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Slave Girls by hydragorgon


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  • 2 weeks later...
Posted

Maybe I'm missing something.. but every chain, cage and anything the slaves this mod adds is.. Purple. Am I missing something on the install? I got the required files mentioned.

Posted

Yes, the textures of either this, or more likely of Zaz, did not install correctly. Also it may be that since Zaz has updated to a newer version since the last version of this mod came out they changed things and are no longer compatible.  Try un-installing and then re-installing Zaz using either NMM or Mod Organizer.

Posted

Recently started using this mod again. I've really enjoyed the new dialog, and more so running into Easter Egg / Parody characters from fantasy books and films. Skyrim seems to have very different happy endings than many of these heroes were used to. :)

Great work, and thanks.

Posted

any chance a male version?

 

There are few male character included to almost each area.

Personally I would like option to disable them from MCM, but I can understand that some peoples like them.

 

Few male slavery mods have popped in recently. I think that a new mod named SkySlavery adds enslaved males and male followers to Skyrim. You might wish to check that out.

Posted

Hey guys, sorry for being offline for so long.  IRL stuff like usual.  Thanks for everyone who bears with me and helps out other people to trouble shoot my mod.  This new update includes alot of dialog and two new cells.  There aren't any scripts or an MCM, because I need alot of help with that stuff.

 

The NEW cells!!!

 

-Cave Club East

Just south of Darkwater Crossing, this is a cave hangout similar to the original Cave Club West.  It's got merchants, drugs, slaves, and free beds too!

 

-Muatra's Human Diary

A reclaimed dwarven ruin controlled by Dark Elf cultists.  They raise vegetables and human cows!  South of Karthwasten.

 

Once again thanks everybody for being patient with me.  I'll be contacting some people about mod advice this weekend.  I'll also be releasing a pack of tattoos for Slave Tats. -edit.  Oh yeah this version isn't that well tested with new mods yet, so handle with care!

 

hydragorgon

Posted

Glad to see you're still modding. I've had zero issues with your girls (and guys) other than them not always being in their cages/on their crosses.

 

A quick chat and nearly always, back they go. Thanks for the atmospherics!

Posted

Fuck I didn't realize the download wasn't up... it must have got fucked up somehow... gimme 5... working on my tat mod now too.

 

edit!-  OK there it should work.. sorry it's been a while.

 

Sup everybody!  more elf girls than ever just for you germanicus!

 

hydragorgon

Posted

What I would like to see is one of the slave trader groups that walks around coming up and forcegreet the PC and start a dialogue. 

Theyll say something like, "you'll get a fair price at the market, submit and come with us." 

If the player submits he/she is stripped of all equipment and is transported to one of the cave clubs, where the PC will have to find a way to convince 

any of the NPCs there that they're much more useful free than as a slave, that they can lead the NPC to a hidden stash of loot for their freedom (mnaking them a temporary follower that allows the PC to leave the cave) or find a way to flee.

 

Of course with SD+ or simple slavery there is even further options, but I was trying to come up with simple things that wouldnt require dependencies.

Posted

Fuck I didn't realize the download wasn't up... it must have got fucked up somehow... gimme 5... working on my tat mod now too.

 

edit!-  OK there it should work.. sorry it's been a while.

 

Sup everybody!  more elf girls than ever just for you germanicus!

 

hydragorgon

 

Thanks man! Love you! ;)

Posted

Good to be back everybody, and see so many familiar faces.  Also looks to be alot of interesting new mods out, as well as development on old favorites.  I'm gonna have to take a few days to update everything.

 

What I would like to see is one of the slave trader groups that walks around coming up and forcegreet the PC and start a dialogue. 

Theyll say something like, "you'll get a fair price at the market, submit and come with us." 

If the player submits he/she is stripped of all equipment and is transported to one of the cave clubs, where the PC will have to find a way to convince 

any of the NPCs there that they're much more useful free than as a slave, that they can lead the NPC to a hidden stash of loot for their freedom (mnaking them a temporary follower that allows the PC to leave the cave) or find a way to flee.

 

Of course with SD+ or simple slavery there is even further options, but I was trying to come up with simple things that wouldnt require dependencies.

 

There's a new tutorial on forcegreets that looks really good, and I have experimented with scenes alot.  Honestly, I kinda suck at it.  It's the same with scripts right now, so I intend to get some advice from the experts.  One of the reasons I focused on cells was because I didn't want to lag peoples computers with the amount of NPCs i had ideas for roaming the overworld.  Honestly the next thing I do is quests, because that kinda story stuff is easier for me.

 

My mod is directly meant to work with SD+, and that mod is one of the inspirations for slavegirls.  Skyrimll has the ability to program an immersive slavery experience on a level I just don't have.  There is also the excellent Simple Slavery mod, which centralizes capture with a central slave market and everything.  Finding a way to plug my cells into that mod is probably the best plan.

 

 

So do I need a clean install to upgrade from 8.22 to 8.23 or will just a straight-up overwrite work?

 

At the moment all you need to do is  overwrite.  Do note that you should install the new Zaz Animation Pack that came out, which is the 605 main, the 605 texture, and a 607 patch.  I recommend running LOOT, rebashing yr patches, running FNIS, and potentially cleaning yr saved games every time you update a mod.  I tend to update  mods in chunks for this reason.
 

---

 

Without quoting the posts in particular, someone mentioned compatibility with Paradise Halls.  I have used that mod, but I think it's been several years honestly.  If there's a way I can make a version that hooks in, that would be great.  at the moments it's still in testing i think. 

 

Controlling slaves in an immersive way is a huge challenge.  Alot of that is the way skyrim works internally.  that also gets harder with mod houses, which may have janky navmesh.  navmesh is a bitch, I tend to do it by hand.  always backup a save before touching navmesh... better to reload than try to fix it.

 

One of the final systems I want to have is a simple slave purchase system.  To get really immersive, you might have to 'beat' them into submission with SD+ or Paradise Halls tho.  the basic follower system would work, but there wud have to be some smooth writing to get over the hiccups.  I knew I needed my own cell to set something interesting up as well, so I figured I do that too.

 

you know it's me by the long posts!

 

hydragorgon

Posted

I took a quick look at the new cells.

 

I like the idea of the Human dairy but I have two cosmetic suggestions. It's very very dark so some lighting would be nice. I looks like you built a pump room below everything but forgot to connect it to the rest of the passages. Seems like a wasted effort to make a room, even an inclined tunnel to get to another tunnel, then put an immovable wall there.

 

I don't have much time to really look to see how much you changed the standard slaves in all the holds, been having skyrim ctd troubles... I can't save without a crash for some damn reason.

Posted

where is the no Nude male patch

 

Inside "Patches" folder in the pack.

- Unpack the mod.

- Replace the ESP file with the one in patches.

- Rename (optional) and repack the mod.

Posted

So.... just so I'm clear on this.... this adds slave girls all over the place. And milk slaves. And I can't buy them, fuck them or milk them.

 

correct?

 

 

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