RJLbwb Posted March 30, 2015 Posted March 30, 2015 Have you tried it without Falskaar and Wyrmstooth Badphil? Those would be my first choice since this mod wasn't tested with them Â
WaxenFigure Posted March 30, 2015 Posted March 30, 2015 Aye I only have 1.6g ram for graphics but I have vanilla textures and definitly stay under the 2k when I can (I believe I use 2k textures for females but that is about it). And on that point I don't use an ENB because it would just bog my system down to much (yep crappy laptop). But aside from that it preformes decently, I don't use script heavy things aside from sexlab (No Frostfall/perkus/ultimate combat/Huntersborn/ect.) That being said I do run a heavy load order consisting of mostly DLC type of mods that add story or content, nothing that effects whiterun though (which is where I had the issue). But I can check TES5Edit for any conflicts to make sure.  My load order:   Skyrim.esm Update.esm Unofficial Skyrim Patch.esp SMPC.esp Dawnguard.esm Unofficial Dawnguard Patch.esp SMPC_DG.esp HearthFires.esm Unofficial Hearthfire Patch.esp Falskaar.esm Wyrmstooth.esp SMPC_HF.esp Dragonborn.esm Unofficial Dragonborn Patch.esp SexLab.esm SkyMoMod.esm Devious Devices - Assets.esm APPS - Framework.esm hdtHighHeel.esm DynamicLoot.esm EFFCore.esm Schlongs of Skyrim - Core.esm CreatureFramework.esm MFVM.esm ZaZAnimationPack.esm SMPC_DB.esp SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ApachiiHair.esm CMNewCompanions.esm moonpath.esm daymoyl.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Cutting Room Floor.esp dD - Realistic Ragdoll Force - Realistic.esp SexLabWerewolvesMB.esp Brawl Bugs CE.esp SexLabStopCombat.esp Werewolves.esp SexLab Submit.esp Berserk Black Swordsman Armor - No Arm.esp NewmillerPiercings2.esp ERSO 04 - Mighty Odahviing.esp sexlab_WearAndTear.esp RaceMenuPlugin.esp Extended UI.esp MoreNastyCritters.esp NewmillerPiercings3.esp Atlas Compass Tweaks.esp DD_restrained.esp SED7-CBBE3-Allin1-EDITION Merged.esp Immersive Potions.esp Fantasy Soundtrack Project.esp SexLab Aroused Creatures.esp Devious Devices - Males Addon.esp Bestiality_NudeBears.esp FlameAtronachArmor.esp DynamicLoot_DB.esp Combat Evolved - Stealth.esp SlaveTats.esp UIExtensions.esp DynamicLoot_DG.esp ZazResources.esp EFFDialogue.esp Apropos.esp ERSO 03.4 - Mighty Dragonborn Dragons.esp SexLab Vanilla Voices.esp AHZmoreHUD.esp College of Winterhold Entry Requirements.esp KillingTraps.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Dragon Stalking Fix.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp ERSO 06 - Wait More Time Dragon Encounter x3.0.esp Combat Evolved - Enemy Poison.esp FantasySoundtrackProjectCombatMusic.esp Golden_Age_Arc_Sword.esp dragonslayer.esp ProperWeaponScale.esp DD - Interactions.esp Hothtrooper44_Armor_Ecksstra.esp RealisticHumanoidMovementSpeed.esp SimplePregnancy.esp FSP - Dragonborn Edition.esp FISS.esp NonSexLabAnimationPack.esp SexLabArousedAnimations.esp RaceMenu.esp RaceMenuPluginXPMSE.esp monster_hunter.esp SOS - VectorPlexus Regular Addon.esp Weapons & Armor Fixes_Remade.esp Wintermyst - Enchantments of Skyrim.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SexLab Horny Followers - Female Only.esp SexLabNudeCreaturesDG.esp NordicSkaalHeavyFalmerWeightFix.esp FNISSexyMove.esp SkyUI.esp UD_Serana.esp Weapons & Armor_TrueWeaponsLvlLists.esp When Vampires Attack.esp iActivate.esp northern_encounters2.esp 3DNPC.esp MFVM_Hearthfire_Patch.esp Skyrim Immersive Creatures.esp HDT Havok Object.esp Skyrim Immersive Creatures - DLC2.esp SexLab_DibellaCult.esp High Level Enemies - SIC.esp High Level Enemies - SIC Falskaar.esp sanguinesDebauchery.esp Rebirth Monster.esp Combat Evolved - Damage.esp MoonAndStar_MAS.esp Undeath.esp Better Vampires.esp Cloaks - Dawnguard.esp Perky.esp Thunderchild - Epic Shout Package.esp w2salem.esp DeadlyDragons.esp ERSO 03.3 - Mighty Dawnguard Dragons.esp ERSO 04.2 - Mighty Durnehviir.esp ERSO 03 - Mighty Dragons DD.esp Immersive Weapons.esp Combat Evolved - Core.esp DynamicLoot_ImmersiveWeapons.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp BusterSword.esp Remodeled Armor - Vanilla Replacer.esp FullBootForKKSA.esp FEMALE.esp FEMALE_DLCaddon.esp Remove Interior Fog V2 - Full Version.esp SSv2.esp Captured Dreams.esp Hothtrooper44_ArmorCompilation.esp DynamicLoot_ImmersiveArmors.esp CD - Female Embassy Guards.esp Run For Your Lives.esp Cloaks.esp SexLab-Stories.esp ERSO 07 - Mighty Dragon Priests.esp ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp UKCUtilities.esp xazPrisonOverhaul.esp LC_immersiveLoot.esp ERSO 03.5 - New Dragon Loots.esp zdd.esp HorrifiedFemalePrisons.esp DeviouslyHelpless.esp AliciaPainSlut.esp Inigo.esp lilithstools.esp SeranaDialogEdit.esp moonpath_questdata.esp Atlas Legendary OCS.esp FSP - Dawnguard Edition.esp SilverDragonArmor.esp CMNewCompanions.esp More Interesting Loot for Skyrim.esp Schlongs of Skyrim.esp xamnant.esp SimpleSlavery.esp DibellasRecruit.esp Storefront.esp CollegeDaysWinterhold.esp FSP - Unique Towns & Locations.esp SexLab_DibellaCult_Sisters.esp Devious Deviants.esp Seductress Elizabeth.esp MiasLair.esp Imperious - Races of Skyrim.esp WheelsOfLull.esp WorldEaterBeater.esp SexLab_Dialogues.esp Giantess.esp CompanionArissa.esp SexLab-AmorousAdventures.esp daymoyl_DawnguardAddon.esp SexLab-StoriesDevious.esp Conan_Hyborian_Age.esp Alduin's son.esp Wulfharth's Dragonbone Weapons.esp SpousesEnhanced.esp AV1Dragon_Lords.esp Thunderchild - Wyrmstooth Compatibility Patch.esp The Paarthurnax Dilemma.esp Extended Encounters.esp sextoys-calyps-2.esp Magic of the Magna-Ge.esp Reaper's The Dark Tower.esp Dwemertech - Magic of the Dwarves.esp Brevi_MoonlightTales.esp SexLabWerewolves.esp MoonAndStar_Undeath_compat.esp ERSO 05 - Dovah Holy Book.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp FNIS_Zoo.esp MHSNW.esp sexlab_necro.esp JebbalonsTreasure.esp SexLabSolutions_PrisonOverhaul_Patch.esp zabuku.esp Alternate Start - Live Another Life.esp TES5Merged.esp Bashed Patch, 0.esp ASIS-Dependency.esp ASIS.esp  I do have Safety Load, and SKSE 1.7.2 Not sure about the memory patch though (followed step for the ini tweak for skse). Since I don't use ENB I don't use ugrid. My experience so far is that things work fine, sexlab works smoothly through the scense that I initiat, and my CTDs are not common unless I encounter a conflict.  Anyway this load order is about 80% of what I had when I had the issue. When your next update comes out I'll take a peek and see if I can get it to work again.  Unless you are running a 32Bit OS or hardware you should be using ENBOOST then, that will free up a lot of memory usage from the game itself and make it capable of handling the added NPCs without crashing.  ENBOOST provides the significant memory advantages of using an ENB without actually adding the overhead of running an ENB, or in other words it adds another address space outside the actual Skyrim game address space to store the games textures and since it is also 64 bit code it is a much larger address space than the Skyrim game address space which is a 32 bit space.
badphil Posted March 30, 2015 Posted March 30, 2015 ok didn't know ENBboost was just a preset, anyway I installed ENB using boost and works very well. Looks better and with better performance Thanks a ton for that. Â I have the same load order and added back in Hydra Slaves, cleaned with TES5Edit, then I went to whiterun and waited. No CTD, so yeah must have been textures sizes. Thanks for the help.
TheOzoneHole Posted April 1, 2015 Posted April 1, 2015 Males are included musicman. Not as numerous as females, but they are well represented.Â
Reesewow Posted April 9, 2015 Posted April 9, 2015 Definitely looking forward to the next iteration of this mod, if only to see if my skyrim can handle all the bouncing and scripts running between DD More Devious Quest and the newer version of Lover's Comfort with collar support. Â Probably going to end in skyrim table-flipping unless I turn some other script mods down, but it will be fun testing at least.
Morferous Posted April 10, 2015 Posted April 10, 2015 Thanks for the update hydra. Â Wait, what? It is now in version 822, but there was no announcement about the update? Â Alright then. Downloading and testing it now.
germanicus Posted April 10, 2015 Posted April 10, 2015 Â Thanks for the update hydra. Â Wait, what? It is now in version 822, but there was no announcement about the update? Â Alright then. Downloading and testing it now. Â Â I received announcement. Â
Morferous Posted April 10, 2015 Posted April 10, 2015 Â I received announcement. Â Yeah. My bad. For some reason my account was no longer following the file for updates.
WaxenFigure Posted April 10, 2015 Posted April 10, 2015 But what's new? Read the post for the download where the change log is.
Storms of Superior Posted April 10, 2015 Posted April 10, 2015 The slave caravans seem to be bunched up in spots, and they just hang out there.
Morferous Posted April 10, 2015 Posted April 10, 2015 Did anyone already have time to figure out what MCM is about? Could GitcheGumee's problem above be related to that?
hydragorgon Posted April 11, 2015 Author Posted April 11, 2015 Hey everybody, sorry for not announcing the new update! Their were two main reasons.. I just got back online last night, and me and my buddies stayed up late drinking. I kept on meaning to get back here and announce the new version, but I just couldn't type right at that point. So now I'm back home, and here's the new version announcement. Thank you everybody for downloading my work again.  New in this version! - Heavily cleaned up on TES5edit. I guess I was doing it improperly before, and I hope this version runs alot smoother. - More Simplified Dialogue Structure. This will also help FPS alot. -Three New Cells    A skooma den on the road north of Solitude    A skooma factory in Windhelm    An underground clubhouse on the road between Whiterun, Ivarstead, Falkreath, and Markarth   I tried alot of new things, but so far few a them have worked well. That's why I stuck with the basics this time. I guess the CK had a bug where scripts wouldn't verify, so I'll work on more this time. The MCM doesn't work at all, and is just a framework. I've got a few good ideas on how to use the stuff I've been able to use, but right now I don't want to gum up the mod with scripts that don't work. I only included them so nothing crashes, although I removed all references to them from the mod itself. This version actually turned out to be another FPS thing.  Is anybody having any problems? Are their any noticeable gains in FPS? Thanks alot for your help everybody.  hydragorgon  Â
VanessaSky Posted April 11, 2015 Posted April 11, 2015 First, wanted to mention that this mod is great, it really adds a lot to the atmosphere around Skyrim. The only change I'd like to see is to maybe go through the added dialogue for spelling/grammar errors... I've noticed several that kind of took me out of the game for second. But that's obviously a minor thing.  Anyway, I was using the previous version and had crash/FPS problems in areas like Whiterun until I cleaned it in TES5Edit, and then those problems disappeared. I'm about to start testing the new version...  If I may ask, however, how are you cleaning them in TES5Edit? When I cleaned it myself, the old version had 103 ITM records, while the new version has 6. So that's a big improvement, but I'm wondering if there's a reason why there are still some left. This is how I always clean mods: Load TES5Edit and only check the mod in the list that you are cleaning (hydra_slavegirls.esp). It loads the masters automatically as well. In right-click menu, Apply Filter for Cleaning. In right-click menu, Remove "Identical to Master" records. (6 ITM records removed.) In right-click menu, Undelete and Disable references (0 UDR records undeleted.) Thanks! Â
Morferous Posted April 11, 2015 Posted April 11, 2015 Hey everybody, sorry for not announcing the new update! Their were two main reasons.. I just got back online last night, and me and my buddies stayed up late drinking. I kept on meaning to get back here and announce the new version, but I just couldn't type right at that point. So now I'm back home, and here's the new version announcement. Thank you everybody for downloading my work again.  New in this version! - Heavily cleaned up on TES5edit. I guess I was doing it improperly before, and I hope this version runs alot smoother. - More Simplified Dialogue Structure. This will also help FPS alot. -Three New Cells    A skooma den on the road north of Solitude    A skooma factory in Windhelm    An underground clubhouse on the road between Whiterun, Ivarstead, Falkreath, and Markarth   I tried alot of new things, but so far few a them have worked well. That's why I stuck with the basics this time. I guess the CK had a bug where scripts wouldn't verify, so I'll work on more this time. The MCM doesn't work at all, and is just a framework. I've got a few good ideas on how to use the stuff I've been able to use, but right now I don't want to gum up the mod with scripts that don't work. I only included them so nothing crashes, although I removed all references to them from the mod itself. This version actually turned out to be another FPS thing.  Is anybody having any problems? Are their any noticeable gains in FPS? Thanks alot for your help everybody.  hydragorgon  Rigth. Thank you for explaining what was up with announcement. It is okay, we all need to get out of the house any once and a while. (He says, while shaking badly and reaching for more coffee...)  The problem with CK was likely related to recent CK\Workshop update. Bethesda finally came down to move in to new Steam API. They also started to make changes to CK while doing that. For example the mod size limit was removed from CK and Workshop. Handling of Workshop mods was also moved from launcher to Steam. CK got few changed unrelated to Workshop, but I do not honestly know what they were. These constant updates were likely causing your problem with CK.  Workshop got hit badly. I hang around reading Steam Skyrim discussions and peoples are still having troubles to run their games, or get their Workshop items working. I previously took advice for one of the regulars (the one now keeping the only support thread about the matter, because neither Steam of Bethesda was interested to help their customers...) and removed all scripted Workshop items form my game, before starting a new character. I am now quite glad that I did.  Back to actual mod talk: I did not see any problems with FPS. I was also out late last night and haven't got the time to see what else you have made. Those new locations sound interesting and I will be sure to search them.  Thank you for the update.  Edit: Maybe I should link the support thread here, now that it was mentioned. Just in case that someone was having problems, or just wanted to know what was going on. http://steamcommunity.com/app/72850/discussions/0/611701360834184285/ Â
DeepBlueFrog Posted April 12, 2015 Posted April 12, 2015 @hydragorgon - I have been running into several random CTDs since I updated a few mods yesterday, including this one. Â In particular, saving a game inside Whiterun results in about %90 chance of a CTD when reloading that game. Saving outside Whiterun is still working. Â After disabling slaver girls, it seems my issue with CTDs is gone. Â I still have some tests to do before being sure it is Slave girls, but I wanted to mention it in case anyone else is experiencing this issue.
germanicus Posted April 13, 2015 Posted April 13, 2015 hydra - same as skyrimll plus having CTDs when entering the jarl's house in Falkreath. When removing/disabling the mod, have no CTDs. Damn, I so want to play this mod.
DeepBlueFrog Posted April 13, 2015 Posted April 13, 2015 hydra - same as skyrimll plus having CTDs when entering the jarl's house in Falkreath. When removing/disabling the mod, have no CTDs. Damn, I so want to play this mod. Â I am currently testing if the CTDs are coming from an upgrade or if they are intrinsic to this version. Â I removed hydra and cleaned my save game... played for a while... and a few save games later, I am adding hydra again. I will let you know if I run into CTDs again.
germanicus Posted April 13, 2015 Posted April 13, 2015 Â hydra - same as skyrimll plus having CTDs when entering the jarl's house in Falkreath. When removing/disabling the mod, have no CTDs. Damn, I so want to play this mod. Â I am currently testing if the CTDs are coming from an upgrade or if they are intrinsic to this version. Â I removed hydra and cleaned my save game... played for a while... and a few save games later, I am adding hydra again. I will let you know if I run into CTDs again. Â Â Thanks for the info. I wanted to say that my CTDs are coming from this mod. Sorry, I had to be more specific about my comment. Â
Morferous Posted April 13, 2015 Posted April 13, 2015 My game was on over 8 hours yesterday, while my character was running around Whiterun, Falkreath and Solitude. The game did not crash during that time, or otherwise showed anything strange. The character was my test char in a completely new game. Â I have not yet tested the mod with existing character save. It is possible that CTDs are related to upgrade, or I just got terribly lucky.
germanicus Posted April 13, 2015 Posted April 13, 2015 My game was on over 8 hours yesterday, while my character was running around Whiterun, Falkreath and Solitude. The game did not crash during that time, or otherwise showed anything strange. The character was my test char in a completely new game. Â I have not yet tested the mod with existing character save. It is possible that CTDs are related to upgrade, or I just got terribly lucky. Â I so envy you. I tried this mod on present save and the new game and had CTDs. I have all tools that Waxen mentioned before but this mod and "Solutions" mod I can't run on my computer. "Solutions" mod gives me infinite loading screen and this mod, CTDs. I even "emptied" Whiterun and the game from heavy scripted mods (NPCs) but, no help. Â
xboronx Posted April 13, 2015 Posted April 13, 2015 Played about 3 hours yesterday and upgraded midgame, so far it worked. I suffer from my usual bad orientation, where is the skooma factory? Found the other two locations because of the world map markers, very nice work so far Hydragorgon
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