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Posted

1) Open Console

2) Type: "SetStage SKI_ConfigManagerInstance 1" (sans quote marks)

3) Close Console

4) Wait a few seconds for the MCM menus to rebuild

 

Still nothing, Apropos is still showing blank with the Sexlab Describe background image.

Posted

*That* image is still packaged in the new mod. My apologies. I've put on my list a task to update the image to eliminate confusion in the future.

Posted

Hey folks,

 

Sorry I'm back from a long-ish business trip and have been away from Apropos for too long. I hope to make some progress this weekend and hopefully submit an update.

Posted

No worries RL always has to come first. You have made a lot of headway on the project already, so taking a little time off is to be expected. If nothing else it lets you come back with a fresh perspective as well.

Posted

*That* image is still packaged in the new mod. My apologies. I've put on my list a task to update the image to eliminate confusion in the future.

 

Ok so at least I know the mod isn't conflicting with Describe. Still not sure why its just a blank screen. Will have to just play and see if it updates and eventually works. Had a mod that did that before, took a long time before it finally worked. Unless theres a console command to force reset or show options for Apropos?

 

Edit: Yay, after the 3rd new character (and updating to SKSE 1.7) the menus finally updated and now appear. Odd tho, the 2nd new character also was started after updating to SKSE 1.7 and didn't show up after 10 minutes of playing. Last new character they showed up right away.

Posted

If you haven't had Describe or Apropos installed before, any old save is fine. Any save that had either of those on it before, use a clean save.
 

Anyway, I've been having a look over some of the animation topics, and there's some non-penetration creature animations on the horizon (although I think one of the Chaurus animations is supposed to be like that? I've never been sure what's supposed to be happening in that one). Now, obviously we don't want descriptions about penetration going off while the PC goes down on the creature. Is Apropos dependant on the tags the animation is coded/implemented with? And if so, maybe we should make drop a post to let the modders know to add 'oral' or whatever tags? Unless there's an easy way for Apropos to distinguish for itself?

Posted

Hey gooser what do you think about making the descriptions display as subtitles 

this way the text would not be too small to read when its too long, you could adjust the time that it stays on screen and 

always when i start sex with radiant prostitution mod the hud disappears at start of scenes and at the end so i cannot read the apropos messages.

and probably you would not need to assign this messages to the player instead you could like spawn an commentator like npc or just a voice out of nowhere if its possible. :)

Posted

If you haven't had Describe or Apropos installed before, any old save is fine. Any save that had either of those on it before, use a clean save.

 

Anyway, I've been having a look over some of the animation topics, and there's some non-penetration creature animations on the horizon (although I think one of the Chaurus animations is supposed to be like that? I've never been sure what's supposed to be happening in that one). Now, obviously we don't want descriptions about penetration going off while the PC goes down on the creature. Is Apropos dependant on the tags the animation is coded/implemented with? And if so, maybe we should make drop a post to let the modders know to add 'oral' or whatever tags? Unless there's an easy way for Apropos to distinguish for itself?

 

I've also noticed this went locked up in various devious devices.  The animation will start with one scene say but the bandit realizes "oh nothing's happening there and damn bandit chief's got my key" so it switches.  All the while the messages continue like nothing's changed.  Does Apropos base the first pick off the first animation key and use it to finish off the rest of a scene?

 

Posted

 

If you haven't had Describe or Apropos installed before, any old save is fine. Any save that had either of those on it before, use a clean save.

 

Anyway, I've been having a look over some of the animation topics, and there's some non-penetration creature animations on the horizon (although I think one of the Chaurus animations is supposed to be like that? I've never been sure what's supposed to be happening in that one). Now, obviously we don't want descriptions about penetration going off while the PC goes down on the creature. Is Apropos dependant on the tags the animation is coded/implemented with? And if so, maybe we should make drop a post to let the modders know to add 'oral' or whatever tags? Unless there's an easy way for Apropos to distinguish for itself?

 

I've also noticed this went locked up in various devious devices.  The animation will start with one scene say but the bandit realizes "oh nothing's happening there and damn bandit chief's got my key" so it switches.  All the while the messages continue like nothing's changed.  Does Apropos base the first pick off the first animation key and use it to finish off the rest of a scene?

 

 

No, Apropos rechecks at the end of the scene (in case you switched) so it'll show the correct finishing text (as well as apply the relevant W&T values). As for the starting messages not being accurate, that's just Papyrus being Papyrus, I assume. If you check the console, I think you can see the starter text for every scene, even when Papyrus can't display them all or somehow screws it up.

 

Posted

 

To everyone who is seeing blank MCM menus, please forward me your papyrus logs.

 

!noob alert!

How do I do that?

 

 

This is a copy and paste from a site with the info you need.

 

First, Enable Papyrus Logging by opening your Skyrim.ini file located at [YourWindowsUsername]\Documents\My Games\Skyrim\Skyrim.ini

 

Find the [Papyrus] heading (or if it doesn't exist, create it at the end of the file) and add the following:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation = 1

 

Now, Papyrus is enabled!  Now what?

 

Enter your game. Play the game for a while.  5-10 mins should be plenty.

 

Open up [YourWindowsUsername]\Documents\My Games\Skyrim\Logs\Script\Papyrus0.log

 

Then zip the log and attach it as a file.

Posted

 

To everyone who is seeing blank MCM menus, please forward me your papyrus logs.

 

Here's mine.

 

attachicon.gifR.D.'s Papyrus Log.rar

 

 

I don't see any errors specific to Apropos. From the looks of it you've uninstalled some major mods such as Falskaar and Wyrmstooth. Lots of script errors running amok. Also you are using Wet and Cold which I believe is script heavy.

 

Do you have CleanInvalidRegistrations enabled in SKSE?

Posted

I don't mess with SKSE.  I leave it at its default when it's installed.  As for the save itself, it's one I got off the Nexus, a real-quick main quest run with reportedly no mods.  While I do have Falskaar and Wyrmstooth downloaded, neither are currently installed--might be other mods checking for whether or not they're active or not, like Climates of Tamriel or Convenient Horses.  Probably Convenient Horses.

 

That said, I started a new attempt with the save and it seems to be working now.  At the very least, I can access the menu; haven't tried any sex scenes yet.  Earlier, when I couldn't access the menu, none of Apropos' functions seemed to be occurring.

Posted

 

 

I don't see any errors specific to Apropos. From the looks of it you've uninstalled some major mods such as Falskaar and Wyrmstooth. Lots of script errors running amok. Also you are using Wet and Cold which I believe is script heavy.

 

Do you have CleanInvalidRegistrations enabled in SKSE?

 

 

For Script errors: Save game script cleaner

It's a very good Tool.

 

Posted

 

 

 

I don't see any errors specific to Apropos. From the looks of it you've uninstalled some major mods such as Falskaar and Wyrmstooth. Lots of script errors running amok. Also you are using Wet and Cold which I believe is script heavy.

 

Do you have CleanInvalidRegistrations enabled in SKSE?

 

 

For Script errors: Save game script cleaner

It's a very good Tool.

 

 

 

Not sure it'll help.  The game has nothing added or removed from it.  It's not a case of certain mods being removed after they've been used in the save file.

 

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