014EEF)].Sound.Play() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 670
	[Active effect 1 on  (390718B1)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390718B1)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390718B1)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390718B1)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:16PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
	<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
	[zbf (0F0137E6)].zbfbondageshell.PlayGagSound() - "zbfBondageShell.psc" Line 671
	[Active effect 1 on  (390718B1)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 80
	[Active effect 1 on  (390718B1)].zbfEffectBondage.onBeginState() - "zbfEffectBondage.psc" Line 151
	[Active effect 1 on  (390718B1)].zbfEffectBondage.GotoState() - "ActiveMagicEffect.psc" Line ?
	[Active effect 1 on  (390718B1)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[05/08/2015 - 07:16:16PM] ERROR: Unable to call RegisterForMenu - no native object bound to the script object, or object is of incorrect type
stack:
	[None].ProperWeaponScaleEffect.RegisterForMenu() - "<native>" Line ?
	[None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
	[None].ProperWeaponScaleEffect.OnEffectStart() - "ProperWeaponScaleEffect.psc" Line 177

390718B1 Is the index of Hydra_slave girl

 

62000D62 is deviously enslaved

 

Are there interaction confict between this 2 mod ? Or it's simply a bug of Hydra ? (maybe I have forgot something)

Posted

I have a quick question. I hope it hasn't been covered before but some of the slave girls have very odd colored skin. I thought that the coloration might have been rubber suits at first, but I realized that some of them are just wandering around with purple skin. Specifically, in the Windpeak Inn in Morningstar there is a slave elf with purple skin. 

Posted

This is intended. If you speak with the slave traders / owners you will hear a lot about a specific diet and how much work it has been to give them this colour.

 

  • 2 weeks later...
Posted

Does anyone know how to fix the navmesh when using this mod and other city overhauls like ETAC expanded towns and cities. or JKs

 skyrim ?? Somehow when using this mod all navmesh looks messed up especially in Riverwood or other small towns where this mod is also editing to place npc's around ??

Posted

When i enter high hrothgar with this mod installed i get CTD, can anyone help with this?

 

You have given very little information to make them work with. Try turning logging on, play the game again until the crash and post the last parts of the log here on the thread.

 

  • 2 weeks later...
Posted

i remember seeing an alikir warrior with a slave blonde nord at the winking skeever ...now i can't find him anywhere at the winking skeever...did you transfer him to somewhere else..??

Guest Vendayn
Posted

I have a major problem with this mod. It happened even in the older versions.

 

If this mod is loaded, I can play 5+ hours of Skyrim just fine. No crashes or anything.

 

However, if I wait/sleep somewhere, it insta crashes on save

 

Yet, I can save normally through menu or the save command in console window

 

But here is where the mod breaks for me. The save only goes up to 12-13 MB (it starts at 11), however...if I try to load that save. Even from a new save, or from loading to qasmoke or anywhere else...I can never load that save again. It starts loading it, and then crashes right to desktop. Also, with this mod active...papyrus save cleaner and that other save cleaner mod CRASHES on trying to load the "broken" save. Papyrus cleaner mod just never loads the save properly and loads for an infinite amount of time (let it run 39 hours once and it never did anything), and the other save cleaner just crashes on loading the broken save.

 

When I remove this mod, I start a new save (I always start new saves any time I add/remove a mod)...and the game never crashes on wait/sleep and loads saves just fine.

 

Here is my load order. Hydra slave isn't in because I removed it. It breaks my game. Makes saves completely unloadable, even from qasmoke or anywhere else. And save cleaners can't even open it properly with this mod active. However, without this mod, all the saves are able to be opened within seconds with the save cleaner mods.

 

 

 

Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Nock2Tip.esm=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
Falskaar.esm=1
Wyrmstooth.esp=1
SkyTEST-RealisticAnimals&Predators.esm=1
RaceCompatibility.esm=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
SPERG.esm=1
moonpath.esm=1
Campfire.esm=1
RE_RealEstate_Core.esp=1
SexLab.esm=1
ZaZAnimationPack.esm=1
SexLabAroused.esm=1
SexLab Attraction.esm=1
SkyMoMod.esm=1
SkyUI.esp=1
TradeBarter.esp=1
EnhancedLightsandFX.esp=1
Tamriel Reloaded HD.esp=1
SCO Tropical Edition.esp=1
2014HalloweenOverhaulMod.esp=1
SkyFalls + SkyMills.esp=1
RealisticWaterTwo.esp=1
AOS.esp=1
3DNPC.esp=1
ELE-Interior Lighting.esp=1
Folkstead.esp=1
Skyrim Bridges.esp=1
Real Wildlife Skyrim 0.1.esp=1
Jehanna.esp=1
Nyhus.esp=1
Undeath.esp=1
OBIS.esp=1
w2salem.esp=1
SoS - The Dungeons.esp=1
SkyrimSewers.esp=1
TheEvilMansionFE.esp=1
RE_RealEstate.esp=1
Skyrim Tycoon - Reloaded.esp=1
I5K Treasure Hunt.esp=1
Morskom.esp=1
Druidessentials.esp=1
Hunting in Skyrim.esp=1
Vampiris Infinium.esp=1
DF127MillwaterRetreatHF.esp=1
Corpse_Preparation.esp=1
Silverstead.esp=1
Inconsequential NPCs.esp=1
83Willows_101BUGS_V4_HighRes.esp=1
AchieveThat.esp=1
Aetherius.esp=1
Animallica.esp=1
Aradia Kato Outfit.esp=1
Ars Magika.esp=1
AsharaPrinceOfTheWoods.esp=1
BlackHorseCourier.esp=1
BlackLaceMiniDress.esp=1
BodyChange.esp=1
CharacterMakingExtender.esp=1
Chesko_WearableLantern.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
DragonPlateBrazen.esp=1
DungeonExplorer.esp=1
SkyrimsUniqueTreasures.esp=1
RealisticWaterTwo - Legendary.esp=1
meadery.esp=1
HeljarchenFarm.esp=1
moonpath_questdata.esp=1
BAMM.esp=1
buildablehouse.esp=1
quest into the depths.esp=1
Dread Knight Weapon Set.esp=1
Dr_Bandolier.esp=1
SPERG.esp=1
EnhancedCharacterEdit.esp=1
ELE DB-Interior Lighting.esp=1
ELE DG-Interior Lighting.esp=1
ELE HF-Interior Lighting.esp=1
ERSO 08.99 - Lord of the Dead.esp=1
Fancy Dress.esp=1
Ghosu - Project Flintlock - Ammo Addon.esp=1
HikariArmorPack.esp=1
iHUD.esp=1
Immersive detection of NPC.esp=1
Merta Assassin Armor.esp=1
Moss Rocks.esp=1
NonEssentialChildren.esp=1
RavenousEleganceByNausicaa.esp=1
Reanimate FX.esp=1
ShowRaceMenuAlternative.esp=1
SkyAI.esp=1
Skyrim Tycoon - Reloaded - StandAlone Option - Less Gold In Dragonborn.esp=0
SkyTweak.esp=1
SPERG-DB.esp=1
SPERG-DG.esp=1
StrapOnbyaeonv1.1.esp=1
SUM_DruidConjuration.esp=1
wizDynamicThings.esp=1
Clean Invisibility Effects plus Eyes Fix.esp=1
DeadlyDragons.esp=1
Dwarven Blasters.esp=1
Easter Egg Hunt  2013.esp=1
Vile Art of Necromancy.esp=1
Nock2Tip.esp=1
deadmanor.esp=1
Chesko_Frostfall.esp=1
Champion of Kynareth.esp=1
Drinking Fountains of Skyrim.esp=1
WheelsOfLull.esp=1
the cathedral.esp=1
Draugnarok.esp=1
DreadmystHollow.esp=1
Hunterborn.esp=1
Ghosu - Project Flintlock.esp=1
Aethernautics.esp=1
Brevi_MoonlightTales.esp=1
ESFCompanions.esp=1
RDVTheCaveofDead.esp=1
LoversComfort.esp=1
iNeed.esp=1
hearthfireextended.esp=1
Apocalypse - The Spell Package.esp=1
SkyAI Preset - Duke Patricks - Heavy Weapons Combat.esp=1
Apocalypse - More Apocalypse.esp=1
MF_RadiantProstitution.esp=1
Tundra Defense.esp=1
BlackLand.esp=1
Wrath Of Nature.esp=1
ForgottenMagic_Redone.esp=1
SuccubusRaceLite.esp=1
TemptressVixen.esp=1
Hikari.esp=1
NeoInpouArmour.esp=1
LustmordVampireArmor.esp=1
Northern Priestess - EX.esp=1
GuildStarter.esp=1
Monli.esp=1
Halo's Poser.esp=1
OBISDB.esp=1
NusbieVoices.esp=1
SexLab Approach.esp=1
SexLab TDF Aggressive Prostitution.esp=1
SexLabSquirtR.esp=1
Skymo-Dawn.esp=0
TrueStorms.esp=1
Alternate Start - Live Another Life.esp=1
Bashed Patch, 0.esp=1
Vendayns TES5Edit Merged Patch.esp=1

 

Posted

@Vendayn

 

I've noticed that there seems to be two reactions to this mod. 50% of people have crashing and/or other game breaking issues with the mod and 50% don't or don't report the issues they do have. At this point, since the mod has been cleaned with TES5Edit/TESVEdit whatever the heck its called today, I would say that this is likely a conflict with something else you have installed. Looking over your load order, I do notice that you have a lot of quest and npc mods installed as well as several other very high intensity script mods like camping/frostfall loaded. Remember that quest and npc mods add to your script load particularly with frostfall running as frostfall will start adding scripts to all these new areas and npcs. 

 

You do not include the specs of your computer in your post, but I'm guessing that it is good enough to run your load order on at least medium settings.  I did not see anything about an ENB, so you might want to get ENBoost if you don't have it, also make sure you are using at least version 1.7.2 of SKSE, It comes with the memory patch, so that could help your games.  You should also check out at least one of these: Skyrim Project Stability, FireFreak's Skyrim Stability Guide, Gearing Up for Warzones 2015 (This may seem like an odd one, but Warzones is one of the most NPC heavy mods out there and you should be able to run this if you can run that), or one of these other version of the stability guide: Skyrim Tweak Guide --Quality--Performance--StabilitySpeed and Stability Guide for ENB.

 

Hope this helps in some way.

Guest Vendayn
Posted

Yeah, I do have a lot of mods that add NPCs (skyrim monster mod, think I have immersive creatures...some other animal mods). Its probably too much for the game with this mod added (as this mod adds TONS of NPCs)

 

And I play ENB, all effects on (SSAO etc), ENB boost, SKSE memory patch and I've tried that one mod (both off/on) that fixes infinite loading. But I don't use it anymore as SKSE memory patch fixes that anyway.

 

My PC plays Skyrim at 40+ FPS at all times, with ENB off its 60 FPS capped

 

GTX 970 4gb factory overclocked

8 gig DDR3 ram

i5 660 3.3 GHz CPU

Just a regular hard drive (not an SSD)

Windows 7 64bit

 

I play Witcher 3, DSR at 2715 resolution, with hairworks on and all effects on with no issues

 

Skyrim I play with no issues at all

 

Haven't run into a game that has any issues.

 

So its probably just too much NPCs added with this mod ON TOP of the other mods I have that add NPCs. But to be honest, I'd rather have more monsters and animals :P

 

(though to add: But, this mod looks great. I really like all the NPCs it adds. But, I don't want to sacrifice my monsters and animals. Too bad I can't use skyrim monster mod+immersive creatures+animal stuff AND this one :( This mod does add a lot of "life" to skyrim. But I have other script intensive mods too, but they don't really cause any issues in my game)

Guest Vendayn
Posted

Yup, not the mod. It just overloaded the game.

 

I added immersive creatures, and the same thing with saves started happening. Now I remember why I removed it a month ago, cause it was causing the same "bug". I was wondering why it wasn't in my mod load order lol.

 

I also removed camping and frostfall. I play tropical skyrim, so frostfall wasn't needed.

 

Anyone see any other mods I can remove, that might help make this mod work? Not skyrim monster mod or any of the animal mods I have...those are staying in my game no matter what mod load order I have. I'm also keeping draugnarok as that is part of my gameplay. And tundra defense is staying. Those are the only mods "required" in my mod setup, excluding the sexlab stuff. iNeeds is nice, might keep that anyway...its not that intensive and makes food actually useful lol.

 

And I removed frostfall/camping already.

Posted

Yeah, I know what you mean with camping/frostfall. I was running Frostfall with Hunterborn and FF was screaming at me about script overload anytime I did something with hunterborn.  I don't think you'll need to remove anything else, that should clear things up enough to make the game work fine.  I will ask if you are using Mod Organizer?  If not I would recommend you take a look at it, the profile system with localized saves alone is worth using it and the virtual data folder works wonders for keeping Skyrim folders clear of data from old uninstalled mods. 

Guest Vendayn
Posted

I've been trying to get mod organizer to work for ages. I open it, then it just closes on itself. I tried 12 hours, no breaks, trying to get it to work and even talked to the creator of the mod. But he was as confused as I was. No error, nothing...just closes. :( Even tried the obvious stuff like admin mode, firewall and what not. No idea lol.

 

In any case. I'll try adding this mod back in. See if removing those two mods fixed it. If not, I'll look through and see what else I probably don't need lol.

 

(edit: It works! :D Guess too many script mods. But loading saves/saving at wait and sleep all don't lead to skyrim closing (no error, just closed) to desktop)

 

Now to see if the game keeps going good :P Before adding this mod, I was able to play my 200 something (think 213 hours) character with no issues with about the same mods.

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