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Slave Girls by hydragorgon


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Posted

Have you tried it without Falskaar and Wyrmstooth  Badphil? Those would be my first choice since this mod wasn't tested with them

 

Posted

Aye I only have 1.6g ram for graphics but I have vanilla textures and definitly stay under the 2k when I can (I believe I use 2k textures for females but that is about it). And on that point I don't use an ENB because it would just bog my system down to much (yep crappy laptop). But aside from that it preformes decently, I don't use script heavy things aside from sexlab (No Frostfall/perkus/ultimate combat/Huntersborn/ect.) That being said I do run a heavy load order consisting of mostly DLC type of mods that add story or content, nothing that effects whiterun though (which is where I had the issue). But I can check TES5Edit for any conflicts to make sure.

 

My load order:

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
SMPC.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
SMPC_DG.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Falskaar.esm
Wyrmstooth.esp
SMPC_HF.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SexLab.esm
SkyMoMod.esm
Devious Devices - Assets.esm
APPS - Framework.esm
hdtHighHeel.esm
DynamicLoot.esm
EFFCore.esm
Schlongs of Skyrim - Core.esm
CreatureFramework.esm
MFVM.esm
ZaZAnimationPack.esm
SMPC_DB.esp
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
ApachiiHair.esm
CMNewCompanions.esm
moonpath.esm
daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
dD - Realistic Ragdoll Force - Realistic.esp
SexLabWerewolvesMB.esp
Brawl Bugs CE.esp
SexLabStopCombat.esp
Werewolves.esp
SexLab Submit.esp
Berserk Black Swordsman Armor - No Arm.esp
NewmillerPiercings2.esp
ERSO 04 - Mighty Odahviing.esp
sexlab_WearAndTear.esp
RaceMenuPlugin.esp
Extended UI.esp
MoreNastyCritters.esp
NewmillerPiercings3.esp
Atlas Compass Tweaks.esp
DD_restrained.esp
SED7-CBBE3-Allin1-EDITION Merged.esp
Immersive Potions.esp
Fantasy Soundtrack Project.esp
SexLab Aroused Creatures.esp
Devious Devices - Males Addon.esp
Bestiality_NudeBears.esp
FlameAtronachArmor.esp
DynamicLoot_DB.esp
Combat Evolved - Stealth.esp
SlaveTats.esp
UIExtensions.esp
DynamicLoot_DG.esp
ZazResources.esp
EFFDialogue.esp
Apropos.esp
ERSO 03.4 - Mighty Dragonborn Dragons.esp
SexLab Vanilla Voices.esp
AHZmoreHUD.esp
College of Winterhold Entry Requirements.esp
KillingTraps.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Dragon Stalking Fix.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
ERSO 06 - Wait More Time Dragon Encounter x3.0.esp
Combat Evolved - Enemy Poison.esp
FantasySoundtrackProjectCombatMusic.esp
Golden_Age_Arc_Sword.esp
dragonslayer.esp
ProperWeaponScale.esp
DD - Interactions.esp
Hothtrooper44_Armor_Ecksstra.esp
RealisticHumanoidMovementSpeed.esp
SimplePregnancy.esp
FSP - Dragonborn Edition.esp
FISS.esp
NonSexLabAnimationPack.esp
SexLabArousedAnimations.esp
RaceMenu.esp
RaceMenuPluginXPMSE.esp
monster_hunter.esp
SOS - VectorPlexus Regular Addon.esp
Weapons & Armor Fixes_Remade.esp
Wintermyst - Enchantments of Skyrim.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SexLab Horny Followers - Female Only.esp
SexLabNudeCreaturesDG.esp
NordicSkaalHeavyFalmerWeightFix.esp
FNISSexyMove.esp
SkyUI.esp
UD_Serana.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
When Vampires Attack.esp
iActivate.esp
northern_encounters2.esp
3DNPC.esp
MFVM_Hearthfire_Patch.esp
Skyrim Immersive Creatures.esp
HDT Havok Object.esp
Skyrim Immersive Creatures - DLC2.esp
SexLab_DibellaCult.esp
High Level Enemies - SIC.esp
High Level Enemies - SIC Falskaar.esp
sanguinesDebauchery.esp
Rebirth Monster.esp
Combat Evolved - Damage.esp
MoonAndStar_MAS.esp
Undeath.esp
Better Vampires.esp
Cloaks - Dawnguard.esp
Perky.esp
Thunderchild - Epic Shout Package.esp
w2salem.esp
DeadlyDragons.esp
ERSO 03.3 - Mighty Dawnguard Dragons.esp
ERSO 04.2 - Mighty Durnehviir.esp
ERSO 03 - Mighty Dragons DD.esp
Immersive Weapons.esp
Combat Evolved - Core.esp
DynamicLoot_ImmersiveWeapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
BusterSword.esp
Remodeled Armor - Vanilla Replacer.esp
FullBootForKKSA.esp
FEMALE.esp
FEMALE_DLCaddon.esp
Remove Interior Fog V2 - Full Version.esp
SSv2.esp
Captured Dreams.esp
Hothtrooper44_ArmorCompilation.esp
DynamicLoot_ImmersiveArmors.esp
CD - Female Embassy Guards.esp
Run For Your Lives.esp
Cloaks.esp
SexLab-Stories.esp
ERSO 07 - Mighty Dragon Priests.esp
ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
UKCUtilities.esp
xazPrisonOverhaul.esp
LC_immersiveLoot.esp
ERSO 03.5 - New Dragon Loots.esp
zdd.esp
HorrifiedFemalePrisons.esp
DeviouslyHelpless.esp
AliciaPainSlut.esp
Inigo.esp
lilithstools.esp
SeranaDialogEdit.esp
moonpath_questdata.esp
Atlas Legendary OCS.esp
FSP - Dawnguard Edition.esp
SilverDragonArmor.esp
CMNewCompanions.esp
More Interesting Loot for Skyrim.esp
Schlongs of Skyrim.esp
xamnant.esp
SimpleSlavery.esp
DibellasRecruit.esp
Storefront.esp
CollegeDaysWinterhold.esp
FSP - Unique Towns & Locations.esp
SexLab_DibellaCult_Sisters.esp
Devious Deviants.esp
Seductress Elizabeth.esp
MiasLair.esp
Imperious - Races of Skyrim.esp
WheelsOfLull.esp
WorldEaterBeater.esp
SexLab_Dialogues.esp
Giantess.esp
CompanionArissa.esp
SexLab-AmorousAdventures.esp
daymoyl_DawnguardAddon.esp
SexLab-StoriesDevious.esp
Conan_Hyborian_Age.esp
Alduin's son.esp
Wulfharth's Dragonbone Weapons.esp
SpousesEnhanced.esp
AV1Dragon_Lords.esp
Thunderchild - Wyrmstooth Compatibility Patch.esp
The Paarthurnax Dilemma.esp
Extended Encounters.esp
sextoys-calyps-2.esp
Magic of the Magna-Ge.esp
Reaper's The Dark Tower.esp
Dwemertech - Magic of the Dwarves.esp
Brevi_MoonlightTales.esp
SexLabWerewolves.esp
MoonAndStar_Undeath_compat.esp
ERSO 05 - Dovah Holy Book.esp
Apocalypse - The Spell Package.esp
Apocalypse - More Apocalypse.esp
FNIS_Zoo.esp
MHSNW.esp
sexlab_necro.esp
JebbalonsTreasure.esp
SexLabSolutions_PrisonOverhaul_Patch.esp
zabuku.esp
Alternate Start - Live Another Life.esp
TES5Merged.esp
Bashed Patch, 0.esp
ASIS-Dependency.esp
ASIS.esp

 

I do have Safety Load, and SKSE 1.7.2 Not sure about the memory patch though (followed step for the ini tweak for skse). Since I don't use ENB I don't use ugrid. My experience so far is that things work fine, sexlab works smoothly through the scense that I initiat, and my CTDs are not common unless I encounter a conflict.

 

Anyway this load order is about 80% of what I had when I had the issue. When your next update comes out I'll take a peek and see if I can get it to work again.

 

Unless you are running a 32Bit OS or hardware you should be using ENBOOST then, that will free up a lot of memory usage from the game itself and make it capable of handling the added NPCs without crashing.

 

ENBOOST provides the significant memory advantages of using an ENB without actually adding the overhead of running an ENB, or in other words it adds another address space outside the actual Skyrim game address space to store the games textures and since it is also 64 bit code it is a much larger address space than the Skyrim game address space which is a 32 bit space.

Posted

ok didn't know ENBboost was just a preset, anyway I installed ENB using boost and works very well. Looks better and with better performance Thanks a ton for that.

 

I have the same load order and added back in Hydra Slaves, cleaned with TES5Edit, then I went to whiterun and waited. No CTD, so yeah must have been textures sizes. Thanks for the help.

Posted

Definitely looking forward to the next iteration of this mod, if only to see if my skyrim can handle all the bouncing and scripts running between DD More Devious Quest and the newer version of Lover's Comfort with collar support.  Probably going to end in skyrim table-flipping unless I turn some other script mods down, but it will be fun testing at least.

Posted

Thanks for the update hydra.

 

Wait, what? It is now in version 822, but there was no announcement about the update?

 

Alright then. Downloading and testing it now. :)

Posted

 

Thanks for the update hydra.

 

Wait, what? It is now in version 822, but there was no announcement about the update?

 

Alright then. Downloading and testing it now. :)

 

 

I received announcement. :)

 

Posted

Hey everybody, sorry for not announcing the new update!  Their were two main reasons.. I just got back online last night, and me and my buddies stayed up late drinking.  I kept on meaning to get back here and announce the new version, but I just couldn't type right at that point.  So now I'm back home, and here's the new version announcement.  Thank you everybody for downloading my work again.

 

New in this version!

- Heavily cleaned up on TES5edit.  I guess I was doing it improperly before, and I hope this version runs alot smoother.

- More Simplified Dialogue Structure.  This will also help FPS alot.

-Three New Cells

    A skooma den on the road  north of Solitude

    A skooma factory in Windhelm

    An underground clubhouse on the road between Whiterun, Ivarstead, Falkreath, and Markarth

 

 

I tried alot of new things, but so far few a them have worked well.  That's why I stuck with the basics this time.  I guess the CK had a bug where scripts wouldn't verify, so I'll work on more this time.  The MCM doesn't work at all, and is just a framework.  I've got a few good ideas on how to use the stuff I've been able to use, but right now I don't want to gum up the mod with scripts that don't work.  I only included them so nothing crashes, although I removed all references to them from the mod itself.  This version actually turned out to be another FPS thing.

 

Is anybody having any problems?  Are their any noticeable gains in FPS?  Thanks alot for your help everybody.

 

hydragorgon

 

 

Posted

First, wanted to mention that this mod is great, it really adds a lot to the atmosphere around Skyrim. The only change I'd like to see is to maybe go through the added dialogue for spelling/grammar errors... I've noticed several that kind of took me out of the game for second. But that's obviously a minor thing.

 

Anyway, I was using the previous version and had crash/FPS problems in areas like Whiterun until I cleaned it in TES5Edit, and then those problems disappeared. I'm about to start testing the new version...

 

If I may ask, however, how are you cleaning them in TES5Edit? When I cleaned it myself, the old version had 103 ITM records, while the new version has 6.  So that's a big improvement, but I'm wondering if there's a reason why there are still some left. This is how I always clean mods:

  1. Load TES5Edit and only check the mod in the list that you are cleaning (hydra_slavegirls.esp). It loads the masters automatically as well.
  2. In right-click menu, Apply Filter for Cleaning.
  3. In right-click menu, Remove "Identical to Master" records. (6 ITM records removed.)
  4. In right-click menu, Undelete and Disable references (0 UDR records undeleted.)

Thanks!

 

Posted

Hey everybody, sorry for not announcing the new update!  Their were two main reasons.. I just got back online last night, and me and my buddies stayed up late drinking.  I kept on meaning to get back here and announce the new version, but I just couldn't type right at that point.  So now I'm back home, and here's the new version announcement.  Thank you everybody for downloading my work again.

 

New in this version!

- Heavily cleaned up on TES5edit.  I guess I was doing it improperly before, and I hope this version runs alot smoother.

- More Simplified Dialogue Structure.  This will also help FPS alot.

-Three New Cells

    A skooma den on the road  north of Solitude

    A skooma factory in Windhelm

    An underground clubhouse on the road between Whiterun, Ivarstead, Falkreath, and Markarth

 

 

I tried alot of new things, but so far few a them have worked well.  That's why I stuck with the basics this time.  I guess the CK had a bug where scripts wouldn't verify, so I'll work on more this time.  The MCM doesn't work at all, and is just a framework.  I've got a few good ideas on how to use the stuff I've been able to use, but right now I don't want to gum up the mod with scripts that don't work.  I only included them so nothing crashes, although I removed all references to them from the mod itself.  This version actually turned out to be another FPS thing.

 

Is anybody having any problems?  Are their any noticeable gains in FPS?  Thanks alot for your help everybody.

 

hydragorgon

 

Rigth. Thank you for explaining what was up with announcement. It is okay, we all need to get out of the house any once and a while.

(He says, while shaking badly and reaching for more coffee...) :D

 

The problem with CK was likely related to recent CK\Workshop update. Bethesda finally came down to move in to new Steam API. They also started to make changes to CK while doing that. For example the mod size limit was removed from CK and Workshop. Handling of Workshop mods was also moved from launcher to Steam. CK got few changed unrelated to Workshop, but I do not honestly know what they were. These constant updates were likely causing your problem with CK.

 

Workshop got hit badly. I hang around reading Steam Skyrim discussions and peoples are still having troubles to run their games, or get their Workshop items working. I previously took advice for one of the regulars (the one now keeping the only support thread about the matter, because neither Steam of Bethesda was interested to help their customers...) and removed all scripted Workshop items form my game, before starting a new character. I am now quite glad that I did.

 

Back to actual mod talk: I did not see any problems with FPS. I was also out late last night and haven't got the time to see what else you have made. Those new locations sound interesting and I will be sure to search them.

 

Thank you for the update. :)

 

Edit: Maybe I should link the support thread here, now that it was mentioned. Just in case that someone was having problems, or just wanted to know what was going on.

http://steamcommunity.com/app/72850/discussions/0/611701360834184285/

 

Posted

@hydragorgon - I have been running into several random CTDs since I updated a few mods yesterday, including this one.

 

In particular, saving a game inside Whiterun results in about %90 chance of a CTD when reloading that game.

Saving outside Whiterun is still working.

 

After disabling slaver girls, it seems my issue with CTDs is gone.

 

I still have some tests to do before being sure it is Slave girls, but I wanted to mention it in case anyone else is experiencing this issue.

Posted

hydra - same as skyrimll plus having CTDs when entering the jarl's house in Falkreath. When removing/disabling the mod, have no CTDs.

Damn, I so want to play this mod.

Posted

hydra - same as skyrimll plus having CTDs when entering the jarl's house in Falkreath. When removing/disabling the mod, have no CTDs.

Damn, I so want to play this mod.

 

I am currently testing if the CTDs are coming from an upgrade or if they are intrinsic to this version.

 

I removed hydra and cleaned my save game... played for a while... and a few save games later, I am adding hydra again.

I will let you know if I run into CTDs again.

Posted

 

hydra - same as skyrimll plus having CTDs when entering the jarl's house in Falkreath. When removing/disabling the mod, have no CTDs.

Damn, I so want to play this mod.

 

I am currently testing if the CTDs are coming from an upgrade or if they are intrinsic to this version.

 

I removed hydra and cleaned my save game... played for a while... and a few save games later, I am adding hydra again.

I will let you know if I run into CTDs again.

 

 

Thanks for the info. I wanted to say that my CTDs are coming from this mod. Sorry, I had to be more specific about my comment.

 

Posted

My game was on over 8 hours yesterday, while my character was running around Whiterun, Falkreath and Solitude. The game did not crash during that time, or otherwise showed anything strange. The character was my test char in a completely new game.

 

I have not yet tested the mod with existing character save. It is possible that CTDs are related to upgrade, or I just got terribly lucky.

Posted

My game was on over 8 hours yesterday, while my character was running around Whiterun, Falkreath and Solitude. The game did not crash during that time, or otherwise showed anything strange. The character was my test char in a completely new game.

 

I have not yet tested the mod with existing character save. It is possible that CTDs are related to upgrade, or I just got terribly lucky.

 

I so envy you. I tried this mod on present save and the new game and had CTDs. I have all tools that Waxen mentioned before but this mod and "Solutions" mod I can't run on my computer. "Solutions" mod gives me infinite loading screen and this mod, CTDs. :(

I even "emptied" Whiterun and the game from heavy scripted mods (NPCs) but, no help.

 

Posted

Played about 3 hours yesterday and upgraded midgame, so far it worked.

I suffer from my usual bad orientation, where is the skooma factory?

Found the other two locations because of the world map markers, very nice work so far Hydragorgon :)

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